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So, will these followers fight with you until they die and then they're gone for good, or will there be a way to get them back etc? As good as game programming can be, I can just see a really awesome follower not doing what I want, subsequently dying, and leaving me S.O.L.
they may be able to survive for some time but they definitely won't deal as much damage as in Diablo II (it was ridiculous)! The difficulty is probably tuned down for demonstration purposes too, as in most gameplay videos.
For once, i like the way they're going. Their abilities and roles can complete those of the player character while playing solo, or even in a group.
I'll be happy as long as they don't make the followers a dependency like they were for some builds in DII. They should come at a cost and definitely not be a crutch. I wonder how they will handle followers in PvP. Personally I would hate to have them cluttering the arena. Though it would be amusing if a match ended in a draw, the followers would then come out and fight to the death to break the tie.
Be kinda cool in hardcore if they died they were gone for good and you could choose to get a diffrent one lolz idk just a thought.
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Yea, and also.... look at 0:49 to about 0:52.... is it just me or does that look like a new area..? Specifically a jungle type area? Maybe I'm just seeing things.
to the people who think it will make the game easy mode: I will be incredibly upset if this is the case, but feel that it won't be a problem.
I do, however, like the idea of getting all three from the same quest and each difficulty level you choose which to unlock. There were several quests in D2 that after the first difficulty were absolutely useless, and that was not a pleasant experience. If this were the case I would hope that you can't have more than one with you at any given time.
Overall looks good, if a bit unfinished.
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If that made sense to you, Bravo! I think I even confused myself...
This is one system I'm not excited about (yet) for various gameplay reason:
1. screen clutter!!! need i say more?
2. will steal your kill = you feel less awesome
3. monsters in the game are now balanced/scaled knowing you have a follower, meaning if they die you're more vulnerable but oh well more challenge I guess but again you feel less awesome
Don't get me wrong I'm not against this system just not hyped on it. I will hold further judgement till blizzard release more official info.
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I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North,Torchlight 2,Borderlands 2 and of course Diablo 3.
Seems I am one of the few who actually thinks its a terrible system to have followers?
I think there's merit to criticizing the system, but not necessarily for the reasons you posted.
As I see it, the key problem with a follower system is that you either make them an integral part of the game, and more or less force players to use them, or you make them optional, in which case players must be able to play the game without them, thus rendering them more or less useless. I suspect the former is the case here (D2 was more towards the useless department except at high level play).
No doubt will be able to play through the game without a follower, but it will most likely be easier and more efficient to have one of these with you, making it much not a choice when you think about it. If the alternative to walking a mile is pushing a rock in front of you for a mile with no added benefit, it's not much of a choice.
Keep in mind that we really know nothing about the mechanics of them at this point however, so it would seem wise to wait with a final verdict, at least for now.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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Well if they do it right, balancing out the money it takes to maintain a follower during the leveling process with the benefit you gain from a follower could end up making it both non-essential and useful.
As in they could essentially make it so that its just another thing you can put money towards, and since you only have limited funds its either you put gold in, say, followers, but that means you can't put it towards crafting better items or getting the best enchantments on all your gear at all times, etc. Especially if they die often and it costs money to resurrect them (which I'm assuming you'll be able to do, considering the customization that seems to go into each follower).
Obviously in the endgame things might change, since you can (presumably) save up gold much easier, so in order to be at the peak of your game you would still possibly need a follower, but well tuned gold costs could at least make it a choice thats not necessarily the best one while you're leveling.
The Scoundrel looks interesting. The abilities that got my attention were Scavenge, Rain of Gold and Black Market. I saw carnage mention this as well. I'm not sure if there is any more info about these yet but my guess is that Scavenge will work like the Barbarian's Find Item or Find Potion from Diablo II. Rain of Gold probably just yields more gold. It would be funny if Black Market looked like 'Corpse Popping' from Diablo II, but this time against a mob and not your hard earned loot. I bet the Scoundrel is Blizzards ode to the PKers of the past.
I agree with the notions people are bringing up about balancing them as a mechanic, but I guess most of the criticism is lost on me, I'm just not compelled by what people see as negative. I think the way they look to be handled provides such a nice additional layer of customization that I'm surprised anyone would like to see it scrapped altogether.
The customization itself seems like it would alleviate a lot of these criticisms: if you don't enjoy that your Follower is killing a lot or whatever, it seems like you can tweak them / not gear them so they're not even remotely powerful except perhaps as a way to increase Magic Find or something (e.g., the Scoundrel's skills look to possibly work this way).
