Quote from Britward
Does anyone remember, well before Diablo II's release as it was still in production, a cinematic of the Wanderer in a carriage driving through the rain, and he was in some long soliloquy about the Hells and traveling to the far east for his salvation, and the teaser ends on a shot of the Wanderer's lips being sewn shut and then the soul stone lying in the mud in the rain?
I'm not making this up, right?
I feel like it was out when they were still tossing around the idea that the character you'd play in Diablo II was going to be the guy with the soul stone in his/her head.
No that happened, but last I heard that video is considered non-canon and irrelevant to the storyline.
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You can't get banned for something that doesn't exist. It never worked. There are many posts in this thread showing people being just as lucky on other servers and being completely unlucky on the very servers that are supposed to be "loot" servers.
In the end, any time someone points out a logical flaw in this possibility even existing, there's another "oh well it could be this way..." answer that pops up. We have yet to see any scientifically developed data to support this theory, instead it's an assumption backed by data mined to intentionally skew the results. At this point if there isn't a valued/established member of the community collaborating on data collection and analysis I would just be forced to assume any results are doctored for the sake of ego.
I'm glad waTiem posted here with some sense. Blizzard is only going to use a random number generation technique that is verified to be as random as possible. It could easily be code that they license from a company specializing in random numbers, or otherwise code used in a previous game. It's really not that hard to generate a number that appears random enough to prevent something like loot servers being a reality. A simple distribution test would show any discrepancies in the generation algorithm... and I'm positive that Blizzard has something like this in their own statistic gathering tools used on the live game. They collect ridiculous amounts of data to be analyzed.
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"This video is private."
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wrath of the berserker sprint whirlwindwhirlwindwhilrwind sprint whirlwindwhirlwindwhirlwind /collect loot
Totally broke my immersion there. I truly believed I was a human blender for the 4 seconds it took to slash up Belial's face.
That being said, after the 48 1/2th time you see a cutscene you kinda don't want them anymore. Would be nice to have a checkbox to just skip them all automatically. I think I hit the 'v' key more than any other during my gameplay.
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While Azmodan is pretty low on the difficulty meter, once he starts making pools you have to run around quite a bit more than you ever really have to on SK. You also have to dodge the fireballs and lazors, whereas SK only the windup swing presents any real threat. A lot more DPS time = shorter/easier fight even with higher HP.
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lol wut?
If they change the base drop rate, they change the number that interacts with MF. If an item has a 0.01% chance of being legendary 200% MF makes that a 0.03% chance. Double the first, you double the second. MF is multiplicative. They said they're DOUBLING THE DROP RATE, not increasing everyone's MF by 100%, which is what you seem to be assuming is happening.
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lol, is this topic still going on?
Truth is, I even saw a moderator post that this thread is amusing, basically trolling your thread.
That being said, if even the moderator staff thinks this is ludicrous, why hasn't this garbage been locked? If the guy wants to start a serious discussion he should start by posting his exact data... and real data, not just how many legendaries he got but how many elite packs he killed with how much MF and how many magic/rare/legendary items he found in the entire run. He can ask for data from other users. He can reach out to other statistically minded players on this forum, this has even already been suggested to him and and yet he continues to post inane baseless arguments. His only data has less than 10 runs on each server IP, most of them ONE run or even an unfinished run.
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Haha that's the max level for those. Same for rings and amulets @ 62.
Why are people asking what's the point if you get extra xp and mf? If you don't think there's any point in playing a higher mlvl go farm act 1. I mean monsters are so easy to kill there!
Well if your DPS is to the point that act 3 monsters die just as fast as act 1, why would you farm in act 1?
If your DPS is to the point that mlvl 5 act 3 monsters die just as fast as mlvl 1 act 3 monsters, why WOULDN'T you farm on mlvl 5?
It's meant to scale with your gear. The better your gear, the higher you can push the mlvl. It's an extension of the Inferno level, where when you had garbage gear you had to grind act 1, then as your DPS increased it made it more efficient to farm act 2 with higher drop percentages of ilvl 63 items, then act 3. Diablo has always been about efficiency. I used to come home on my lunch break from my summer job in high school and see how many meph runs I could do on my sorc.
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I don't disagree with a possible XP % bonus to alts that scales with your highest paragon level, however.
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Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.
No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.
Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?
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Blizzard: "Ok here's NV. It's a buff if you don't swap skills but you're unaffected if you do jump to town and swap skills all the time."
Players during live: "Now let us swap skills."
Blizzard: "If you want to swap skills again, you will lose the ability to get NV."
Players: "No we want full NV all the time and skill swapping."
Blizzard: "... I want a toilet made of gold."
This is ridiculous. They should just start every character at level 60, paragon 100, and allow us to map every skill to hotkeys. Oh and NV is permanent once you get a 5 stack ever and doesn't get wiped for any reason, it stays between games. And if you kill an elite it drops every legendary with max rolls. Oh and followers can be with you in multiplayer games and 1 shot everything and pick up loot for you so you don't even have to click on anything except to move.
No wait, all of this will occur in town at the waypoint so you don't even have to move.
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And you would have thought nothing of it if you didn't see this thread.
Now how many people played on those servers and did NOT receive a legendary and didn't post here?
How many people played on other servers and did receive legendaries and didn't post here?
Example of this logical fallacy:
Wow, I ate at McDonalds and got sick! How many others has this happened to?
100,000 people did not get sick, saw that question, and did not bother to answer. A couple of those did respond, however. 30 people responded and said they did get sick at McDonalds. The 30 people that got sick at each other restaurant did NOT respond. Wow 30 people, almost everyone that responded! Obviously there's a problem with McDonalds food, it's making everyone sick!
No the people that don't meet the qualifications don't care.
Plus, is that data even correct? I'm less likely to believe data collected AFTER the conclusion is reached rather than before like say the MF thread's data.
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Long story short:
The more you use the AH to buy great gear, the worse drops will seem in comparison. Play a hardcore character without using the AH at all and see how crappy the gear dropping is... if you even make it into Inferno I guarantee you'll be getting upgrades often.