Hi guys, I'm obviously new here, but I've just spent about 2 hours typing up a very constructive feedback thread over on the official forums and I've come here to hopefully seek support for the thread.
It's rather long and exhaustive, I've placed a table of contents at the top so you can control f and jump to any section you'd like to read, but I encourage you guys to read the entire thing in order.
I'd like to ask that if any of you guys do go over there to keep it rational and reasonable, as those are the threads that get the most blue responses.
You don't have to agree with me, what you add to the thread may be your own, I just figured I'd attempt to get a comprehensive list of desired changes onto the official forums.
It is, however -- important to note, that this post is not about core itemization or class balance, but mostly about design intent and what succeeded and what didn't, well -- to be frank, mostly what didn't.
There is a section about legendary items, but it's about the ones that are still useless post 1.04.
Here is the link to the write up, as well as the table of contents;
Contents:
Section 1
Lack of Free Roam and the Consequences therein
Section 2
Lack of announced Legendary Drop Chance and the repercussions in the player base
Section 3
Followers
Section 4
Weak/Useless Legendaries post 1.04
Section 5
Dueling
Post mortem implies the game is dead. Good day to you sir, I'm still playing.
Indeed it does literally, but on the same page, it's also the industry standard term for talking about failed design in concurrent games as well as past games.
They did a post mortem on DX: Invisible War, Final Fantasy 11 before it died, they've done post mortems on games like "Rage" only a week after it came out.
I didn't make up the phrase, I just used it -- however, I'm still playing, and my thread is not a qq thread. There is no whining or complaining inside.
Also, Roll a new character, you won't find a public game to join until you are around level 50. Does this mean the influx of new players is gone?
Probably.
Could this mean that the people who do play, are not playing low level characters anymore, maybe.
Could this mean that the game is in actuality dying? Yes, it could.
All in all, I love Diablo, and I just wish to make it a more enjoying experience, I wish you would have read the thread instead of just reading it's title, you might have been left with a different taste in your mouth.
P.S.
People still play dead games. Quake III Arena is a dead game, but people play it. Tribes II is a dead game, but people still play it.
What determines whether or not a game is dead, is the amount of players playing it.
200 players is a dead game.
1 million players is a very much alive game.
I'm thinking Diablo III is leaning towards sub 1 million and declining. I had over 200 players on my friends list, and out of that 200, I'm down to about 10 that still play the game.
Out of the 200, about 25 were IRL friends that still play Diablo II to this day who no longer play Diablo III.
This by all means doesn't mean it's dead, but does provide insight into what is happening to the player base, albeit, on a small sample rate.
Sorry man, but those points you bring up, while valid, are only a drop in the sea comapred to what really makes this game not fun for extended periods of time.
As far as I can tell, the top reason for people quitting is that in order to be efficient they have to sit on the AH a significant portion of your play time, and those who went past that point by either screeching teeth or just liking spending time on the AH, are getting bored of being encouraged to just farm stuff they can kill with extreme ease and repeat over and over, preferably using the top-of-the-line build that involves lots of movement speed boosts (see: sprint/whirlwind barbs, which will remain by far the fastest post 1.0.5 because you will still be encouraged to farm easy stuff and the nerf wasn't severe enough to bring the build in line with other builds).
Lack of build diversity and boring items is a big one too, but not as important as what more directly causes the players to get bored and quit (too much time needed on AH and farming easy stuff repeatedly).
Sorry man, but those points you bring up, while valid, are only a drop in the sea comapred to what really makes this game not fun for extended periods of time.
As far as I can tell, the top reason for people quitting is that in order to be efficient they have to sit on the AH a significant portion of your play time, and those who went past that point by either screeching teeth or just liking spending time on the AH, are getting bored of being encouraged to just farm stuff they can kill with extreme ease and repeat over and over, preferably using the top-of-the-line build that involves lots of movement speed boosts (see: sprint/whirlwind barbs, which will remain by far the fastest post 1.0.5 because you will still be encouraged to farm easy stuff and the nerf wasn't severe enough to bring the build in line with other builds).
