The new team that brought us D3 has done it again, the AH was part of what destroyed the games economy in the first place and now to attempt to make up for it they are introducing BOA items in the next patch to attempt to fix this. Way to WoWify diablo.
You don't even know what it will be. I don't want them making a ton of uber boa's that make it impossible to sell anything but if they limit it to a very few items that aren't very good (like maybe +xp and it caps out at ilvl 50) then I could care less.
Technically, they're taking a handful of items (so far they've said it's ONE [1]) and they're removing the ability to sell it to other players... It's literally like every item in the game right now where you can change what toons it's on via-your personal stash just not able to sell it.
I mean realistically it's not much different than the Hellfire Torch from Diablo 2. It wasn't tradable (It was droppable and another person able to pick up but...).
I mean realistically it's not much different than the Hellfire Torch from Diablo 2. It wasn't tradable (It was droppable and another person able to pick up but...).
I definitely remember trading some via the trade window.
Unless they changed it with a more recent patch... if not the Torch then the Anni was 100% for sure only tradable via drop trading... again unless changed by a patch somewhat recently.
Agreed. But hey; TL2 comes out tomorrow, and Marvel Heroes looks sweet.
TL2 looks so bad.
I realize this is OT... but the original post isn't exactly constructive so, what looks so bad about T2? Side quests that are actually fun, better boss battles (so I read anyway), more expansive environment, more exploration (i.e., no rails like D3). I don't know, looks like a better buy for my $20 than D3 was for my $60.
That said, I'm not expecting greatness. I'm holding out for Marvel Heroes.
I love how this complaint is coming out as if there aren't already BOA items existing in the game.
But that's 'kay. Guess what, the ring is a reward for doing essentially a long quest. Everyone is going to get the ring sooner or later. Maybe you expect that your legendary ring reward not be bind to account so that you can sell it. But guess what, even if the ring has stats and is a good item to have it would have NO VALUE because the market would be saturated with them and everyone would be able to get their own anyway.
Get over it.
Also gtfo out with this way to WoWify Diablo criticism. What does that even mean? I would love to hear someone expand on that complaint.
Agreed. But hey; TL2 comes out tomorrow, and Marvel Heroes looks sweet.
TL2 looks so bad.
I realize this is OT... but the original post isn't exactly constructive so, what looks so bad about T2? Side quests that are actually fun, better boss battles (so I read anyway), more expansive environment, more exploration (i.e., no rails like D3). I don't know, looks like a better buy for my $20 than D3 was for my $60.
That said, I'm not expecting greatness. I'm holding out for Marvel Heroes.
No, no TL2 is greatness. It's pretty much a person who played diablo 2 and liked it next step forward. I mean I've had it for... 4? or so days now not to mention i didn't get to play it today and i invested 27 hours into it. Boss battles are much more than Diablo 3. Really the only thing it lacks in... or actually does terrible in is storytelling but 95% of people don't give a crap about the story either way.
Ohh and yes I do fully expect to be called out as a liar here.
I love how this complaint is coming out as if there aren't already BOA items existing in the game.
But that's 'kay. Guess what, the ring is a reward for doing essentially a long quest. Everyone is going to get the ring sooner or later. Maybe you expect that your legendary ring reward not be bind to account so that you can sell it. But guess what, even if the ring has stats and is a good item to have it would have NO VALUE because the market would be saturated with them and everyone would be able to get their own anyway.
Get over it.
There's no BoA gear... well, not yet anyway. And I am so sick of hearing the AH used to defend game design decisions. The AH was a massive mistake in my opinion and I don't care how the AH will be affected at all, ever. Admittedly this is just my opinion, not necessarily an absolute.
Also gtfo out with this way to WoWify Diablo criticism. What does that even mean? I would love to hear someone expand on that complaint.
...really?
1. The artistic style of the game.
2. The AH.
3. The compulsive need to "balance" this game which, last I checked, is an ARPG, and requires no such balance. In fact, it just makes the game less fun.
