People are forgetting one key fact about the AH. The RMAH. Blizzard has a vested interest it making this game as good as it can possibly be and keeping people playing it.
That they do. Understandable, but I don't think it has had a good influence on the game.
Right because having many more prefix/affix's on items is a bad thing with more diversity. In D2 you wore Uniques/Runewords. Thats it. Very few set pieces. There was a tiered BiS list for every class/spec. Hell some items where required for certain specs. The point is - more items, game's still RNG, and D2's trade system was terrible. How can you solve this efficiently? Auction House. There really isn't any other way. Yes it makes finding items less worthwhile. But ARPGs are very gear dependent. You need to be able to find gear. When you add that many different variations on equipment your never guaranteed to find upgrades for your character.
(News flash, you weren't in D2 either. You'd be lucky to find a good set/unique in a 2-4 hour Meph farm w/ maphack.)
The problem is people don't want to accept the changes because its different from how Diablo and Diablo 2 where.
Strictly speaking thats one of the reasons i'll never like Torchlight(Fate+)2. Yes the team designed alot of D1/D2 but they went a completely seperate direction into the single player experience. Where for alot of people (myself included) enjoyed the ability to play with friends and randoms. I'm by no means bashing the game.
People need to realize that D3 is its own game. Its not its predecessors. Already within 4 months of release we've seen massive changes to boost the replayability of Inferno and they've announced plans to further develop the end game content. What more can you expect from them?
You have yet to supply a single indication where this game is MMO'ish as you claim.
Taken from Websters;
MMORPG: massively multiplayer online role-playing game
So based off that definition, can you tell me how many copies of Diablo 3 were sold? With a player base as large as the series had to work off of, you can expect a game company to anticipate a large player base. It is only logical they would draw from what worked, that being WoW. If you are asking for specific instances of influenced mechanics in the game you can take the AH into consideration, the cheesy art, the dialogue set to entertain 13 year olds, and maybe even the leveling system. I am sure there are plenty more observations one could make if they wanted to pursue it.
The art isn't cheesy. The color pallet is larger. The AH was required for how the Diablo 3 item base was. There wasn't supposed to be "BiS items" like in D2. Everyone knew the BiS items for there class in D2. D3 was more about randomizing items to give more choices.
The dialogue... I mean of all the things to critique?
The leveling system... How? Lol. It uses the same leveling system of almost every game - kill monsters, get experience. The only difference is quests give experience and impact the storyline instead of just impacting the game/story line like its predecessor.
People are forgetting one key fact about the AH. The RMAH. Blizzard has a vested interest it making this game as good as it can possibly be and keeping people playing it. If anything the only thing a BoA does is hurt their profits. Honestly i'm kind of glad they'll have a couple of BoA's. It gives people who actually accomplished something harder a reward that others can't simply purchase using RMAH/Gold.
D2 had TONS of balancing changes added to the game. Or did you think the game started out as patch 1.13d?
The AH didn't break Diablo by any means, if anything it just made trading easier (which could be a pain in the ass in D2). But the core difference between it was in D2 you knew what you where trying to trade for, such as perf occy, vamps ect. In D3 the item structure is more obscure so player based trading wouldn't work, the items have too much variance.
It's funny that you mention multi-player. So tired of this arguement. D2 and D3 where both meant to be played as multiplayer games. Playing D2 as singleplayer offline was so tedious and drawn out it wasn't worthwhile except while the servers where down. However, even in D3 theres no requirement to play multiplayer and its actually more friendly to a single player experience then D2 was. The only difference is it requires you to be online. Big deal, they announced this forever ago. If you bought the game despite this - get over it. If you bought the game without researching it, your a moron.
So, let me get this straight; the crux of your argument is; "D2 had problems, so it's ok that D3 has problems"? Not a very strong argument.
And blizz has already said that most people are playing single player. D3 as a mainly multi-player game is a myth, regardless of the original design intent. I see you didn't care to comment on the MMO'ish approach to D3, but that's ok.