Lack of build diversity and boring items is a big one too, but not as important as what more directly causes the players to get bored and quit (too much time needed on AH and farming easy stuff repeatedly).
You are entitled to your opinion, but I spend 99.9% of my time playing in game, not the AH and I have 78 million sitting on my character right now, not bought for real money.
Also, the point about farming is a little silly, considering that farming in an ARPG always gets easy if you get strong. DII was even sillier in that reguard.
Diablo is about the loot.
I will give you the fact that it's boring to farm loot when you don't need it anymore, it was the same way in Diablo II, however, farming loot in Diablo II even when you were beast was usable in PvP, and the same will ring true in DIII once PvP is released.
I also don't think the items are that borked. They just need to make it so 7 affixes can roll on a rare instead of 6 and add in a bunch of % chance to cast based on "x".
I.E.
A chest armor with 15% chance to cast frost nova when hit.
Or, a weapon with 18% chance to cast diamond skin on crit.
Or a belt that has 13% chance to cast fan of knives on dodge.
This is the only thing that needs to be added to rares to make it cool, and remember we still have an expansion to come, where we will likely be able to add sockets for a fee [the jeweler could do this in the blizcon builds] and the third artisan that lets you add an affix to an existing item for a fee and crafting materials.
In the blizcon demo, you could add hatred regen to an axe if you wanted.
They have stuff planned for the future, it's just about getting the core game right now, and I think that lies within fixing the free roam, dueling, followers and legendary and set items that still suck. [They don't all suck, but there are a bunch that still are completely useless.]
With those fixes, combined with the new content they have planned for the expansion, I think DIII has a very good chance at surpassing DII as the greatest ARPG of all time, I sincerely mean that.
Especially with the introduction of Monster Power and the Infernal Machine and Paragon levels.
DII had 99 levels. DIII at launch had 60, it now has 160.
DII had ubers. DIII will now have Ubers.
DII had PvP, DIII will have PvP.
DIII's items aren't as bad as people make it sound, I'll admit getting them to roll with all the affixes necessary is a bit broken right now, but just like they are fixing everything else, I'm sure this will get better with time. We can already see an improvement with items rolling from monster level instead of item level.
So you need Mainstat + Vital, other than that, it's pretty much the same as DII, with the exception of + to skills.
In Diablo II, you had +1 to Bash.
In Diablo III you have +10% to bash damage.
They are the same thing, infact, the higher damage you do base, the bigger difference you get out of +10% to Bash damage.
And tbh, if they want to add an equivolent to +to all skills in diablo III, all they have to do is add an affix that adds "+10% weapon damage" "+20% weapon damage" and "+30% to weapon damage" since all skills are based on weapon damage, raising weapon damage raises the skills power. Really simple stuff.
We need more gems, we need charms, and maybe we could see the return of jewels -- but jewels could have affixes like +% to a skill on them instead of +Mainstat, and the item system is fixed.
P.S.
Diablo II was broken when it came out too. It also lacked runes and jewels and charms until LoD. And half of the cool uniques were added in LoD too, same with set items. Immortal King's was an LoD set, Ral Rasha's was an LoD set.
Do you guys not remember DII's launch? It was rebalanced every patch, and what did that mean in DII, not only did you have to regear, but you had to re-roll and start over, because your build didn't work anymore and there was no respec.
DII didn't get really good until LoD, and even at that, not until 1.09. That's real talk.
Post mortem implies the game is dead. Good day to you sir, I'm still playing.
Indeed it does literally, but on the same page, it's also the industry standard term for talking about failed design in concurrent games as well as past games.
You're right that it's an industry standard term, but it has nothing to do with "failed design".
