...going to be amazing. I, for one, applaud their decision to replace Jay "And-then-we-doubled-it" Wilson with this Mosqueira guy. He really seems to know his shit, like for example reverting diablo from the abominable slot-machine condition it was in, to a seemingly fun experience - at least from what I can tell.
I was what people would call a hater before, because the game was (and still is, at least for now)...well, shit. But I'm positive it'll be WAY better than it was until now. So, I don't know, I guess good job Blizz?
What if the surprise announcement at Blizzcon was that Jay Wilson will return to the helm as Game Director and is taking over RoS development. Then taking all the cool shit that Josh is adding and cutting it, while also saying, "Josh? ha fuck that loser".
I kid, I kid.
seriously though, If everything pans out Diablo 3 will end up one of the greatest comebacks in gaming history.
Long before Josh became game director, Jay Wilson admitted in an interview that the AH was the biggest mistake ever made and they would take it back if they could (he wasn't game director at the time anymore, so not in charge).
Him publicly admitting that "mistake" eventually opened up the debate for any successor and allowed for anyone to not feel like "taking away his legacy" by killing the AH.
I agree with you that D3 is gonna be an amazing game, and it took some balls for Josh to deliver the killing blow to the AH. But 99% of the foundation of what is gonna be an amazing D3 was laid by Jay Wilson. Essentially everything that you will see in D3:RoS is either Jay Wilson's initial work or ideas/suggestions from players.
What if the surprise announcement at Blizzcon was that Jay Wilson will return to the helm as Game Director and is taking over RoS development. Then taking all the cool shit that Josh is adding and cutting it, while also saying, "Josh? ha fuck that loser".
"Breaking news : an incredible wave of suicide among gamers today...." j/k Jay if you are reading this
Long before Josh became game director, Jay Wilson admitted in an interview that the AH was the biggest mistake ever made and they would take it back if they could (he wasn't game director at the time anymore, so not in charge).
Him publicly admitting that "mistake" eventually opened up the debate for any successor and allowed for anyone to not feel like "taking away his legacy" by killing the AH.
I agree with you that D3 is gonna be an amazing game, and it took some balls for Josh to deliver the killing blow to the AH. But 99% of the foundation of what is gonna be an amazing D3 was laid by Jay Wilson. Essentially everything that you will see in D3:RoS is either Jay Wilson's initial work or ideas/suggestions from players.
I totally agree, he gave us the incredible combat and classes. He did a hundred things right, and a handful of things wrong and he got crucified for it. I bet him and Josh collaborated or at least discussed the various aspects of RoS.
This has absolutely nothing to do with the AH, but with the fact that the console has an offline mode.
And my fear that Loot 2.0 will work on a similar way. Because otherwise, without AH, a lot of people will complain.
So the legendary drop rate will have to be relatively high (compared to now) for that to not happen.
I just hope it won't be like console, where you can get everything in 2-3 weeks and then shelf the game.
Which is what it will turn into. If you trade, it will be even faster.
So it will be just like D2, which is what a majority wanted.
I think the release version of D3 with the insane difficulty was the best version of any diablo game at any time, and it went downhill from there. But that is my personal preferance. I am sure i will find some other game that will keep me happy. I'll leave D3 to the casuals
This has absolutely nothing to do with the AH, but with the fact that the console has an offline mode.
And my fear that Loot 2.0 will work on a similar way. Because otherwise, without AH, a lot of people will complain.
So the legendary drop rate will have to be relatively high (compared to now) for that to not happen.
Already done. Watch the GamesCom RoS announcement. 6 times higher legendary drop rate on an average act 3 run.
Already done. Watch the GamesCom RoS announcement. 6 times higher legendary drop rate on an average act 3 run.
Again, this is exactly my point. You'll have legendaries all over the place (a bit like on console, maybe slightly less since there is no online mode on consoles). I'm not sure this is the best model for a game like Diablo.
Already done. Watch the GamesCom RoS announcement. 6 times higher legendary drop rate on an average act 3 run.
Again, this is exactly my point. You'll have legendaries all over the place (a bit like on console, maybe slightly less since there is no online mode on consoles). I'm not sure this is the best model for a game like Diablo.
The trouble isn't people finding too many legendaries at high level, it's new players finding none at low level, I had to play all classes to 60 before I found my first legendary and have still only ever found 1 set item, compare that to D2 where you would find 1 or 2 by the end of Act 1 normal.
So it will be just like D2, which is what a majority wanted.
No, you weren't "done" with D2 in 2-3 weeks. If you played legit or even traded in a trustworthy environment only, you had not a real chance to have all those precious runewords in that time span.
Depends on your definition of when you are done. Of course if that is only after you have last wish ( which was a ridiculously weak runeword compared to all the runes it took ) then yes, it took longer.
You were however able to beat the game at the highest difficulty on your first try on your first playtrough, which is not something that can be said about the original inferno in D3.
