Sorry for the misleading title, but hey had to grab your attention right?
I am a little concerned with legendaries and their "buffing" in patch 1.1
Blizzard has stated that they are buffing all legendaries to "clearly be better than blues"... but lets face it, nobody wears blues anymore. Also, according to blizz,"perfect roll" rares will still take the cake.
***I am mainly speaking to "active players" 300+ hours so far...***
As of right now most "active" players have very good gear with most pieces having perfect rolls "affix wise". When 1.1 hits (guessing a month(s)), will "buffed" legendaries even be worth it?
Prices in the ah are steadily dropping partially due to the increased drop rates of higher ilvls but also because time will inevitably make items decrease in value as more/better are found. As an example, a weapon I found 1 month ago was going for 40mil and is now worth a mere 3mil. (drastic example... I know).
As 1.1 drops, gear (rares) that is considered "good" right now will be much cheaper. This will let most "active" players be able to purchase those items instead of spending 80mil + on new legendaries that have just dropped.
Unfortunately, Blizzard has not released any comparing stats of a pre 1.1 legendary compared to a 1.1 legendary but I feel like their tuning will fall short.... making legendaries.... not "legendary" once again.
In my opinion. blizzard needs to make legendaries as powerful as (d2 1.1 runewords) where they were amazing to get. Since legendaries are much much harder to find compared to d2, I feel like their "powerfullness" would be warranted. Even when legendaries do drop, they could have crappy random affixes making it not a sure thing that you would become super powerful.
Personally I think it would be awesome if they gave ilvl 61+ legendaries the ability to have IAS with the same values as pre 10.3. Also, it would be cool if items could have the affix to reduce all cooldowns by 1 second... or something interesting like that.
Anyway I just think that Blizzard might be spending months of retuning legendaries just for them not to be used due to rares being far superior at a cheaper price.
Legendarys and Sets also have unique properties, a "perfect" rare will be better then a Legendary (and single set, completing set markers will change this), this is what it was like in D2 as well.
"Better then Blues" means DPS/Armor potential, last time I checked, the DPS on high end Blues can be VERY impressive indeed.
Did you guys read the post and then pause to think for a moment? It's not speculative. Blizz has clearly stated that a perfectly rolled rare will still be the best piece of gear you can find after the buff. The OP is saying that it would be better if legendaries were flat out better than rares, and that a very well rolled legendary should be better than a perfectly rolled rare.
I agree with him. Drop rates on legendaries are so low that this would be justified. I don't want the drop rate increased, I want to be pretty sure that, when a legendary drops, I have just hit the jackpot.
Perfectly rolled rings, amulets, helms and some weapons were better than best uniques in D2. If you ever played on pvp oriented private realm you know what i am talking about
But there are no runewords in DIII.
I guess I don't think the DII argument is relevant at all. It comes down to how powerful you would like legendaries to be. I would like it if they were very are (as they are now) and awesome in terms of affixes. Now that doesn't mean a well rolled rare cannot be better than a poorly rolled legendary, but everything being equal I would prefer the legendary to be obviously better.
What I would consider viable legendaries is having specific properties that are there, but can't be on rare. Like Andariel's Visage. There can be a perfectly rolled rare helmet that is better, but it can't have atk speed. Or helm of command, the only helmet with +block %. Great bonuses on set items like Natalya set, that can't be obtained otherwise, but you can get better damage and survi with rares. Thoes changes to legendaries would be enough to make them great and viable.
QFT. I'll be much happier if legendaries provide stats that can change playstyles rather than just having more stats than rares.
All I'm reading in this thread is "in World of Warcraft, Legendary items were the best in the game, so it should hold true in Diablo 3. I'm also going to ignore the fact that this has never, ever been the case in any Diablo franchise game, because poo in your face, that's why."
Straight up hell no. Their idea or target for legendaries is perfect in my opinion; Always better than blues, meaning they will be on par with rares if rolled correctly. OP's idea of making them like D2's runewords is terrible, because that's all players will be going after. I think making it a toss up between a well rolled legendary and a well rolled rare is the perfect medium, because it won't dampen diversity in players.
All I'm reading in this thread is "in World of Warcraft, Legendary items were the best in the game, so it should hold true in Diablo 3. I'm also going to ignore the fact that this has never, ever been the case in any Diablo franchise game, because poo in your face, that's why."
Did I get that right?
No, not really, not at all. You are reading "when I see a legendary drop I want to get excited about it". What is the point in super-rare gear that is not likely to be very good?
