It's weird. I'm starting to wonder if Inferno will actually be worth what's sounding like the abysmal slow and difficult (read: frustrating kind of difficult, not "overcoming a good challenge" difficult) process of getting through it. It seems like the strategy will boil down to, get as far as you can, getting any upgrades you can, then start over (or earlier), and try to progress further than you got before - repeat to infinity. But, what is the tradeoff for dying repeatedly? One piece of gear per 50, 100, more deaths (just spitballin' numbers)? And, will the gear be absolutely that much better? It's obviously not for everyone - I definitely want to attempt it, but I'm beginning to think that neither I nor my patience will last very long.
That strategy sounds just like old school vertical scrolling shooter arcade games. You see how high of a score you can get, then you die and "game over." Then you put in another quarter and try again, only in D3 your "ship's" upgrades and weapons are permanent.
You know it's going to be fun when not even Blizzards testers have beaten Inferno yet. Either they were not lying about Inferno, or their testers are bad, most likely the earlier.
Oh yeah? To me, it sounds like they made it too hard which is also not fun. It's a fine line between making something that is difficult but beatable with skill and simply not beatable. It's not fun if you walk into Inferno and get 1 shot. Any unskilled company can make a difficulty that simply isn't beatable. It takes skill to design something that is difficult and takes skill to defeat. Back in WoW, Cthun used to be mathamatically impossible. I'm sorry but that's not fun. I really hope that quote was a lie. How can you balance a difficulty that no one has ever defeated?
They just redid Inferno's difficulty. It's likely he's saying nobody has beaten the newest incarnation of its difficulty. Obvious reason nobody's beaten that is that they wouldn't have had enough time to gather the gear for it.
It seems to me the people complaining about Inferno's difficulty are under the impression the steps to playing this game are:
Beat Normal
Immediately jump into Nightmare
Beat Nightmare
Go into Hell
Beat that
Go into Inferno
Beat that
In reality, it will end up:
Beat Hell
Play Hell again
Play Hell again
Go into Inferno
Kill Skeleton King
Play Hell again x3
Try and get to next boss after SK
Repeat similarly
It's a process of gearing up, and it will take time and repetition. If you intend to jump straight into Inferno and succeed without gearing up in Hell first, you will be disappointed and this isn't the game you're expecting. Blizzard doesn't want to make the game you want D3 to be.
They just redid Inferno's difficulty. It's likely he's saying nobody has beaten the newest incarnation of its difficulty. Obvious reason nobody's beaten that is that they wouldn't have had enough time to gather the gear for it.
It seems to me the people complaining about Inferno's difficulty are under the impression the steps to playing this game are:
Beat Normal
Immediately jump into Nightmare
Beat Nightmare
Go into Hell
Beat that
Go into Inferno
Beat that
In reality, it will end up:
Beat Hell
Play Hell again
Play Hell again
Go into Inferno
Kill Skeleton King
Play Hell again x3
Try and get to next boss after SK
Repeat similarly
It's a process of gearing up, and it will take time and repetition. If you intend to jump straight into Inferno and succeed without gearing up in Hell first, you will be disappointed and this isn't the game you're expecting. Blizzard doesn't want to make the game you want D3 to be.
No... I understand that and I banked on the theory that we'll have to farm Hell gear to be able to play Inferno. However, you need to realize what the statement of, "None of our testers have beat Inferno" really means. The testers can START in Inferno with whatever gear they choose. Part of testing would be playing differently geared characters and playing Inferno. If they couldn't even beat Inferno with the best gear possible.... then either A) Blizzard didn't spend much time on testing or B.) They tuned the game too hard. I know a lot of us here are hardcore fans and like to think that Inferno will be exactly what we're after, but it's a concerning fact that nobody that is testing the game has even beaten it. Either conclusion is worrisome.
However, you need to realize what the statement of, "None of our testers have beat Inferno" really means.
Actually I think you're the one misinterpreting what he said.
The testers can START in Inferno with whatever gear they choose.
Source that's specifically what they do?
Part of testing would be playing differently geared characters and playing Inferno. If they couldn't even beat Inferno with the best gear possible....
I realize this, in fact in another thread on this topic I made a post specifically saying that. Where's your source that people could choose any gear they want and they still didn't kill Act IV Diablo?
Jay's tweet says that nobody beat the Inferno difficulty. Premaking a character and testing encounters and killing bosses with the best gear possible is NOT beating it, it's merely developmental testing. Beating it would be using self-found/purchased gear to defeat all encounters up to and including the final one.
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They just redid Inferno's difficulty. It's likely he's saying nobody has beaten the newest incarnation of its difficulty. Obvious reason nobody's beaten that is that they wouldn't have had enough time to gather the gear for it.
It seems to me the people complaining about Inferno's difficulty are under the impression the steps to playing this game are:
No... I understand that and I banked on the theory that we'll have to farm Hell gear to be able to play Inferno. However, you need to realize what the statement of, "None of our testers have beat Inferno" really means. The testers can START in Inferno with whatever gear they choose. Part of testing would be playing differently geared characters and playing Inferno. If they couldn't even beat Inferno with the best gear possible.... then either A) Blizzard didn't spend much time on testing or B.) They tuned the game too hard. I know a lot of us here are hardcore fans and like to think that Inferno will be exactly what we're after, but it's a concerning fact that nobody that is testing the game has even beaten it. Either conclusion is worrisome.
Source that's specifically what they do?
I realize this, in fact in another thread on this topic I made a post specifically saying that. Where's your source that people could choose any gear they want and they still didn't kill Act IV Diablo?
Jay's tweet says that nobody beat the Inferno difficulty. Premaking a character and testing encounters and killing bosses with the best gear possible is NOT beating it, it's merely developmental testing. Beating it would be using self-found/purchased gear to defeat all encounters up to and including the final one.