...going to have a tolerable community, maybe ;P (D3fans is good, but everywhere else is LOL).
As strongly desired as this changed was I'm actually really surprised with the amount of positive feedback. I was expecting it to be split down the middle, maybe even lean more toward the AH crowd. I've always supported the AH however never depended on it. The game isn't supposed to have one and it's finally going to be right.
Honestly, I'm more excited to see how much balls Blizzard has than the actual removal. I feel as if this past year this has been the discussion of some critical design meetings and the ultimately decided "We'll just try everything to discourage use".
Then with everyone saying "The console version is great cause it has no AH!!" made them cave in. I don't really think the console version is too relevant but the loot system seems to work.
The trouble isn't people finding too many legendaries at high level, it's new players finding none at low level, I had to play all classes to 60 before I found my first legendary and have still only ever found 1 set item, compare that to D2 where you would find 1 or 2 by the end of Act 1 normal.
RNG is RNG. I have found several legendaries at low level. But that is besides the point, really.
FWIW, most gameplay in D3 takes place at max level, and if we get too many drops there, we will have console D3 all over again.
People fear that with Loot 2.0, legendaries will rain like how it is in console version right now. However, we shouldn't forget that we will get much less items than now in Loot 2.0. The comparison can be seen in Gamescom presentation: http://youtu.be/rYbt27bRMqs?t=3m12s
I totally agree, he gave us the incredible combat and classes. He did a hundred things right, and a handful of things wrong and he got crucified for it. I bet him and Josh collaborated or at least discussed the various aspects of RoS.
They absolutely nailed the combat feel, one can argue that was the single most important feature for an ARPG. What's the point of great loot if the combat was not incredibly satisfying. Sure they got end game loot wrong, end-game content wrong etc., but Jay got so much right, its why I still play this game religiously.
I have my hopes up for RoS. Shall have to wait patiently and see.
Bashing on Jay is not completely fair in my opinion. It's easier to take a base foundation and make it better when you have the aftermath of what went wrong to analyze.
To me I see Diablo 3 as a puzzle.
Jay laid the border and Josh is now filling in the middle pieces using the border. It's easier for Josh to fix vanilla's mistakes because he has a foundation to work from, he can look back and see where everything went wrong. But Jay, he had nothing to work with, every idea implemented was from complete scratch and I think that's a lot harder to deal with. I'm not saying he couldn't have avoided some mistakes, and it sure would have been nice if the puzzle was finished on the first attempt, but you have to admit it is a LOT harder to have been in Jay's shoes making a completely new game.
Bashing on Jay is not completely fair in my opinion. It's easier to take a base foundation and make it better when you have the aftermath of what went wrong to analyze.
To me I see Diablo 3 as a puzzle.
Jay laid the border and Josh is now filling in the middle pieces using the border. It's easier for Josh to fix vanilla's mistakes because he has a foundation to work from, he can look back and see where everything went wrong. But Jay, he had nothing to work with, every idea implemented was from complete scratch and I think that's a lot harder to deal with. I'm not saying he couldn't have avoided some mistakes, and it sure would have been nice if the puzzle was finished on the first attempt, but you have to admit it is a LOT harder to have been in Jay's shoes making a completely new game.
Bashing on Jay is not completely fair in my opinion. It's easier to take a base foundation and make it better when you have the aftermath of what went wrong to analyze.
More to the point, the AH was a risky move. I'm sure everyone at Blizzard knew it. Jay was in charge, and taking that risk was his decision, but I really don't see why he was crucified for doing so just because it didn't work out. People are notoriously bad at matching up what they say they'd do in a hypothetical situation and what they actually do what that situation is real (which is what makes focus group, and yes, beta-tester feedback, so difficult to analyze). What we, the D3 community, did with the AH was beyond what anyone (including ourselves) anticipated, and it broke the game. I've never been a fan of castigating people in authority for trying to navigate terra incognita on judgement alone and getting it wrong... it's a surefire way to entrench conservative, unimaginative behavior.
I respect Blizzard (including Jay) for having the guts to try crazy shit like a (pretty much) unregulated AH, more so for having the guts to admit they got it wrong, and even more for having the courage of their convictions and nuking the AH for RoS.
I'm also extremely relieved that they did pull the plug, because this whole experiment really sets a precedence. Hopefully this spectacular, triple-A failure will deter other devs from trying the same shit for many years to come.
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I was what people would call a hater before, because the game was (and still is, at least for now)...well, shit. But I'm positive it'll be WAY better than it was until now. So, I don't know, I guess good job Blizz?
I kid, I kid.
seriously though, If everything pans out Diablo 3 will end up one of the greatest comebacks in gaming history.
You're a wizard Harry.....
Long before Josh became game director, Jay Wilson admitted in an interview that the AH was the biggest mistake ever made and they would take it back if they could (he wasn't game director at the time anymore, so not in charge).
