One of the redeemable qualities of rares right now, is that they're much easier to enchant, and get what you need for your build. Enchanting legendaries looks easy now only because of insane drop rates. If you find gloves that help your cold damage and that's not part of your build, you might be better off using a rare, and enchanting it the way you want, rather than using an item you won't get much benefit from. It's a lot easier to enchant all of your rares for CB/CC/IAS, than to do it with 13 legendary items.
Theoretically, at least. Of course, after a few hundred hours, you'll never need to pick up a rare again, which is sad.
Theoretically, at least. Of course, after a few hundred hours, you'll never need to pick up a rare again, which is sad.
This perspective is so interesting to me because I feel like after a few hundred hours of play, I've earned being decked out in Legendary items.
I mean, there's got to be a top-end somewhere, and that top-end has to be Legendary, otherwise Legendary isn't the top tier in the game and people call them lame.
Theoretically, at least. Of course, after a few hundred hours, you'll never need to pick up a rare again, which is sad.
This perspective is so interesting to me because I feel like after a few hundred hours of play, I've earned being decked out in Legendary items.
I mean, there's got to be a top-end somewhere, and that top-end has to be Legendary, otherwise Legendary isn't the top tier in the game and people call them lame.
I guess there's just a fine line for when the need of something becomes obsolete... However, even things like whites still have more value in comparison to rares imo. A white is still needed at level 70 even though it's the least valuable type of item. I think that at end game, White, Blue, and Rare items should all still have their values, but respective to their power.
Theoretically, at least. Of course, after a few hundred hours, you'll never need to pick up a rare again, which is sad.
This perspective is so interesting to me because I feel like after a few hundred hours of play, I've earned being decked out in Legendary items.
I mean, there's got to be a top-end somewhere, and that top-end has to be Legendary, otherwise Legendary isn't the top tier in the game and people call them lame.
I guess there's just a fine line for when the need of something becomes obsolete... However, even things like whites still have more value in comparison to rares imo. A white is still needed at level 70 even though it's the least valuable type of item. I think that at end game, White, Blue, and Rare items should all still have their values, but respective to their power.
I think his point (correct me if I'm wrong) is more that after you play the game for 100 hours, maybe it's unreasonable to expect that rares are still a viable source for regular upgrades.
I think many of you all are taking the ROS WAAAYYYY TO SERIOUSLY!
EVERYTHING IS SUBJECT OF CHANGE!
Legendaries are indeed all over the current streamers character...cuz they are testing them!
Legendary drop rate will be lowered big time before release...making rares useful.
Just relax guys, ROS wont be perfect but it will be dam good too.
Do you blame us?
They haven't exactly won us over with oodles of confidence. They launched this game with what can only be described as ridiculous itemization. Legendaries (98% of them) that couldn't even compete with any of the hundreds of average rares we found, and were FORCED to individually ID them for months, bitching the whole time at them to fix it. It took two efforts for them to get the ID'ing right.
All items still, over 17 months later, STILL lay in ruin, rolling main stat on class specific items for the wrong class.
They introduced BoA crafts to "improve" itemization. The end result was them fucking murdering the drops for those slots. Nobody needs to pick up amulets, shoulders, chest armor, gloves or bracers anymore.
HOW? How did this ignorance make it out of beta? The average gamer would've shot these ideas down on the drawing board.
Now we're seeing them effectively kill ALL rare slots, concerning end-game viability. Are they doing this because, yet again, they're too friggin' stupid to realize how bad this is? Or is this by design, purposely rendering all rares as non-end game viable to support their wacky 'no-trades' BoA policy? You do not design the game around concerns for 3rd party trades. It kills the game.
Either way, bad on them. They can do better, and the players are left wondering why they aren't.
My guess; RoS will either get stuck in beta for WAY longer than expected. Or, RoS will launch with itemization in a clumsy state, leaving the players feeling duped yet again.
Now we're seeing them effectively kill ALL rare slots, concerning end-game viability. Are they doing this because, yet again, they're too friggin' stupid to realize how bad this is? Or is this by design, purposely rendering all rares as non-end game viable to support their wacky 'no-trades' BoA policy? You do not design the game around concerns for 3rd party trades. It kills the game.
