breakpoints). many of you will say its broken, but i believe its an icon of diablo gameplay(ie. quake w/o rocket jump,
OMFG Quakes rocket launcher jump? worst example ever, I hated that so much about the game, its cheap, and lame.
guess you're an exception. but people liked it so much, instead of fixing it, they made it part of the game. hell i believe every game afterwards with a rocket added that in as a feature. pretty sure team fortress 2 has it.
before 1.0.3 I had killed inferno diablo on one character and was moving onto the next goal of farming enough gear to be able to do 5 stack NV runs in act 4. With 1.0.3, that goal is gone, now because the game is way to easy now, i have killed diablo on 2 characters now with 5 stack NV not even having to try anymore. At least before it was very easy for me to die and it would take me quite a few attempts to get it done now its just face-roll, don't even have to try and 1 shot him but there is no point in doing that because its more efficient to farm act 1 for gear. The options i have left are make more characters which is tedious and expensive, or make money on RMAH which is what i will be doing until PVP comes out. Can't do hardcore cause I'm in New Zealand and you are guaranteed to die at least once a day from server lag so that just makes hardcore a complete waste of time. I want them to bring back the difficulty so people actually have to play smart and not this face-roll crap it has turned into, that kinda stuff shouldn't happen until an expansion brings better gear.
tl:dr - game is to easy now, change it back. Only thing left to do is make money for blizzard.
Farming gear for the gear isn't fun, you need a purpose with the gear, like in Diablo 2.
Please, elaborate what vast "purpose" D2 had for the gear?
God help you if you say PvP because you know Blizzard is working on that and it will be patched in.
Further leveling... And PvP. I'll still saying, cause until it's implemented, it's still not a feature. Hell, do we even have an ETA on it? I'm not waiting around for it, and I probably wont come back if I've found something else to waste my life on
I want them to bring back the difficulty so people actually have to play smart and not this face-roll crap it has turned into, that kinda stuff shouldn't happen until an expansion brings better gear.
Death zerging mobs with glass cannon builds was the epitome of skill, right? Yeah, that's what I thought.
I highly doubt anyone who is complaining about inferno found all of their gear, not buying a single piece from the AH/RMAH.
You ruined the endgame for yourself.
Now, as for patch issues:
Item drops need addressing
Repair costs need lowering
Latency issues need addressing before minor skill bug fixes that could be patched @ 1.1
I want them to bring back the difficulty so people actually have to play smart and not this face-roll crap it has turned into, that kinda stuff shouldn't happen until an expansion brings better gear.
Death zerging mobs with glass cannon builds was the epitome of skill, right? Yeah, that's what I thought.
Cause i was totally referring to death zerging when i said that, right? While it may be news to you, there were people out there who actually did the content without death zerging or even going glass cannon.
Even still does that give them a reason to nerf everything? no, that is easily fixed just make the mobs heal as soon as you die. I don't disagree with everything in the patch, the repair cost increase also helps towards this problem, if people wanna death zerg it will cost them 20k and they might not even find anything. While its not a complete fix it does help, i just don't like how people hit act 2 and cried that it was too hard when it really wasn't.
Its like people have no idea how to problem solve anymore and just wait until someone else figure out how to overcome it and share with everyone else. The good players are the ones who actually sit down and ask what is what is the problem, and what can i do to fix it with the tools available to me. While death zerging was one of the options and like you i also think its stupid but that was one of the tools that blizzard made available and i fully support them removing it all together.
I highly doubt anyone who is complaining about inferno found all of their gear, not buying a single piece from the AH/RMAH.
You ruined the endgame for yourself.
So you would prefer if trading itself wasn't an option or are you complaining about the RMAH? There is absolutely nothing wrong with someone finding an item for a different class or one they do not need and selling/trading it for an item that they themselves can use.
They are making Diablo 3 operate like an MMO. If I wanted to grind till my fingers bleed, I'd go back to WoW.
