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    posted a message on In an effort to stop the RMAH from killing PVP
    Does no one remember that people will be matched up in a system like Starcrafts?

    By gear.

    Meaning, CC warriors will more then likely end up matched up against other CC warriors.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Emberos

    On topic: there are certain packs that are indeed broken right now with reflect (health link and certain champ packs) and blizzard has acknowledged this. These should be fixed. Other than that, adding in some defense and life steal seems to solve the problem even at very high damage output (top 1% type character damage output). Jaetch or someone with top .1% damage output would have to weigh in about RD at those levels. From my perspective, I would say some visual indication of reflects would be a good addition but, other than that and fixing known bugs, I don't see a need for an affix redesign or nerf.

    Exactly, but apparently, these simple things are far to restrictive for the player base.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Oxidys

    i like to see how weak people's arguments are by how often they pick a single phrase or sentance, and think if they reply to just that, it automatically makes their point of view right.

    its clearly time for me to leave this troll bait thread. instead of adding difficulty in fun and meaningful ways, people insist on banging their face into a curb to pretend its "a challange".

    Its Challenge BTW.

    Ok, how would you suggest they make RD more challenging but in a different form?

    Im all ears.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from maka

    Just to clarify: I wasn't saying that RD should be removed from the game. I was saying that, were RD to be removed from the game, some people would start dropping skills like serenity and smoke screen, which says a lot about how RD limits skill choices.

    And Iron Maiden was shit...so what? What's your point?

    And I honestly dont think dropping RD would cause them to all of the sudden not use the best defesive abilities in the game, due to the lackluster "other" options. (possibly if Blizz actually buffs some alternatives)

    Your own stance was that Diablo 2 before all the patches was the best version of Diablo 2 that existed, that the continued patches "ruined" the game.

    Now, Iron Maiden was "shit", and it was a good change?
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from NirXY

    it's a bad design for the affix, I see it as a fix, not as a nerf.
    also, Thorns doesn't do % damage, if it would've - it would be OP.
    no reason RD does.

    That awkward moment when you realize Blizz is making adjustments to Thorns, more then likely via direct relation to stats/damage...

    http://us.battle.net/d3/en/forum/topic/7004456089?page=3#53
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Hasansabbat

    Quote from maka

    @AudioCD: No, you don't. You can easily sidestep the molten patches, go around enemies, etc etc. It's bullshit that you "have to stay in molten, so it's the same as RD to melee". Hell, it's beyond bullshit. It's being deliberately dishonest.
    The only way to avoid RD completely is to NOT deal any damage.

    Also, you say "oh, you don't need any particular skills to deal with RD". Well, I guess it's a coincidence that every WD uses spirit walk, every Monk uses serenity, every DH uses smoke screen/shadow power. Just a big fat coincidence.
    Sure, these skills are useful in many situations, but it's my opinion that, were RD to be dropped from the game, many people would be dropping these skills.

    I use spirit walk to run faster between trash/packs and to regen my mana. You miss a huge point in this video which is about the clearing speed. If I change one of my passives to the Jungle fortidute which provides %15 less dmg taken I totally become immune to reflect packs. I don't see my HP going up down etc. but my clearing speed becomes lower.

    So as you see there are many ways to avoid reflect dmg. Monks I play with don't get serenity while barbs dont get war cry. And MP10 is our regular farming run I don't do MP10 to shoot videos.

    They aren't interested in actually doing anything about RD themselves, they just will rant and rage until Blizzard nerfs it out of the game.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from maka

    @AudioCD: No, you don't. You can easily sidestep the molten patches, go around enemies, etc etc. It's bullshit that you "have to stay in molten, so it's the same as RD to melee". Hell, it's beyond bullshit. It's being deliberately dishonest.
    The only way to avoid RD completely is to NOT deal any damage.

    Also, you say "oh, you don't need any particular skills to deal with RD". Well, I guess it's a coincidence that every WD uses spirit walk, every Monk uses serenity, every DH uses smoke screen/shadow power. Just a big fat coincidence.
    Sure, these skills are useful in many situations, but it's my opinion that, were RD to be dropped from the game, many people would be dropping these skills.

    I don't think people would drop those skills if RD was removed at all.

    The survive-ability skills are universally chosen because of how potent they are, and how "un-potent" the alternatives are.

    But sure, remove RD, and pretty much any other remotely difficult thing from Diablo 3, why not?

    (hilarious coming from someone who claims super early/pre patched Diablo 2 was the greatest game of all time, a game that included Iron Maiden............)

    Also "fake difficulty" (@ Oxidys)

    DIABLO HAS ALWAYS USED "Fake Difficulty", heck, the series is literally BASED ON THAT CONCEPT FFS.

    Honestly, it doesn't matter, as per usual, endless QQ will cause Blizz to endlessly nerf their games, it has happened to literally every single game they have ever made, and then after the fact, people complain about it. (for reference, Diablo, WoW and SC)

    The circle jerk never ends. Seriously, people are already asking for "Invulnerable" to come back, Blizz will nerf RD into nothing, then people will pop up 6 months down the road, and complain that the game is too easy, and the monster affixes should be more potent.

