I havent seen anything on nephalim valor in ROS. The characters in the new videos dont have them at any point. Did i miss anything in the data mining? Are they removing it?
if it's coming from a MVP then it's GOTTA be true. also notice the date of his post, mid August. the AH removals were confirmed in September. idiot doesn't even bother to edit his post.
Pr3ach3r you're not still reading my post, looking at my avatar and giggling like a lil girl, are ya? it's uncomfortable.
Actually i'd like it too, especially for my connection issues. The added MF/GF/XP could be added directly to game difficulty, or something like that.
Connection issues? Correct me if I'm wrong, but if you have disconnect and come back, aren't the NV stacks still there? At least if you play in a group? We've never had issues with people d/c-ing on key runs or...
I'd like MF to be gone completely, NV may stay. Note that there is MF/GF/XP on difficulty (i.e., MP levels) already, quite a lot actually.
IMO the Nephalem Valor mechanic won't serve any purpose in RoS.
Why was it implemented in the first place? Because bosses dropped shit loot. So they invented NV and if you had NV maxed then the boss would have bigger chances to drop anything.
Given that they are reinventing the whole itemization, NV has no purpose.
This is why. I guess with "bosses" you are talking about elite packs. But the more important thing is that NV prevents skill-swapping and it prevents 3 minute runs (though with current kill speed some people are already down to 5-10m runs). No idea how bounties and Nephalem Rifts and all these things play into the latter, but skill swapping might come up again if you get rid of NV, so rest assured that they will not get rid of NV (unless they find other ways to prevent skill swapping for Nephalem Rift boss fights, for example).
I wish NV would persist through death and logging off and everything other than dying and respec. That would be a nice incentive not to die.
Horrible idea, death removing NV stacks prevents people pushing up the difficulty and challenging themselves.
Maffia...that is a really good point. But honestly, how many people truly crank up the difficulty to push themselves? Even with the higher boosts to XP and MF, some people still do runs on MPs way lower than their gear lets them handle, in order to keep their kill counts rising faster and faster, and because the more monsters they kill the more chances they have at gear dropping.
Though, I think it needs to be distinguished if ALL NV stacks get removed on death, or if 1 does. I'd be okay with losing 1 NV stack on death. For people who die only once in a while, it'd be an additional wrinkle to push through, and a reason to try that little bit harder. While people who are dying tons of times over and over, it'll be a much bigger pain.
Maffia...that is a really good point. But honestly, how many people truly crank up the difficulty to push themselves? Even with the higher boosts to XP and MF, some people still do runs on MPs way lower than their gear lets them handle, in order to keep their kill counts rising faster and faster, and because the more monsters they kill the more chances they have at gear dropping.
Though, I think it needs to be distinguished if ALL NV stacks get removed on death, or if 1 does. I'd be okay with losing 1 NV stack on death. For people who die only once in a while, it'd be an additional wrinkle to push through, and a reason to try that little bit harder. While people who are dying tons of times over and over, it'll be a much bigger pain.
Well I do for a start, 1-shotting everything is boring, much prefer a challenge and a protracted battle, and I can't be the only one.
If I come across a really difficult set of affixes, or drag one elite pack with difficult affixes into another that complements it I can easily die 2, 3, 4 or even 5 times killing them all off, loosing NV stack by dying would completely kill my enjoyment of the game.
Obviously in HC I crank the MP right down, but there the fun and challenge comes from trying to stay alive whatever happens.
IMO the Nephalem Valor mechanic won't serve any purpose in RoS.
Why was it implemented in the first place? Because bosses dropped shit loot. So they invented NV and if you had NV maxed then the boss would have bigger chances to drop anything.
Given that they are reinventing the whole itemization, NV has no purpose.
This is why. I guess with "bosses" you are talking about elite packs. But the more important thing is that NV prevents skill-swapping and it prevents 3 minute runs (though with current kill speed some people are already down to 5-10m runs). No idea how bounties and Nephalem Rifts and all these things play into the latter, but skill swapping might come up again if you get rid of NV, so rest assured that they will not get rid of NV (unless they find other ways to prevent skill swapping for Nephalem Rift boss fights, for example).