ROFL. WoW has never in its entire existence had a tiny fraction of the grinding D2 had. In D2 the ENTIRE GAME completely 100% revolved around world drops. And so does D3. An ARPG has WAY MORE grind than an MMO because an MMO has periodic content expansions whereas once you find the best gear in D3 as it is right now there is nothing left to do in the game.
Yeah, I guess in the end it all boils down to this. We don't pay a monthly subscription, but we have to keep the AH alive. Thus the artificially hard Inferno... +resistances only in dropped gear...
They made Inferno because everyone in D2 for the entire time it was around was asking for something to do with their fully geared Hell characters once they'd beaten the game, and they wanted it to be super hard. So that's what they did.
But no don't mind me continue with the RMAH ZOMG GREEDY CAPITALIST SWINE bleating.
If I wanted to bash capitalism for ruining games I'd be at an EA forum. I'm not against RMAH, or making money. I'm a business man myself and I know there's a little more than the big fat bonus the executives get - there's programmers, artists, secretaries, janitors and handmaids. Good gaming cmpanies have broken (Origin, Epic, Interplay, to name a few) in the past - I would not like it if it happened again.
No, I am not against a company protecting it's property with DRM (online-only) when the most optimistic statistic says 50% of the copies played are illegal.
As for D3, I loved it. I liked the story, I think they upped the level from D2 with lorebooks and in-game cinematics. I liked the playstyle, the bosses. I used the AH dozens of times to buy/sell. Heck I have 3x lvl 60s.
What I am trying to expose here is not a "OMFG CHANGE IT ALREADY D3 SUXXX DIE JAY WILSON" manifesto. I am simply posting as the OP called for players who quit at 1.0.3 (I did a little before) and why "I" did it. I am not conclaiming you to do the same, by all means, if you like it the way it is, go for it.
To recall my previous posts:
- D2 was fun because the grind was optional and casual. Changes to characters/items/skills were a lot more sparse.
- In D3, the farming is mandatory. You don't play Inferno without farming either for your own items, or to make money to buy your own items. Changes have been made on a weekly basis, some of them changing how classes work and killing builds altogether, in the name of "this is how we want you to play the game". Speaking of which...
- "this is how we want you to play the game" - In a world where the previous big hit in fantasy games was Elder Scrolls: Skyrim, it was a bold move (and wrong in my opinion) to restrict how players play their characters. While I agree IAS was too powerful, the changes made every melee character "go tanky or go home". Shield prices skyrocketed, 2-handers plumeted. Farm for shield. Farm for gold. Back to the market. Feels like work.
Ok, I'm going to try to keep this as short and relatively on topic as possible because every time i read posts i'm inspired to rage all over people from a sociological standpoint. This post will be abrasive, so if you're sensitive, just don't read it.
Blizzard's long standing platform of catering to the lowest common denominator has completely diluted the gamer gene pool so to speak. Threads like this, are concrete proof that WoW, and games that have tried to imitate it, have bred a lower intelligence into people.
The constant nerf rollercoaster brought on by whining wastes of DNA screaming "why is this class more powerful than mine?" makes me sick. It's a game.... this is not your life, this is not how you should qualify your existance. This illusion that everything should always be fair is a false lesson to teach. You know what, some poeple were born with a better situation than you, the same way some classes are better than yours, if you want to be more powerful, reroll. This also works in life, if you don't like your situation, change it.
The RMAH and you: If you want to spend money on a game and have it to spend? It's your money to spend, go right ahead. If you want to spend money on a game and don't have the money? GET A DAMN JOB AND GET OUT OF MOM'S BASEMENT.
Single player and co-op: co-op is just as easy as single player. You think instances in wow weren't the same realtive difficulty increase for multiple players, increased by another factor for raids? In this case, I place the blame firmly on the player base. Play with people you know, use a different build for grouping, etc. THE SAME WAY YOU WOULD IN THE FIRST VIDEO GAME EVER CREATED, WOW.
Look I understand you're used to playing games that hand everything to you, there's no RNG, and there's infinite wealth given to everyone, but you know what, maybe that's not gonna be the case this time. You should learn to adapt, it's a very powerful tool.