    We are already seeing people talking about missing pre 1.03 difficulty.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Oxidys

    Quote from AudioCG

    lol, bunch of butt hurt nerds pissed that someone can do what they cannot.

    Pretty much every single person I have ever seen complain about reflect damage has terrible Armor/All Resist, little to no health, low LOH/LS, and like 200K+ damage.

    Stop making super fragile builds that cannot take any damage.

    No.

    my barb and monk can face roll RD, that doesnt change the fact that RD as a consept is absurd. you should never be punished for working to make your charactor stronger. You should not be forced to use the few skills that can trivialize RD. RD is the only affix that commands so much out of every player. "If you do not build like this, gear like this, uninstall D3 because the RD gods command you!"

    So I guess the baseline minimum resists for completing Hell in D2 was terrible?

    I guess the massive Vit dump required in D2 was terrible?

    All you need is a somewhat reasonable amount of health. (there is alot of room here, you dont need 50K+ health)

    SOME form of health input, regen, loh, ls, SOMETHING.

    Armor, you need to have some, surprise.

    Thats it, thats all you need to deal with RD. (not even skill swaps, build changes, all of this can be done via gear.)

    You can in fact make a Glass Cannon, and survive RD, you just need to have some basic survive-ability, Diablo 3 is hardly the first RPG to require this from players, heck, it is not even the first Diablo game to require this from players.

    I know you would like to just faceroll the game with nothing but pure offense, sorry to tell you, at least some form of basic defense is required, actually, I cannot think of a SINGLE RPG/ARPG game that this is not true for. (honestly, RD is one of the ONLY affixes that is directly in contrast to extreme damage output, I have to deal with Molten, I cannot avoid it, I NEED to be in Melee range to attack, I cannot avoid molten, ever, thus, I need very much the same things a ranged character would need to deal with said affix.)
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    lol, bunch of butt hurt nerds pissed that someone can do what they cannot.

    Pretty much every single person I have ever seen complain about reflect damage has terrible Armor/All Resist, little to no health, low LOH/LS, and like 200K+ damage.

    Stop making super fragile builds that cannot take any damage.
    Posted in: Diablo III General Discussion
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    posted a message on List of what this game NEEDS. and should already have.
    Quote from maka

    Quote from AudioCG

    Quote from maka

    ^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.

    There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)

    The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)

    Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.

    EDIT: Also, they already messed with existing gear in the past (the IAS nerf).

    You are correct.

    I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.

    Example;

    Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.

    So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?

    CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!

    buffbuffbuff
    Posted in: Diablo III General Discussion
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    posted a message on Uber Kuile Enrage has gotta go...
    Quote from Meepro

    Aren't barbs doing that anyway? :P

    Not THIS Barb. ^_^
    Posted in: Diablo III General Discussion
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    posted a message on Uber Kuile Enrage has gotta go...
    Quote from Meepro

    Siegebreaker takes dmg from Kulle's tornados? Cool, didnt know.
    Still, nobody would start doing this if they removed the enrage. You would lose your stacks, you would be awfully inefficient. Even if a few people would do this... is it bad for you? Is it bad for anyone? Is it bad for them? I guess not if they're having fun.

    I believe he was referring to WW Barb Sprint tornadoes.
    Posted in: Diablo III General Discussion
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    posted a message on Uber Kuile Enrage has gotta go...
    Quote from maka

    @vastling: Oh, OK,sorry I misunderstood you, then.

    And I like your suggestion of making ubers enrage progressively, instead of 'going from 0 to 100' instantly.

    Every minute past enrage gives a 10% increase in whatever, not a bad idea.
    Posted in: Diablo III General Discussion
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    posted a message on List of what this game NEEDS. and should already have.
    Quote from maka

    ^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.

    There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)

    The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
    Posted in: Diablo III General Discussion
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    posted a message on Uber Kuile Enrage has gotta go...
    Quote from maka

    ^^Aah, so you DO understand. To me, that's what the OP's point is all about: the game favours 'really high DPS/really low defences' over 'really low DPS/really high defences'.
    And it's not true that Diablo has always favoured massive damage. Well, it is and it isn't. It's certainly more efficient to have really high damage, but OP is not concerned with efficiency. In D2 you could be the tankiest of the tanks and you'd still be able to win your fights (given enough gear and 'skill', of course). Enrage timers go against that.
    That's the whole thing: the OP doesn't care about being efficient, and that's what nobody seems to get.

    Oh, I get it.

    I really do, a mechanic like Enrage timers can make super tanky builds and low damage builds completely unviable at higher levels.

    Most people don't care/complain about it because they are happy to go to the higher damage builds/spec, because, as I mentioned, super high damage builds are popular and fun.

    TBH, I practically forgot that Enrage timers even existed, I am aware that is because I have a high damage focus on my build. (Life leech/steal tank Barb)
    Posted in: Diablo III General Discussion
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