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    posted a message on Class you wish was in D3
    I think its going to be the Druid. I read somewhere that the Demon Hunter was originally going to be able to shift into a demon or something but it would have taken the niche of a possible expansion class. If the next class isn't the Druid it'll be some other type of shifter.
    Posted in: Diablo III General Discussion
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    posted a message on Regarding the Followers quests in Nightmare and Hell
    Blizzard should keep the Nightmare and Hell quests in, and just allow us to befriend our followers again. We would start Nightmare without them, and then encounter them again in the dungeons, but this time we'll see our companions wielding the last weapon we equipped them with. This will all be useless after Nightmare Act I however, since Blizz told us our followers are going to get mollywhopped in all difficulties except Normal.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo3D
    One of the best qualities of the Diablo franchise has been the isometric view type style. The game is 3D, the camera angle is locked at that angle to provide the best gameplay. I don't think the developers are going to tailor the game to look aesthetically, the best, from all angles. Being able to change the camera angle wouldn't add anything to the game and would probably be a bit wonky.
    Posted in: Diablo III General Discussion
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    posted a message on Exploring the World of Sanctuary
    Blizzard is putting much more emphasis on letting the player explore the world of Sanctuary this time around. Diablo III will have four acts, so that means we should reasonably expect to explore four habitats along with their dungeons. I know that while we play the game, random quests and caves will generate along the way. I think it would be cool if Blizzard made it extremely rare for an 'Underground Passage' type tunnel to spawn, and lead us to a zone we wouldn't normally get to explore. Lets say they let us see Ureh in act II, but a rare zone might spawn that leads the hero to the Swamp Land, to find a golden treasure chest or fight a boss... or both. Making this event extremely rare will reward the dedicated players that explore all the nooks and caves of Sanctuary along with providing extra content for replayability. ... and achievements!
    Posted in: Diablo III General Discussion
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    posted a message on Sharks > Red Wings
    Sharks beat the Red Wings!
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diablo 3 Followers System Unveiled
    The Scoundrel looks interesting. The abilities that got my attention were Scavenge, Rain of Gold and Black Market. I saw carnage mention this as well. I'm not sure if there is any more info about these yet but my guess is that Scavenge will work like the Barbarian's Find Item or Find Potion from Diablo II. Rain of Gold probably just yields more gold. It would be funny if Black Market looked like 'Corpse Popping' from Diablo II, but this time against a mob and not your hard earned loot. I bet the Scoundrel is Blizzards ode to the PKers of the past.
    Posted in: News & Announcements
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    posted a message on The age old question: Who will you play?
    Male Demon Hunter - I love ranged classes and all my friends say they're picking Wizard. or Male Barbarian - Thor meets Clay Mathews.
    Posted in: Diablo III General Discussion
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    posted a message on Gambling: Fights to the Death
    To expand upon the random nature of the game, I think it would be cool to be able to gamble gold on fights. Maybe one of the cities we visit in this game will have a 'Spartacus: Gods of the Arena' type pit where we can gamble on a criminal or monster vs. an undetermined/random competitor(s). Once we pay the fee to gamble with, the unnamed competitor steps out, we watch the fight play out, and then we either collect the winnings or walk away poorer. I understand that most of the populace in Sanctuary doesn't believe in demons or monsters so maybe this pit could take place in a hardened Barbarian camp so random monsters could be generated. I mean... Blizzard does want more ways for us to sink gold right? And gambling wouldn't be unprecedented in a Diablo title. I'm thinking of the item gambling in the previous game. That was a really cool extra feature.
    Posted in: Diablo III General Discussion
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    posted a message on Trading Town Allowing 4+ Players
    Yeah, the D2 style of trading was a bit clunky. You really struck a chord with "Hours later, you might find someone to trade with." I guess an AH style of trading makes face to face trading, over a large scale, obsolete. And for those times when I want to trade with a friend to hook them up with gear, I won't need an 8player game to do that.
    Posted in: Diablo III General Discussion
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    posted a message on Trading Town Allowing 4+ Players
    I know in Diablo II trading items was a big deal. With the news that no items will be bound to characters, i expect trading will as, if not more, popular in this next title. I think it would be cool if Blizzard made a zone specifically for trading items that allowed 8 players instead of 4. There would be no monster smashing in this zone so I could see a rebuttal to this stating it would slow down gameplay. The upside however, is to avoid that pesky screen that says 'game is full' when you're trying to get in a trade game that has the item you want.
    Posted in: Diablo III General Discussion
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