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    posted a message on Powerleveling and You! (Patch 1.0.3a)
    just find a high dps -15 level req weapon on the ah and power level yourself. i have a 900 dps 2h mace for my barb at level 44, pretty much one shotting everything.
    Posted in: Diablo III General Discussion
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    posted a message on Can you clear act 4 with 11m?
    with smart purchases, definitely. inferno is pretty easy post-nerf. you probably won't breeze through act3/4 but i doubt you'll hit a brick wall, minus certain affix combinations that even well geared players will have trouble with that u can skip.

    don't bring kripp into it. yea he cleared with 500k, but he also plays the game as a job.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on need tips for molten/fire-chain packs
    yea i tried deadly reach from the suggestions, it sure makes the molten packs easier. my damage output seems lower though. i think the problem was fot-thunderclap teleports me too close or behind the target even and i take too much damage. slowly figuring it out though.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on need tips for molten/fire-chain packs
    what damage should i aim for? i'm runnign crit/cyclone so the damage isn't that bad.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on need tips for molten/fire-chain packs
    this is what i use: template

    the ones u listed, i seem to have an easy time with. i can usually tank mobs on top of plague until 3 or 4 overlaps. for some reason it doesn't hurt as much as molten/fire-chains. arcane i'm usually pretty good at dodging it unless its a waller pack.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on need tips for molten/fire-chain packs
    molten packs and fire-chain packs, especially when both are on one pack, are giving me a incredibly hard time in act 3. anyone got any tips on dealing with these?

    here are some of my stat

    36k hp
    5k armor
    900 res all
    1900 loh
    16k damage
    1600 dex
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Players quitting after 1.0.3
    Quote from paroxysm2010

    Quote from envizion

    breakpoints). many of you will say its broken, but i believe its an icon of diablo gameplay(ie. quake w/o rocket jump,

    OMFG Quakes rocket launcher jump? worst example ever, I hated that so much about the game, its cheap, and lame.

    guess you're an exception. but people liked it so much, instead of fixing it, they made it part of the game. hell i believe every game afterwards with a rocket added that in as a feature. pretty sure team fortress 2 has it.
    Posted in: Diablo III General Discussion
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    posted a message on Players quitting after 1.0.3
    Quote from Saljen

    Quote from cw30000

    Diablo 2 is fun because (1) promote coop - only botter play solo. (2) it is not gear dependent

    Diablo 3 is build around RMAH.

    1 - punish coop. The game is much hard playing coop

    2 - gear dependent. You cannot kill anything when you are naked.

    You didn't play Diablo 2 did you. MF'ing in Diablo 2 was ONLY done solo, botting or no. The only time I went into a public game was to trade, to PvP, or to level, and this was the case for the majority, not the minority. Diablo 2 was also massively gear dependant. You couldn't do solo Hell Baal runs without meeting a minimum gear point, and you certainly couldn't do it naked, just the same as with Diablo 3. Also, the minions in Diablo 2 got harder when people joined your game as well, that's the reason people did public Baal runs, ect. The monsters were harder and you got more EXP. The only complain I can see anyone having about this is the lack of reward for doing public games, you no longer get extra EXP, you get the same amount of EXP which makes leveling a more solo experience for those that want it that way. All in all, go back to D2 if you think its better because you obviously never played it the first time around.

    no, you actually can kill hell stuff naked. the spell damage are calculated by your skill points, not your stats or weapon damage. in d3, you hit for 1 or 2 damage when ur naked. there is definitely less incentives for playing coop in this game. main thing i dislike about d3 is the pacing of the game has slowed dramatically compared to d2 (ie. insane cast rates when you break certain ias breakpoints). many of you will say its broken, but i believe its an icon of diablo gameplay(ie. quake w/o rocket jump, which btw is a unintended bug but became part of the franchise). long cooldowns and cooldown management just doesn't feel right in this genre.
    Posted in: Diablo III General Discussion
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    posted a message on Players quitting after 1.0.3
    Quote from Mormolyce