D3 is just underwhelming, and that's too bad, because many of us waited a very, very long time for it. Oh well, that's ok, just time to move on. "We'll release it when it's ready" is a total and utter joke at this point. They had the better part of a decade and they came up with... this? Really? What aspect of this game is so complex as to require such a laughably long development cycle?
I kinda have to go with what this guy said. The only difference here is this is gear. Really, when you break it down, everything you get is "BoA" because your Stash is universally shared to begin with.
I don't think you understand what BoA means...
There's nothing more MMO'ish about D3 then there was about D2. If anything, its less. There aren't major game releases where the game is PERFECT at launch. Sorry. Hence why there is a patching system in the first place. You balance, rebalance and then balance it abit more before it works flawlessly. It takes time. The primary difference between D2 and 3 is the difficulty. The art style isn't much different. D2 had a smaller color pallet and appears darker, but its mood isn't nearly as dark as seeing tortured angels and the multiple instances of human torture, death, and even enslavement (A3, Succubus')
I'm not saying the games perfect, but its been our for a very short time comparitivly. I definately think it'll live up to its predicessor.
I love how this complaint is coming out as if there aren't already BOA items existing in the game.
But that's 'kay. Guess what, the ring is a reward for doing essentially a long quest. Everyone is going to get the ring sooner or later. Maybe you expect that your legendary ring reward not be bind to account so that you can sell it. But guess what, even if the ring has stats and is a good item to have it would have NO VALUE because the market would be saturated with them and everyone would be able to get their own anyway.
Get over it.
There's no BoA gear... well, not yet anyway. And I am so sick of hearing the AH used to defend game design decisions. The AH was a massive mistake in my opinion and I don't care how the AH will be affected at all, ever. Admittedly this is just my opinion, not necessarily an absolute.
Also gtfo out with this way to WoWify Diablo criticism. What does that even mean? I would love to hear someone expand on that complaint.
...really?
1. The artistic style of the game.
2. The AH.
3. The compulsive need to "balance" this game which, last I checked, is an ARPG, and requires no such balance. In fact, it just makes the game less fun.
4. Forcing multi-player down out throats with an online-always policy, as if it could not have been implemented any other way.
5. Upcoming BoA gear, if only one piece.
WoW aside, it's obvious that an MMO mentality has had a major influence on this game.
No, no TL2 is greatness. It's pretty much a person who played diablo 2 and liked it next step forward. I mean I've had it for... 4? or so days now not to mention i didn't get to play it today and i invested 27 hours into it. Boss battles are much more than Diablo 3. Really the only thing it lacks in... or actually does terrible in is storytelling but 95% of people don't give a crap about the story either way.
Ohh and yes I do fully expect to be called out as a liar here.
Well, I said I wasn't expecting greatness, doesn't mean I'm not hoping for it I'll know soon enough.
Ever see a Staff of Herding? BoA's are already in D3. Its not a big deal.
D2 had TONS of balancing changes added to the game. Or did you think the game started out as patch 1.13d?
The AH didn't break Diablo by any means, if anything it just made trading easier (which could be a pain in the ass in D2). But the core difference between it was in D2 you knew what you where trying to trade for, such as perf occy, vamps ect. In D3 the item structure is more obscure so player based trading wouldn't work, the items have too much variance.
It's funny that you mention multi-player. So tired of this arguement. D2 and D3 where both meant to be played as multiplayer games. Playing D2 as singleplayer offline was so tedious and drawn out it wasn't worthwhile except while the servers where down. However, even in D3 theres no requirement to play multiplayer and its actually more friendly to a single player experience then D2 was. The only difference is it requires you to be online. Big deal, they announced this forever ago. If you bought the game despite this - get over it. If you bought the game without researching it, your a moron.
How about they just remove the melee classes from the game until next patch? I mean it's not like we can compete in A3 anymore.
No I didn't AFK kill mobs with Tyrael, but I need to stack enough defense not to die and now mobs enrage on me instead...