He is talking about act bosses and also that about skill change makes no sense cos sooner or later all find right
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
Maffia...that is a really good point. But honestly, how many people truly crank up the difficulty to push themselves? Even with the higher boosts to XP and MF, some people still do runs on MPs way lower than their gear lets them handle, in order to keep their kill counts rising faster and faster, and because the more monsters they kill the more chances they have at gear dropping.
Though, I think it needs to be distinguished if ALL NV stacks get removed on death, or if 1 does. I'd be okay with losing 1 NV stack on death. For people who die only once in a while, it'd be an additional wrinkle to push through, and a reason to try that little bit harder. While people who are dying tons of times over and over, it'll be a much bigger pain.
Well I do for a start, 1-shotting everything is boring, much prefer a challenge and a protracted battle, and I can't be the only one.
If I come across a really difficult set of affixes, or drag one elite pack with difficult affixes into another that complements it I can easily die 2, 3, 4 or even 5 times killing them all off, loosing NV stack by dying would completely kill my enjoyment of the game.
Obviously in HC I crank the MP right down, but there the fun and challenge comes from trying to stay alive whatever happens.
Believe me, I completely agree with you. I do the very same thing, trust me, I wasn't asking that question rhetorically, as in "oh, who does that?" Like a lot of people on the forums...they'll rhetorical questions like they know everything, that's not what I was doing, my apologies if it came out that way, :-)
I'm sure there are people, like you and me, who absolutely enjoy pushing up the difficulty however possible. I actually can't wait to do it in the expansion. That's why I said I wouldn't mind if only one NV stack were to go on death, instead of all five. Worst case, I get careless and lose one stack, I go searching for a Resplendent Chest or an Event or an easier elite pack elsewhere to get the stack back, then continue on with my business with a slightly more conservative/strategic head on my shoulders.
I understand where you're coming from, though going as far to say that it would kill your enjoyment is a little harsh.
I can't remember if I made this suggestion, I might've...but what if they removed the 5 stack requirement for key and organ farming, dropped that down to maybe 1 or 2...allowed NV to stack higher than 5, but then caused you to lose a stack on death? You could potentially get more XP and MF boosts for meeting more requirements than you would with just 5 stacks, but there's still a slightly higher penalty for dying.
IMO the Nephalem Valor mechanic won't serve any purpose in RoS.
Why was it implemented in the first place? Because bosses dropped shit loot. So they invented NV and if you had NV maxed then the boss would have bigger chances to drop anything.
Given that they are reinventing the whole itemization, NV has no purpose.
This is why. I guess with "bosses" you are talking about elite packs. But the more important thing is that NV prevents skill-swapping and it prevents 3 minute runs (though with current kill speed some people are already down to 5-10m runs). No idea how bounties and Nephalem Rifts and all these things play into the latter, but skill swapping might come up again if you get rid of NV, so rest assured that they will not get rid of NV (unless they find other ways to prevent skill swapping for Nephalem Rift boss fights, for example).
He is talking about act bosses and also that about skill change makes no sense cos sooner or later all find right
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
The devs wanted to prevent only boss kills, because the sound logic of "overcoming the toughtest challenge should yield the best reward" was being seriously undermined by people jacking up their characters' overall power, "running" bosses repeatedly and hoarding up rewards with very little effort.
At least encouraging people to head out into the wilderness and kill elites for the best loot requires you to do some exploring for that loot, rather than just going from Point A to Point B, killing X monster, rinsing and repeating. Bosses stopped being hard, they were just endless streams of loot that, quite frankly, spoiled players into thinking D3 would be another "kill X monster a million times til you get whatever one unique you want" kind of formula.
Maffia...that is a really good point. But honestly, how many people truly crank up the difficulty to push themselves? Even with the higher boosts to XP and MF, some people still do runs on MPs way lower than their gear lets them handle, in order to keep their kill counts rising faster and faster, and because the more monsters they kill the more chances they have at gear dropping.
