So by that logic (and I use that term very loosely in your case);
Diablo 2 was never finished?
Quote from Daemaro
Brevik doesn't work on Torchlight.
He did Hellgate, Mythos and... not really sure passed that. Obviously Diablo 1 and 2.
Quote from overneathe
And now he's going to be VP of Marvel's games. Which is just sad.Quote from AudioCG
Quote from Daemaro
Quote from AudioCG
Please note how Brevik was the ONLY one left out of Schaefer and Co.s new studio.............. (when they were all together for Flagship)
Pretty sure Bill Roper was also? After Hellgate not doing well and Mythos being sold off before it was even finished that's when Schaefer branched out more by himself I think with Matt Uelmen on board to do music.
Bill went back to Cryptic on his own. (right after Hellgate)
And then he went to China for like, 4-5 years as a "special speaker".
And then he went into Radio.
*shrugs
Quote from Daemaro
Quote from AudioCG
Please note how Brevik was the ONLY one left out of Schaefer and Co.s new studio.............. (when they were all together for Flagship)
Pretty sure Bill Roper was also? After Hellgate not doing well and Mythos being sold off before it was even finished that's when Schaefer branched out more by himself I think with Matt Uelmen on board to do music.
Quote from Daemaro
There's no real reason to take this personal guys, lets not forget these are just strangers on the internet, i doubt any of us are personal friends.
The interview definitely seems like it was aimed at coaxing negative feedback out of Brevik.
In my opinion though you can't take the all of the positives of D1 and D2 and attribute them to Brevik, just like you can't take all the negatives of D3 and attribute them to Wilson. If Brevik had worked on the game alone who knows if we would have ever gotten a D2 at all. Whole teams worked on all games. Some of the team from Blizzard North went on to become more successful like Max Schaefer and his team, they've shown they have a good grasp at what it takes to make a good ARPG.
Quote from snared04drummer
Diablo
Diablo II
Jay Wilson wouldn't even have a job right now if it weren't for the above ^^
This is a discussion about professionalism, not titles associated with their name.
Bad job trying to turn the topic elsewhere.
Quote from snared04drummer
Quote from frozenmildew
Quote from flikera
After saying those words to Dave, the man who brought us our passion, you will never be widely accepted, Jay. Your PR excuses cannot hide your aggressive hateful nature.
oh shut up.. while what brevik said sounded professional, it was a HUGE insult to the entire team.
jays response was no doubt unprofessional.. but heres an idea, you go put your heart and soul into something that means the world to you for 4 years, then when it's not doing so hot some other guy basically says your team is incompetent and didn't have a chance because all the talent left..
see how you react.
god people are retarded.
what he said was unprofessional, but was human, and he apologized as he should have.
water under the bridge, grow up.
For someone who is very bad at reading between the lines, you're sure insisting that others do it so well.
1. Dave was ASKED how he felt. And if you watched the interview at all you should be able to tell that the interviewer was trying VERY hard to get him to be a lot nastier. So yes, Dave was honest and yet professional, no other way to see that.
2. Jay reacted like a small child. Not exactly the type of personality that should be in his position in the first place. Human or not, when you're the game director of a franchise as popular as Diablo, working for a company as prolific as Blizzard, you should have a better temperament than that, or be smarter, but probably both.
3. His "heartfelt" "apology" was, I can guarantee you, a direct result of Mike Morhaime, or some other Blizzard higher-up, dragging Jay's ass into his office and saying "Look dude, you fucked up, go fix this and save some face", which he then tried to do. I.e. he only said those things because it's now plastered all over the internet.
Conclusion: David Brevik - 1 Jay Wilson - 0
You grow up.
Quote from st0rmie
Quote from AudioCGAverage age every time a community poll comes up is 27-ish. (24-30 average demograph)
They aint children bud. They are sad, painfully obsessed, socially aberrant, keyboard warriors.
Anyone remember this famous quote from "Dazed and Confused" (referenced by Brian in Family Guy one time, if you're not from my generation):
"That's what I love about these high school girls, man. I get older, they stay the same age."
I wish I could say that I get older, and gamers stay the same age.
Every year that goes by, the gaming community as a whole gets more immature, more hostile, more sexist, more racist, more nerdraging, more foaming-at-the-mouth-tantrum-throwing insane.
And while all this happens.. every survey indicates that the average (biological) age is increasing, even as the mental age decreases, and the emotional age plummets.
It's enough to push you into playing single-player games exclusively.
Quote from Benegesserit
Quote from AudioCG »
Quote from Benegesserit
Dave called it like it is and has customer feedback to back it up. Jay couldn't be a man about it and instead acted like a 13 year old. You don't ever think anyone is awesome and a loser at the same time. If he just said "fuck that" then I'd understand but he made a personal remark about Dave with his "loser" addition and for that he's not getting a pass.
Should we dredge up people from this community's online comments and judge them the same way?
Because THAT would be far, FAR worse, don't ya think?
The community IS actually full of children (but not all, and you can certainly find plenty of adult comments that are respectful despite the generalization). Children are the largest demographic of gamers so, duh, most of them are going to be childish. Jay Wilson is obviously not a child but certainly acted like one. His facebook is going to be one of the very few ways to get a candid view of him and this is how he reveals himself when not behind PR like this letter. You don't get to be in a position of power like this where your position is owed to your customers when you can't handle yourself appropriately. There are plenty of Game Directors who don't have evidence of acting like this.