    ROFL. WoW has never in its entire existence had a tiny fraction of the grinding D2 had. In D2 the ENTIRE GAME completely 100% revolved around world drops. And so does D3. An ARPG has WAY MORE grind than an MMO because an MMO has periodic content expansions whereas once you find the best gear in D3 as it is right now there is nothing left to do in the game.


    uh what? everything in wow is grinding. grind xp, grind rep, grind badges, grind honor? the main difference is wow has options for you when you are bored with one. they eliminated what little options there were in d3.

    you are completely blinded by blizzard if you do not see that d3 is completely revolved around RMAH and micro payments as income. hence why they rushed that feature out first, before trying to balance the game or adding endgame features like pvp, when GAH serves the same exact function. why charge 15% cut and transaction fee if you are simply adding this feature for the "casual players"?
    Posted in: Diablo III General Discussion
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    posted a message on Players quitting after 1.0.3
    Quote from TheDFO


    Just want to point out that the destructible item nerf was to combat botters. For some reason people seem to think that all Blizzard has to do is check a box that says "no botters" and they can get rid of them. What actually happens is they kill one bot, and a dozen more replace it. They'll always be behind. So they took out the easiest things for botters to bot. I'm hoping that they just used a quick fix as a temporary bandaid while they put in a more difficult fix, such as diminishing returns for farming the same area more than a certain number of times in some time length (once per two minutes, don't know what a good rate would be). But even if they don't I find the nerf acceptable, because I agree with the ultimate goal of that - to make a stable player drive economy, which means they have to get rid of methods of farming that unbalance said economy. Same way there are laws in regards to the marketplace, such as dumping, where you sell a bunch of stuff way under value to drive out the competition, and then jack up the prices (maybe that one's only an international trade agreement, note sure).


    botting has been around since d2. the EXACT same botting method is used in d3. there is no excuse to not be able to stop it. they are too focused on making the game wrapped around RMAH rather than the quality of the game itself. rmah shouldn't even be introduced this early, at least until they have game balanced and sorted out first.
    Posted in: Diablo III General Discussion
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    posted a message on Players quitting after 1.0.3
    its not simply because of nerfs that is making people quit. with every patch, blizzard is pretty much narrowing the game down to exactly how they want the game to be played. there is absolutely nothing wrong with smashing vases for loot or gold, nor changing into mf gear to pop open chest. if the problem is botters, than fix that. don't go eliminating different play styles people enjoy simply cause of that. some days i simply don't wish or have time to endlessly kill packs, as currently that is the only way left to farm now.

    i enjoyed a quick 5nv siege run. i enjoyed wearing my mf gear and just run through whimsy and pop some clouds open while trying to dodge mobs, i still die and sometimes i don't get loot at all, but the adrenaline of dodging and trying to speed through surviving as long as possible is fun. i don't want to log on with only the option of farming packs after packs after packs after packs every time. your analogy of lemons is poorly used, in life sometimes you have no options, not so when choosing what or how to play a game.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.3 Demon Hunter Tanking Build, Diablo (Inferno) Solo Video
    well this definitely won't last. two definite outcome to this will be shadow power reduce to 1.5 sec or nats set bonus nerf. possibly both. investing into this build feels the same as investing into ias gear pre-patch.
    Posted in: Diablo III General Discussion
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    posted a message on *Updated for Inferno* Solo Monk Build for Inferno and under
    yup act 2 is a whole new beast compared to act 1...don't even have time to build spirit sometimes...can barely get past maghda -_-
    Posted in: Monk: The Inner Sanctuary
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    posted a message on *Updated for Inferno* Solo Monk Build for Inferno and under
    yea i've ran with something similar on my monk through normal and nm, boon of prot and the spirit heal, it was pretty much a walk in the park. then i hit hell and i just kept dying. had to switch to a more defensive build. have you had any success with it in hell and inferno? it was much more fun than the current survival build i'm running. maybe i'll experiment with it more when i'm done with hell.
    Posted in: Monk: The Inner Sanctuary
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