Though, I think it needs to be distinguished if ALL NV stacks get removed on death, or if 1 does. I'd be okay with losing 1 NV stack on death. For people who die only once in a while, it'd be an additional wrinkle to push through, and a reason to try that little bit harder. While people who are dying tons of times over and over, it'll be a much bigger pain.
Well I do for a start, 1-shotting everything is boring, much prefer a challenge and a protracted battle, and I can't be the only one.
If I come across a really difficult set of affixes, or drag one elite pack with difficult affixes into another that complements it I can easily die 2, 3, 4 or even 5 times killing them all off, loosing NV stack by dying would completely kill my enjoyment of the game.
Obviously in HC I crank the MP right down, but there the fun and challenge comes from trying to stay alive whatever happens.
Believe me, I completely agree with you. I do the very same thing, trust me, I wasn't asking that question rhetorically, as in "oh, who does that?" Like a lot of people on the forums...they'll rhetorical questions like they know everything, that's not what I was doing, my apologies if it came out that way, :-)
I'm sure there are people, like you and me, who absolutely enjoy pushing up the difficulty however possible. I actually can't wait to do it in the expansion. That's why I said I wouldn't mind if only one NV stack were to go on death, instead of all five. Worst case, I get careless and lose one stack, I go searching for a Resplendent Chest or an Event or an easier elite pack elsewhere to get the stack back, then continue on with my business with a slightly more conservative/strategic head on my shoulders.
I understand where you're coming from, though going as far to say that it would kill your enjoyment is a little harsh.
I can't remember if I made this suggestion, I might've...but what if they removed the 5 stack requirement for key and organ farming, dropped that down to maybe 1 or 2...allowed NV to stack higher than 5, but then caused you to lose a stack on death? You could potentially get more XP and MF boosts for meeting more requirements than you would with just 5 stacks, but there's still a slightly higher penalty for dying.
Easy if u play tanky chara not so fun if u play glass-cannon
IMO the Nephalem Valor mechanic won't serve any purpose in RoS.
Why was it implemented in the first place? Because bosses dropped shit loot. So they invented NV and if you had NV maxed then the boss would have bigger chances to drop anything.
Given that they are reinventing the whole itemization, NV has no purpose.
This is why. I guess with "bosses" you are talking about elite packs. But the more important thing is that NV prevents skill-swapping and it prevents 3 minute runs (though with current kill speed some people are already down to 5-10m runs). No idea how bounties and Nephalem Rifts and all these things play into the latter, but skill swapping might come up again if you get rid of NV, so rest assured that they will not get rid of NV (unless they find other ways to prevent skill swapping for Nephalem Rift boss fights, for example).
He is talking about act bosses and also that about skill change makes no sense cos sooner or later all find right
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
The devs wanted to prevent only boss kills, because the sound logic of "overcoming the toughtest challenge should yield the best reward" was being seriously undermined by people jacking up their characters' overall power, "running" bosses repeatedly and hoarding up rewards with very little effort.
At least encouraging people to head out into the wilderness and kill elites for the best loot requires you to do some exploring for that loot, rather than just going from Point A to Point B, killing X monster, rinsing and repeating. Bosses stopped being hard, they were just endless streams of loot that, quite frankly, spoiled players into thinking D3 would be another "kill X monster a million times til you get whatever one unique you want" kind of formula.
They can make them harder,remmember when we all farmed just warden ghome and sige even if 5 nvs was needed
I can't remember if I made this suggestion, I might've...but what if they removed the 5 stack requirement for key and organ farming, dropped that down to maybe 1 or 2...allowed NV to stack higher than 5, but then caused you to lose a stack on death? You could potentially get more XP and MF boosts for meeting more requirements than you would with just 5 stacks, but there's still a slightly higher penalty for dying.
Easy if u play tanky chara not so fun if u play glass-cannon
Two things...
