These runes are far too similar to Ancient Spear to be a separate skill. But if they were just redoing Ancient Spear (again) they probably wouldn't rename it. Also the name says "Boss_Butcher_Spears" which seems to imply that it's directly related to the Butcher somehow. But if it were just a skill used by a boss, it wouldn't have runes (or say "to the Barbarian")...
My wild guess is that this is related to The Butcher's Sickle. Maybe certain legendaries are getting their own set of rune selections? Seems like a balance nightmare though, and I don't know why they would put something that big into a minor patch.
- Zek
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Member for 11 years and 6 months
Last active Tue, Apr, 11 2017 01:03:51
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Feb 16, 2014Zek posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupThe APoC nerf was inevitable, I'm surprised it took this long. They already nerfed all the other abusive methods of getting perma-resources and/or eliminating cooldowns.Posted in: News
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Feb 6, 2014Zek posted a message on Legacy Items No Longer Enchantable, Stash Size Increased, "First Look" Blogs, Design a Legendary: Part 6Posted in: News
It's for the best - since new loot only has 4 primary affixes, really amazing items in the old system have an unfair advantage having 6. Primary stat values are inflated in RoS but crit/attack speed/etc aren't so much. The more quickly they can get everyone to ditch their old stuff, the better. I'm not sure why anyone would even want to hold on to the loot they already have from the very start of the expansion.
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Dec 15, 2013Zek posted a message on What's New in the Closed BetaPosted in: NewsQuote from Teleros
Bit worried by the apparent removal of Magic Find. Really don't want to be gear swapping in RoS...
Last we heard Magic Find was getting hugely nerfed anyway, with a greatly diminished effect on Legendaries.
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Dec 3, 2013Zek posted a message on Invis' Need for Speed RoS Monk Build, More Teasing: "Awesome" Weeks Ahead, D3 on PS3: Special Offer, Curse Weekly RoundupBuilds like that always depend on the hour-long shrine buffs - it'll be interesting to see what happens when those gloves inevitably gets nerfed hard.Posted in: News
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Nov 28, 2013Zek posted a message on Reaper of Souls Highlights: All Class ChangesPosted in: News
Whirlwind Barbs are still very strong, was watching one clean up Torment 6 yesterday. The new Hurricane rune is amazing. -
Nov 24, 2013Zek posted a message on Reaper of Souls Expansion Highlights: Adventure Mode, Bounties, Nephalem Rifts, Blood Shards and Gambling, Blue PostsSeems weird that they added a whole new currency just for gambling, which is basically the same as crafting but more random. No harm in it though I guess.Posted in: News
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Nov 23, 2013Zek posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsLife Steal is broken because all you have to do is add more DPS and you get more survivability for free. The idea is that survivability is a tradeoff you have to make.Posted in: News
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Nov 22, 2013Zek posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!Posted in: NewsQuote from cw30000
Disappointed set bonus.
I see screen shot of player doing 1 million dps, so what 4k thorns damage will do?
That number will obviously be buffed by your primary stat.
What I'm wondering is how a conventional build can possibly be any good in the face of "all Earthquake all the time" etc. I wonder if we won't start seeing a metagame where the only viable builds are the ones specifically defined by a handful of top tier Legendaries. -
Nov 22, 2013Zek posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!Were all these drops at level 70? Some of these bonuses are clearly useless legacy values. Hopefully they just haven't received a tuning pass yet.Posted in: News
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Nov 20, 2013Zek posted a message on Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of SoulsPosted in: NewsQuote from Puttah
Quote from Zeyk23
Yeah, PL800 is effectively the level cap. Everything beyond that is just a token increase in primary stat, and +5 per level is not that big a deal compared to the +800 or whatever you can find on an item in RoS.
+5 per level for 1200 levels is 6000 though.
I'm glad that you're all excited for these extra paragon levels, but it just ruins it for me knowing that Blizzard is going to create bind on account items to hinder bot selling, but then have all these stat boosting paragon levels which gives an incentive for bots to exist.
I just preferred the way D2 had it and which PoE has right now.
I'm more excited about BoA items than I am about paragon levels. That's for the other thread though. -
Nov 20, 2013Zek posted a message on Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of SoulsI'm watching KingKongor at level 70 Torment 1 - he's getting 833k exp per bounty FYI. Clearing them every few minutes too.Posted in: News
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Nov 20, 2013Zek posted a message on Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of SoulsYeah, PL800 is effectively the level cap. Everything beyond that is just a token increase in primary stat, and +5 per level is not that big a deal compared to the +800 or whatever you can find on an item in RoS.Posted in: News
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Nov 17, 2013Zek posted a message on Design a Legendary, Part 2 Results, Post-BlizzCon Online Store Sale, Ladder Clarifications, Pandemonium Fortress LorePosted in: NewsQuote from Ryude
Quote from Mehsiah
I was hoping to hear about ladder news from Blizzcon on whether I want to keep going for Paragon 1000 or not. With news that nothing is going on with it at the moment I'll prob stick with going for 1000 since Im around the 600 mark now.
Yeah man, I realized last month that they weren't going to implement ladder. It's just one of those things they do to draw in people. Remember team deathmatch?
Your theory makes no sense. First of all, the information came from datamining, Blizzard never announced anything. Second, how does it draw in people if they make no promises(or even hints) that they're going to implement it post-launch? -
Nov 14, 2013Zek posted a message on RoS CE WoW Pet - Treasure Goblin, More on Expansion Features, Details on Enchanting, Campaign vs. Adventure Mode, PvP or PvPvE,Posted in: NewsQuote from miles_dryden
Why not keep the names "Normal/Nightmare/Hell"?
These are iconic to the series, and you're just getting rid of them for no good reason.
Let me try to anticipate the answer: "Players might get confused".
The main reason is that the tiered Normal > Nightmare > Hell > Inferno system is gone completely; the new system works quite differently and we didn't want the names, which have a history and thus an expected way of working, to make players think the system functions one way (when it in fact functions in a whole 'nother way).
Totally fair feedback, though. Happy to pass it on.
To any blues who may read this, PLEASE reconsider. There is no need to get rid of the classic difficulty names. We're not stupid, we understand the format is changing.
There is no reason to keep the old names. It is a completely 100% different gameplay system, and using the old names will simply create confusion. - To post a comment, please login or register a new account.
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I guess the best way to get all those ancients is to split-farm bounties for the crafting mats to reroll the desired legendaries in the cube? If that doesn't drive you crazy first...
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Has anybody worked out yet in 2.3 how the rewards are balanced across these three? Obviously bounties are needed for act cache mats and GRifts are needed for gems, but which of them are the best source for legendaries/death's breaths/blood shards? Trying to figure out where I should be spending most of my time, given a character not yet strong enough to do >45 GRifts (i.e. T10 or lower).
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Mostly it's people who loot everything they see and then have to check one by one to see if any of it is good, then salvage and put it all into the stash, repair their gear, etc. Yes this can all be done quickly but people are just slow and indecisive. If you want them to pick up the pace, don't wait for them so long.
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