Vampiric and Extra health regen quicker than I can dps.
But sure, I have 12mil to put in a new weapon.
QQ? Some people will actually put forth effort to farm gear and make the money to make it possible. Even if it is using Goblins (which still aren't that fast) Or doing NV5+Boss's. Melee are in a fine position for the most part, if anything A3 is harder on caster's. Phasebeasts ftl.
You quit that logic crap. Melee don't want to hear about it. They want to be able to faceroll Act 3 w/o ilvl 63 gear across the board.
If tyrael was really the only reason why some melee were able to farm act 3.... go back to act 1 or 2, and quit complainin.
IKR. It should be more like WoW where if you kill a boss it drops something from a pre-determined loot table!
How about they just remove the melee classes from the game until next patch? I mean it's not like we can compete in A3 anymore.
No I didn't AFK kill mobs with Tyrael, but I need to stack enough defense not to die and now mobs enrage on me instead...
Vampiric and Extra health regen quicker than I can dps.
But sure, I have 12mil to put in a new weapon.
QQ? Some people will actually put forth effort to farm gear and make the money to make it possible. Even if it is using Goblins (which still aren't that fast) Or doing NV5+Boss's. Melee are in a fine position for the most part, if anything A3 is harder on caster's. Phasebeasts ftl.
Loving this game despite all the bug, server downs and reading other people's complain.
I'm also stuck at Inferno Act 2.. Wizard here. Can't get pass the first quest with all the leaping Lacuni Huntress which two shot me.
Two Lacuni Huntress = instant death.
Yeah, that is really tough, also on Wiz most of the way thru A2. Only real advice is pop Diamond skin early and often xD
I'm personally farming Inferno right now, enjoying the challenges instead of trying the "newest,fastest,easiest" ways to farm gear i'm just enjoying the game. It's disheartening how many people are so critical of every minute fact in this game that they forget the joys of playing a game for a game. "Oh but its just a grind fest." Ever played a Diablo game before?
@ ruksak & exorsaik
ARE YOU TWO SERIOUS. DID YOU EVEN DO PVP?
Just of the top of my head legendaries used for pvp
raven, wisp, highlords, maras, griffons, eth titans, arreats, escutha, HOZ, COA, dracs, magefist, treks, dancers, vedungos, arch belt, and list go on.
When I said "armor, shields and weapons".....I meant armor, shields and weapons. Not jewelry, belts, boots and gloves. Yes, there were some great uniques...but I keep hearing so much talk like elite uniques were dropping all over the place in D2. Any decent unique that fell was few and very far between and often they rolled quite low.
My point was that yellows/rares have always competed with uniques, and in many PvP circles, it was nothing unusual for a PvPer to not have any uniques on other than jewelry and boots.
......And yes, I did PvP...competitively with guilds in prize-dueling melee tournaments. We just have a difference in opinion, no need for the snotty comments.
Don't bother with him, he probably isn't reading anything you post, and if he is he isn't comprehending it. Gaming evolved into a new direction in Diablo 2 and it carried over into WoW for alot of people. Min/Max, Top builds, ect. It erks people that there isn't a "best set" of gear to aim for so they wont be recognized as a unique and powerful butterfly. It's the same arguement with D3 being online only - Blizzard changed something in their game and instead of rising to the game people whine.
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Right because having many more prefix/affix's on items is a bad thing with more diversity. In D2 you wore Uniques/Runewords. Thats it. Very few set pieces. There was a tiered BiS list for every class/spec. Hell some items where required for certain specs. The point is - more items, game's still RNG, and D2's trade system was terrible. How can you solve this efficiently? Auction House. There really isn't any other way. Yes it makes finding items less worthwhile. But ARPGs are very gear dependent. You need to be able to find gear. When you add that many different variations on equipment your never guaranteed to find upgrades for your character.
(News flash, you weren't in D2 either. You'd be lucky to find a good set/unique in a 2-4 hour Meph farm w/ maphack.)