4. Forcing multi-player down out throats with an online-always policy, as if it could not have been implemented any other way.
5. Upcoming BoA gear, if only one piece.
WoW aside, it's obvious that an MMO mentality has had a major influence on this game.
No, no TL2 is greatness. It's pretty much a person who played diablo 2 and liked it next step forward. I mean I've had it for... 4? or so days now not to mention i didn't get to play it today and i invested 27 hours into it. Boss battles are much more than Diablo 3. Really the only thing it lacks in... or actually does terrible in is storytelling but 95% of people don't give a crap about the story either way.
Ohh and yes I do fully expect to be called out as a liar here.
Well, I said I wasn't expecting greatness, doesn't mean I'm not hoping for it I'll know soon enough.
The new team that brought us D3 has done it again, the AH was part of what destroyed the games economy in the first place and now to attempt to make up for it they are introducing BOA items in the next patch to attempt to fix this. Way to WoWify diablo.
I see nothing wrong with some BoA items that are tied to character progression (IE: the infernal machine).
Whats the point if you could just buy your machine? or the reward for that matter? and how can you even compare a few rewards for hard work, to a game that the whole end game economy is based of BoA/BoE items?
I for one, am glad that those that decide to invest their time in building this machine will get rewarded, if you want the ring then work for it, if not then... there are more then enough rings in the game that you can buy for gold.
I love how this complaint is coming out as if there aren't already BOA items existing in the game.
But that's 'kay. Guess what, the ring is a reward for doing essentially a long quest. Everyone is going to get the ring sooner or later. Maybe you expect that your legendary ring reward not be bind to account so that you can sell it. But guess what, even if the ring has stats and is a good item to have it would have NO VALUE because the market would be saturated with them and everyone would be able to get their own anyway.
Get over it.
There's no BoA gear... well, not yet anyway. And I am so sick of hearing the AH used to defend game design decisions. The AH was a massive mistake in my opinion and I don't care how the AH will be affected at all, ever. Admittedly this is just my opinion, not necessarily an absolute.
Also gtfo out with this way to WoWify Diablo criticism. What does that even mean? I would love to hear someone expand on that complaint.
...really?
1. The artistic style of the game.
2. The AH.
3. The compulsive need to "balance" this game which, last I checked, is an ARPG, and requires no such balance. In fact, it just makes the game less fun.
4. Forcing multi-player down out throats with an online-always policy, as if it could not have been implemented any other way.
5. Upcoming BoA gear, if only one piece.
WoW aside, it's obvious that an MMO mentality has had a major influence on this game.
No, no TL2 is greatness. It's pretty much a person who played diablo 2 and liked it next step forward. I mean I've had it for... 4? or so days now not to mention i didn't get to play it today and i invested 27 hours into it. Boss battles are much more than Diablo 3. Really the only thing it lacks in... or actually does terrible in is storytelling but 95% of people don't give a crap about the story either way.
Ohh and yes I do fully expect to be called out as a liar here.
Well, I said I wasn't expecting greatness, doesn't mean I'm not hoping for it I'll know soon enough.
Ever see a Staff of Herding? BoA's are already in D3. Its not a big deal.
D2 had TONS of balancing changes added to the game. Or did you think the game started out as patch 1.13d?
The AH didn't break Diablo by any means, if anything it just made trading easier (which could be a pain in the ass in D2). But the core difference between it was in D2 you knew what you where trying to trade for, such as perf occy, vamps ect. In D3 the item structure is more obscure so player based trading wouldn't work, the items have too much variance.
It's funny that you mention multi-player. So tired of this arguement. D2 and D3 where both meant to be played as multiplayer games. Playing D2 as singleplayer offline was so tedious and drawn out it wasn't worthwhile except while the servers where down. However, even in D3 theres no requirement to play multiplayer and its actually more friendly to a single player experience then D2 was. The only difference is it requires you to be online. Big deal, they announced this forever ago. If you bought the game despite this - get over it. If you bought the game without researching it, your a moron.
