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    posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!
    Poor poll options. "Preference" implies one or the other so it really doesn't make sense to have an option for both.

    EDIT: I should probably take this time to talk about how to design a poll for future reference. Poll options should be exclusive and exhaustive. Exclusive means that it should be impossible for multiple poll options to be true simultaneously. So, a choice of option A would totally exclude options B, C, and D. Exhaustive means that all possibilities must be accounted for. Here's an example:

    Do you like the taste of chocolate?
    A) Yes
    B) No
    C) I've never tasted chocolate

    The poll options are exclusive - it's only possible for a person to fall within one of these categories. The options are also exhaustive - it's impossible for a person not to be described by one of these categories.

    A poll must follow those two principles in order to draw any statistically valid conclusions (which is the whole point a poll). Obviously, the other consideration is to the set for which you can apply those conclusions to, but that's another topic.
    Posted in: News & Announcements
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    posted a message on Hands on information
    Quote from Sixen

    As you would imagine, certain enemies spawn in certain areas. The beginning of the game had the monsters from that area. Only a few certain types of monsters spawned.

    So each time we clear a particular area in new games it will always be the same (specific) enemies?
    Posted in: Diablo III General Discussion
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    posted a message on Hands on information
    I'm not talking about asking questions. I'm talking about the fact that they played the game for four hours and can at least recall the name of an item, affix, or what the paper doll looked like, etc.
    Posted in: Diablo III General Discussion
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    posted a message on Hands on information
    How come we haven't been given any information about hands-on game play experiences? Item affixes and names? How does the WD resource work currently (last info by Bash was that some skills drain it, some fill it)? How does one reassign skills? What type of different enemies spawned each time you played (or was it always the same enemies)? Info about waypoints? What was the interface for joining public games? Now that the talisman has been removed, has the paper doll inventory been changed? And so on...

    I'm glad that you had fun but the purpose of the visit was not for your benefit, it was for ours.
    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon Ticket Prices
    There needs to be an option for too cheap.

    Tickets sell for around $300 on ebay, so the price doesn't match demand. Most people that reach checkout buy the maximum number of tickets because even if they can't use them all, they know they call sell them for a profit.
    Posted in: News & Announcements
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    posted a message on melee wizard.
    Quote from Avatarion

    It's like Blizzard put this Wizard build for us on purpose. Why on earth would a Wizard have so many melee-oriented spells otherwise?

    A melee-ranged spell doesn't make it a melee attack. Most of what is described in this thread is a tank mage, not a melee mage. You'll be using items with "enhanced spell damage", not "enhanced damage" like the barbarian or demon hunter will be using.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Followers System Poll
    I wonder if people who want them to be viable in later difficulties have considered how permanent followers affect gameplay and decided it is better with than without, or just think they are cool or that's because how it was in D2.
    Posted in: Diablo III General Discussion
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    posted a message on The Follower Blues
    Quote from lMarcusl
    How could anybody in their right mind think that removing the system's effectiveness in higher difficulties is the solution?

    I can't stand having mercenaries in hell. Short of not having them in the game at all, I am glad I'll be able to experience them without having it ruin gameplay.
    Posted in: News & Announcements
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    posted a message on The Follower Blues
    Quote from SFJake

    All I saw was:

    Normal difficulty only.

    What the fuck is your problem, Blizzard? You do -everything- right, and then fuck it up right there in a single strike.

    I'm not playing your fucking coop and your incentive just pisses me off as a single player guy.

    What makes a follower so critical to playing single player?
    Posted in: News & Announcements
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    posted a message on Diablo 3 Followers System Unveiled
    How to turn an engaging combat system through strategic spell use in Diablo 3 to the mindless skill spam and babysitting style of Diablo 2; a guide:

    Step 1: Introduce followers.

    Step 2: Watch at 1:18 as the "Templar" tanks 8 Khazra as the Wizard spams magic missle from the sidelines.

    Step 3: Imagine how that battle would play out without the follower.

    The end.

    What a joke. I can't believe people are happy about this. I created some fan art to celebrate this monumental announcement.

    Diablo 3

    Typical Demon Hunter encounter
    Posted in: News & Announcements
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    posted a message on Who will get the first names.
    1) Name camping is stupid

    2) Names don't have to be unique
    Posted in: Diablo III General Discussion
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    posted a message on Let the Wizard have mana
    Let the wizard use mana; call it voodoo on the witch doctor, color it black, and call it a night.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Mercenaries, Hirelings, Followers...
    Nice find.

    I'm not a big fan of having mercenaries, however.
    Posted in: News & Announcements
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    posted a message on Gaming the System
    Quote from FoxBatD2

    Try "at least 1000 ticks/second" and the resulting "breakpoints hardly matter." We're likely to have a very smooth curve instead.

    Does anyone have an idea of how many cycles per second modern game engines run at (not to be confused with frames per second)? I can't find any information on this whatsoever.

    P.S. Fellow lurker here - the Langolier
    Posted in: News & Announcements
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    posted a message on Eleventh Batch of Screenshots and Art
    I see her panties :hehe:
    Posted in: News & Announcements
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