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  • 1

    posted a message on d3 meta broken
    Quote from Justboidgo-next

    There are 2 major reasons the 1 dps + 3 zdps meta exists. Scaling mob dmg requires as many buffs/cc you can get to keep the dps alive at higher Gr lvls. The second and really the bigger issue that will prevent even 2 dps is the lag. D3s servers simply cant handle the numbers. This is why zdps go with no area dmg or LoH. In its current state, the game would lock up every time you grouped up enough mobs to kill with 2 dps .


    For most of the past seasons 2 dps + 2 zdps was the meta because it provided the best utility combined with the best dps and the least lag. We saw 3 zdps start in S3 speed runs only because people wanted to leach XP+gear on their dps class but it was uncommon, in S4 supports were able to act as dpsers thanks to Static Charge monk proc'ing from everybody's attacks but there was still many groups with EP monk + SC monk. S5 is when 1 dps + 3 zdps was mandatory and it has nothing to do with buffs or lag, it was entirely because of a brokenly OP sword and a brokenly OP passive that allowed 1 class to pump out lingering AoE spells that scaled exponentially and reached heights unforeseen by the devs.


    Lag is a byproduct of too many mobs taking damage too frequently. The game was designed around the assumption that mobs would die fast so things like DoT's ticking many times per second or the Area Damage stat which proc's multiple times off of spells that already do AoE damage (aka exponential scaling) are okay when things die fast but it lags to all hell when you group a ton of shit together and it never dies. They have slowly been redesigning things ever since S1 to reduce the number of calculations but AD is fundamentally flawed, DoT's need to tick less frequently, and mobs need to leash to prevent over-grouping (too much density).


    The meta is controllable, they can promote builds that cause less lag by making those builds' dps the highest, they can reduce the utility of support specs, they can make DoT's tick less often, and they could redesign AD to only work with single target spells or only proc off the first target hit ortons of other things that don't create exponential calculations...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Server crashes in high density Grifts when duoing with my Archon wiz and EP Monk. Help!

    When everything on screen is frozen but you are still rendering 60+ fps and your cpu isn't even pegged, it's unlikely a client problem. Especially since similar situations in the past have also included extreme downstream traffic (3+ mbps) to the client. Everything about it points to the server not responding during heavy density fights.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Cube a bad Kridershot?
    Quote from swebarbgo-next

    Quote from phuzi0ngo-next

    Extract it, reforge it, throw it away, w/e. Once patch hits Krider builds are dead and you'll want Yang's with cubed Calamity. If you stockpiled mats then you can craft a ton of yellow bows and upgrade them with the cube to try to get ancient Yang's and you'll get tons of Kriders while you're at it.

    yeah true but many dont even play with multi so its kinda useless bow for them.

    Multishot is pretty much the only build in 2.3 because of how strong Yang's is and DML moving to nonseason.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Cube a bad Kridershot?

    Extract it, reforge it, throw it away, w/e. Once patch hits Krider builds are dead and you'll want Yang's with cubed Calamity. If you stockpiled mats then you can craft a ton of yellow bows and upgrade them with the cube to try to get ancient Yang's and you'll get tons of Kriders while you're at it.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on How to finally deal with Trials


    From what I've experienced on the PTR it seems if you complete a grift with less than 5 min remaining on clock then you will be able to choose 1 difficulty level higher. If you finish with 5-10min remaining it lets you choose 2 higher, and I think if you finish with 10+ left on the clock it lets you choose 3 higher. So it is a little better than having to progress one difficulty at a time. I think levels also become available based on paragon? up to maybe gr45 (t10 equivalent). I am not certain how or why, but I know I was able to start at a fairly high level grift without ever doing any previously.

    Possibly, the game tracks normal rift progress, so, if you can do a rift in less than 15 minutes, it marks you as someone who had completed an appropriate grift? e.g., you beat T10 normal rift and you are then allowed to start grifting with 45 available for choosing.

    No idea what is truly going on, though.

    If you complete a normal rift (afaik time does not matter) then it unlocks the equivalent GR. eg. if your highest GR is 10 but then you complete a class set and do a T6 rift then it would unlock up to GR 25.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on S4 - some question for TOP players.
    Quote from Fehfehgo-next

    Quote from phuzi0ngo-next
    DH is just totally squish and totally fucked.
    And what makes you say that? It's on par with other classes solo and seems to be doing ok i 4 man groups.

    4p groups with DH's are a few lvls behind and their viability is mostly from providing dps buffs to better classes. In solo, they are struggling for low 60's while 3 classes are coasting through mid 60's on their way to 70's and a 4th class (wizard) is capable of fishing for high 60's.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Frontpage dev interview Discussion. (interview with ziggyD)
    Quote from akaimbago-next

    3) Personally im a very competetive person, i only just got knocked off
    the hardcore wizard leaderboard after not playing for 3 months - why did
    i get knocked off? because some people did put on EXP gear and endured
    that hell that is paragon farming. paragon is great as long as it
    remains some little side reward from farming gear... when it becomes the
    objective of the game.. the game is ruined.

    Wait, are you saying there are more than 1000 people that actually play hardcore wizards? :p


    If you got knocked off the ladder that nobody plays then it has nothing to do with paragon and everything to do with you quitting at the start of the season. The leader boards are full of people that quit months ago.


