the ring in the video showed 7 damages - therefore 35 seconds of buff rotating time
so if you are running 3 different dmgs you will get a buff for 15 seconds and nothing for 20 seconds?
if you are running 1 elemental it does little for 30 seconds and buff for 5 seconds?
who runs multiple types of damage? I actually run 2 on my most powerful Wizard, Arcane (with Magic Weapon and Energy Armor) and Fire (with Explosive Blast, Familiar, Black Hole and Hydra), but it will still only net me 10 seconds of buff and 25 seconds of no buff. doesnt seem very viable.
its inefficient unless you are somehow running a rainbow toon, which a viable one doesnt exist does it?
I hate to be a jackass but the idea of a ring that rotates between elements is just bad. The people who came up with this idea during blizzcon i guess were just drunk or something. I don't udnerstand why the devs thought that it's a nice idea, who the F wants to sit around looking at a freaking buff icon to time his spells right for the correct element bonus?
They should change it so that when you damage a mob with 1 element, it gives you a bonus for the next skill if its a different element, and from there on to the next element... So you cast a fire skill, next skill you cast will have x% more damage if its not fire so you cast a lightning skill, now the next skill you cast will have x% more dmg if its not fire or lightning. Like that untill you go through all of the possible elements of your class and then reset.
200% damage, 4 elements->25% uptime. As a result, it will give 50% elemental damage at average for single-element builds, which is not bad (if you are able to roll nice stats on that ring, of course). Also, specs which use many elements (Raekor, Marauder) will get 50%+some minor bonus. The problem is that 50% average elemental damage is not, well, interesting. It can be better or worse than SoJ, depending on your current stats, but it's just about math.
I was blown back that they choose this stupid item out of all the great suggestions people gave them. Them choosing this item just shows that they continue to think small.
They should change it so that when you damage a mob with 1 element, it gives you a bonus for the next skill if its a different element, and from there on to the next element... So you cast a fire skill, next skill you cast will have x% more damage if its not fire so you cast a lightning skill, now the next skill you cast will have x% more dmg if its not fire or lightning. Like that untill you go through all of the possible elements of your class and then reset.
I gave it a little more thought and i actually think that this is not a bad idea.
How else would you incetivize multi-element usage? I think we can all agree that the automatic rotation is not something you can keep up with and it feels clunky.
So to expand on the original idea, the ring would still rotate between elements but only if you actually use the currently specified element. Let's say you are playing a wizard and the rotation starts with fire - You cast meteor shower, the ring's bonus applies to the meteor shower and then changes to cold. Now you cast a ray of frost, after you let go of the channeling, the bonus changes to lightning, you cast wave of force with lightning rune, the bonus changes to arcane, you cast arcane orb obliteration and the bonus goes back to fire.
That way they could actually encourage people to use multiple damaging skills from different elements. The only problem i see with this is that people culd get 3 fast casting skills and just cast them fast to "reset" the bonus back to their desired element. And if that worked with channeling skills, it would make it even more abuse-able.
However, if they limit the skills that rotate the elemental bonus to spenders, it might solve the issue. So you wont be able to cast Familiar sparkflint for an example, jsut so you can "skip" the fire damage bonus.
Any thoughts on how or why this idea is not good or could prove to be problematic?
They really missed the boat on this thing. It will be fun for a couple toy builds, but it's not going to be competitive. If they want to move away from single element focus, they should have done something like "an enemy damaged by an element type will take x% more damage from each other type of damage it takes" so that if you are using something like frost nova, while in an apoc blizzard, and shooting arcane beam at it, then it's taking a bunch more damage than it normally would. Having a stupid 5 second window where you can only cast one spell is ridiculous.
I have to wonder how the bonus is applied to things like Vyr's all-rune Archon? Will Archon constantly change it's element in sync with the ring due to Archon using your highest +element% value?
If it does, Archon could be an interesting build now. It's just a shame they're not changing Vyr's. I suppose they might change Vyr's later, but I'm not holding out any hopes.
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And may the odds be ever in your favour. Emmo#2406
Read numerous blue posts that have said otherwise. Read that it will use the element that you have the highest % toward. If that's wrong, the blues were wrong. ?
I have a theoretical build in progress with this ring as a core part of the damage output. Stay tuned, and we may see a new wizard meta soon! No more Firebird's top tier if this pans out as I see it will.
Therefore, in my opinion, this ring is going to be god tier for wizards (unless things don't pan out in theory...); so to all the naysayers, it probably isn't a ring for your playstyle, build, or class; or you haven't seen a way to incorporate to increase your potency yet. That does not mean that it does not have an application at all for anyone, and hopefully we will soon be changing your opinion. For everyone else, keep up the theory crafting with different radical builds for this ring!
So I just checked. This ring doesn't seem to affect Archon at all using Vyr's.