A "post mortem" in software development is a discussion which takes place after a project is finished, covering what went right, what went wrong, what changes should be made in future projects, and what practices should be continued. It's very much a discussion of the good and the bad, not just the bad.
As for your post mortem.. I got a couple of paragraphs in, but then I thought "the reason I don't read the official forums is that I'm not interested in reading TLDR posts about how terrible Blizzard are and how bad D3 is, so why did I click on this link?", and closed the tab.
I've shared the same thoughts as you. Just earlier I was thinking they should have followers in MP games. I still have fun playing the game though. They just need to do more tweaking, and It'll just get better and better.
I think you need to re-evaluate your expectations of a non-mmo because based on your play time you clearly are treating this game as an MMO.
I have a hard time believing that this game sucks or that it is dead when you have put more than 10 hours into it.
Also think about how old you were when D2 came out and how many other games have come out since then. Your expectations as well as others who played these games has changed as new products have been introduced. You can't compare D2 to D3 today when there have been clear advances in the genre and new (very popular) IP's that have been introduced.
Giving suggestions and feedback is always good. But how you type it to the public can start flame wars or even "create" trolls in many cases. People dont just hate a day when they wake up in the morning.
Some gamers let others doi the talking and thinking for them so when they see a ambiguous thread, or even an honest dislike threat, they reach the conclusion that everyone hates this game and why is blizzard making money.
Also when you want to want make constructive threads, its really useful to see how WoW MVPs do it. They put it in point form and everything is very simplified and it also has an extended version at the bottom of each point explaining it thoroughly.
Writing is easy, writing so every idiot can understand and not misinterpret is hard. =)
Everytime i check the forums i see couple of *new* topics named like "this game is dead. reasons inside". Basically, they are all the same, but their repetitiveness should mean something...
Yeah, it means that people on the internet are short-sighted and overly dramatic. Did D3 have a disappointing start? Absolutely. But with 1.0.5 the large majority of the game's problems have been fixed. And we're still pre-1.1 which is really the game's first big content patch.
In the absolute worst case scenario, I'm very optimistic about where this game will be with its first expansion. By then the haters will have forgotten how mad they are and be ready to give it another chance. Everybody forgets how much of what we know and love about D2 came in with patches and LoD, far later in its release cycle than this.
my friend just bought this "dead" game a week ago and has been leveling it, she leveled from 1-60 in public games without any problems at all, finding games to join instantly, the game is not dead, sure, people don't do public games as much, but because its easier and faster solo or in private games
Diablo II was broken when it came out too. It also lacked runes and jewels and charms until LoD. And half of the cool uniques were added in LoD too, same with set items. Immortal King's was an LoD set, Ral Rasha's was an LoD set.
Do you guys not remember DII's launch? It was rebalanced every patch, and what did that mean in DII, not only did you have to regear, but you had to re-roll and start over, because your build didn't work anymore and there was no respec.
DII didn't get really good until LoD, and even at that, not until 1.09. That's real talk.
EXACTLY because i remember diablo2 launch, i have to contradict you. d2 had one thing that d3 currently lack desperately - replayability. no penalty for wrong skill choice makes 5 heroes enough forever. so, BASIC d2 could be played for extended amount of time, while d3 in current state cannot - in a while, players will level all heroes to 60, then to *some* paragons, then get bored. and main character can always do item farming for others. there isn't even ladder - ok, a group of fanatics WILL continue to play ad infinitum, but 5,000,000? nope.
uniques were crappy, sets worthless in original, runes/runeword and charms were worthy addition of d2lod - all true, but what's the point?
does d3 have to repeat every mistake made in d2? why not having good uniques now? why not charms? why not something even cooler? MP was NEVER so bad in d2, for one point - why not making it good? nope, it's bad and we probably have to wait 1.06 or more that someone come out with idea 'hey, why not giving better loot chance and more exp in MP? playing with other people should be FUN!'