Now the guy up above a few posts has a good point; perfectly rolled rares are extremely... rare... and I'm ok with those edging out the best legendaries if that's what they go with. I just want to get excited when I see orange or green letters. Right now I'm not.
Some good thoughts, however most of you are missing my most important point. When 1.1 comes out will legendaries be on par or even close to rare items that you guys have been/will be farming and/or buying from the AH for 4-5 months??? It's not like WoW where every so often ilvl of items increase.... therefore the more time before 1.1 comes out the better the items and for lower prices.
All I'm reading in this thread is "in World of Warcraft, Legendary items were the best in the game, so it should hold true in Diablo 3. I'm also going to ignore the fact that this has never, ever been the case in any Diablo franchise game, because poo in your face, that's why."
Did I get that right?
No, not really, not at all. You are reading "when I see a legendary drop I want to get excited about it". What is the point in super-rare gear that is not likely to be very good?
Now the guy up above a few posts has a good point; perfectly rolled rares are extremely... rare... and I'm ok with those edging out the best legendaries if that's what they go with. I just want to get excited when I see orange or green letters. Right now I'm not.
Which is why they're buffing them. In case you forgot. Which is what we're talking about. Speculation is fun though.
All I'm reading in this thread is "in World of Warcraft, Legendary items were the best in the game, so it should hold true in Diablo 3. I'm also going to ignore the fact that this has never, ever been the case in any Diablo franchise game, because poo in your face, that's why."
Did I get that right?
No, not really, not at all. You are reading "when I see a legendary drop I want to get excited about it". What is the point in super-rare gear that is not likely to be very good?
Now the guy up above a few posts has a good point; perfectly rolled rares are extremely... rare... and I'm ok with those edging out the best legendaries if that's what they go with. I just want to get excited when I see orange or green letters. Right now I'm not.
Which is why they're buffing them. In case you forgot. Which is what we're talking about. Speculation is fun though.
*sigh*, c'mon, I know you're not an idiot...
It is some part speculation, but another part is not as Blizz has said already that perfectly rolled rares will still be the best gear around. I'm ok with this! If you read my last post you will see that yes; I wish legendaries were the best of the best, but I can live with them being on par with well rolled rares because then I will still be excited to see one drop. Not once have I said that they will remain crappy after 1.1 launches.
God damn, the people around here are so quick to snap back with a typical, canned response and almost unwilling to actually spend a few moments thinking about what person wrote.
All I'm reading in this thread is "in World of Warcraft, Legendary items were the best in the game, so it should hold true in Diablo 3. I'm also going to ignore the fact that this has never, ever been the case in any Diablo franchise game, because poo in your face, that's why."
Did I get that right?
No, not really, not at all. You are reading "when I see a legendary drop I want to get excited about it". What is the point in super-rare gear that is not likely to be very good?
Now the guy up above a few posts has a good point; perfectly rolled rares are extremely... rare... and I'm ok with those edging out the best legendaries if that's what they go with. I just want to get excited when I see orange or green letters. Right now I'm not.
Which is why they're buffing them. In case you forgot. Which is what we're talking about. Speculation is fun though.
*sigh*, c'mon, I know you're not an idiot...
It is some part speculation, but another part is not as Blizz has said already that perfectly rolled rares will still be the best gear around. I'm ok with this! If you read my last post you will see that yes; I wish legendaries were the best of the best, but I can live with them being on par with well rolled rares because then I will still be excited to see one drop. Not once have I said that they will remain crappy after 1.1 launches.
God damn, the people around here are so quick to snap back with a typical, canned response and almost unwilling to actually spend a few moments thinking about what person wrote.
Except that my post was aimed at those who are complaining about the idea that perfectly rolled rares will still be better than a perfect legendary. That expectation is based entirely in their own ideology on what a legendary item should represent, and not the reality of what it always has in Diablo.
I'm with you on the fact that legendary items right now are a huge disappointment. I've found over a dozen myself, and all of them were incredibly underwhelming (and I knew they would be before I ID'd them). I want that to change with everyone else. But I'm also aware of what their status and role in this game is intended to be (as I know you are) - there are just plenty of people who apparently don't grasp that, and don't care to try and understand.
Great point Doorsfan, I hope that some of the legendaries do bring out synergies like decreased cooldowns, increased durations or things like the set bonus for Nats that would greatly change playstyles. I hope that the range of the stats being rolled can be max however instead of being capped at lets say 80% of max attribute value.
