I think they should make small new quests that provides extra paragon xp. Once quest is done you get like 20k extra xp for doing the quests so you don't have to do endless Alkizer runs :/ Just something to keep players going
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Nomanis sane whodoesnot knowhow to beinsaneonproperoccasions.
Yes i do have one idea, that i have been thinking of for a while.
I do think they should change the standard run speed.
Buff it by maybe 5-10 %
The game just feels more ´action-y´ when you run faster.
And therefore more fun im my opinion.
Although that would require, that Blizzard buffs the mobs run speed as well.
Really just a simple thing for a simple reason.
I think the game really comes alive when you are using a fleeting shrine,
and i think it is a pity, that it is like that.
Oh and buff the standard gold pickup radius by 1 yard as well.
Bebula*
Ps:
gif PvP nao! please. its been long enough
I would agree on that gold pick up (LOL) because you have to run exactly over it to pick it up if you have no gold pickup radius, infact i don't know why they just don't make it standard 7 yards or something like that, it is really not a big thing. And about the speed buff i agree but then what is the advantage's of the buff's on the items ? it will make it worth nothing. but yes it will be fun if you can have a fleet rune everytime you start a run
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Nomanis sane whodoesnot knowhow to beinsaneonproperoccasions.
- Completely random, endless dungeon, with levels and minibosses. Progressive difficulty and checkpoints every X levels. People are getting sick of the same farming route.
Endless? No. Seen that in other games (e.g., TL) and it doesn't help, really. However, I think more randomness would be nice, there are too many fixed areas and the random areas have too many patterns. I liked the randomness of the boring square-shaped levels in D1, tbh.
- Increase pickup radius (the zero default is just ridiculous).
Not gonna happen - there was a bluepost about this recently. If you want pickup radius, get pickup radius. Hell, there was NO auto-pickup in D1/D2, no one complained; now there's the possibility of gearing pickup and now people even want to get rid of this small little bit of gear diversity? No way.
- More interesting item affixes (here I'm not sure what exactly, but current skil bonuses suck... should be more creative), there is room even on class specific items. For example Immortal King's 2H weapon - has a chance on hit to activate Berserker skill for X seconds, Y sec cooldown.
I remember from the early D3 days that they announced in panels and such that they wanted to reduce the number of item affixes to make the game less complex. So this is unlikely. I also remember that they wanted to avoid having items like Enigma etc. again, so this is also unlikely to happen. The problem with item affixes right now is that too many of them are mandatory (main stat on all items, trifecta on gloves/jewelry, high DPS on weapon, ...), rendering mediocre items absolutely useless because of one low/missing stat.
- Make collecting set items meaningful, for example give a powerful effect for full-set bonus. Even cosmetic changes would be enough.
This might be just my opinion, but set items are actually really nicely balanced. They're not OP, but their bonus is nice. You have the choice to get the set or not; it's not like they're useless or "must have", and I like that.
- Some kind of leaderboards would be awesome, you could check on gear of the best players in the world. Now we have diabloprogress.com, but something baked into the game client would be great.
Not gonna happen. D3 is not esports and will never be (blue post). It's not even meant to be competitive. All diabloprogress epeen stats will always be inofficial.
- Completely random, endless dungeon, with levels and minibosses. Progressive difficulty and checkpoints every X levels. People are getting sick of the same farming route.
- Enable duel-like PvP.
- Increase pickup radius (the zero default is just ridiculous).
- More interesting item affixes (here I'm not sure what exactly, but current skil bonuses suck... should be more creative), there is room even on class specific items. For example Immortal King's 2H weapon - has a chance on hit to activate Berserker skill for X seconds, Y sec cooldown.
- Make collecting set items meaningful, for example give a powerful effect for full-set bonus. Even cosmetic changes would be enough.
- Fix some skills and runes. Some of them, right now, are so useless you can't even consder using them.
- Make legendaries able to be dyed! Right now I look like a Joker, it should look epic.
- Some kind of leaderboards would be awesome, you could check on gear of the best players in the world. Now we have diabloprogress.com, but something baked into the game client would be great.
I didn't go in depth here, but this is generally what I'd like to see, someday.
More mini bosses yess please ! more random maps even more please, even generate differant dungeons.
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Nomanis sane whodoesnot knowhow to beinsaneonproperoccasions.
Set items are actually balanced, most of them at least. Well I think Tal'Rasha's is a bit lacking but overall they did a good job. I'd like just something extra for completing the whole set. Even a graphical change would be awesome. But I realise that's just my opinion.