Sure he's allowed to say "fuck you" to someone. But if he's going to be dumb enough to say it to the creator of the franchise that gave him his fucking job, you better actually back your shit up (like Dave did). He didn't. Just a flippant statement like any kid would. Your job as a leader (and a Director is a leader of multiple leaders) is to set an example. When I get paid to do what he does and control huge franchises like that, you be sure to put me in my place if you catch me doing shit like that.
Quote from flikera
After saying those words to Dave, the man who brought us our passion, you will never be widely accepted, Jay. Your PR excuses cannot hide your aggressive hateful nature.
Quote from Benegesserit
Dave called it like it is and has customer feedback to back it up. Jay couldn't be a man about it and instead acted like a 13 year old. You don't ever think anyone is awesome and a loser at the same time. If he just said "fuck that" then I'd understand but he made a personal remark about Dave with his "loser" addition and for that he's not getting a pass.
Quote from GreenWins
I'm tired of them dictating what is "fun" and what isn't "fun."
If I see another interview where a developers use the word "fun," I'm going to explode.
Quote from BeRse
Quote from Unrealsiege
Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.
rip 9 alts
yeah thats sucks!
i like all classes and part of the fun for me is to switch betweens classes and gamemodes (HC/SC) but now i'm forced to chose one character in one gamemode for the next - i quote Jay Wilson - "hundreds and hundreds of hours"
Quote from Erixxxx
I'm on that too. I'm personally not really interested in having all of my progress reset overnight.
(yes, I hated that specific part of D2 too)
0
By gear.
Meaning, CC warriors will more then likely end up matched up against other CC warriors.
0
Exactly, but apparently, these simple things are far to restrictive for the player base.
0
Its Challenge BTW.
Ok, how would you suggest they make RD more challenging but in a different form?
Im all ears.
0
And I honestly dont think dropping RD would cause them to all of the sudden not use the best defesive abilities in the game, due to the lackluster "other" options. (possibly if Blizz actually buffs some alternatives)
Your own stance was that Diablo 2 before all the patches was the best version of Diablo 2 that existed, that the continued patches "ruined" the game.
Now, Iron Maiden was "shit", and it was a good change?
0
That awkward moment when you realize Blizz is making adjustments to Thorns, more then likely via direct relation to stats/damage...
http://us.battle.net/d3/en/forum/topic/7004456089?page=3#53
0
They aren't interested in actually doing anything about RD themselves, they just will rant and rage until Blizzard nerfs it out of the game.
0
I don't think people would drop those skills if RD was removed at all.
The survive-ability skills are universally chosen because of how potent they are, and how "un-potent" the alternatives are.
But sure, remove RD, and pretty much any other remotely difficult thing from Diablo 3, why not?
(hilarious coming from someone who claims super early/pre patched Diablo 2 was the greatest game of all time, a game that included Iron Maiden............)
Also "fake difficulty" (@ Oxidys)
DIABLO HAS ALWAYS USED "Fake Difficulty", heck, the series is literally BASED ON THAT CONCEPT FFS.
Honestly, it doesn't matter, as per usual, endless QQ will cause Blizz to endlessly nerf their games, it has happened to literally every single game they have ever made, and then after the fact, people complain about it. (for reference, Diablo, WoW and SC)
The circle jerk never ends. Seriously, people are already asking for "Invulnerable" to come back, Blizz will nerf RD into nothing, then people will pop up 6 months down the road, and complain that the game is too easy, and the monster affixes should be more potent.
We are already seeing people talking about missing pre 1.03 difficulty.
0
So I guess the baseline minimum resists for completing Hell in D2 was terrible?
I guess the massive Vit dump required in D2 was terrible?
All you need is a somewhat reasonable amount of health. (there is alot of room here, you dont need 50K+ health)
SOME form of health input, regen, loh, ls, SOMETHING.
Armor, you need to have some, surprise.
Thats it, thats all you need to deal with RD. (not even skill swaps, build changes, all of this can be done via gear.)
You can in fact make a Glass Cannon, and survive RD, you just need to have some basic survive-ability, Diablo 3 is hardly the first RPG to require this from players, heck, it is not even the first Diablo game to require this from players.
I know you would like to just faceroll the game with nothing but pure offense, sorry to tell you, at least some form of basic defense is required, actually, I cannot think of a SINGLE RPG/ARPG game that this is not true for. (honestly, RD is one of the ONLY affixes that is directly in contrast to extreme damage output, I have to deal with Molten, I cannot avoid it, I NEED to be in Melee range to attack, I cannot avoid molten, ever, thus, I need very much the same things a ranged character would need to deal with said affix.)
0
Pretty much every single person I have ever seen complain about reflect damage has terrible Armor/All Resist, little to no health, low LOH/LS, and like 200K+ damage.
Stop making super fragile builds that cannot take any damage.
0
You are correct.
I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.
Example;
Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.
So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?
CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!
buffbuffbuff
0
Not THIS Barb.
0
I believe he was referring to WW Barb Sprint tornadoes.
0
Every minute past enrage gives a 10% increase in whatever, not a bad idea.
0
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
0
Oh, I get it.
I really do, a mechanic like Enrage timers can make super tanky builds and low damage builds completely unviable at higher levels.
Most people don't care/complain about it because they are happy to go to the higher damage builds/spec, because, as I mentioned, super high damage builds are popular and fun.
TBH, I practically forgot that Enrage timers even existed, I am aware that is because I have a high damage focus on my build. (Life leech/steal tank Barb)