UPDATE 2: Added a link to the thread going over HP value changes per point of Monster Power. Big thanks to POI5ON for getting the information for the high MP levels.
UPDATE: Added a quick fight between my LvL 11 Wizard and MP10 Leoric for anyone who'd like to see MP10 in action on Normal. Attached at the end of this post.
I noticed everyone was asking about Monster Power XP, MF, and GF gains for inferno and Paragon leveling. I wanted to go a step deeper and see just what Monster Power does for all the difficulties. This is one of the most exciting changes I can think of to happen to low level characters and makes the game far more fun to play if you want a challenge while leveling up. I tried making a Wizard from scratch and it was challenging but fun, especially without using crafting gear at first.
Compiled here is a list of data I was able to pull off the PTR that shows the exact gains to Magic Find, Gold Find, and XP for all difficulties and Monster Power Levels. I've included the video I made on the subject as well as included the video description notes for those who want the details but don't want to see the video. (video will be up in roughly 4 minutes with HD to come shortly after)
That might be a bit beyond me. I can try to gather some data, but the problem I run across is that monster HP values are somewhat random (they have a set value range much like items) so it's hard to get exact numbers.
If I get a chance after work to get into the PTR for awhile and make some comparisons I'll let you know what I find.
Thank you very much! I had actually considered just posting this in the thread you had already started since the topic is quite similar, however it appeared as if a conversation had already picked up and wasn't sure if it'd be hijacking the thread in some way.
Awesome information.. and that Skeleton King with MP10, took so long wish I hadn't lvled all alternates already, would be awesome to see how the game would play on MP10 - maybe on hardcore
Whats the monster lvl in other dificulties? I mean, Inferno mlvl1+ = monster lvl 63
What about normal, nm, hell? anyone tested it?
thnks
Unfortunately there's no easy way to know a monster's actual level. Aside from Blizzard actually telling us that monsters of act 1 and 2 were made into mlvl 63's we really had no way to say 100% for sure. The monsters didn't appear to do that much more damage to me (though it was enough to make me play cautiously) so I think they just retain their original level for anything under inferno and just get the HP and damage buffs.
Awesome information.. and that Skeleton King with MP10, took so long wish I hadn't lvled all alternates already, would be awesome to see how the game would play on MP10 - maybe on hardcore
I hope you don't have a problem with death I died so many times on my wizard in normal difficulty from being swarmed or from elites I couldn't kite fast enough. Funny enough I found it fun as hell rather than frustrating. Maybe becuase I knew it was my own fault for turning up the difficulty so high rather than being forced into the difficulty. Honestly I think this makes a big difference on player enjoyment of the game.
It's definitely not something I would do to power level fast. You DO gain a lot of xp for the content you are clearing, you just kill slower so the net gain won't be worth it unless you make some starter gear for it. I got that lvl 11 just by fighting my way to Leoric, no farming of XP, and I actually skipped some areas. Rather than speed, I'd do this for something new, something different, and something that would tax you to play a little bit better to get by. I think crafting my gear may have made my survivability go up a bit too much though. That or it could just be I find Leoric's mechanics very easy.
Was your Wizard decently geared? Is it possible to use the AH on the PTR, and did you use it and spent a ton of gold to get her close to max offense/defense?
If not, were the drops that you got until Leoric pretty good? Did you get to see ilvl 10-15 drop before Leoric (it's not common to, iirc)? How about magic/rare drop rate? Was it insanely higher (as in a few rares dropping from white mobs and elites)?
Looking forward to level secondary Alternates with this system I don't care that I already have a Wizard, I'll probably make another one if it's as fun as you're saying it is. It will probably save me a ton of time and stash-space when PvP comes out (not having to switch out gear and specs ;)).
Glad I still have two more characters to level. MP10 will make that grind a lot more enjoyable, though I'm not sure I'll go as high as MP10. It al looks very good. Can't wait to play it.
Was your Wizard decently geared? Is it possible to use the AH on the PTR, and did you use it and spent a ton of gold to get her close to max offense/defense?
If not, were the drops that you got until Leoric pretty good? Did you get to see ilvl 10-15 drop before Leoric (it's not common to, iirc)? How about magic/rare drop rate? Was it insanely higher (as in a few rares dropping from white mobs and elites)?
Looking forward to level secondary Alternates with this system I don't care that I already have a Wizard, I'll probably make another one if it's as fun as you're saying it is. It will probably save me a ton of time and stash-space when PvP comes out (not having to switch out gear and specs ;)).
The gear I had through most of my run was just drops off the floor. The only rare I found was off Leoric himself, but that could just be due to the low values of just about everything that early in the game. The gear I had when i fought Leoric was just some quick gear I crafted before the fight. I didn't even look for primary stats. I think I did get some gear with +intelligence on it that helped out.
What I really enjoyed about leveling on MP10 is that it forced me to use my skills. When I leveled up before, I didn't touch my Wave of Force hardly at all, let alone my Diamond Skin or Frost Nova. I found myself relying on Nova much more often becuase of how many monsters there were and how long they took to kill. It's definitely a rush, though the standard caveat applies of "your mileage may vary" as other classes and players may just find it tedious as these monsters just refuse to die with low gear
If you wanted to see exactly how it was, I saved the stream footage from the night I went from 1-11 on the PTR. I linked it on the Systems post I made. ((UPDATE: Found it! http://www.twitch.tv/rurounikage/b/333377494 there you go. The grind from 1-11 should be sometime after the 1 hr mark, fairly early in the stream))
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I'm more interested in an optimal levelling route for new characters. I suspect it's to go pretty normal at MP 1 until Leorics Manor, then grind Leorics Manor at MP10 until you hit level 15, at which point with socketed weapons you could grind a little bit more of Leorics Manor, then do Act 3 at MP 10. At this stage I think Leorics Manor + Act 3 on the different difficulties at MP 10 will be the quickest levelling method (seeing as though you can be rushed to any act)
The idea is that all four acts should now have equal difficulty and value for farming, much like the original intent for inferno when Blizzard first announced it. All monsters are lvl 63 and all items, even if they have low ilvl, will roll with lvl 63 enchant ranges. Now, just because the intent is they are all equal doesn't mean it's true. If you find certain types of monsters easier to kill, then that's what you might want to focus on.