Geez, dude, this ring gonna be just like Staff for ponny land, and its boa too.
I kinda have to go with what this guy said. The only difference here is this is gear. Really, when you break it down, everything you get is "BoA" because your Stash is universally shared to begin with. They just made it so you can't farm these up to sell them. If anything, this makes the idea of these rings sound more interesting to me. Rather than doing it for cash, I'm doing it for myself.
D2 had TONS of balancing changes added to the game. Or did you think the game started out as patch 1.13d?
The AH didn't break Diablo by any means, if anything it just made trading easier (which could be a pain in the ass in D2). But the core difference between it was in D2 you knew what you where trying to trade for, such as perf occy, vamps ect. In D3 the item structure is more obscure so player based trading wouldn't work, the items have too much variance.
It's funny that you mention multi-player. So tired of this arguement. D2 and D3 where both meant to be played as multiplayer games. Playing D2 as singleplayer offline was so tedious and drawn out it wasn't worthwhile except while the servers where down. However, even in D3 theres no requirement to play multiplayer and its actually more friendly to a single player experience then D2 was. The only difference is it requires you to be online. Big deal, they announced this forever ago. If you bought the game despite this - get over it. If you bought the game without researching it, your a moron.
So, let me get this straight; the crux of your argument is; "D2 had problems, so it's ok that D3 has problems"? Not a very strong argument.
And blizz has already said that most people are playing single player. D3 as a mainly multi-player game is a myth, regardless of the original design intent. I see you didn't care to comment on the MMO'ish approach to D3, but that's ok.
D3 is just underwhelming, and that's too bad, because many of us waited a very, very long time for it. Oh well, that's ok, just time to move on. "We'll release it when it's ready" is a total and utter joke at this point. They had the better part of a decade and they came up with... this? Really? What aspect of this game is so complex as to require such a laughably long development cycle?
I kinda have to go with what this guy said. The only difference here is this is gear. Really, when you break it down, everything you get is "BoA" because your Stash is universally shared to begin with.
Agreed. But hey; TL2 comes out tomorrow, and Marvel Heroes looks sweet.
TL2 looks so bad.
I realize this is OT... but the original post isn't exactly constructive so, what looks so bad about T2? Side quests that are actually fun, better boss battles (so I read anyway), more expansive environment, more exploration (i.e., no rails like D3). I don't know, looks like a better buy for my $20 than D3 was for my $60.
That said, I'm not expecting greatness. I'm holding out for Marvel Heroes.
No, no TL2 is greatness. It's pretty much a person who played diablo 2 and liked it next step forward. I mean I've had it for... 4? or so days now not to mention i didn't get to play it today and i invested 27 hours into it. Boss battles are much more than Diablo 3. Really the only thing it lacks in... or actually does terrible in is storytelling but 95% of people don't give a crap about the story either way.
Ohh and yes I do fully expect to be called out as a liar here.
I don't think you're a liar, but your comment doesn't actually say anything about TL2...
Now, if you had stated, truthfully, that you've never played a game for more than say, 10 hours, in the first few days, that might have mattered, but not much : )
D2 had TONS of balancing changes added to the game. Or did you think the game started out as patch 1.13d?
The AH didn't break Diablo by any means, if anything it just made trading easier (which could be a pain in the ass in D2). But the core difference between it was in D2 you knew what you where trying to trade for, such as perf occy, vamps ect. In D3 the item structure is more obscure so player based trading wouldn't work, the items have too much variance.
It's funny that you mention multi-player. So tired of this arguement. D2 and D3 where both meant to be played as multiplayer games. Playing D2 as singleplayer offline was so tedious and drawn out it wasn't worthwhile except while the servers where down. However, even in D3 theres no requirement to play multiplayer and its actually more friendly to a single player experience then D2 was. The only difference is it requires you to be online. Big deal, they announced this forever ago. If you bought the game despite this - get over it. If you bought the game without researching it, your a moron.
So, let me get this straight; the crux of your argument is; "D2 had problems, so it's ok that D3 has problems"? Not a very strong argument.