I've been testing an Arcane Delsere's so I had 56% to arcane. I chose a Cold rune on Archon just to make certain how Archon chose it's element. I used Temporal Flux passive and used Archon with this ring.
No matter what element it was on, Archon was always proc'ing Temporal Flux, so it was doing Arcane (my highest element%).
It seems this ring doesn't add to the element% like element% does on gear. So there goes that idea.
I hate to be a jackass but the idea of a ring that rotates between elements is just bad. The people who came up with this idea during blizzcon i guess were just drunk or something. I don't udnerstand why the devs thought that it's a nice idea, who the F wants to sit around looking at a freaking buff icon to time his spells right for the correct element bonus?
They should change it so that when you damage a mob with 1 element, it gives you a bonus for the next skill if its a different element, and from there on to the next element... So you cast a fire skill, next skill you cast will have x% more damage if its not fire so you cast a lightning skill, now the next skill you cast will have x% more dmg if its not fire or lightning. Like that untill you go through all of the possible elements of your class and then reset.
SOLVED xD
Your suggestion is good. Yet Blizzcon ring still have its potential use. Too early to say it is useless.
200% damage, 4 elements->25% uptime. As a result, it will give 50% elemental damage at average for single-element builds, which is not bad (if you are able to roll nice stats on that ring, of course). Also, specs which use many elements (Raekor, Marauder) will get 50%+some minor bonus. The problem is that 50% average elemental damage is not, well, interesting. It can be better or worse than SoJ, depending on your current stats, but it's just about math.
Perfect SoJ = 30% elite damage + 20% single element damage
Perfect Blizzcon ring (if used without paying attention to the rotation) = 200% x 0.25 = 50% element damage on average, which is already better than SoJ If one can make a build / playstyle such that more than one fourth of the attacks match the buff, it is even better.
Besides, the damage buff is multiplicative. i.e. the 50% damage buff results in bigger damage gain than 50% regular elemental damage buff from other sources if you already have some % extra elemental damage.
I was quite fond of it when I Tested and found that using Cold locust swarm and Poison Haunt really worked with the Jade build for witch doctor
However not certain if it's intended but Pet attacks are not buffed by the ring, which is a shame because I just make all pets poison runed simply because it's just more sensible to have them all single element, that ring was exciting to me because i could run
fetish army poison
zombie dogs fire
fetish sycophants physical
gargantuan cold
As it stands i'm better off going all poison again and just using the broken promises ring
Indeed, not working with pets at the moment. =/
I hope this is only a bug and Blizz will fix it soon...
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https://www.youtube.com/watch?v=EaU6zwMe7mg
The damage buff is really amazing when the rotation matches the damage type of your skill. Might be a good combo with wizard's Tal Rasha set.
Ring element rotation:
Barb: cold, fire, lightning, physical
Crusader: fire, holy, lightning, physical (patchnote mentioned cold is not included for Crusaders)
DH: cold, fire, lightning, physical
Monk: cold, fire, holy, lightning, physical
WD: cold, fire, physical, poison
Wizard: arcane, cold, fire, lightning (Plz tell me if there is any mistake.)
Monk is the only class with a rotation consists of five elements, which is probably a disadvantage using this ring.
Any wizard with the Tal Rasha set tried the combo? How about other classes? Anyone find good use of the ring so far?
[edit] For those who think this ring is worthless, read #29 first. It is easily better than SoJ in theory.
Not worth it.
the ring in the video showed 7 damages - therefore 35 seconds of buff rotating time
so if you are running 3 different dmgs you will get a buff for 15 seconds and nothing for 20 seconds?
if you are running 1 elemental it does little for 30 seconds and buff for 5 seconds?
who runs multiple types of damage? I actually run 2 on my most powerful Wizard, Arcane (with Magic Weapon and Energy Armor) and Fire (with Explosive Blast, Familiar, Black Hole and Hydra), but it will still only net me 10 seconds of buff and 25 seconds of no buff. doesnt seem very viable.
its inefficient unless you are somehow running a rainbow toon, which a viable one doesnt exist does it?
http://us.battle.net/d3/en/profile/pantherdane-1591/hero/39933784
I hate to be a jackass but the idea of a ring that rotates between elements is just bad. The people who came up with this idea during blizzcon i guess were just drunk or something. I don't udnerstand why the devs thought that it's a nice idea, who the F wants to sit around looking at a freaking buff icon to time his spells right for the correct element bonus?
They should change it so that when you damage a mob with 1 element, it gives you a bonus for the next skill if its a different element, and from there on to the next element... So you cast a fire skill, next skill you cast will have x% more damage if its not fire so you cast a lightning skill, now the next skill you cast will have x% more dmg if its not fire or lightning. Like that untill you go through all of the possible elements of your class and then reset.
SOLVED xD
At the moment it's pretty worthless.