1) That would imply that tanks never die, OR that people who don't know how best to play tanks also never die. People can play tanks badly...they can run around too much, not draw aggro (not that like there are a lot of ways to do that in D3 currently, though some classes will have more skills to move enemies around), not equip enough defensive skills, etc. Tanks can die, and people can play tanks very badly. Just because someone plays a tank doesn't guarantee they're invincible. It should! But it doesn't.
2) Well...I guess that would mean playing a glass-cannon is a bit difficult, wouldn't it? Some friends and I often play in a group, there are three of us, good personal friends from way back. When we go out into the field, my one friend uses his Monk around 80-90k DPS, I use my Monk around 110k DPS (seen below in the signature), and my other friend uses his DH which does something like 250-280k DPS. Not saying he's bad at it necessarily, but instead of keeping together with the group, our DH often wanders off and dies about twice as much as me. You can look at my sig...not exactly running the most tanky of builds...but because I play it smart, I don't die as much.
Maffia...that is a really good point. But honestly, how many people truly crank up the difficulty to push themselves? Even with the higher boosts to XP and MF, some people still do runs on MPs way lower than their gear lets them handle, in order to keep their kill counts rising faster and faster, and because the more monsters they kill the more chances they have at gear dropping.
Though, I think it needs to be distinguished if ALL NV stacks get removed on death, or if 1 does. I'd be okay with losing 1 NV stack on death. For people who die only once in a while, it'd be an additional wrinkle to push through, and a reason to try that little bit harder. While people who are dying tons of times over and over, it'll be a much bigger pain.
Well I do for a start, 1-shotting everything is boring, much prefer a challenge and a protracted battle, and I can't be the only one.
I understand where you're coming from, though going as far to say that it would kill your enjoyment is a little harsh.
I can't remember if I made this suggestion, I might've...but what if they removed the 5 stack requirement for key and organ farming, dropped that down to maybe 1 or 2...allowed NV to stack higher than 5, but then caused you to lose a stack on death? You could potentially get more XP and MF boosts for meeting more requirements than you would with just 5 stacks, but there's still a slightly higher penalty for dying.
I have enough time of an evening for maybe 1 key run, if during that key run I get my 5 stacks, killed by key warden, re-get stacks, killed by keywarden, log off and sort dinner etc. then yes it has pretty much killed a lot of my enjoyment of the game.
Allowing more than 5 stack with diminishing returns and only 5 required for a key would be a fair compromise in my opinion though.
He is talking about act bosses and also that about skill change makes no sense cos sooner or later all find right
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
I hope there's some form of language barrier, here, because this is wrong on so many levels...
Easy if u play tanky chara not so fun if u play glass-cannon
If you don't like the frailty of glass-cannons, then don't play glass cannon.
You can't have the raw killing power of glass-cannons, but then come crying when you die. You have your killing power and your frailty, he has his tankiness and slower killing.
i would not cry but noobs will i would adapt,as for language sry best i can do is like this Blizzard wanted something new at any cost and one of those new things was nvs if i find it fun to kill boss xxx times its my choice as for changing sklls and losing nvs again at this point of game makes no sense to me.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Pr3ach3r you're not still reading my post, looking at my avatar and giggling like a lil girl, are ya? it's uncomfortable.
Connection issues? Correct me if I'm wrong, but if you have disconnect and come back, aren't the NV stacks still there? At least if you play in a group? We've never had issues with people d/c-ing on key runs or...
I'd like MF to be gone completely, NV may stay. Note that there is MF/GF/XP on difficulty (i.e., MP levels) already, quite a lot actually.
This is why. I guess with "bosses" you are talking about elite packs. But the more important thing is that NV prevents skill-swapping and it prevents 3 minute runs (though with current kill speed some people are already down to 5-10m runs). No idea how bounties and Nephalem Rifts and all these things play into the latter, but skill swapping might come up again if you get rid of NV, so rest assured that they will not get rid of NV (unless they find other ways to prevent skill swapping for Nephalem Rift boss fights, for example).
You wish it would persist through death but not dying? People die when they are killed.
Horrible idea, death removing NV stacks prevents people pushing up the difficulty and challenging themselves.