And blizz has already said that most people are playing single player. D3 as a mainly multi-player game is a myth, regardless of the original design intent. I see you didn't care to comment on the MMO'ish approach to D3, but that's ok.
D3 is just underwhelming, and that's too bad, because many of us waited a very, very long time for it. Oh well, that's ok, just time to move on. "We'll release it when it's ready" is a total and utter joke at this point. They had the better part of a decade and they came up with... this? Really? What aspect of this game is so complex as to require such a laughably long development cycle?
I kinda have to go with what this guy said. The only difference here is this is gear. Really, when you break it down, everything you get is "BoA" because your Stash is universally shared to begin with.
I don't think you understand what BoA means...
There's nothing more MMO'ish about D3 then there was about D2. If anything, its less. There aren't major game releases where the game is PERFECT at launch. Sorry. Hence why there is a patching system in the first place. You balance, rebalance and then balance it abit more before it works flawlessly. It takes time. The primary difference between D2 and 3 is the difficulty. The art style isn't much different. D2 had a smaller color pallet and appears darker, but its mood isn't nearly as dark as seeing tortured angels and the multiple instances of human torture, death, and even enslavement (A3, Succubus')
I'm not saying the games perfect, but its been our for a very short time comparitivly. I definately think it'll live up to its predicessor.
There's nothing more MMO'ish about D3 then there was about D2. If anything, its less.
I gave examples, you just said I was wrong without backing it up. I'd be interested to hear your reasoning behind that statement (truthfully, I don't mean that to be condescending).
There aren't major game releases where the game is PERFECT at launch. Sorry. Hence why there is a patching system in the first place. You balance, rebalance and then balance it abit more before it works flawlessly. It takes time. The primary difference between D2 and 3 is the difficulty. The art style isn't much different. D2 had a smaller color pallet and appears darker, but its mood isn't nearly as dark as seeing tortured angels and the multiple instances of human torture, death, and even enslavement (A3, Succubus')
I'm not saying the games perfect, but its been our for a very short time comparitivly. I definately think it'll live up to its predicessor.
I don't expect it to be perfect, but they can forever more spare me the "when it's ready" nonsense. It wasn't even close, and the beta was a joke. Like I said, I do hope that it is successful, I have just lost faith. It's just not fun for me and I don't care to log in any more. That makes me sad.
I think the lack of randmization was a truly bad idea which, among other things, will limit the lifetime of this game. Again, I hope I'm wrong and will enjoy coming back someday, but I don't see it happening.
Diablo 3 is not in a MMO designed game... the social / online aspects of D3 are the same as D2 with a new skin.
Chat channel? yep both games, trade channels? yep both games.. multiplayer games? yep both games... Multi-player with thousands? nope
The auction house, yeah lets see here.. how much selling for in game and real life currency happened in D2? just as much, difference is Blizzard provided you a simpler and safer means to do so...
Alrighty the story line.. well you claim it is so linear which would throw out the MMO aspect again which have to be more broad, or the lack of open world exploration again a ding against MMO aspect..
the whole "adding a BoA item is ruining the game"...yeah and the sky is falling too. They have repeatedly with each patch listened to the player base one what to add and change, when the game was released it was released on the player base demands and bitching and ranting and whining from Diablo 2 and beta...
You have yet to supply a single indication where this game is MMO'ish as you claim.
There's nothing more MMO'ish about D3 then there was about D2. If anything, its less.
I gave examples, you just said I was wrong without backing it up. I'd be interested to hear your reasoning behind that statement (truthfully, I don't mean that to be condescending).
There aren't major game releases where the game is PERFECT at launch. Sorry. Hence why there is a patching system in the first place. You balance, rebalance and then balance it abit more before it works flawlessly. It takes time. The primary difference between D2 and 3 is the difficulty. The art style isn't much different. D2 had a smaller color pallet and appears darker, but its mood isn't nearly as dark as seeing tortured angels and the multiple instances of human torture, death, and even enslavement (A3, Succubus')
I'm not saying the games perfect, but its been our for a very short time comparitivly. I definately think it'll live up to its predicessor.