i refuse to accept any argument based on 'd2 was also...' - the game is out for more than 10 years. lots of things were learned through its development. and now we have to go back to school, no - kindergarten AGAIN and have to learn things like not to make useless uniques. just compare damn thing with things sold in AH, and make it equal. or better. not the rare with one or two fixed and 3 random affixes. of course it will be bad more often than not - most of legendaries are essentially rares with few fixed affixes
currently, d3 is doomed to be disliked by following group of players:
1. PvP players
2. MP players
3. players liking replayability
4. players liking competition in PvE - how do i know that famous barbarian is actually better than me? this will need some explanation - yes, he did invested much more time in d3 then me, obviously. ok, but for d2 play, i also invested huge amount of time on something very similar - 1000-2000h he has more than me actually means nothing. but 0.5 billion equipment does. seasons were for that purpose - ok, i made wrong choices at start (like leveling hero that i don't like at all, then restarting), learned something - ok, lets have another one - ok, 99% that i chose wrong example, especially in barbarian current balance - but hey! i want to compete! not that i'm wasting anyone's time! it's PvE? whatif i turn in top10?
[for the record, i've read your post on official forum. not bad, but i'll stick with my two millenia old deity. and i don't have anything against you or rest of your post, except part of "d2 was bad so d3 have to be also" - which is way way too common. and i play the game every day. i just dislike the fact that it can be made so much better so easily, and it isn't]
Rollback Post to RevisionRollBack
a reluctant follower of Clavdivs, The God balancing ideas. you can find more about it by visiting the following topic: http://www.diablofan...-future-patchs/
you ARE realizing you're becoming bitter and rude, dave? most of your posts are dominantly hateful, some even offensive to other people. you know i cannot let you do that, dave
but i really love the game, i bought 3 copies! and was thinking about 4th! for the lan parties... but MP is just plain bad, and i feel... betrayed. by my favourite game ever. worse, they are going the wrong way, they are going the wrong way, right now, with 1.05, they are going the wrong way! how come nobody realizes?
alright, just one, a quick one, mind you. don't ask for best-of-three later!
Rollback Post to RevisionRollBack
a reluctant follower of Clavdivs, The God balancing ideas. you can find more about it by visiting the following topic: http://www.diablofan...-future-patchs/
oh, a bit of OP comment before start - nothing major, i wasn't very concentrated - more concentrated on seeing ever-competetitive, but polite dave hating the game...
on the X% casting a spell - you do realize that spells casted in d2 were about level5 or so? not fully powered? except on very rare items, hard to get.
and d3 items are too... available. through AH. not to go on AH topics, X% casting a spell of 10% weapon dps would be far more appropriate
well, nothing more from me, except that i suggest to think and rethink proposed changes - not that the thread replies were much of releavation, but ideas need work on it
and dave is right, perhaps for wrong reasons, but still: leave out comparison with d2 in the future. most people wanted d2 remake and react violently when games are compared.
yes, most out of 5 milion wanted just that. evolutionary but not so much. whole truth. that's exactly the reason none of many diablo clones over the years hasn't reached significant popularity.
and to be completely honest, d2 was much better at start. and d2 was over a year late at start. perhaps activision has to do something with that, but truth is we got beta at best - if it was up to blizzard the game would be due to next year... but it would be better balanced, more polished, etc
D2 was a mess at the start. Just as many server problems as D3, and just as many game design flaws. The only difference is that people weren't holding it to the same standards.
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It's rather long and exhaustive, I've placed a table of contents at the top so you can control f and jump to any section you'd like to read, but I encourage you guys to read the entire thing in order.
I'd like to ask that if any of you guys do go over there to keep it rational and reasonable, as those are the threads that get the most blue responses.
You don't have to agree with me, what you add to the thread may be your own, I just figured I'd attempt to get a comprehensive list of desired changes onto the official forums.