I agree with Doorsfan, in that Leg items should change builds, not just be a straight stat upgrade. Maybe they're specific to a type of build (crit, LoH, big hits, etc).
And to the OP:
No. They should not be like Rune Words. For one, that just means everyone goes for Legendaries. That's it. D2 makes that abudantly clear. And they would probably go for the same small set of Legendaries.
Additionally, I don't think Blizzard should even consider the gear a 300+ (what will probably be 400+) hour player has when balancing these. Such a small % plays there, it would basically be the same thing as making them like Rune Words (as a chance of a Legendary dropping is probably much much higher than a near perfect Rare).
As to where exactly along the "best roll" scale Legendaries should fall, I don't know. Gut feeling, top 75-85th percentile (of best roll, not average drop)? But I do know that essentially repeating the RW issue is a bad idea.
Except that my post was aimed at those who are complaining about the idea that perfectly rolled rares will still be better than a perfect legendary. That expectation is based entirely in their own ideology on what a legendary item should represent, and not the reality of what it always has in Diablo.
I'm with you on the fact that legendary items right now are a huge disappointment. I've found over a dozen myself, and all of them were incredibly underwhelming (and I knew they would be before I ID'd them). I want that to change with everyone else. But I'm also aware of what their status and role in this game is intended to be (as I know you are) - there are just plenty of people who apparently don't grasp that, and don't care to try and understand.
Well, I took it as a direct reply to me only because you quoted me. Fair enough.
I'm with you. Honestly, I just want to get excited when I find a legendary. Be it because I know the stats will be high or because it can contain stats not found on other pieces in the same class (or if they think up something else), I just want that rush of excitement when you know that you just lucked out and found something pretty rare. I have faith in 1.1.
Saying that legendaries will always be better than blues has always sort of confused me, mostly when it comes to weapons. Are they saying DPS will be higher? Because I've seen a lot of blues with higher DPS than rares.
They've also said before though DPS isn't everything on a weapon. So what do they consider "better".
I agree with Doorsfan, in that Leg items should change builds, not just be a straight stat upgrade. Maybe they're specific to a type of build (crit, LoH, big hits, etc).
And to the OP:
No. They should not be like Rune Words. For one, that just means everyone goes for Legendaries. That's it. D2 makes that abudantly clear. And they would probably go for the same small set of Legendaries.
Additionally, I don't think Blizzard should even consider the gear a 300+ (what will probably be 400+) hour player has when balancing these. Such a small % plays there, it would basically be the same thing as making them like Rune Words (as a chance of a Legendary dropping is probably much much higher than a near perfect Rare).
As to where exactly along the "best roll" scale Legendaries should fall, I don't know. Gut feeling, top 75-85th percentile (of best roll, not average drop)? But I do know that essentially repeating the RW issue is a bad idea.
*golf clap
Good show chap, tis refreshing to see a bit of foresight within the Diablo community.
Saying that legendaries will always be better than blues has always sort of confused me, mostly when it comes to weapons. Are they saying DPS will be higher? Because I've seen a lot of blues with higher DPS than rares.
They've also said before though DPS isn't everything on a weapon. So what do they consider "better".
I think it is the stat ranges for affixes as well as DPS/Armor
For example (these numbers are completely made up, just for descriptive purposes)
I am a little concerned with legendaries and their "buffing" in patch 1.1
Blizzard has stated that they are buffing all legendaries to "clearly be better than blues"... but lets face it, nobody wears blues anymore. Also, according to blizz,"perfect roll" rares will still take the cake.
***I am mainly speaking to "active players" 300+ hours so far...***
As of right now most "active" players have very good gear with most pieces having perfect rolls "affix wise". When 1.1 hits (guessing a month(s)), will "buffed" legendaries even be worth it?
Prices in the ah are steadily dropping partially due to the increased drop rates of higher ilvls but also because time will inevitably make items decrease in value as more/better are found. As an example, a weapon I found 1 month ago was going for 40mil and is now worth a mere 3mil. (drastic example... I know).
As 1.1 drops, gear (rares) that is considered "good" right now will be much cheaper. This will let most "active" players be able to purchase those items instead of spending 80mil + on new legendaries that have just dropped.
Unfortunately, Blizzard has not released any comparing stats of a pre 1.1 legendary compared to a 1.1 legendary but I feel like their tuning will fall short.... making legendaries.... not "legendary" once again.