The problem is people don't want to accept the changes because its different from how Diablo and Diablo 2 where.
Strictly speaking thats one of the reasons i'll never like Torchlight(Fate+)2. Yes the team designed alot of D1/D2 but they went a completely seperate direction into the single player experience. Where for alot of people (myself included) enjoyed the ability to play with friends and randoms. I'm by no means bashing the game.
People need to realize that D3 is its own game. Its not its predecessors. Already within 4 months of release we've seen massive changes to boost the replayability of Inferno and they've announced plans to further develop the end game content. What more can you expect from them?
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The art isn't cheesy. The color pallet is larger. The AH was required for how the Diablo 3 item base was. There wasn't supposed to be "BiS items" like in D2. Everyone knew the BiS items for there class in D2. D3 was more about randomizing items to give more choices.
The dialogue... I mean of all the things to critique?
The leveling system... How? Lol. It uses the same leveling system of almost every game - kill monsters, get experience. The only difference is quests give experience and impact the storyline instead of just impacting the game/story line like its predecessor.
People are forgetting one key fact about the AH. The RMAH. Blizzard has a vested interest it making this game as good as it can possibly be and keeping people playing it. If anything the only thing a BoA does is hurt their profits. Honestly i'm kind of glad they'll have a couple of BoA's. It gives people who actually accomplished something harder a reward that others can't simply purchase using RMAH/Gold.
0
There's nothing more MMO'ish about D3 then there was about D2. If anything, its less. There aren't major game releases where the game is PERFECT at launch. Sorry. Hence why there is a patching system in the first place. You balance, rebalance and then balance it abit more before it works flawlessly. It takes time. The primary difference between D2 and 3 is the difficulty. The art style isn't much different. D2 had a smaller color pallet and appears darker, but its mood isn't nearly as dark as seeing tortured angels and the multiple instances of human torture, death, and even enslavement (A3, Succubus')
I'm not saying the games perfect, but its been our for a very short time comparitivly. I definately think it'll live up to its predicessor.
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Ever see a Staff of Herding? BoA's are already in D3. Its not a big deal.
D2 had TONS of balancing changes added to the game. Or did you think the game started out as patch 1.13d?
The AH didn't break Diablo by any means, if anything it just made trading easier (which could be a pain in the ass in D2). But the core difference between it was in D2 you knew what you where trying to trade for, such as perf occy, vamps ect. In D3 the item structure is more obscure so player based trading wouldn't work, the items have too much variance.
It's funny that you mention multi-player. So tired of this arguement. D2 and D3 where both meant to be played as multiplayer games. Playing D2 as singleplayer offline was so tedious and drawn out it wasn't worthwhile except while the servers where down. However, even in D3 theres no requirement to play multiplayer and its actually more friendly to a single player experience then D2 was. The only difference is it requires you to be online. Big deal, they announced this forever ago. If you bought the game despite this - get over it. If you bought the game without researching it, your a moron.
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IKR. It should be more like WoW where if you kill a boss it drops something from a pre-determined loot table!
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QQ? Some people will actually put forth effort to farm gear and make the money to make it possible. Even if it is using Goblins (which still aren't that fast) Or doing NV5+Boss's. Melee are in a fine position for the most part, if anything A3 is harder on caster's. Phasebeasts ftl.
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Erm. Since when? I was farming this not 2 hours ago.
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Yeah, that is really tough, also on Wiz most of the way thru A2. Only real advice is pop Diamond skin early and often xD
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Don't bother with him, he probably isn't reading anything you post, and if he is he isn't comprehending it. Gaming evolved into a new direction in Diablo 2 and it carried over into WoW for alot of people. Min/Max, Top builds, ect. It erks people that there isn't a "best set" of gear to aim for so they wont be recognized as a unique and powerful butterfly. It's the same arguement with D3 being online only - Blizzard changed something in their game and instead of rising to the game people whine.