One of my fave things in games like Diablo is just walking around and enjoying the scenery, especially in towns. The towns in Diablo 2 were great, but my one gripe is that they were a little small in my opinion. Lut Golein was supposed to be a huge trading/port city, and it was more of a small village(a nice one tho). All I am saying is that if theres gonna be a city, then let it be a city. I dont mean redicuously large, i just mean that i would like to see a believable one with a good amount of NPCS and buildings.
The people dont even have to talk, just put more of em there so it can feel more like a world. ANother thing that would be great would be individual small buildings in towns that have ppl or merchants or just more stuff to explore on the inside. Kind of like final fantasy 7(None of the other crappy ones, they got waaaay too girly. FF9 and on is a friggin joke) or MYST.
Or really, I would love to see more scenery(objects, buildings, NPC's, etc.) that is just there for no purpose other than to suck the player into the world and make it feel so much more alive and real.
i definitly agree. sanctuary is another world?? sanctuary seems like a tiny little island where you walk around. i really hope they expand the area out (not so large that you have to walk everywhere) but make it just more interactive.
If in Diablo II the town were bigger it'd be too large(for its time). But I think the idea is good. In the game and the books is mentioned that Lut Gholein is Big city, but what we see in the game? A city which is home of 40-50 people?:confused:
And The Pandemonium Fortress(the great place between the heaven and the hell) is as big as my home:).
Well I guess there were like 100 harem chicks, but unfortunately they got slaughtered
Sometimes I like bigger towns, sometimes I don't it depends if I can find quest npcs and vendors easily without wandering around talking to all the people that say pretty much nothing.
Well maybe New Tristram and its surrounding towns are going to be small, but looking at the concept arts of Caldeum, looks like it's going to be one huge city. Maybe they'll even have to put waypoints in the city to allow you to go from place to another.
Ureh too seems to be a huge city, but that's another story...:evil:
I like big towns too and what's wrong with more NPC's, but I liked Tristram from Diablo 1 more than any other town in Diablo 2. I guess we need a place that can capt our interests and not just be some huge city in the middle of fucking no where. You have to stay true to the reality of the Diablo universe and at the same time not neglect the terrain, but I know very well that Blizzard knows this therefore I'm not worried.
Rollback Post to RevisionRollBack
I like the life I lived, because I went from negative to positive.
You know very well who you are, don't let them hold you down, reach for the stars.
Should only be bigger if they actually have a usefulness for being bigger.
Something that I would really like to see is the forces of evil actually invading a town where you are and you having to do battle there with the townspeople (say, a hidden group of mages, so that in the battle there are lots of spells flying around the place).
In that instance the town portal could be used to go to a safety camp/sancturary that an elder (too old for battle) has set up, or (don't think this will happen) but there could be no town portals in such an instance
One thing I think d3 could really draw some solid inspiration from is Final Fantasy 7 in certain SPECIFIC ways. The Environments in that game were gorgeous and balanced a gritty industrial style with gothic(as in classic horror western european style), and finally with a totally unique twist on the idea of fantasy.
By FAR the most well designed act IMO is act 5 followed by act 3. In act 5 you are breaking a siege and travelling up a mountain, passing by enemy encampments, destroying catapults, passing by all sorts of great scenery that doesnt have any point other than being scenery. The Barbarian town itself is also FANTASTIC. You see barbarians living their lives, cooking food, forging weapons, etc. And you see plenty of realistically proportioned buildings. My one gripe with Diablo 1 is that the cathedral building itself is totally dwarfed by the underground passaged it has. Act 5 is great IMO because I know that I could take
1 minute of gameplay and turn it into decently sized short-story filled with character and depth.
Also wouldnt it be great if you could sit in restaraunts like a giant barbarian beer hall? (Beowulf anyone?)
Imo diablo 2 get those small time because it was a 100% linear game. The game have NO side quests, result: no need to speak if no-quests npc, so npc exist only for the main quests and we get low number of npc's as the number of main quests are also low.
James Wilson said that they will but ALOT of side quests so i think the citys we be a little bigger and we don't gonna have those giant useless dungeons. Every dungeon we get a quest involved i think =)
And c'mon. FFVIIi = Thrash. Ppl are hypnotised by Cloud's style and forget about the fact that you can finish that thib by pressing 'Attack' in every single battle ¬¬
FFX = best turn based rpg ever.
Please, folks, let's not encourage them to make "Oblivion" with tons of cutesy follow-the-NPC quests. Having static exteriors is a bad enough step in that direction. What's next, monsters that scale in difficulty to player XP level?
One of my fave things in games like Diablo is just walking around and enjoying the scenery, especially in towns. The towns in Diablo 2 were great, but my one gripe is that they were a little small in my opinion. Lut Golein was supposed to be a huge trading/port city, and it was more of a small village(a nice one tho). All I am saying is that if theres gonna be a city, then let it be a city. I dont mean redicuously large, i just mean that i would like to see a believable one with a good amount of NPCS and buildings.