- "this is how we want you to play the game" - In a world where the previous big hit in fantasy games was Elder Scrolls: Skyrim, it was a bold move (and wrong in my opinion) to restrict how players play their characters. While I agree IAS was too powerful, the changes made every melee character "go tanky or go home". Shield prices skyrocketed, 2-handers plumeted. Farm for shield. Farm for gold. Back to the market. Feels like work.
And work is not fun.
I really have to disagree, because this mentality is the mentality of children who grew up getting trophies for last place (no offense aimed at you personally, it's a symptom of society and not individuals). As a culture we've taught our young that they are awesome and everything they do is amazing. I've read articles in magazines about schools banning the use of red pen for marking papers because the color red has psychological effects on children. Really? Are we sheltering our children THAT much from reality?
I bring this up because every single "they're forcing us to play one way" argument is a SHELTERED argument. It is a "I want to ignore reality" argument. It's not pragmatic.
For anyone to think that farming breakables was an intended method of play is absurd. For anyone to think that putting on a huge amount of gold find and rampaging through the royal crypts was intended is beyond belief. For anyone to assert that removing those options in order to help keep the economy in check is "forcing" a playstyle is just argumentative and antagonistic.
It is clear to anyone who has played this series that Diablo has been about primarily slaughtering wave after wave of denizens from hell. The breaking of the environment is a big part of the game, but always secondary to that. This is not Minecraft we're playing here. I, too, want to break barrels again. But I don't want to play a game where breaking barrels is more efficient than killing enemies. Anyone who signed up for a Diablo game but doesn't think that slaughtering enemies should take center stage really has a very skewed opinion on what the game is about.
As for the IAS thing. Pre-1.0.3 we were much more forced into a playstyle (stack the hell out of IAS or you suck) than we are post-1.0.3, so if anything, your argument there is backwards. It's funny though, people never see it as being forced into a playstyle when it's a playstyle they openly embrace.
Ultimately, you can still use IAS gear, it's still a very valid way to increase your damage. And, for the record, post-1.0.3 I've heard much more talk about Barbs & Monks dropping the shields than I have about how mandatory total survival spec is. Which would, again, indicate that 1.0.3 has actually increased our ways to play, even though it did eliminate some ways to play which were simply outside the general parameters of the game.
If you bought Scrabble, would you write an angry letter to the manufacturer claiming that allowing only seven tiles is "forcing" you into a playstyle that you don't like? No, that would be a letter they'd receive and everyone would sit around laughing at. Why in the world is that any different with D3? The answer is simple.... Blizzard has shown that they do actually listen to reasonable requests, which makes everyone believe that their absurd requests should be listened to as well.
Ultimately, you can still use IAS gear, it's still a very valid way to increase your damage. And, for the record, post-1.0.3 I've heard much more talk about Barbs & Monks dropping the shields than I have about how mandatory total survival spec is. Which would, again, indicate that 1.0.3 has actually increased our ways to play, even though it did eliminate some ways to play which were simply outside the general parameters of the game.
My Act 2 Monk is rocking with 2 1-handers because shields can't have lifesteal and I love comboing Blinding Flash + Mantra of Conviction + Serenity and kick the shit out of the mobs
If you bought Scrabble, would you write an angry letter to the manufacturer claiming that allowing only seven tiles is "forcing" you into a playstyle that you don't like? No, that would be a letter they'd receive and everyone would sit around laughing at. Why in the world is that any different with D3? The answer is simple.... Blizzard has shown that they do actually listen to reasonable requests, which makes everyone believe that their absurd requests should be listened to as well.
+1, this is the one thing I think people don't understand in the official forums. That a majority in the forums might not be the majority of the playerbase (and maybe, just maybe, that's why Blizz doesn't "listen to them").
