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    posted a message on Diablo 3 Loot Servers - > Easy Legendary Drops?
    Quote from stroeckx

    can you get banned for this? does it still work? any ideas if it will work in 1.0.5?

    You can't get banned for something that doesn't exist. It never worked. There are many posts in this thread showing people being just as lucky on other servers and being completely unlucky on the very servers that are supposed to be "loot" servers.

    In the end, any time someone points out a logical flaw in this possibility even existing, there's another "oh well it could be this way..." answer that pops up. We have yet to see any scientifically developed data to support this theory, instead it's an assumption backed by data mined to intentionally skew the results. At this point if there isn't a valued/established member of the community collaborating on data collection and analysis I would just be forced to assume any results are doctored for the sake of ego.

    I'm glad waTiem posted here with some sense. Blizzard is only going to use a random number generation technique that is verified to be as random as possible. It could easily be code that they license from a company specializing in random numbers, or otherwise code used in a previous game. It's really not that hard to generate a number that appears random enough to prevent something like loot servers being a reality. A simple distribution test would show any discrepancies in the generation algorithm... and I'm positive that Blizzard has something like this in their own statistic gathering tools used on the live game. They collect ridiculous amounts of data to be analyzed.
    Posted in: Diablo III General Discussion
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    posted a message on Rapid Crit Build

    "This video is private."
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on So they added health globes and lore books to keep the game's pacing fast and frenetic...
    I cast off these petty illusions. Behold the true vision of a LORD OF HELL!

    wrath of the berserker sprint whirlwindwhirlwindwhilrwind sprint whirlwindwhirlwindwhirlwind /collect loot

    Totally broke my immersion there. I truly believed I was a human blender for the 4 seconds it took to slash up Belial's face.

    That being said, after the 48 1/2th time you see a cutscene you kinda don't want them anymore. Would be nice to have a checkbox to just skip them all automatically. I think I hit the 'v' key more than any other during my gameplay.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.5 Inferno MP 0 - 10 Hit Points Chart WIP
    Quote from BeRse

    lol SK has more HP than Azmodan
    i really hope someone reported that to Blizzard and they fix this mess

    While Azmodan is pretty low on the difficulty meter, once he starts making pools you have to run around quite a bit more than you ever really have to on SK. You also have to dodge the fireballs and lazors, whereas SK only the windup swing presents any real threat. A lot more DPS time = shorter/easier fight even with higher HP.
    Posted in: Diablo III General Discussion
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    posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Quote from BombayMD


    Magic find works as followed.

    If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.

    If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.

    Its not going to exactly double the amount of Legendaries are found.

    Quote from BombayMD

    It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.

    It would be more like .0000012 would go to .00000495
    doubling the rate would be like .0000024 would go to .00000615

    What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.

    lol wut?

    If they change the base drop rate, they change the number that interacts with MF. If an item has a 0.01% chance of being legendary 200% MF makes that a 0.03% chance. Double the first, you double the second. MF is multiplicative. They said they're DOUBLING THE DROP RATE, not increasing everyone's MF by 100%, which is what you seem to be assuming is happening.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Loot Servers - > Easy Legendary Drops?
    Quote from ZFPuhi

    OwnagerD i don't pick only the Positive answer but what i have to asnwer when a person is trolling or asking stupid things as "is this topic still going on" ? If you don't like this topic please stop posting here your next topic will be flagged as spam / flaiming.
    I'm considering every answer in this topic i don't Answer to retard Trolls and ppl that ask "Ho ho ban this OP ban that OP why is this topic still on".
    If a person has something to ask or share as a information about the Thing that the topic is about it's good, but if he is just gonna flap his mouth around then no thanks.
    I took my time i checked tons of servers i made statistic and ppl like you that don't know what is it to MAKE something for some one else for free it's just proving how simple is the way u think.

    lol, is this topic still going on?

    Truth is, I even saw a moderator post that this thread is amusing, basically trolling your thread.

    Quote from Nuvian

    This thread still makes me giggle :facepalmsmile:

    I cant believe people actually thought that the game server your on aactually affects the loot :hehe:

    That being said, if even the moderator staff thinks this is ludicrous, why hasn't this garbage been locked? If the guy wants to start a serious discussion he should start by posting his exact data... and real data, not just how many legendaries he got but how many elite packs he killed with how much MF and how many magic/rare/legendary items he found in the entire run. He can ask for data from other users. He can reach out to other statistically minded players on this forum, this has even already been suggested to him and and yet he continues to post inane baseless arguments. His only data has less than 10 runs on each server IP, most of them ONE run or even an unfinished run.
    Posted in: Diablo III General Discussion
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    posted a message on Have you gotten the same legendary multiple times?
    Couldn't tell you, paragon level 13 barb, 7 wizard, 3 WD, and two other 60s at paragon 1, zero legendaries this patch.
    Posted in: Diablo III General Discussion
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    posted a message on Will monster level 10 runs worth it ?
    Quote from WizArt

    Level 10 monsters are dropping ilvl 60 Dust Satchels.. what more there is to discuss about?