The people dont even have to talk, just put more of em there so it can feel more like a world. ANother thing that would be great would be individual small buildings in towns that have ppl or merchants or just more stuff to explore on the inside. Kind of like final fantasy 7(None of the other crappy ones, they got waaaay too girly. FF9 and on is a friggin joke) or MYST.
Or really, I would love to see more scenery(objects, buildings, NPC's, etc.) that is just there for no purpose other than to suck the player into the world and make it feel so much more alive and real.
i like FFXI that girl is f...ing hot lol
Rollback Post to RevisionRollBack
Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
if anyone has played "assassin's creed".. i didn't like the game itself, but im gonna use the cities in that game as an example. there were lots of people in the streets and lots going on. they really felt like real towns and cities.
YES! For so many reasons, like ones mentioned before in this thread.
And maybe to cut down on running around inside, they can put in multiple waypoints for towns, like instant transit if you're in a hurry.
Yeah! Like riding a bus, only its an awesome beast of burden or something with a name like uh "Great Wumpus" or something. It would be hella hairy and have huge muscles and walk on all fours and it would have a basket on its back for passengers, and it would go around the city making large animal noises.
Also, seriously tho, I want to see some restaraunts n stuff, we need a Barb Beer Hall.
In town quests. i have mixed feelings. If I am a brutal-barbarian with massive-muscles and a horned-helm, I would not save somebodys kitty from a tree, or deliver tiny packages of grain, or look for somebodys missing socks, all of which are typical in-town quests in WoW. If its an in-town quest, it should be something like catching a thief, or winning a beer drinking contest, or defending a city while it is being sieged(somebody mentioned that earlier)
The defending a town while it is being sieged(that a word?) is great, you could rally local ppl you find into joining your temporary defense squad or something.
Another thing, what do you think about hireable party members with randomly generated personalities? It could add an interesting element to the gameplay i think.
The people dont even have to talk, just put more of em there so it can feel more like a world. ANother thing that would be great would be individual small buildings in towns that have ppl or merchants or just more stuff to explore on the inside. Kind of like final fantasy 7(None of the other crappy ones, they got waaaay too girly. FF9 and on is a friggin joke) or MYST.
Or really, I would love to see more scenery(objects, buildings, NPC's, etc.) that is just there for no purpose other than to suck the player into the world and make it feel so much more alive and real.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Well maybe New Tristram and its surrounding towns are going to be small, but looking at the concept arts of Caldeum, looks like it's going to be one huge city. Maybe they'll even have to put waypoints in the city to allow you to go from place to another.
Ureh too seems to be a huge city, but that's another story...:evil:
To find the truth, you must risk everything.
Something that I would really like to see is the forces of evil actually invading a town where you are and you having to do battle there with the townspeople (say, a hidden group of mages, so that in the battle there are lots of spells flying around the place).
In that instance the town portal could be used to go to a safety camp/sancturary that an elder (too old for battle) has set up, or (don't think this will happen) but there could be no town portals in such an instance
By FAR the most well designed act IMO is act 5 followed by act 3. In act 5 you are breaking a siege and travelling up a mountain, passing by enemy encampments, destroying catapults, passing by all sorts of great scenery that doesnt have any point other than being scenery. The Barbarian town itself is also FANTASTIC. You see barbarians living their lives, cooking food, forging weapons, etc. And you see plenty of realistically proportioned buildings. My one gripe with Diablo 1 is that the cathedral building itself is totally dwarfed by the underground passaged it has. Act 5 is great IMO because I know that I could take
1 minute of gameplay and turn it into decently sized short-story filled with character and depth.
Also wouldnt it be great if you could sit in restaraunts like a giant barbarian beer hall? (Beowulf anyone?)
James Wilson said that they will but ALOT of side quests so i think the citys we be a little bigger and we don't gonna have those giant useless dungeons. Every dungeon we get a quest involved i think =)
And c'mon. FFVIIi = Thrash. Ppl are hypnotised by Cloud's style and forget about the fact that you can finish that thib by pressing 'Attack' in every single battle ¬¬
FFX = best turn based rpg ever.
It's the decisions you make when you have no time to make them that define who you are.
i like FFXI that girl is f...ing hot lol
Which Final Fantasy Character Are You?
Final Fantasy 7
[/LEFT]
And maybe to cut down on running around inside, they can put in multiple waypoints for towns, like instant transit if you're in a hurry.
Over confidence is the rot.
Also, seriously tho, I want to see some restaraunts n stuff, we need a Barb Beer Hall.
In town quests. i have mixed feelings. If I am a brutal-barbarian with massive-muscles and a horned-helm, I would not save somebodys kitty from a tree, or deliver tiny packages of grain, or look for somebodys missing socks, all of which are typical in-town quests in WoW. If its an in-town quest, it should be something like catching a thief, or winning a beer drinking contest, or defending a city while it is being sieged(somebody mentioned that earlier)
The defending a town while it is being sieged(that a word?) is great, you could rally local ppl you find into joining your temporary defense squad or something.
Another thing, what do you think about hireable party members with randomly generated personalities? It could add an interesting element to the gameplay i think.
Thoughts?