It is, however -- important to note, that this post is not about core itemization or class balance, but mostly about design intent and what succeeded and what didn't, well -- to be frank, mostly what didn't.
There is a section about legendary items, but it's about the ones that are still useless post 1.04.
Here is the link to the write up, as well as the table of contents;
Contents:
Section 1
Lack of Free Roam and the Consequences therein
Section 2
Lack of announced Legendary Drop Chance and the repercussions in the player base
Section 3
Followers
Section 4
Weak/Useless Legendaries post 1.04
Section 5
Dueling
http://us.battle.net/d3/en/forum/topic/6864316717#1
Thanks in advance guys, I'm just trying to improve the enjoyability of the game, no ill will or toe stomping necessary.
Indeed it does literally, but on the same page, it's also the industry standard term for talking about failed design in concurrent games as well as past games.
They did a post mortem on DX: Invisible War, Final Fantasy 11 before it died, they've done post mortems on games like "Rage" only a week after it came out.
I didn't make up the phrase, I just used it -- however, I'm still playing, and my thread is not a qq thread. There is no whining or complaining inside.
Also, Roll a new character, you won't find a public game to join until you are around level 50. Does this mean the influx of new players is gone?
Probably.
Could this mean that the people who do play, are not playing low level characters anymore, maybe.
Could this mean that the game is in actuality dying? Yes, it could.
All in all, I love Diablo, and I just wish to make it a more enjoying experience, I wish you would have read the thread instead of just reading it's title, you might have been left with a different taste in your mouth.
P.S.
People still play dead games. Quake III Arena is a dead game, but people play it. Tribes II is a dead game, but people still play it.
What determines whether or not a game is dead, is the amount of players playing it.
200 players is a dead game.
1 million players is a very much alive game.
I'm thinking Diablo III is leaning towards sub 1 million and declining. I had over 200 players on my friends list, and out of that 200, I'm down to about 10 that still play the game.
Out of the 200, about 25 were IRL friends that still play Diablo II to this day who no longer play Diablo III.
This by all means doesn't mean it's dead, but does provide insight into what is happening to the player base, albeit, on a small sample rate.
As far as I can tell, the top reason for people quitting is that in order to be efficient they have to sit on the AH a significant portion of your play time, and those who went past that point by either screeching teeth or just liking spending time on the AH, are getting bored of being encouraged to just farm stuff they can kill with extreme ease and repeat over and over, preferably using the top-of-the-line build that involves lots of movement speed boosts (see: sprint/whirlwind barbs, which will remain by far the fastest post 1.0.5 because you will still be encouraged to farm easy stuff and the nerf wasn't severe enough to bring the build in line with other builds).
Lack of build diversity and boring items is a big one too, but not as important as what more directly causes the players to get bored and quit (too much time needed on AH and farming easy stuff repeatedly).
You are entitled to your opinion, but I spend 99.9% of my time playing in game, not the AH and I have 78 million sitting on my character right now, not bought for real money.
Also, the point about farming is a little silly, considering that farming in an ARPG always gets easy if you get strong. DII was even sillier in that reguard.
Diablo is about the loot.
I will give you the fact that it's boring to farm loot when you don't need it anymore, it was the same way in Diablo II, however, farming loot in Diablo II even when you were beast was usable in PvP, and the same will ring true in DIII once PvP is released.
I also don't think the items are that borked. They just need to make it so 7 affixes can roll on a rare instead of 6 and add in a bunch of % chance to cast based on "x".
I.E.
A chest armor with 15% chance to cast frost nova when hit.
Or, a weapon with 18% chance to cast diamond skin on crit.
Or a belt that has 13% chance to cast fan of knives on dodge.
This is the only thing that needs to be added to rares to make it cool, and remember we still have an expansion to come, where we will likely be able to add sockets for a fee [the jeweler could do this in the blizcon builds] and the third artisan that lets you add an affix to an existing item for a fee and crafting materials.