    Haha that's the max level for those. Same for rings and amulets @ 62.

    Why are people asking what's the point if you get extra xp and mf? If you don't think there's any point in playing a higher mlvl go farm act 1. I mean monsters are so easy to kill there!

    Well if your DPS is to the point that act 3 monsters die just as fast as act 1, why would you farm in act 1?

    If your DPS is to the point that mlvl 5 act 3 monsters die just as fast as mlvl 1 act 3 monsters, why WOULDN'T you farm on mlvl 5?

    It's meant to scale with your gear. The better your gear, the higher you can push the mlvl. It's an extension of the Inferno level, where when you had garbage gear you had to grind act 1, then as your DPS increased it made it more efficient to farm act 2 with higher drop percentages of ilvl 63 items, then act 3. Diablo has always been about efficiency. I used to come home on my lunch break from my summer job in high school and see how many meph runs I could do on my sorc.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon Levels are Character Specific
    Does everything have to be about what's most profitable? I play a different character because I want a break and want to have fun with something else. If you're only in it for the money you're making the game a grind anyways, what do you care what class you "play"?

    I don't disagree with a possible XP % bonus to alts that scales with your highest paragon level, however.
    Posted in: Diablo III General Discussion
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    posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll Recap
    Quote from kilo56

    When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.

    Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.

    No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.

    Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?
    Posted in: News & Announcements
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    posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. Poll
    Players during beta: "Give us a reason not to swap skills."
    Blizzard: "Ok here's NV. It's a buff if you don't swap skills but you're unaffected if you do jump to town and swap skills all the time."
    Players during live: "Now let us swap skills."
    Blizzard: "If you want to swap skills again, you will lose the ability to get NV."
    Players: "No we want full NV all the time and skill swapping."
    Blizzard: "... I want a toilet made of gold."

    This is ridiculous. They should just start every character at level 60, paragon 100, and allow us to map every skill to hotkeys. Oh and NV is permanent once you get a 5 stack ever and doesn't get wiped for any reason, it stays between games. And if you kill an elite it drops every legendary with max rolls. Oh and followers can be with you in multiplayer games and 1 shot everything and pick up loot for you so you don't even have to click on anything except to move.

    No wait, all of this will occur in town at the waypoint so you don't even have to move.
    Posted in: News & Announcements
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    posted a message on Gauntlet run in D3
    My barb is undergeared but that sounds like his dream come true. Tons of tightly packed guaranteed elite packs with tons of fodder white trash to get LOH hits on? The entire level would be cleared in one WOTB activation.
    Posted in: Diablo III General Discussion
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    posted a message on Some info on Acid Cloud
    Since life steal is based on total damage done I believe it works quite well with Acid Cloud once you have a high DPS compared to LOH. Still, if you have any pets you want to focus on life regen.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Diablo 3 Loot Servers - > Easy Legendary Drops?
    29 legendary drops is not a statistically significant sample size. Come back to us when you have around 4,000 in your data set.

    Quote from sergeix

    Believe or not, in over 400 hour of play I didn´t see any set legendaries.
    This evening one run on -74 (one green ring) and one run on -78 (one green monk 2H weapon).

    And you would have thought nothing of it if you didn't see this thread.

    Now how many people played on those servers and did NOT receive a legendary and didn't post here?
    How many people played on other servers and did receive legendaries and didn't post here?


    Example of this logical fallacy:
    Wow, I ate at McDonalds and got sick! How many others has this happened to?
    100,000 people did not get sick, saw that question, and did not bother to answer. A couple of those did respond, however. 30 people responded and said they did get sick at McDonalds. The 30 people that got sick at each other restaurant did NOT respond. Wow 30 people, almost everyone that responded! Obviously there's a problem with McDonalds food, it's making everyone sick!

    No the people that don't meet the qualifications don't care.

    Plus, is that data even correct? I'm less likely to believe data collected AFTER the conclusion is reached rather than before like say the MF thread's data.
    Posted in: Diablo III General Discussion
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    posted a message on Loot is still breaking this game
    I would agree, except I was soloing act 3 (progression, I know I'm behind) earlier today and found an upgrade for my shoulders. Near perfect upgrade, over 100 more strength, more AR, more armor, lost 350 health, and had to trade 15% mf for 18% gold find.

    Long story short:
    The more you use the AH to buy great gear, the worse drops will seem in comparison. Play a hardcore character without using the AH at all and see how crappy the gear dropping is... if you even make it into Inferno I guarantee you'll be getting upgrades often.
    Posted in: Diablo III General Discussion
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