I don't expect it to be perfect, but they can forever more spare me the "when it's ready" nonsense. It wasn't even close, and the beta was a joke. Like I said, I do hope that it is successful, I have just lost faith. It's just not fun for me and I don't care to log in any more. That makes me sad.
I think the lack of randmization was a truly bad idea which, among other things, will limit the lifetime of this game. Again, I hope I'm wrong and will enjoy coming back someday, but I don't see it happening.
I was thinking what this guy ended up typing about the comment on D3 not being any more MMOish then its predecessor. By adding the AH to this game they destroyed what was to me one of the biggest end game objectives in D2, trading. I remember MFing in my games with a potential trade as the name and doing that for a few hours at a time.
The addition to BoA gear in the Diablo series is just another drop in the bucket of bad ideas/mistakes.
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Agreed. But hey; TL2 comes out tomorrow, and Marvel Heroes looks sweet.
Unless they changed it with a more recent patch... if not the Torch then the Anni was 100% for sure only tradable via drop trading... again unless changed by a patch somewhat recently.
TL2 looks so bad.
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116
I realize this is OT... but the original post isn't exactly constructive so, what looks so bad about T2? Side quests that are actually fun, better boss battles (so I read anyway), more expansive environment, more exploration (i.e., no rails like D3). I don't know, looks like a better buy for my $20 than D3 was for my $60.
That said, I'm not expecting greatness. I'm holding out for Marvel Heroes.
But that's 'kay. Guess what, the ring is a reward for doing essentially a long quest. Everyone is going to get the ring sooner or later. Maybe you expect that your legendary ring reward not be bind to account so that you can sell it. But guess what, even if the ring has stats and is a good item to have it would have NO VALUE because the market would be saturated with them and everyone would be able to get their own anyway.
Get over it.
Also gtfo out with this way to WoWify Diablo criticism. What does that even mean? I would love to hear someone expand on that complaint.
No, no TL2 is greatness. It's pretty much a person who played diablo 2 and liked it next step forward. I mean I've had it for... 4? or so days now not to mention i didn't get to play it today and i invested 27 hours into it. Boss battles are much more than Diablo 3. Really the only thing it lacks in... or actually does terrible in is storytelling but 95% of people don't give a crap about the story either way.
Ohh and yes I do fully expect to be called out as a liar here.
There's no BoA gear... well, not yet anyway. And I am so sick of hearing the AH used to defend game design decisions. The AH was a massive mistake in my opinion and I don't care how the AH will be affected at all, ever. Admittedly this is just my opinion, not necessarily an absolute.
...really?
1. The artistic style of the game.
2. The AH.
3. The compulsive need to "balance" this game which, last I checked, is an ARPG, and requires no such balance. In fact, it just makes the game less fun.
4. Forcing multi-player down out throats with an online-always policy, as if it could not have been implemented any other way.
5. Upcoming BoA gear, if only one piece.
WoW aside, it's obvious that an MMO mentality has had a major influence on this game.
Well, I said I wasn't expecting greatness, doesn't mean I'm not hoping for it I'll know soon enough.
Whats the point if you could just buy your machine? or the reward for that matter? and how can you even compare a few rewards for hard work, to a game that the whole end game economy is based of BoA/BoE items?
I for one, am glad that those that decide to invest their time in building this machine will get rewarded, if you want the ring then work for it, if not then... there are more then enough rings in the game that you can buy for gold.
Ever see a Staff of Herding? BoA's are already in D3. Its not a big deal.
D2 had TONS of balancing changes added to the game. Or did you think the game started out as patch 1.13d?
The AH didn't break Diablo by any means, if anything it just made trading easier (which could be a pain in the ass in D2). But the core difference between it was in D2 you knew what you where trying to trade for, such as perf occy, vamps ect. In D3 the item structure is more obscure so player based trading wouldn't work, the items have too much variance.