The dev team has iterated time and time again wanting to offer as many comparable choices as possible so that people can play however they want. Of course you'll be at a disadvantage with no follower at all, it's like saying you want to play the game with only 5 skills instead of 7, or without wearing any armor pieces. Just because you have to utilize something (the caravan, Followers, gear) doesn't mean you can't do it in a way you enjoy. And if there's no way around it, you simply can't stand having a Follower in any capacity whatsoever, it seems likely (as has been pointed out already) that you'll be able to divest of them and use your gold / equipment / whatever in such a way that you're not handicapped severely.
I say let's see more info / get more actual gameplay with the Followers and see what we can / cannot do with them (or do without them) before throwing feces at the entire system. I think this is natural, whenever there's any reveal like this there's a lot of knee-jerking going on, it's hard to remember we don't know much about this yet. I'm as guilty of this as anyone, just saying.
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Step 1: Introduce followers.
Step 2: Watch at 1:18 as the "Templar" tanks 8 Khazra as the Wizard spams magic missle from the sidelines.
Step 3: Imagine how that battle would play out without the follower.
The end.
What a joke. I can't believe people are happy about this. I created some fan art to celebrate this monumental announcement.
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For once, i like the way they're going. Their abilities and roles can complete those of the player character while playing solo, or even in a group.
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I do, however, like the idea of getting all three from the same quest and each difficulty level you choose which to unlock. There were several quests in D2 that after the first difficulty were absolutely useless, and that was not a pleasant experience. If this were the case I would hope that you can't have more than one with you at any given time.
Overall looks good, if a bit unfinished.
1. screen clutter!!! need i say more?
2. will steal your kill = you feel less awesome
3. monsters in the game are now balanced/scaled knowing you have a follower, meaning if they die you're more vulnerable but oh well more challenge I guess but again you feel less awesome
Don't get me wrong I'm not against this system just not hyped on it. I will hold further judgement till blizzard release more official info.
As I see it, the key problem with a follower system is that you either make them an integral part of the game, and more or less force players to use them, or you make them optional, in which case players must be able to play the game without them, thus rendering them more or less useless. I suspect the former is the case here (D2 was more towards the useless department except at high level play).
No doubt will be able to play through the game without a follower, but it will most likely be easier and more efficient to have one of these with you, making it much not a choice when you think about it. If the alternative to walking a mile is pushing a rock in front of you for a mile with no added benefit, it's not much of a choice.
Keep in mind that we really know nothing about the mechanics of them at this point however, so it would seem wise to wait with a final verdict, at least for now.
As in they could essentially make it so that its just another thing you can put money towards, and since you only have limited funds its either you put gold in, say, followers, but that means you can't put it towards crafting better items or getting the best enchantments on all your gear at all times, etc. Especially if they die often and it costs money to resurrect them (which I'm assuming you'll be able to do, considering the customization that seems to go into each follower).
Obviously in the endgame things might change, since you can (presumably) save up gold much easier, so in order to be at the peak of your game you would still possibly need a follower, but well tuned gold costs could at least make it a choice thats not necessarily the best one while you're leveling.
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The customization itself seems like it would alleviate a lot of these criticisms: if you don't enjoy that your Follower is killing a lot or whatever, it seems like you can tweak them / not gear them so they're not even remotely powerful except perhaps as a way to increase Magic Find or something (e.g., the Scoundrel's skills look to possibly work this way).
The dev team has iterated time and time again wanting to offer as many comparable choices as possible so that people can play however they want. Of course you'll be at a disadvantage with no follower at all, it's like saying you want to play the game with only 5 skills instead of 7, or without wearing any armor pieces. Just because you have to utilize something (the caravan, Followers, gear) doesn't mean you can't do it in a way you enjoy. And if there's no way around it, you simply can't stand having a Follower in any capacity whatsoever, it seems likely (as has been pointed out already) that you'll be able to divest of them and use your gold / equipment / whatever in such a way that you're not handicapped severely.
I say let's see more info / get more actual gameplay with the Followers and see what we can / cannot do with them (or do without them) before throwing feces at the entire system. I think this is natural, whenever there's any reveal like this there's a lot of knee-jerking going on, it's hard to remember we don't know much about this yet. I'm as guilty of this as anyone, just saying.