Him publicly admitting that "mistake" eventually opened up the debate for any successor and allowed for anyone to not feel like "taking away his legacy" by killing the AH.
I agree with you that D3 is gonna be an amazing game, and it took some balls for Josh to deliver the killing blow to the AH. But 99% of the foundation of what is gonna be an amazing D3 was laid by Jay Wilson. Essentially everything that you will see in D3:RoS is either Jay Wilson's initial work or ideas/suggestions from players.
This has absolutely nothing to do with the AH, but with the fact that the console has an offline mode.
lmao, it would be Diablogeddon.
You're a wizard Harry.....
I totally agree, he gave us the incredible combat and classes. He did a hundred things right, and a handful of things wrong and he got crucified for it. I bet him and Josh collaborated or at least discussed the various aspects of RoS.
You're a wizard Harry.....
And my fear that Loot 2.0 will work on a similar way. Because otherwise, without AH, a lot of people will complain.
So the legendary drop rate will have to be relatively high (compared to now) for that to not happen.
Which is what it will turn into. If you trade, it will be even faster.
So it will be just like D2, which is what a majority wanted.
I think the release version of D3 with the insane difficulty was the best version of any diablo game at any time, and it went downhill from there. But that is my personal preferance. I am sure i will find some other game that will keep me happy. I'll leave D3 to the casuals
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Already done. Watch the GamesCom RoS announcement. 6 times higher legendary drop rate on an average act 3 run.
Again, this is exactly my point. You'll have legendaries all over the place (a bit like on console, maybe slightly less since there is no online mode on consoles). I'm not sure this is the best model for a game like Diablo.
The trouble isn't people finding too many legendaries at high level, it's new players finding none at low level, I had to play all classes to 60 before I found my first legendary and have still only ever found 1 set item, compare that to D2 where you would find 1 or 2 by the end of Act 1 normal.
Depends on your definition of when you are done. Of course if that is only after you have last wish ( which was a ridiculously weak runeword compared to all the runes it took ) then yes, it took longer.
You were however able to beat the game at the highest difficulty on your first try on your first playtrough, which is not something that can be said about the original inferno in D3.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
As strongly desired as this changed was I'm actually really surprised with the amount of positive feedback. I was expecting it to be split down the middle, maybe even lean more toward the AH crowd. I've always supported the AH however never depended on it. The game isn't supposed to have one and it's finally going to be right.
Honestly, I'm more excited to see how much balls Blizzard has than the actual removal. I feel as if this past year this has been the discussion of some critical design meetings and the ultimately decided "We'll just try everything to discourage use".
Then with everyone saying "The console version is great cause it has no AH!!" made them cave in. I don't really think the console version is too relevant but the loot system seems to work.
RNG is RNG. I have found several legendaries at low level. But that is besides the point, really.
FWIW, most gameplay in D3 takes place at max level, and if we get too many drops there, we will have console D3 all over again.
They absolutely nailed the combat feel, one can argue that was the single most important feature for an ARPG. What's the point of great loot if the combat was not incredibly satisfying. Sure they got end game loot wrong, end-game content wrong etc., but Jay got so much right, its why I still play this game religiously.
I have my hopes up for RoS. Shall have to wait patiently and see.
To me I see Diablo 3 as a puzzle.
Jay laid the border and Josh is now filling in the middle pieces using the border. It's easier for Josh to fix vanilla's mistakes because he has a foundation to work from, he can look back and see where everything went wrong. But Jay, he had nothing to work with, every idea implemented was from complete scratch and I think that's a lot harder to deal with. I'm not saying he couldn't have avoided some mistakes, and it sure would have been nice if the puzzle was finished on the first attempt, but you have to admit it is a LOT harder to have been in Jay's shoes making a completely new game.
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You're a wizard Harry.....
More to the point, the AH was a risky move. I'm sure everyone at Blizzard knew it. Jay was in charge, and taking that risk was his decision, but I really don't see why he was crucified for doing so just because it didn't work out. People are notoriously bad at matching up what they say they'd do in a hypothetical situation and what they actually do what that situation is real (which is what makes focus group, and yes, beta-tester feedback, so difficult to analyze). What we, the D3 community, did with the AH was beyond what anyone (including ourselves) anticipated, and it broke the game. I've never been a fan of castigating people in authority for trying to navigate terra incognita on judgement alone and getting it wrong... it's a surefire way to entrench conservative, unimaginative behavior.
I respect Blizzard (including Jay) for having the guts to try crazy shit like a (pretty much) unregulated AH, more so for having the guts to admit they got it wrong, and even more for having the courage of their convictions and nuking the AH for RoS.
I'm also extremely relieved that they did pull the plug, because this whole experiment really sets a precedence. Hopefully this spectacular, triple-A failure will deter other devs from trying the same shit for many years to come.