maybe this is a dumb question and or maybe it's been answered.... but why is it again that we cannot go from one act to another in d3? (comparatively speaking with d2 you could)
I agree with everyone here for the most part, but still kinda looking for a more concrete answer about why it is that you cant go from act to act. Is it because the shitty servers we play on wont allow it or what? Is it a playing issue or a hardware issue?
I agree with everyone here for the most part, but still kinda looking for a more concrete answer about why it is that you cant go from act to act. Is it because the shitty servers we play on wont allow it or what? Is it a playing issue or a hardware issue?
No, it's simple really, it's because the way the game is. You can't not play the story, you are always in story mode, so, you can't jump around to others acts, because it would destroy the continuity, since if you could, you could kill diablo before killing the skeleton king
Regardless of why it happens I would jsut want to know if it will ever change and my assumption, if I may be so bold to suggest one would be somewhere along the lines of this.
"We have no intentions at this point in time of letting you change from act to act in the same game."
I still think on the whole blizzard makes decent games, for now. But they are complete shit when it comes to transparency.
I agree with everyone here for the most part, but still kinda looking for a more concrete answer about why it is that you cant go from act to act. Is it because the shitty servers we play on wont allow it or what? Is it a playing issue or a hardware issue?
They didn't want people to boss hop, so if you kept 5NV stacks all the time people would then just port to each boss and skip the content. In other words they didn't want another D2.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I can come up with a few reasons. None of them really compelling, but it's something:
1. Different acts have different difficulty. You could in principle get your 5 NV in act 1 (easier) and then farm A3 with full stacks. Right now nobody would be interested in doing this, but I guess a few month ago people would have done this.
2. Farming spots. The more areas are available, the more likely it is that one optimal route will emerge, with other areas remaining unplayed. With monster power, I could easily imagine starting in A2, VotA, then moving to festering woods and finally, if I was interested in exp also, continue in A3 keep lvl 2 and fields of slaughter, all with the same NV stacks.
3. The checkpoint system might be harder to implement.
4. Blizzard likes to have zero loading times between game regions, but this might be tough to achieve if all 4 acts should be available at the same time
5. It's weird when you hop from act to act, and in every city the same stash is standing around. Currently you have to travel, so it's easier to imagine that the stash is loaded on the caravan.
Imho I think that the loading times is the best reason why one might not want to allow players to switch acts within one game.
with monster levels in 1.05 being the same in all acts.. this still posses the question why cant we ? ... other than the story line...which imo, is a one and done thing anyways... i mean we still have to listen to the same dialog with the mercs, whats the difference in going from act to act? .... being stuck on one act without starting a new game feels like another god forbid I speak it ... "blizzard mistake" esp if they want u in combat at all times AND they want u to not do the same shit all of the time... I dont get it really. Take a game that is successful for 10 or more years (d2) and forget what made it great, make its sequel as different as you can b/c what worked then clearly wont work again...add a money pit (ah), then continue to make patches that makes you feel like you wasted your time and efforts and hope for people to just forget what they even liked in the first place.... sorry for the rant, but increasing time/money/hope in this game has proven to have nothing but deminishing returns.
Read what Küken said. You'd start at Q1 of the next act, so there'd be no danger of that.
Basically keep everything the same except you don't lose NV stacks between acts, I'd be fine with that; however Blizzard won't do something that simple...
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I agree with everyone here for the most part, but still kinda looking for a more concrete answer about why it is that you cant go from act to act. Is it because the shitty servers we play on wont allow it or what? Is it a playing issue or a hardware issue?
They didn't want people to boss hop, so if you kept 5NV stacks all the time people would then just port to each boss and skip the content. In other words they didn't want another D2.
But in the long run, all people do is the second sin heart, get 5 stacks quit and remake, second sin heart.
So in practicality, it's exactly like DII mephisto runs. That's ALL any reasonable farmer does in DIII. The second Sin Heart, over and over and over and over.
I've found a witching hour, Inna's Radiance, a Windforce, et al just by doing this.
30 minutes a run, and about every 10 or so there is a leg or set item with only my paragon for MF.
So I.E. because we can't jump around means we end up running just one small section of the game over and over and over and over and over and over and over and this is what makes DIII more monotonous than DII.
If they opened it up, you would start at the prime evil, jump back to the second sin heart, kill cydea/azmodan, jump into act 4 kill rakanoth [since you can't get 5 stack and kill him now anyway, so he's a completely wasted boss] jump back to act 2 kill magdha zoltun kulle and belial then jump back to act 1 kill skele king spider queen and buthcer and finish with a pony level.
That is a ton more fun than running The Second Sin Heart 9,999,999,999,999,999 times.
I actually have a long Diablo III Post Mortem thread on the official forums right now asking for this to be changes amongst other things. You guys should go support it.
I can come up with a few reasons. None of them really compelling, but it's something:
1. Different acts have different difficulty. You could in principle get your 5 NV in act 1 (easier) and then farm A3 with full stacks. Right now nobody would be interested in doing this, but I guess a few month ago people would have done this.
2. Farming spots. The more areas are available, the more likely it is that one optimal route will emerge, with other areas remaining unplayed. With monster power, I could easily imagine starting in A2, VotA, then moving to festering woods and finally, if I was interested in exp also, continue in A3 keep lvl 2 and fields of slaughter, all with the same NV stacks.
3. The checkpoint system might be harder to implement.
4. Blizzard likes to have zero loading times between game regions, but this might be tough to achieve if all 4 acts should be available at the same time
5. It's weird when you hop from act to act, and in every city the same stash is standing around. Currently you have to travel, so it's easier to imagine that the stash is loaded on the caravan.