So people who are positive about the good things in the game (like picking gold, a much improved combat system, tons of lore to read/listen, meaningful companions, great matchmaking system) and who are having fun playing it work for Blizzard? Awesome
It's not that we don't agree that some things could use some tweaking, we just understand that different people have different opinions and don't always see the non-full glas as being broken and useless
it's a fact that companies hire people to post positive things on forums. sony and bioware were both caught doing it. and what about all the paid off game reviews on sites?
If you want to be more powerful, reroll. This also works in life, if you don't like your situation, change it.
why should i reroll just because other classes are stronger?
instead of that i can criticize or make some suggestions on the forums etc.
i don't play classes because they are "oh so powerful". i play them because of their art-, style, lore and skills etc.
this seems to me like the "path of least resistance".
yes, it is a game and so it should be fair in terms of class balance. did you seriously want to see all people running around as barbarians? that would just be plain boring and dull...
This point is this, diablo is a bughunt. Always has been.
Playing or roleplaying a class because of lore or style is fine, but taking a stand against a path of least resistance, then arguing that your path is too hard is insanity. That's exactly what most of the complaining players are doing. Calling one class "easy-mode" or some variation thereof, mocking or belittling the players that utilize that class, then in a consecutive post, calling foul because their chosen class is "broken" or "underpowered". You can't have it both ways, you end up looking like a 5 year old.
On the same mental level, it's the people who don't work, sit in their parents basements, and play various games all day who are vehemantly opposed to the RMAH, and mock those who work 8-10 hours a day, make decent money, and put their dollars into the RMAH. I simply have nothing for these people. Who's the bigger loser here? The person in gg gear with no job, who farmed all their stuff themself, with an epeen the size of NYC? Or the guy making 6 figures, with a wife, 2.5 kids, who spent 2 hours worth of pay to get the same item you farmed 3 days for? The latter generally has zero epeen, because he has genuine self-esteem, and no need for pixels to feed his ego.
It all comes down to perception, and the lack of realistic thought processes.
people who work for fansites obviously have a large stake on whether a game does well or not. quit being so naive.
And you, by your post history, clearly have a stake in spreading false negativity about D3. I guess it's fair to assume that you're paid by their competitors. That wouldn't be any bigger of a stretch than to believe that I'm paid by Blizzard. Hell, we see rally-crashers in American politics all the time... moles paid by the opposition to ruin the other guy's events.
"no more botting". I heard this same crap before the game came out. "Battle.net is like TOTALLY secure" there won't be any botting, gold glitching, or anything. The only thing I haven't heard about that I expected was glitching of the RMAH for real money. It'll prolly happen eventually though.
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guess you're an exception. but people liked it so much, instead of fixing it, they made it part of the game. hell i believe every game afterwards with a rocket added that in as a feature. pretty sure team fortress 2 has it.
tl:dr - game is to easy now, change it back. Only thing left to do is make money for blizzard.
Further leveling... And PvP. I'll still saying, cause until it's implemented, it's still not a feature. Hell, do we even have an ETA on it? I'm not waiting around for it, and I probably wont come back if I've found something else to waste my life on
Death zerging mobs with glass cannon builds was the epitome of skill, right? Yeah, that's what I thought.
bahahaha i loled. mmm elite sweat.
You ruined the endgame for yourself.
Now, as for patch issues:
Item drops need addressing
Repair costs need lowering
Latency issues need addressing before minor skill bug fixes that could be patched @ 1.1
7 years of people posting this kind of nonsense on wow forums just wasn't enough
Cause i was totally referring to death zerging when i said that, right? While it may be news to you, there were people out there who actually did the content without death zerging or even going glass cannon.
Even still does that give them a reason to nerf everything? no, that is easily fixed just make the mobs heal as soon as you die. I don't disagree with everything in the patch, the repair cost increase also helps towards this problem, if people wanna death zerg it will cost them 20k and they might not even find anything. While its not a complete fix it does help, i just don't like how people hit act 2 and cried that it was too hard when it really wasn't.