Like the WD when he uses the set he gets the poision cloud arround him, i made a topic about this a while back, i said if they could do something with all set items just make it give you a cool glowing aura will even be enoughf.
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Nomanis sane whodoesnot knowhow to beinsaneonproperoccasions.
@Bagstone, lets keep this constructive. Rather than raining on everyone's parade and letting us know what blue posts have been in the past, why don't you just share your ideas or explore other ideas. We both know that Bliz has done things they said they wouldn't do, and most of those decisions were based on overwhelming feedback from users in threads like this one.
Pickup radius is an awesome stat and I completely agree with both bliz that if you value pickup radius, get it on an item. However, players aren't asking for free pickup radius... they are asking you to fix something that's obviously broken. I shouldn't have to click specifically on a pile of gold in a group of crap and then move away because clicking on the gold doesn't let you pick it up and the tool tip for the gold isn't anywhere close to where the gold is because there are so many items on the ground. I also shouldn't have gold pop up behind a chest where I can't get to it. I'm not saying increase the radius by 7, but there IS a default radius right now and it's too low. This isn't charity, it's fixing poor testing.
Random dungeons are all endless... if you make 10 level random dungeons and get to the end you just reload your game and since they are random you just keep going and keep going. I really really like this idea where maybe you go every 5 levels and hit a miniboss and maybe after 15-20 to hit an uber fight or something. Going through these dungeons to get good (unique) items would be exactly what I think a lot of players are looking for.
+1 let us dye legendaries
You know, I think the big thing with legendaries (and items in general) right now can be examplified exactly by a situation I'm sure we've all encountered. A friend of mine finds a legendary spear and links it and we both know it's garbage because it's the 300th spear. Why do you have items that are guaranteed to be crap!? They made all yellows dropped by 63 mobs have a chance to get better affixes, and I think you need to do something to make all legendaries capable of being something good.
Something along those same lines is that we need more build diversity. The end game of Diablo for me is trying different builds. I LOVE that there is some diversity in characters where if you get a lot of crit and ap on crit suddenly a world of possibility opens up for a CM WW wizard. I love that if you have enough spirit regen you can make a nonstop tempest rush monk. I think we need MORE options to make more builds of characters. I think the best way to do this is to make some more affixes on items that let us break certain abilities on characters if we stack those affixes on new equipment.
PS, set bonuses are terrible for wiz. Absolutely terrible. Fire abilities do 3% more damage? Are you kidding me? The fire spells for wiz suck and 3% bonus to just those abilities is an incredible waste. I can get more than a 3% boost by getting 1% crit and I don't have to craft my character around Tal Rasha's Garbage suit. Oh, but if I get like 4 items, now my Arcane and Ice spells do 3% more too? Oh wait, that's still just a 3% increase in the ability I'm using at the time. TERRIBLE!!!
I really like that some set bonuses allow or facilitate new builds. In my mind, that's what every full set bonus should do. Why is there only one set for each class too? I think there should be more 2-4 piece sets like the mf/gf rings, the chantando set, etc
Oh,and Gems!! Thorn damage from a socketed Topaz on my weapon, seriously? These need to be fixed/balanced and I really think there should be more of them.
Resource regen, pickup radius, thorns on ARMOR, %dmg vs elites, reduced cooldowns, etc. There is tons of expansions space in gems
Crafting!!! You broke crafting when you made all mp1+ items have lvl 63 affixes (not that crafting was awesome before) but there is SOOO much awesomeness that could happen here. Let us add sockets to items, let us do something to encourage certain affixes to show up (consume ruby to guarantee a str roll, etc) let us make rings/amulets/etc, egads, it frustrates me to no end how terrible crafting is now. It doesn't help either that blacksmith plans are so rare. It's redic!
Crafting!!! You broke crafting when you made all mp1+ items have lvl 63 affixes (not that crafting was awesome before) but there is SOOO much awesomeness that could happen here. Let us add sockets to items, let us do something to encourage certain affixes to show up (consume ruby to guarantee a str roll, etc) let us make rings/amulets/etc, egads, it frustrates me to no end how terrible crafting is now. It doesn't help either that blacksmith plans are so rare. It's redic!
I like this idea, use a gem to ensure a specific stat on an item, but to make it fair the gem must be at least star quality.
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Nomanis sane whodoesnot knowhow to beinsaneonproperoccasions.
Let me bust 5 gloves with AS to roll one that has guaranteed AS. That would help fix so many problems too. People would start picking up rares again, plus it would provide a much needed sink for gold and items.