In the blizcon demo, you could add hatred regen to an axe if you wanted.
They have stuff planned for the future, it's just about getting the core game right now, and I think that lies within fixing the free roam, dueling, followers and legendary and set items that still suck. [They don't all suck, but there are a bunch that still are completely useless.]
With those fixes, combined with the new content they have planned for the expansion, I think DIII has a very good chance at surpassing DII as the greatest ARPG of all time, I sincerely mean that.
Especially with the introduction of Monster Power and the Infernal Machine and Paragon levels.
DII had 99 levels. DIII at launch had 60, it now has 160.
DII had ubers. DIII will now have Ubers.
DII had PvP, DIII will have PvP.
DIII's items aren't as bad as people make it sound, I'll admit getting them to roll with all the affixes necessary is a bit broken right now, but just like they are fixing everything else, I'm sure this will get better with time. We can already see an improvement with items rolling from monster level instead of item level.
So you need Mainstat + Vital, other than that, it's pretty much the same as DII, with the exception of + to skills.
In Diablo II, you had +1 to Bash.
In Diablo III you have +10% to bash damage.
They are the same thing, infact, the higher damage you do base, the bigger difference you get out of +10% to Bash damage.
And tbh, if they want to add an equivolent to +to all skills in diablo III, all they have to do is add an affix that adds "+10% weapon damage" "+20% weapon damage" and "+30% to weapon damage" since all skills are based on weapon damage, raising weapon damage raises the skills power. Really simple stuff.
We need more gems, we need charms, and maybe we could see the return of jewels -- but jewels could have affixes like +% to a skill on them instead of +Mainstat, and the item system is fixed.
P.S.
Diablo II was broken when it came out too. It also lacked runes and jewels and charms until LoD. And half of the cool uniques were added in LoD too, same with set items. Immortal King's was an LoD set, Ral Rasha's was an LoD set.
Do you guys not remember DII's launch? It was rebalanced every patch, and what did that mean in DII, not only did you have to regear, but you had to re-roll and start over, because your build didn't work anymore and there was no respec.
DII didn't get really good until LoD, and even at that, not until 1.09. That's real talk.
You're right that it's an industry standard term, but it has nothing to do with "failed design".
A "post mortem" in software development is a discussion which takes place after a project is finished, covering what went right, what went wrong, what changes should be made in future projects, and what practices should be continued. It's very much a discussion of the good and the bad, not just the bad.
As for your post mortem.. I got a couple of paragraphs in, but then I thought "the reason I don't read the official forums is that I'm not interested in reading TLDR posts about how terrible Blizzard are and how bad D3 is, so why did I click on this link?", and closed the tab.
I have a hard time believing that this game sucks or that it is dead when you have put more than 10 hours into it.
Also think about how old you were when D2 came out and how many other games have come out since then. Your expectations as well as others who played these games has changed as new products have been introduced. You can't compare D2 to D3 today when there have been clear advances in the genre and new (very popular) IP's that have been introduced.
Some gamers let others doi the talking and thinking for them so when they see a ambiguous thread, or even an honest dislike threat, they reach the conclusion that everyone hates this game and why is blizzard making money.
Also when you want to want make constructive threads, its really useful to see how WoW MVPs do it. They put it in point form and everything is very simplified and it also has an extended version at the bottom of each point explaining it thoroughly.
Writing is easy, writing so every idiot can understand and not misinterpret is hard. =)
This
Yeah, it means that people on the internet are short-sighted and overly dramatic. Did D3 have a disappointing start? Absolutely. But with 1.0.5 the large majority of the game's problems have been fixed. And we're still pre-1.1 which is really the game's first big content patch.
In the absolute worst case scenario, I'm very optimistic about where this game will be with its first expansion. By then the haters will have forgotten how mad they are and be ready to give it another chance. Everybody forgets how much of what we know and love about D2 came in with patches and LoD, far later in its release cycle than this.