Imho I think that the loading times is the best reason why one might not want to allow players to switch acts within one game.
Monster power destroys point 1.
Point 2 is a non point, because there is already a most efficient farm spot, it's called the second sin heart, cydea azmodan runs, that's all the end game farmers run. That's all I run, because that's where I get the best loot drops, it's also where I get the most frequent loot drops.
Point 3 is a non issue too, as the checkpoints remain in the same places now. If you start at The second Sin heart but walk into the keeps, the checkpoint system works regardless of being out of order.
Point 4 is also a non point, the game loads an act in about 3 seconds.
Point 5 is also a non point, the stash is an entity built into each town, it doesn't move. Just like Diablo II.
The reality is, they made it this way in an attempt to stop boss farming, yet -- it didn't work. People still just farm Azmodan.
So rather than give us the choice to farm who ever we want, we are stuck farming one spot.
I.E.
There is no reason other than they thought it would stop boss farming when it actually didn't. It just made it so instead of being able to farm whatever boss you wanted, you now only have one choice -- Azmodan.
So in short, it was a design with a purpose, except in reality it doesn't serve the purpose, in fact, it counters the purpose by making people run the one boss ad infinitum.
This is the very reason it should be reverted back to DII classic. P.S. I'd be fine with only allowing those who beat the entire game on inferno access to free roam.
Anybody farming act 3 already beat diablo in inferno, so -- yeah -- free us up some places to go, cuz currently right now, and even in 1.05 unless you are farming hellfire ring, the only place to farm efficiently is Act III Second Sin heart.
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Which Final Fantasy Character Are You?
Final Fantasy 7
"We have no intentions at this point in time of letting you change from act to act in the same game."
I still think on the whole blizzard makes decent games, for now. But they are complete shit when it comes to transparency.
They didn't want people to boss hop, so if you kept 5NV stacks all the time people would then just port to each boss and skip the content. In other words they didn't want another D2.
with monster levels in 1.05 being the same in all acts.. this still posses the question why cant we ? ... other than the story line...which imo, is a one and done thing anyways... i mean we still have to listen to the same dialog with the mercs, whats the difference in going from act to act? .... being stuck on one act without starting a new game feels like another god forbid I speak it ... "blizzard mistake" esp if they want u in combat at all times AND they want u to not do the same shit all of the time... I dont get it really. Take a game that is successful for 10 or more years (d2) and forget what made it great, make its sequel as different as you can b/c what worked then clearly wont work again...add a money pit (ah), then continue to make patches that makes you feel like you wasted your time and efforts and hope for people to just forget what they even liked in the first place.... sorry for the rant, but increasing time/money/hope in this game has proven to have nothing but deminishing returns.
Basically keep everything the same except you don't lose NV stacks between acts, I'd be fine with that; however Blizzard won't do something that simple...
But in the long run, all people do is the second sin heart, get 5 stacks quit and remake, second sin heart.
So in practicality, it's exactly like DII mephisto runs. That's ALL any reasonable farmer does in DIII. The second Sin Heart, over and over and over and over.
I've found a witching hour, Inna's Radiance, a Windforce, et al just by doing this.
30 minutes a run, and about every 10 or so there is a leg or set item with only my paragon for MF.
So I.E. because we can't jump around means we end up running just one small section of the game over and over and over and over and over and over and over and this is what makes DIII more monotonous than DII.
If they opened it up, you would start at the prime evil, jump back to the second sin heart, kill cydea/azmodan, jump into act 4 kill rakanoth [since you can't get 5 stack and kill him now anyway, so he's a completely wasted boss] jump back to act 2 kill magdha zoltun kulle and belial then jump back to act 1 kill skele king spider queen and buthcer and finish with a pony level.
That is a ton more fun than running The Second Sin Heart 9,999,999,999,999,999 times.
I actually have a long Diablo III Post Mortem thread on the official forums right now asking for this to be changes amongst other things. You guys should go support it.
http://us.battle.net/d3/en/forum/topic/6864316717#1
Monster power destroys point 1.
Point 2 is a non point, because there is already a most efficient farm spot, it's called the second sin heart, cydea azmodan runs, that's all the end game farmers run. That's all I run, because that's where I get the best loot drops, it's also where I get the most frequent loot drops.
Point 3 is a non issue too, as the checkpoints remain in the same places now. If you start at The second Sin heart but walk into the keeps, the checkpoint system works regardless of being out of order.
Point 4 is also a non point, the game loads an act in about 3 seconds.
Point 5 is also a non point, the stash is an entity built into each town, it doesn't move. Just like Diablo II.
The reality is, they made it this way in an attempt to stop boss farming, yet -- it didn't work. People still just farm Azmodan.
So rather than give us the choice to farm who ever we want, we are stuck farming one spot.
I.E.
There is no reason other than they thought it would stop boss farming when it actually didn't. It just made it so instead of being able to farm whatever boss you wanted, you now only have one choice -- Azmodan.
So in short, it was a design with a purpose, except in reality it doesn't serve the purpose, in fact, it counters the purpose by making people run the one boss ad infinitum.
This is the very reason it should be reverted back to DII classic. P.S. I'd be fine with only allowing those who beat the entire game on inferno access to free roam.
Anybody farming act 3 already beat diablo in inferno, so -- yeah -- free us up some places to go, cuz currently right now, and even in 1.05 unless you are farming hellfire ring, the only place to farm efficiently is Act III Second Sin heart.