It's funny that you mention multi-player. So tired of this arguement. D2 and D3 where both meant to be played as multiplayer games. Playing D2 as singleplayer offline was so tedious and drawn out it wasn't worthwhile except while the servers where down. However, even in D3 theres no requirement to play multiplayer and its actually more friendly to a single player experience then D2 was. The only difference is it requires you to be online. Big deal, they announced this forever ago. If you bought the game despite this - get over it. If you bought the game without researching it, your a moron.
I kinda have to go with what this guy said. The only difference here is this is gear. Really, when you break it down, everything you get is "BoA" because your Stash is universally shared to begin with. They just made it so you can't farm these up to sell them. If anything, this makes the idea of these rings sound more interesting to me. Rather than doing it for cash, I'm doing it for myself.
Seems you missed that.
So, let me get this straight; the crux of your argument is; "D2 had problems, so it's ok that D3 has problems"? Not a very strong argument.
And blizz has already said that most people are playing single player. D3 as a mainly multi-player game is a myth, regardless of the original design intent. I see you didn't care to comment on the MMO'ish approach to D3, but that's ok.
D3 is just underwhelming, and that's too bad, because many of us waited a very, very long time for it. Oh well, that's ok, just time to move on. "We'll release it when it's ready" is a total and utter joke at this point. They had the better part of a decade and they came up with... this? Really? What aspect of this game is so complex as to require such a laughably long development cycle?
I don't think you understand what BoA means...
I don't think you're a liar, but your comment doesn't actually say anything about TL2...
Now, if you had stated, truthfully, that you've never played a game for more than say, 10 hours, in the first few days, that might have mattered, but not much : )
Obsessive people do things obsessively ; )
-Alamar
There's nothing more MMO'ish about D3 then there was about D2. If anything, its less. There aren't major game releases where the game is PERFECT at launch. Sorry. Hence why there is a patching system in the first place. You balance, rebalance and then balance it abit more before it works flawlessly. It takes time. The primary difference between D2 and 3 is the difficulty. The art style isn't much different. D2 had a smaller color pallet and appears darker, but its mood isn't nearly as dark as seeing tortured angels and the multiple instances of human torture, death, and even enslavement (A3, Succubus')
I'm not saying the games perfect, but its been our for a very short time comparitivly. I definately think it'll live up to its predicessor.
I gave examples, you just said I was wrong without backing it up. I'd be interested to hear your reasoning behind that statement (truthfully, I don't mean that to be condescending).
I don't expect it to be perfect, but they can forever more spare me the "when it's ready" nonsense. It wasn't even close, and the beta was a joke. Like I said, I do hope that it is successful, I have just lost faith. It's just not fun for me and I don't care to log in any more. That makes me sad.
I think the lack of randmization was a truly bad idea which, among other things, will limit the lifetime of this game. Again, I hope I'm wrong and will enjoy coming back someday, but I don't see it happening.
Chat channel? yep both games, trade channels? yep both games.. multiplayer games? yep both games... Multi-player with thousands? nope
The auction house, yeah lets see here.. how much selling for in game and real life currency happened in D2? just as much, difference is Blizzard provided you a simpler and safer means to do so...
Alrighty the story line.. well you claim it is so linear which would throw out the MMO aspect again which have to be more broad, or the lack of open world exploration again a ding against MMO aspect..
the whole "adding a BoA item is ruining the game"...yeah and the sky is falling too. They have repeatedly with each patch listened to the player base one what to add and change, when the game was released it was released on the player base demands and bitching and ranting and whining from Diablo 2 and beta...
You have yet to supply a single indication where this game is MMO'ish as you claim.
I was thinking what this guy ended up typing about the comment on D3 not being any more MMOish then its predecessor. By adding the AH to this game they destroyed what was to me one of the biggest end game objectives in D2, trading. I remember MFing in my games with a potential trade as the name and doing that for a few hours at a time.
The addition to BoA gear in the Diablo series is just another drop in the bucket of bad ideas/mistakes.