- Completely random, endless dungeon, with levels and minibosses. Progressive difficulty and checkpoints every X levels. People are getting sick of the same farming route.
I just want to expand on this idea in relation to the randomness of the dungeons. If blizzard will be able to piece together parts of dungeons that don't share the same theme, and have some sort of "glue" that makes the transition look natural, it would be quite interesting. Something like act 1 cathedral + crypts + halls of agony + random caves all merged into one dungeon.
Could be awesome imo.
Edit: the reason i think this is totally possible is because blizzard already uses some sort of a "puzzle" system whenever a dungeon is generated. there are certain set pieces that are combined together differently.
- Completely random, endless dungeon, with levels and minibosses. Progressive difficulty and checkpoints every X levels. People are getting sick of the same farming route.
I just want to expand on this idea in relation to the randomness of the dungeons. If blizzard will be able to piece together parts of dungeons that don't share the same theme, and have some sort of "glue" that makes the transition look natural, it would be quite interesting. Something like act 1 cathedral + crypts + halls of agony + random caves all merged into one dungeon.
Could be awesome imo.
Edit: the reason i think this is totally possible is because blizzard already uses some sort of a "puzzle" system whenever a dungeon is generated. there are certain set pieces that are combined together differently.
Perfect
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Nomanis sane whodoesnot knowhow to beinsaneonproperoccasions.
I think they should make small new quests that provides extra paragon xp. Once quest is done you get like 20k extra xp for doing the quests so you don't have to do endless Alkizer runs :/ Just something to keep players going
I would like to see a challenge arena for players. An arena where you would atart at tier one, a low level enemy with few affixes and move up and through higher tiers as each enemy gains in health, damage, affixes, and in numbers.
It would test your character and you could have a leaderboard to strive for.
I, for one, support the endless dungeon. Especially if you get to set MP level and also gain EXP from killing mobs there.
...I mean... what kind of Archon wizard wouldn't like an endless stream of trash mobs to kill? Throw a few elites in there for the NV stacks, I won't mind.
After all, blood is meant to be constantly spilled in this game. More explosions and bodies flying and melting, the better.
- Bring back the Mystic, allowing for the socketing of items.
- More Gems!
- Let us go through that damn Goblin portal! Hidden boss fight! (lets say you have to wait for the goblin escape moment when he opens the portal and it does not go away)
- Custom Crafting options (think Hellfire ring, or adding gems to the recipe to obtain a specific effect)
- Take all lower level Legendary's and make an Inferno scaled up version of said Legendary, and make it into a recipe.
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No man is sane who does not know how to be insane on proper occasions.
I would agree on that gold pick up (LOL) because you have to run exactly over it to pick it up if you have no gold pickup radius, infact i don't know why they just don't make it standard 7 yards or something like that, it is really not a big thing. And about the speed buff i agree but then what is the advantage's of the buff's on the items ? it will make it worth nothing. but yes it will be fun if you can have a fleet rune everytime you start a run
No man is sane who does not know how to be insane on proper occasions.
Endless? No. Seen that in other games (e.g., TL) and it doesn't help, really. However, I think more randomness would be nice, there are too many fixed areas and the random areas have too many patterns. I liked the randomness of the boring square-shaped levels in D1, tbh.
Not gonna happen - there was a bluepost about this recently. If you want pickup radius, get pickup radius. Hell, there was NO auto-pickup in D1/D2, no one complained; now there's the possibility of gearing pickup and now people even want to get rid of this small little bit of gear diversity? No way.
I remember from the early D3 days that they announced in panels and such that they wanted to reduce the number of item affixes to make the game less complex. So this is unlikely. I also remember that they wanted to avoid having items like Enigma etc. again, so this is also unlikely to happen. The problem with item affixes right now is that too many of them are mandatory (main stat on all items, trifecta on gloves/jewelry, high DPS on weapon, ...), rendering mediocre items absolutely useless because of one low/missing stat.
This might be just my opinion, but set items are actually really nicely balanced. They're not OP, but their bonus is nice. You have the choice to get the set or not; it's not like they're useless or "must have", and I like that.
HELL YES. Including vanishing dye. Vile Ward + Mempo is everyone's dress nowadays.
Not gonna happen. D3 is not esports and will never be (blue post). It's not even meant to be competitive. All diabloprogress epeen stats will always be inofficial.
More mini bosses yess please ! more random maps even more please, even generate differant dungeons.
No man is sane who does not know how to be insane on proper occasions.