200% damage, 4 elements->25% uptime. As a result, it will give 50% elemental damage at average for single-element builds, which is not bad (if you are able to roll nice stats on that ring, of course). Also, specs which use many elements (Raekor, Marauder) will get 50%+some minor bonus. The problem is that 50% average elemental damage is not, well, interesting. It can be better or worse than SoJ, depending on your current stats, but it's just about math.
I was blown back that they choose this stupid item out of all the great suggestions people gave them. Them choosing this item just shows that they continue to think small.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I gave it a little more thought and i actually think that this is not a bad idea.
How else would you incetivize multi-element usage? I think we can all agree that the automatic rotation is not something you can keep up with and it feels clunky.
So to expand on the original idea, the ring would still rotate between elements but only if you actually use the currently specified element. Let's say you are playing a wizard and the rotation starts with fire - You cast meteor shower, the ring's bonus applies to the meteor shower and then changes to cold. Now you cast a ray of frost, after you let go of the channeling, the bonus changes to lightning, you cast wave of force with lightning rune, the bonus changes to arcane, you cast arcane orb obliteration and the bonus goes back to fire.
That way they could actually encourage people to use multiple damaging skills from different elements. The only problem i see with this is that people culd get 3 fast casting skills and just cast them fast to "reset" the bonus back to their desired element. And if that worked with channeling skills, it would make it even more abuse-able.
However, if they limit the skills that rotate the elemental bonus to spenders, it might solve the issue. So you wont be able to cast Familiar sparkflint for an example, jsut so you can "skip" the fire damage bonus.
Any thoughts on how or why this idea is not good or could prove to be problematic?
They really missed the boat on this thing. It will be fun for a couple toy builds, but it's not going to be competitive. If they want to move away from single element focus, they should have done something like "an enemy damaged by an element type will take x% more damage from each other type of damage it takes" so that if you are using something like frost nova, while in an apoc blizzard, and shooting arcane beam at it, then it's taking a bunch more damage than it normally would. Having a stupid 5 second window where you can only cast one spell is ridiculous.
It doesnt have to be competitive but it has to be powerful enough to be playable in high torments to be any fun.
http://us.battle.net/d3/en/profile/pantherdane-1591/hero/39933784
I have to wonder how the bonus is applied to things like Vyr's all-rune Archon? Will Archon constantly change it's element in sync with the ring due to Archon using your highest +element% value?
If it does, Archon could be an interesting build now. It's just a shame they're not changing Vyr's. I suppose they might change Vyr's later, but I'm not holding out any hopes.
And may the odds be ever in your favour.
Emmo#2406
Read numerous blue posts that have said otherwise. Read that it will use the element that you have the highest % toward. If that's wrong, the blues were wrong. ?
Edit: Yeah it does.
http://us.battle.net/d3/en/game/patch-notes/2-0-5
And may the odds be ever in your favour.
Emmo#2406
I have a theoretical build in progress with this ring as a core part of the damage output. Stay tuned, and we may see a new wizard meta soon! No more Firebird's top tier if this pans out as I see it will.
Therefore, in my opinion, this ring is going to be god tier for wizards (unless things don't pan out in theory...); so to all the naysayers, it probably isn't a ring for your playstyle, build, or class; or you haven't seen a way to incorporate to increase your potency yet. That does not mean that it does not have an application at all for anyone, and hopefully we will soon be changing your opinion. For everyone else, keep up the theory crafting with different radical builds for this ring!
Cant believe they spend time designing stuff like this. Blizzard realizes we only have 6 total skills?
So I just checked. This ring doesn't seem to affect Archon at all using Vyr's.
I've been testing an Arcane Delsere's so I had 56% to arcane. I chose a Cold rune on Archon just to make certain how Archon chose it's element. I used Temporal Flux passive and used Archon with this ring.
No matter what element it was on, Archon was always proc'ing Temporal Flux, so it was doing Arcane (my highest element%).
It seems this ring doesn't add to the element% like element% does on gear. So there goes that idea.
And may the odds be ever in your favour.
Emmo#2406
What a terrible gimmick of a ring... Maybe if it instead gave you the Elemental Exposure passive for any class?
Watch again. There were only 4 elements rotated in the video. -_-"
Your suggestion is good. Yet Blizzcon ring still have its potential use. Too early to say it is useless.
Perfect SoJ = 30% elite damage + 20% single element damage
Perfect Blizzcon ring (if used without paying attention to the rotation) = 200% x 0.25 = 50% element damage on average, which is already better than SoJ If one can make a build / playstyle such that more than one fourth of the attacks match the buff, it is even better.
Besides, the damage buff is multiplicative. i.e. the 50% damage buff results in bigger damage gain than 50% regular elemental damage buff from other sources if you already have some % extra elemental damage.
Indeed, not working with pets at the moment. =/
I hope this is only a bug and Blizz will fix it soon...