Maffia...that is a really good point. But honestly, how many people truly crank up the difficulty to push themselves? Even with the higher boosts to XP and MF, some people still do runs on MPs way lower than their gear lets them handle, in order to keep their kill counts rising faster and faster, and because the more monsters they kill the more chances they have at gear dropping.
Though, I think it needs to be distinguished if ALL NV stacks get removed on death, or if 1 does. I'd be okay with losing 1 NV stack on death. For people who die only once in a while, it'd be an additional wrinkle to push through, and a reason to try that little bit harder. While people who are dying tons of times over and over, it'll be a much bigger pain.
Well I do for a start, 1-shotting everything is boring, much prefer a challenge and a protracted battle, and I can't be the only one.
If I come across a really difficult set of affixes, or drag one elite pack with difficult affixes into another that complements it I can easily die 2, 3, 4 or even 5 times killing them all off, loosing NV stack by dying would completely kill my enjoyment of the game.
Obviously in HC I crank the MP right down, but there the fun and challenge comes from trying to stay alive whatever happens.
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
Believe me, I completely agree with you. I do the very same thing, trust me, I wasn't asking that question rhetorically, as in "oh, who does that?" Like a lot of people on the forums...they'll rhetorical questions like they know everything, that's not what I was doing, my apologies if it came out that way, :-)
I'm sure there are people, like you and me, who absolutely enjoy pushing up the difficulty however possible. I actually can't wait to do it in the expansion. That's why I said I wouldn't mind if only one NV stack were to go on death, instead of all five. Worst case, I get careless and lose one stack, I go searching for a Resplendent Chest or an Event or an easier elite pack elsewhere to get the stack back, then continue on with my business with a slightly more conservative/strategic head on my shoulders.
I understand where you're coming from, though going as far to say that it would kill your enjoyment is a little harsh.
I can't remember if I made this suggestion, I might've...but what if they removed the 5 stack requirement for key and organ farming, dropped that down to maybe 1 or 2...allowed NV to stack higher than 5, but then caused you to lose a stack on death? You could potentially get more XP and MF boosts for meeting more requirements than you would with just 5 stacks, but there's still a slightly higher penalty for dying.
The devs wanted to prevent only boss kills, because the sound logic of "overcoming the toughtest challenge should yield the best reward" was being seriously undermined by people jacking up their characters' overall power, "running" bosses repeatedly and hoarding up rewards with very little effort.
At least encouraging people to head out into the wilderness and kill elites for the best loot requires you to do some exploring for that loot, rather than just going from Point A to Point B, killing X monster, rinsing and repeating. Bosses stopped being hard, they were just endless streams of loot that, quite frankly, spoiled players into thinking D3 would be another "kill X monster a million times til you get whatever one unique you want" kind of formula.
Two things...
1) That would imply that tanks never die, OR that people who don't know how best to play tanks also never die. People can play tanks badly...they can run around too much, not draw aggro (not that like there are a lot of ways to do that in D3 currently, though some classes will have more skills to move enemies around), not equip enough defensive skills, etc. Tanks can die, and people can play tanks very badly. Just because someone plays a tank doesn't guarantee they're invincible. It should! But it doesn't.
2) Well...I guess that would mean playing a glass-cannon is a bit difficult, wouldn't it? Some friends and I often play in a group, there are three of us, good personal friends from way back. When we go out into the field, my one friend uses his Monk around 80-90k DPS, I use my Monk around 110k DPS (seen below in the signature), and my other friend uses his DH which does something like 250-280k DPS. Not saying he's bad at it necessarily, but instead of keeping together with the group, our DH often wanders off and dies about twice as much as me. You can look at my sig...not exactly running the most tanky of builds...but because I play it smart, I don't die as much.
You are not alone!
I have enough time of an evening for maybe 1 key run, if during that key run I get my 5 stacks, killed by key warden, re-get stacks, killed by keywarden, log off and sort dinner etc. then yes it has pretty much killed a lot of my enjoyment of the game.
Allowing more than 5 stack with diminishing returns and only 5 required for a key would be a fair compromise in my opinion though.