I think blizzard should definitely do this. Not to prevent people from having more then one account, they could just a second cd key... I would like for them to only allow like 6-8 characters per account but they never expire, id probably still play diablo 2 if my characters didnt expire.
- ShadowGoat
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Member for 17 years, 7 months, and 27 days
Last active Thu, May, 10 2012 15:34:28
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Oct 5, 2008ShadowGoat posted a message on AusGamers Interview - Co-operative GameplayPosted in: News
I think blizzard should definitely do this. Not to prevent people from having more then one account, they could just a second cd key... I would like for them to only allow like 6-8 characters per account but they never expire, id probably still play diablo 2 if my characters didnt expire. -
Oct 4, 2008ShadowGoat posted a message on AusGamers Interview - Co-operative GameplayMagic find, and when people say MF run they would refer to 1 or more people making a game going straight for a boss, or a character with a higher drop chance and killing him using gear which had high magic find attached to it. This would be done over and over for hours. Some people even used bots to run this all night long when they weren't actually playing.Posted in: News
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Oct 4, 2008ShadowGoat posted a message on AusGamers Interview - Co-operative GameplayId have to say the reason why the average game was 1.2 players was because there were SO many MF run games being made and closed that they would get a skewed number.Posted in: News
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Jul 3, 2008ShadowGoat posted a message on Diablo III Job OpeningsIs this in response to the petition or has these postings been up before the petition started?Posted in: News
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Also, not looking for a MAC vs PC thread or laptop vs desktop.
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But anyway, simple idea would be to allow users to register teams. You could set your status to "Looking for match" it would match 2 comparable teams based on a rating system and both teams would PvP. After the fight both teams would respond back to the site to say if they won or loss. The site could also host it's own tournaments.
Anyone interested?
If you know how to program using Ruby on Rails, have design experience, or want to help in other ways get in touch with me. I have both programming and design experience so I could essentially do this by myself but I wouldn't mind help. Maybe turning this into an open source project which could be used for other games.
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I understand that weapon speed affects cast speed. That would work on something like magic missiles. I'm questioning channeling spells. Something like Ray of Frost where it says
"275% weapon damage per second"
It seems like a spell like Ray of Frost can benefit from weapon speed/cast rate. Same goes for whirlwind for the barbarian.
"44% weapon damage every 0.40 seconds"
Weapon speed cannot benefit a skill like this. For skills like these, you need to grab the heaviest hitter you can find.
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On the other hand the Wizard's most damaging spells are channelling. Ray of Frost says it only does weapon damage per second.
So the Barbarian can increase his damage by getting a faster weapon but the Wizard is stuck at a per second rate? Do I understand this? The Wizard seems to be seriously underpowered damage wise. Someone please explain.
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you must be new here.
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Also, no need to show 50 monsters on screen at once.
Also, games can be optimized for dual core to show 50 monsters.
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Diablo 3 isn't. I'm wondering how this will determine their update schedule. Are they going to add stuff after launch or will all the new stuff only be in an expansion a year later.
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jay just sucks at pvp and doesn't want to show the world how bad he is.
also, i lol'd at you sig.
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Font colors are painful, but good job putting this together.
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Really, thats your response... I guess I'll just disregard your vote because you confessed yours will be bogus.
Speaking as a developer... a lot of developers don't begin a project knowing exactly what to do. It's called brainstorming and teamwork. Blizzard would have assigned a few people to PvP telling them to spend all of their brain cycles on this topic. Make sure you find flaws and ways to improve the game. The would have also done this with the team that developed the auction house.
People don't get hired with a resume that says "10 years of professional experience developing virtual auction houses".
I feel like a broken record repeating my point every time someone responds like this...
ALL I AM TRYING TO SAY IS.... There is a bigger community that doesn't want Blizzard to make the Diablo 3 PvP casual. There is a bigger community that wants Blizzard to keep the Diablo 3 PvP open. IM NOT TALKING ABOUT BLIZZARD MAKING ANOTHER ESPORT. Why FORCE casual PvP just so, and I quote, "people aren't confused about what type of game Diablo 3 is". Why are they denying this bigger community want they want while giving a smaller community a means to buy virtual items with real currency. Again, I'm not against the RM AH. I repeat I AM NOT AGAINST THE RM AH. All I am saying is there are better places to spend development resources. I.E. Why not finish the rune system an release the RM AH after launch.
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Honestly, I'm not against the RMAH. Its 2011... People pay money for virtual goods. I just feel as though more focus should be spent on PvP since the audience (in my opinion) is larger.
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I'm not trying to troll. It's a waste of everyones time.
My only point in how the RMAH and PvP is related is that they are developed from the same resource. The Diablo 3 development team. My point in the linked post is saying that Blizzard is spending their development resources on a smaller niche (people who pay real money for items). Some counter arguments were that the PvP community is smaller than people who pay real money for virtual goods.
This poll is only to judge which group was larger.