EXACTLY because i remember diablo2 launch, i have to contradict you. d2 had one thing that d3 currently lack desperately - replayability. no penalty for wrong skill choice makes 5 heroes enough forever. so, BASIC d2 could be played for extended amount of time, while d3 in current state cannot - in a while, players will level all heroes to 60, then to *some* paragons, then get bored. and main character can always do item farming for others. there isn't even ladder - ok, a group of fanatics WILL continue to play ad infinitum, but 5,000,000? nope.
uniques were crappy, sets worthless in original, runes/runeword and charms were worthy addition of d2lod - all true, but what's the point?
does d3 have to repeat every mistake made in d2? why not having good uniques now? why not charms? why not something even cooler? MP was NEVER so bad in d2, for one point - why not making it good? nope, it's bad and we probably have to wait 1.06 or more that someone come out with idea 'hey, why not giving better loot chance and more exp in MP? playing with other people should be FUN!'
i refuse to accept any argument based on 'd2 was also...' - the game is out for more than 10 years. lots of things were learned through its development. and now we have to go back to school, no - kindergarten AGAIN and have to learn things like not to make useless uniques. just compare damn thing with things sold in AH, and make it equal. or better. not the rare with one or two fixed and 3 random affixes. of course it will be bad more often than not - most of legendaries are essentially rares with few fixed affixes
currently, d3 is doomed to be disliked by following group of players:
1. PvP players
2. MP players
3. players liking replayability
4. players liking competition in PvE - how do i know that famous barbarian is actually better than me? this will need some explanation - yes, he did invested much more time in d3 then me, obviously. ok, but for d2 play, i also invested huge amount of time on something very similar - 1000-2000h he has more than me actually means nothing. but 0.5 billion equipment does. seasons were for that purpose - ok, i made wrong choices at start (like leveling hero that i don't like at all, then restarting), learned something - ok, lets have another one - ok, 99% that i chose wrong example, especially in barbarian current balance - but hey! i want to compete! not that i'm wasting anyone's time! it's PvE? whatif i turn in top10?
[for the record, i've read your post on official forum. not bad, but i'll stick with my two millenia old deity. and i don't have anything against you or rest of your post, except part of "d2 was bad so d3 have to be also" - which is way way too common. and i play the game every day. i just dislike the fact that it can be made so much better so easily, and it isn't]
http://www.diablofan...-future-patchs/
the website of Clavdivs:
http://savediablo3.wix.com/diablo3#!home/mainPage
care for a game of chess?
but i really love the game, i bought 3 copies! and was thinking about 4th! for the lan parties... but MP is just plain bad, and i feel... betrayed. by my favourite game ever. worse, they are going the wrong way, they are going the wrong way, right now, with 1.05, they are going the wrong way! how come nobody realizes?
alright, just one, a quick one, mind you. don't ask for best-of-three later!
http://www.diablofan...-future-patchs/
the website of Clavdivs:
http://savediablo3.wix.com/diablo3#!home/mainPage
on the X% casting a spell - you do realize that spells casted in d2 were about level5 or so? not fully powered? except on very rare items, hard to get.
and d3 items are too... available. through AH. not to go on AH topics, X% casting a spell of 10% weapon dps would be far more appropriate
well, nothing more from me, except that i suggest to think and rethink proposed changes - not that the thread replies were much of releavation, but ideas need work on it
and dave is right, perhaps for wrong reasons, but still: leave out comparison with d2 in the future. most people wanted d2 remake and react violently when games are compared.
yes, most out of 5 milion wanted just that. evolutionary but not so much. whole truth. that's exactly the reason none of many diablo clones over the years hasn't reached significant popularity.
and to be completely honest, d2 was much better at start. and d2 was over a year late at start. perhaps activision has to do something with that, but truth is we got beta at best - if it was up to blizzard the game would be due to next year... but it would be better balanced, more polished, etc