Its like people have no idea how to problem solve anymore and just wait until someone else figure out how to overcome it and share with everyone else. The good players are the ones who actually sit down and ask what is what is the problem, and what can i do to fix it with the tools available to me. While death zerging was one of the options and like you i also think its stupid but that was one of the tools that blizzard made available and i fully support them removing it all together.
So you would prefer if trading itself wasn't an option or are you complaining about the RMAH? There is absolutely nothing wrong with someone finding an item for a different class or one they do not need and selling/trading it for an item that they themselves can use.
yes.
Killing diablo on inferno prepatch was an accomplishment. Now, it's a joke... Anyone with ~10m worth of gear can clear a3/a4.
If I wanted to bash capitalism for ruining games I'd be at an EA forum. I'm not against RMAH, or making money. I'm a business man myself and I know there's a little more than the big fat bonus the executives get - there's programmers, artists, secretaries, janitors and handmaids. Good gaming cmpanies have broken (Origin, Epic, Interplay, to name a few) in the past - I would not like it if it happened again.
No, I am not against a company protecting it's property with DRM (online-only) when the most optimistic statistic says 50% of the copies played are illegal.
As for D3, I loved it. I liked the story, I think they upped the level from D2 with lorebooks and in-game cinematics. I liked the playstyle, the bosses. I used the AH dozens of times to buy/sell. Heck I have 3x lvl 60s.
What I am trying to expose here is not a "OMFG CHANGE IT ALREADY D3 SUXXX DIE JAY WILSON" manifesto. I am simply posting as the OP called for players who quit at 1.0.3 (I did a little before) and why "I" did it. I am not conclaiming you to do the same, by all means, if you like it the way it is, go for it.
To recall my previous posts:
- D2 was fun because the grind was optional and casual. Changes to characters/items/skills were a lot more sparse.
- In D3, the farming is mandatory. You don't play Inferno without farming either for your own items, or to make money to buy your own items. Changes have been made on a weekly basis, some of them changing how classes work and killing builds altogether, in the name of "this is how we want you to play the game". Speaking of which...
- "this is how we want you to play the game" - In a world where the previous big hit in fantasy games was Elder Scrolls: Skyrim, it was a bold move (and wrong in my opinion) to restrict how players play their characters. While I agree IAS was too powerful, the changes made every melee character "go tanky or go home". Shield prices skyrocketed, 2-handers plumeted. Farm for shield. Farm for gold. Back to the market. Feels like work.
And work is not fun.
Blizzard's long standing platform of catering to the lowest common denominator has completely diluted the gamer gene pool so to speak. Threads like this, are concrete proof that WoW, and games that have tried to imitate it, have bred a lower intelligence into people.
The constant nerf rollercoaster brought on by whining wastes of DNA screaming "why is this class more powerful than mine?" makes me sick. It's a game.... this is not your life, this is not how you should qualify your existance. This illusion that everything should always be fair is a false lesson to teach. You know what, some poeple were born with a better situation than you, the same way some classes are better than yours, if you want to be more powerful, reroll. This also works in life, if you don't like your situation, change it.
The RMAH and you: If you want to spend money on a game and have it to spend? It's your money to spend, go right ahead. If you want to spend money on a game and don't have the money? GET A DAMN JOB AND GET OUT OF MOM'S BASEMENT.
Single player and co-op: co-op is just as easy as single player. You think instances in wow weren't the same realtive difficulty increase for multiple players, increased by another factor for raids? In this case, I place the blame firmly on the player base. Play with people you know, use a different build for grouping, etc. THE SAME WAY YOU WOULD IN THE FIRST VIDEO GAME EVER CREATED, WOW.
Look I understand you're used to playing games that hand everything to you, there's no RNG, and there's infinite wealth given to everyone, but you know what, maybe that's not gonna be the case this time. You should learn to adapt, it's a very powerful tool.
edit:clarity
I really have to disagree, because this mentality is the mentality of children who grew up getting trophies for last place (no offense aimed at you personally, it's a symptom of society and not individuals). As a culture we've taught our young that they are awesome and everything they do is amazing. I've read articles in magazines about schools banning the use of red pen for marking papers because the color red has psychological effects on children. Really? Are we sheltering our children THAT much from reality?