    That said, I think everyone agrees that S3 lasted too long. Their original goal of 2-3 month long seasons seems perfect but they've never hit the mark. So far we've had S1 - 5 months (too long), S2 - 1.7 months (too short), and S3 - 4.5 months (too long). 10 weeks is right around the perfect length to gear up and progress before it gets too stale and paragon gets too out of hand.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on S4 - some question for TOP players.
    Quote from BlacKcuDgo-next

    Agree on every point. However, I would emphazie the part where WD have no toughness. WDs are super glass cannons in 2.3. Like so glass cannon you probably can't solo properly even with unity and shit.

    There's so many builds that I can't keep track if any of them even use unity but people are getting solo 65 fairly easily without perfect gear. For Acid Cloud and Zombie Bear builds the play style seems to be about using Wall of Death and pets to keep everything off you and spirit walking a lot to avoid ranged attacks. They are totally squish if anything hits them but they have good tools to avoid being hit whereas a DH is just totally squish and totally fucked.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on PTR 2.3 Monk - Shenlong's Generator Build (Video)

    It's ALMOST as if you can just make your own build, and trust in Shenlongs to make you viable :p.

    Pretty much. It adds so much dmg to generators and since it's a weapon set you can combine it with several armor sets or just generic gear depending on what you want to do. Getting the set early in the season will rocket you into high torments.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Why do people consider Turbo HUD cheating?
    Quote from Atiyogo-next

    People are being bitches about it because it shows the general layout of the map that you are currently on. It's not discovered or anything but it shows you roughly where an exit to the map should be (not always the case, since maps are randomized in rifts).


    But yea if you played the game enough you know the maps and should find the exit at almost the same time as someone who uses Thud. Or you could simply google the map layouts and have them up on your 2nd monitor, but I guess that's cheating too Kappa.

    It shows way more than that, especially where mobs are, what rarity they are, what affixes they have, etc. Even without regard to anything it does, it is a 3rd party program which is enough to make it against the EULA. WoW has UI customization built in as a feature using an API that blizzard provides people but D3 devs specifically decided not to allow UI customization because they want it to be a very simply (and totally stupid) UI similar to D2.


    Most of the stuff in THud should just be baselined because at this point everyone is presumed to be using it whether they are or not and it's near impossible to group with people that aren't using it. Expanding the map view and providing an option to display mob affixes on top of them instead having to try to hover over them aren't that drastic of changes but would even things out a lot.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on WotHF and Bane of the Stricken
    Quote from slayk0rgo-next

    If i correctly understood any attack will apply the debuff on one target only with a certain internal cooldown which is approximately 0.3-0.5~ seconds

    Pretty much but it has to have a proc coefficient above 0. It can be a really small coefficient like 0.01 and it will still apply 1 stack to 1 target 100% of the time if the ICD is up.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on S4 - some question for TOP players.
    Quote from BlacKcuDgo-next

    Support Barbs will be a big part of the new meta.


    Bounties on Torment X only. Increased drop chances for everything.

    Sorta of. It's the new hotness so it got a lot of attention but the top 4's group (as of last night at least) is actually 2x hota barb, 1x 4 sunwuko/2 uliana/shenlongs monk (huge EP's), 1 support regen monk (stupid ~1mill regen). Basically the meta is not explored very much and what you see people playing at the start will be the obviously strong stuff but things will change.


    I would rank the classes like this overall for 2.3: barb=monk>wd>wizard>sader>dh. Barbs and monks are great solo and group with multiple specs available for dps and support, WD has several dps specs that are on par with barb/monk dps (maybe even higher) but lacks toughness, wizard has the highest potential for dps/toughness but it relies on hitting mobs so they need ultra density, sader doesn't have anything great, dh doesn't have anything great and they are ultra squish.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on help me please
    Quote from Helycongo-next

    Quote from CrayZ1430go-next

    I can't help. But I don't think the post above me is helpful either. For monks I don't think it is a necessity to use full 6 piece sets. Go to Diablofans.com and look at the monk builds. But I would state you could use more crit on your gear. If you want to do damage high chc and chd will get you the most damage

    You're telling me that people doing the higher rifts are not using sets? Pretty sure the highest damage set for monks uses the R6... Stacking crit and crit damage on regular items only gets you so far. You need to amplify them with the multiplier from a set. Fair enoguh, Sunwuko is 'only' a 4-piece. Still, you need it. Don't call posts not helpful when yours are only half truths. Thanks.

    Why bump a month old post to argue about a statement that was true... At the moment Sunwuko is a viable 4pc set, especially for a hybrid support/dps build, but it's also decent for solo although it is behind R6. All this is completely irrelevant in a week anyways because R2 generator build (mostly nonset gear) will be the top dog for nonseason while Uliana will wreck S4.

    Posted in: Theorycrafting and Analysis
  • 2

    posted a message on How to finally deal with Trials
    Quote from xxxrobgo-next

    Rather than removing them entirely, I think another solution could have been;


    Select the GR level you 'think' you can handle. EG GR:45

    Select how many GR45rift tokens you want if successful Eg 20.


    Start Trial.

    The mobs inside are equivalent to GR45 mobs.

    Kill mobs (1 wave only).

    A GR45 Champion pack then spawns (timer adjusted to suit what's fair to kill a pack).

    Kill champion pack (1 wave only).


    End (success)

    You get 20 GR45 tokens


    End (fail)

    Try a lower setting!


    Thoughts?

    Not that it matters but for the sake of discussion.

    No. Trials are boring, unrewarding, waste tons of inventory/stash space, and require alternate gear and specs than what you actually run the rift with. The new system is much better.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Best Class Heading Into S4?

    Monks and barbs unless something drastic happens.

    Posted in: Diablo III Class Forums
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