That is exactly what they did. While I won't say it "kills" the game, as that's simply a phrase I hate, it does drastically alter the game. What we have now is a system where legendaries and sets must be BiS-type items because... rares are tradeable. If rares are desireable in any capacity then they must be BoA (otherwise people will gear up too fast and those spooky 3rd party sites will be back in business). The system simply doesn't work otherwise. It's asinine to have a system that is in place just to support people's emotive feeling about orange lightshafts and their "reverence" for orange/green text. That's like placating a moron by encouraging him to be stupid - you're not solving anything, you're just creating a dependence on something for the weak-minded.
They've painted themselves into a corner with this policy. Hopefully they take the time and think through a more appropriate "solution" to the "problem" instead of just going hog-wild with crazy shit and hoping it turns out well.
ARPGs have always embraced non-binding items. So fix the drop rates, and fix the actual items, so that self-found is fun... and let everyone play in their own damned sandbox... like we'd done for years prior.
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Theoretically, at least. Of course, after a few hundred hours, you'll never need to pick up a rare again, which is sad.
This perspective is so interesting to me because I feel like after a few hundred hours of play, I've earned being decked out in Legendary items.
I mean, there's got to be a top-end somewhere, and that top-end has to be Legendary, otherwise Legendary isn't the top tier in the game and people call them lame.
I guess there's just a fine line for when the need of something becomes obsolete... However, even things like whites still have more value in comparison to rares imo. A white is still needed at level 70 even though it's the least valuable type of item. I think that at end game, White, Blue, and Rare items should all still have their values, but respective to their power.
I think his point (correct me if I'm wrong) is more that after you play the game for 100 hours, maybe it's unreasonable to expect that rares are still a viable source for regular upgrades.
EVERYTHING IS SUBJECT OF CHANGE!
Legendaries are indeed all over the current streamers character...cuz they are testing them!
Legendary drop rate will be lowered big time before release...making rares useful.
Just relax guys, ROS wont be perfect but it will be dam good too.
Do you blame us?
They haven't exactly won us over with oodles of confidence. They launched this game with what can only be described as ridiculous itemization. Legendaries (98% of them) that couldn't even compete with any of the hundreds of average rares we found, and were FORCED to individually ID them for months, bitching the whole time at them to fix it. It took two efforts for them to get the ID'ing right.
All items still, over 17 months later, STILL lay in ruin, rolling main stat on class specific items for the wrong class.
They introduced BoA crafts to "improve" itemization. The end result was them fucking murdering the drops for those slots. Nobody needs to pick up amulets, shoulders, chest armor, gloves or bracers anymore.
HOW? How did this ignorance make it out of beta? The average gamer would've shot these ideas down on the drawing board.
Now we're seeing them effectively kill ALL rare slots, concerning end-game viability. Are they doing this because, yet again, they're too friggin' stupid to realize how bad this is? Or is this by design, purposely rendering all rares as non-end game viable to support their wacky 'no-trades' BoA policy? You do not design the game around concerns for 3rd party trades. It kills the game.
Either way, bad on them. They can do better, and the players are left wondering why they aren't.
My guess; RoS will either get stuck in beta for WAY longer than expected. Or, RoS will launch with itemization in a clumsy state, leaving the players feeling duped yet again.
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That is exactly what they did. While I won't say it "kills" the game, as that's simply a phrase I hate, it does drastically alter the game. What we have now is a system where legendaries and sets must be BiS-type items because... rares are tradeable. If rares are desireable in any capacity then they must be BoA (otherwise people will gear up too fast and those spooky 3rd party sites will be back in business). The system simply doesn't work otherwise. It's asinine to have a system that is in place just to support people's emotive feeling about orange lightshafts and their "reverence" for orange/green text. That's like placating a moron by encouraging him to be stupid - you're not solving anything, you're just creating a dependence on something for the weak-minded.
They've painted themselves into a corner with this policy. Hopefully they take the time and think through a more appropriate "solution" to the "problem" instead of just going hog-wild with crazy shit and hoping it turns out well.
ARPGs have always embraced non-binding items. So fix the drop rates, and fix the actual items, so that self-found is fun... and let everyone play in their own damned sandbox... like we'd done for years prior.