I bring this up because every single "they're forcing us to play one way" argument is a SHELTERED argument. It is a "I want to ignore reality" argument. It's not pragmatic.
For anyone to think that farming breakables was an intended method of play is absurd. For anyone to think that putting on a huge amount of gold find and rampaging through the royal crypts was intended is beyond belief. For anyone to assert that removing those options in order to help keep the economy in check is "forcing" a playstyle is just argumentative and antagonistic.
It is clear to anyone who has played this series that Diablo has been about primarily slaughtering wave after wave of denizens from hell. The breaking of the environment is a big part of the game, but always secondary to that. This is not Minecraft we're playing here. I, too, want to break barrels again. But I don't want to play a game where breaking barrels is more efficient than killing enemies. Anyone who signed up for a Diablo game but doesn't think that slaughtering enemies should take center stage really has a very skewed opinion on what the game is about.
As for the IAS thing. Pre-1.0.3 we were much more forced into a playstyle (stack the hell out of IAS or you suck) than we are post-1.0.3, so if anything, your argument there is backwards. It's funny though, people never see it as being forced into a playstyle when it's a playstyle they openly embrace.
Ultimately, you can still use IAS gear, it's still a very valid way to increase your damage. And, for the record, post-1.0.3 I've heard much more talk about Barbs & Monks dropping the shields than I have about how mandatory total survival spec is. Which would, again, indicate that 1.0.3 has actually increased our ways to play, even though it did eliminate some ways to play which were simply outside the general parameters of the game.
If you bought Scrabble, would you write an angry letter to the manufacturer claiming that allowing only seven tiles is "forcing" you into a playstyle that you don't like? No, that would be a letter they'd receive and everyone would sit around laughing at. Why in the world is that any different with D3? The answer is simple.... Blizzard has shown that they do actually listen to reasonable requests, which makes everyone believe that their absurd requests should be listened to as well.
+1, this is the one thing I think people don't understand in the official forums. That a majority in the forums might not be the majority of the playerbase (and maybe, just maybe, that's why Blizz doesn't "listen to them").
It's not that we don't agree that some things could use some tweaking, we just understand that different people have different opinions and don't always see the non-full glas as being broken and useless
This point is this, diablo is a bughunt. Always has been.
Playing or roleplaying a class because of lore or style is fine, but taking a stand against a path of least resistance, then arguing that your path is too hard is insanity. That's exactly what most of the complaining players are doing. Calling one class "easy-mode" or some variation thereof, mocking or belittling the players that utilize that class, then in a consecutive post, calling foul because their chosen class is "broken" or "underpowered". You can't have it both ways, you end up looking like a 5 year old.
On the same mental level, it's the people who don't work, sit in their parents basements, and play various games all day who are vehemantly opposed to the RMAH, and mock those who work 8-10 hours a day, make decent money, and put their dollars into the RMAH. I simply have nothing for these people. Who's the bigger loser here? The person in gg gear with no job, who farmed all their stuff themself, with an epeen the size of NYC? Or the guy making 6 figures, with a wife, 2.5 kids, who spent 2 hours worth of pay to get the same item you farmed 3 days for? The latter generally has zero epeen, because he has genuine self-esteem, and no need for pixels to feed his ego.
It all comes down to perception, and the lack of realistic thought processes.
And you, by your post history, clearly have a stake in spreading false negativity about D3. I guess it's fair to assume that you're paid by their competitors. That wouldn't be any bigger of a stretch than to believe that I'm paid by Blizzard. Hell, we see rally-crashers in American politics all the time... moles paid by the opposition to ruin the other guy's events.
Stop being so naive.
"no more botting". I heard this same crap before the game came out. "Battle.net is like TOTALLY secure" there won't be any botting, gold glitching, or anything. The only thing I haven't heard about that I expected was glitching of the RMAH for real money. It'll prolly happen eventually though.