Like the WD when he uses the set he gets the poision cloud arround him, i made a topic about this a while back, i said if they could do something with all set items just make it give you a cool glowing aura will even be enoughf.
No man is sane who does not know how to be insane on proper occasions.
Pickup radius is an awesome stat and I completely agree with both bliz that if you value pickup radius, get it on an item. However, players aren't asking for free pickup radius... they are asking you to fix something that's obviously broken. I shouldn't have to click specifically on a pile of gold in a group of crap and then move away because clicking on the gold doesn't let you pick it up and the tool tip for the gold isn't anywhere close to where the gold is because there are so many items on the ground. I also shouldn't have gold pop up behind a chest where I can't get to it. I'm not saying increase the radius by 7, but there IS a default radius right now and it's too low. This isn't charity, it's fixing poor testing.
Random dungeons are all endless... if you make 10 level random dungeons and get to the end you just reload your game and since they are random you just keep going and keep going. I really really like this idea where maybe you go every 5 levels and hit a miniboss and maybe after 15-20 to hit an uber fight or something. Going through these dungeons to get good (unique) items would be exactly what I think a lot of players are looking for.
+1 let us dye legendaries
You know, I think the big thing with legendaries (and items in general) right now can be examplified exactly by a situation I'm sure we've all encountered. A friend of mine finds a legendary spear and links it and we both know it's garbage because it's the 300th spear. Why do you have items that are guaranteed to be crap!? They made all yellows dropped by 63 mobs have a chance to get better affixes, and I think you need to do something to make all legendaries capable of being something good.
Something along those same lines is that we need more build diversity. The end game of Diablo for me is trying different builds. I LOVE that there is some diversity in characters where if you get a lot of crit and ap on crit suddenly a world of possibility opens up for a CM WW wizard. I love that if you have enough spirit regen you can make a nonstop tempest rush monk. I think we need MORE options to make more builds of characters. I think the best way to do this is to make some more affixes on items that let us break certain abilities on characters if we stack those affixes on new equipment.
I really like that some set bonuses allow or facilitate new builds. In my mind, that's what every full set bonus should do. Why is there only one set for each class too? I think there should be more 2-4 piece sets like the mf/gf rings, the chantando set, etc
Resource regen, pickup radius, thorns on ARMOR, %dmg vs elites, reduced cooldowns, etc. There is tons of expansions space in gems
Crafting!!! You broke crafting when you made all mp1+ items have lvl 63 affixes (not that crafting was awesome before) but there is SOOO much awesomeness that could happen here. Let us add sockets to items, let us do something to encourage certain affixes to show up (consume ruby to guarantee a str roll, etc) let us make rings/amulets/etc, egads, it frustrates me to no end how terrible crafting is now. It doesn't help either that blacksmith plans are so rare. It's redic!
I like this idea, use a gem to ensure a specific stat on an item, but to make it fair the gem must be at least star quality.
No man is sane who does not know how to be insane on proper occasions.
Flawless Sq = str 30+
Star = str 100+
etc
Yes
No man is sane who does not know how to be insane on proper occasions.
I just want to expand on this idea in relation to the randomness of the dungeons. If blizzard will be able to piece together parts of dungeons that don't share the same theme, and have some sort of "glue" that makes the transition look natural, it would be quite interesting. Something like act 1 cathedral + crypts + halls of agony + random caves all merged into one dungeon.
Could be awesome imo.
Edit: the reason i think this is totally possible is because blizzard already uses some sort of a "puzzle" system whenever a dungeon is generated. there are certain set pieces that are combined together differently.
-Could only have 1 ability at a time
-Ability would vary from % damage and rune effect randomly on thw affix
-Would be properly converted to the right resource system
Perfect
No man is sane who does not know how to be insane on proper occasions.
I would like to see a challenge arena for players. An arena where you would atart at tier one, a low level enemy with few affixes and move up and through higher tiers as each enemy gains in health, damage, affixes, and in numbers.
It would test your character and you could have a leaderboard to strive for.
...I mean... what kind of Archon wizard wouldn't like an endless stream of trash mobs to kill? Throw a few elites in there for the NV stacks, I won't mind.
After all, blood is meant to be constantly spilled in this game. More explosions and bodies flying and melting, the better.
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- More Gems!
- Let us go through that damn Goblin portal! Hidden boss fight! (lets say you have to wait for the goblin escape moment when he opens the portal and it does not go away)
- Custom Crafting options (think Hellfire ring, or adding gems to the recipe to obtain a specific effect)
- Take all lower level Legendary's and make an Inferno scaled up version of said Legendary, and make it into a recipe.