In my opinion. blizzard needs to make legendaries as powerful as (d2 1.1 runewords) where they were amazing to get. Since legendaries are much much harder to find compared to d2, I feel like their "powerfullness" would be warranted. Even when legendaries do drop, they could have crappy random affixes making it not a sure thing that you would become super powerful.
Personally I think it would be awesome if they gave ilvl 61+ legendaries the ability to have IAS with the same values as pre 10.3. Also, it would be cool if items could have the affix to reduce all cooldowns by 1 second... or something interesting like that.
Anyway I just think that Blizzard might be spending months of retuning legendaries just for them not to be used due to rares being far superior at a cheaper price.
Let me know what you guys think.
"Better then Blues" means DPS/Armor potential, last time I checked, the DPS on high end Blues can be VERY impressive indeed.
Did you guys read the post and then pause to think for a moment? It's not speculative. Blizz has clearly stated that a perfectly rolled rare will still be the best piece of gear you can find after the buff. The OP is saying that it would be better if legendaries were flat out better than rares, and that a very well rolled legendary should be better than a perfectly rolled rare.
I agree with him. Drop rates on legendaries are so low that this would be justified. I don't want the drop rate increased, I want to be pretty sure that, when a legendary drops, I have just hit the jackpot.
But there are no runewords in DIII.
I guess I don't think the DII argument is relevant at all. It comes down to how powerful you would like legendaries to be. I would like it if they were very are (as they are now) and awesome in terms of affixes. Now that doesn't mean a well rolled rare cannot be better than a poorly rolled legendary, but everything being equal I would prefer the legendary to be obviously better.
Did I get that right?
No, not really, not at all. You are reading "when I see a legendary drop I want to get excited about it". What is the point in super-rare gear that is not likely to be very good?
Now the guy up above a few posts has a good point; perfectly rolled rares are extremely... rare... and I'm ok with those edging out the best legendaries if that's what they go with. I just want to get excited when I see orange or green letters. Right now I'm not.
Which is why they're buffing them. In case you forgot. Which is what we're talking about. Speculation is fun though.
*sigh*, c'mon, I know you're not an idiot...
It is some part speculation, but another part is not as Blizz has said already that perfectly rolled rares will still be the best gear around. I'm ok with this! If you read my last post you will see that yes; I wish legendaries were the best of the best, but I can live with them being on par with well rolled rares because then I will still be excited to see one drop. Not once have I said that they will remain crappy after 1.1 launches.
God damn, the people around here are so quick to snap back with a typical, canned response and almost unwilling to actually spend a few moments thinking about what person wrote.
Except that my post was aimed at those who are complaining about the idea that perfectly rolled rares will still be better than a perfect legendary. That expectation is based entirely in their own ideology on what a legendary item should represent, and not the reality of what it always has in Diablo.
I'm with you on the fact that legendary items right now are a huge disappointment. I've found over a dozen myself, and all of them were incredibly underwhelming (and I knew they would be before I ID'd them). I want that to change with everyone else. But I'm also aware of what their status and role in this game is intended to be (as I know you are) - there are just plenty of people who apparently don't grasp that, and don't care to try and understand.
And to the OP:
No. They should not be like Rune Words. For one, that just means everyone goes for Legendaries. That's it. D2 makes that abudantly clear. And they would probably go for the same small set of Legendaries.
Additionally, I don't think Blizzard should even consider the gear a 300+ (what will probably be 400+) hour player has when balancing these. Such a small % plays there, it would basically be the same thing as making them like Rune Words (as a chance of a Legendary dropping is probably much much higher than a near perfect Rare).
As to where exactly along the "best roll" scale Legendaries should fall, I don't know. Gut feeling, top 75-85th percentile (of best roll, not average drop)? But I do know that essentially repeating the RW issue is a bad idea.
Well, I took it as a direct reply to me only because you quoted me. Fair enough.
I'm with you. Honestly, I just want to get excited when I find a legendary. Be it because I know the stats will be high or because it can contain stats not found on other pieces in the same class (or if they think up something else), I just want that rush of excitement when you know that you just lucked out and found something pretty rare. I have faith in 1.1.
They've also said before though DPS isn't everything on a weapon. So what do they consider "better".
*golf clap
Good show chap, tis refreshing to see a bit of foresight within the Diablo community.
I think it is the stat ranges for affixes as well as DPS/Armor
For example (these numbers are completely made up, just for descriptive purposes)
Awesome sauce sword (Blue) +40-100 Str
Awesome sauce sword (Yellow) +80-130 Str
Awesome sauce sword (Orange/Green) +65-110 Str
Kinda like that.