UPDATE: Added a quick fight between my LvL 11 Wizard and MP10 Leoric for anyone who'd like to see MP10 in action on Normal. Attached at the end of this post.
I noticed everyone was asking about Monster Power XP, MF, and GF gains for inferno and Paragon leveling. I wanted to go a step deeper and see just what Monster Power does for all the difficulties. This is one of the most exciting changes I can think of to happen to low level characters and makes the game far more fun to play if you want a challenge while leveling up. I tried making a Wizard from scratch and it was challenging but fun, especially without using crafting gear at first.
Compiled here is a list of data I was able to pull off the PTR that shows the exact gains to Magic Find, Gold Find, and XP for all difficulties and Monster Power Levels. I've included the video I made on the subject as well as included the video description notes for those who want the details but don't want to see the video.
(video will be up in roughly 4 minutes with HD to come shortly after)Diablo 3 PTR - Monster Power Benefits and Effects
UPDATE: We have a post here on Diablofans showing some HP values in relation to Monster Power in Infero http://www.diablofans.com/topic/72154-patch-105-inferno-mp-0-10-hit-points-chart-wip/
Topics:
Diablo 3 PTR - LvL 11 Wizard vs Leoric Monster Power 10 Normal
If I get a chance after work to get into the PTR for awhile and make some comparisons I'll let you know what I find.
Thank you very much! I had actually considered just posting this in the thread you had already started since the topic is quite similar, however it appeared as if a conversation had already picked up and wasn't sure if it'd be hijacking the thread in some way.
What about normal, nm, hell? anyone tested it?
thnks
Rings/Amulets have been showing up on the PTR with higher values. Ive seen screen shots of an amulet with 91 crit damage.
Unfortunately there's no easy way to know a monster's actual level. Aside from Blizzard actually telling us that monsters of act 1 and 2 were made into mlvl 63's we really had no way to say 100% for sure. The monsters didn't appear to do that much more damage to me (though it was enough to make me play cautiously) so I think they just retain their original level for anything under inferno and just get the HP and damage buffs.
Based on how Blizzard has worded the information about ilvls now, my guess would be yes.
I hope you don't have a problem with death I died so many times on my wizard in normal difficulty from being swarmed or from elites I couldn't kite fast enough. Funny enough I found it fun as hell rather than frustrating. Maybe becuase I knew it was my own fault for turning up the difficulty so high rather than being forced into the difficulty. Honestly I think this makes a big difference on player enjoyment of the game.
It's definitely not something I would do to power level fast. You DO gain a lot of xp for the content you are clearing, you just kill slower so the net gain won't be worth it unless you make some starter gear for it. I got that lvl 11 just by fighting my way to Leoric, no farming of XP, and I actually skipped some areas. Rather than speed, I'd do this for something new, something different, and something that would tax you to play a little bit better to get by. I think crafting my gear may have made my survivability go up a bit too much though. That or it could just be I find Leoric's mechanics very easy.
Here you go.
http://imageshack.us...shot001dbg.jpg/
http://i.imgur.com/dstsx.jpg
If not, were the drops that you got until Leoric pretty good? Did you get to see ilvl 10-15 drop before Leoric (it's not common to, iirc)? How about magic/rare drop rate? Was it insanely higher (as in a few rares dropping from white mobs and elites)?
Looking forward to level secondary Alternates with this system I don't care that I already have a Wizard, I'll probably make another one if it's as fun as you're saying it is. It will probably save me a ton of time and stash-space when PvP comes out (not having to switch out gear and specs ;)).
The gear I had through most of my run was just drops off the floor. The only rare I found was off Leoric himself, but that could just be due to the low values of just about everything that early in the game. The gear I had when i fought Leoric was just some quick gear I crafted before the fight. I didn't even look for primary stats. I think I did get some gear with +intelligence on it that helped out.
What I really enjoyed about leveling on MP10 is that it forced me to use my skills. When I leveled up before, I didn't touch my Wave of Force hardly at all, let alone my Diamond Skin or Frost Nova. I found myself relying on Nova much more often becuase of how many monsters there were and how long they took to kill. It's definitely a rush, though the standard caveat applies of "your mileage may vary" as other classes and players may just find it tedious as these monsters just refuse to die with low gear
If you wanted to see exactly how it was, I saved the stream footage from the night I went from 1-11 on the PTR. I linked it on the Systems post I made. ((UPDATE: Found it! http://www.twitch.tv/rurounikage/b/333377494 there you go. The grind from 1-11 should be sometime after the 1 hr mark, fairly early in the stream))
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
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This is wrong, along with the level 63 monsters the drop tables are also taken from Act 3.
I thought they said that at MP1, you should get to see drops equivalent to Act3/4 right now.
HP wise, perhaps. But Act 1 mobs are slow, have no special abilities for the most part, etc. So Act 1 will still be easier.
Right now, we are all doing A3 because it has the highest chance to drop il63 rares. 16.3% or whatever it is in A3 vs like 4.5% or whatever for A1.
How does the new MP system change this?? How would an A1 run at MP6 vs an A3 run at MP4 be different % wise?? Or are all 4 acts now on equal ground??