I KNEW IT!
Not the spoiler bit, but that the female wizard was voiced by Grey DiLisle (Azula from Avatar). Perfect fit, IMO.
The rest...must resist spoiler. Must...focus...on...work.
- TheDFO
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Member for 13 years, 7 months, and 27 days
Last active Mon, Mar, 20 2017 19:40:17
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May 10, 2012TheDFO posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue PostsPosted in: News
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Feb 3, 2012TheDFO posted a message on 100,000 Diablo III Beta InvitesYay! I got on!Posted in: News
And then the lag. BOOOO!
But seriously, how can anyone play in this? My game would pause for about 10 seconds everytime I shot and killed a zombie with my poison dart. I gave up before I even got in the New Tristram. -
Feb 3, 2012TheDFO posted a message on Patch 12 Incoming - Patch 12 Notes, Your thoughts on beta, Blue PostsSo...why does my patcher say this is 2+ GB if it's so small?Posted in: News
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Jun 12, 2011TheDFO posted a message on Sanctuary Speculation: ImperiusGood read.Posted in: News
Personally, I'm going for fighting heaven to primary be in the expansion, because Hell moved first. Or, it would because Heaven moved first, but Hell made the overt move and so the heroes go after them.
Either way, if they set up D3's story correctly for an expansion (and does anyone think there will not be an expansion?), then they could easily flow from fighting Demons to fighting Angels without the story being split into two "campaigns" that are just barely connected, story wise.
If that is Blizz's plan, then I hope they have some foreshadowing in the main game involving hunt down angels. It would be a great side quest (even more so if it is hidden and so if you don't find it, then you don't have a blank in the quest screening telling you as such). So we would either fight a few low level Angels, or at the end you find out the bad thing the quest is trying to fix was caused by an angel, not a demon. -
May 16, 2011TheDFO posted a message on Trait UpdatePosted in: NewsQuote from Pit Stains
They said over and again they don't want traits to be under-powered or boring... then things like +Gold find should NOT be a trait. I really hope it's not....
Unless, of course, just maybe, gold is actually...I don't know...useful? Because, if you actually need gold, maybe this is worthwhile? -
Jul 22, 2010TheDFO posted a message on The Cosmology of Diablo: Angels and DemonsSo, I'm new here, but not to Diablo by any means (I do believe I was around to by D2 and LoD when they were knew, but that was awhile ago). And sorry for the necro post, but it somewhat fits my missive on the Angel of Death issues.Posted in: News
Anyway, I feel you all are taking "Death" as a MORTAL human would (understandable, I doubt any of you are immortal aliens), as in, "shuffle off this mortal coil." Basically, dying is something unavoidable. I very much doubt that either the Angels, or the higher up Demons, would agree. It might be a possibility, but not a necessity of living, like it is for us flesh piles.
Think of it more like this: When you clean up some space, and you find something that doesn't fit, you move it. But if the thing that doesn't fit also doesn't fit have it's place anywhere, you get rid of it. You throw out trash, swat bugs, flush waste, etc. To an Angel, Death might mean the complete erasure of time. Malthael may simply be the Angel in charge of removing things that do not have their place in the Angels idea of Order (well, at least those things that can be removed by a single angel). They felt that humans are/were abominations, and thus should be DESTROYED, as in cease to exist, erased from all of existence.
That would probably make Malthael the Angel of Death, Oblivion, Nothingness, or something else. He could possibly be the opposite of Baal. Instead of wanton destruction, he would govern the excise of unwanted things. The surgeon who removes tumors, if you will. It could also be said that he's the opposite of Mephisto, what with the orderly remove of that which does not fit being about as far from Chaos as you can get. - To post a comment, please login or register a new account.
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As has been mentioned, "The Butcher" is apparently a type of demon. Like, if their was a boss called "the succubus."
As for giving the Butcher some hype, I just thought of an idea. It would make the Butcher better, and maybe make Cain's death better.
So, after you get the third sword piece, you head back to town, and you find the Butcher rampaging through it. He popped up out of nowhere, took down Tyreal in a single hit (without his sword or memories, he's not a great fighter), but before he could kill him, Cain and Leah fend off the Butcher, who runs off with Tyreal. Cain was mortaling wounded, and the last of his strength is used to repair the sword.
Agreed. I think all they really needed is an "evil" vizier to be the blind. That would at least throw the scent off of Hakan. As for making it a complex whodunit, they would have had to have more conversation with more NPCs. Yeah, they had Leah, Adria, Tyreal, Hakan, and Kulle who interact with you on a somewhat regular basis, but you knew Leah and Tyreal weren't it, and Kulle most likely wasn't either. That left Adria and Hakan, but only Hakan was in a position to actually do something. There are enough named NPCs, but their interactions are not mandatory, which would be needed to make it work.
Well, really, Diablo was only strong enough to take down the gate and beat Imperius. He took down the Angels with use of a united Burning Hells. I believe it has been mentioned that one of the reasons why the angels have lasted this long is that the Hells tend to fight amongst themselves. In this case, they didn't.
Plus, the High Heavens were already weak. They were missing two Council members from the get go, and with Imperius's wounds, they were down another. Then you had the demon army distract the angel army, and Diablo just wanders around, with no one even close to strong enough to stop him. Personally, I thought it made sense that the Heavens fell. Course, it could have been better done, but overall, I thought it worked (aside from the constant video chat).
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Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.
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People forget the full quote wasn't just "give up liberty for security," it was: "Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."
Notice ESSENTIAL and TEMPORARY? I don't think online only gave up anything essential in this game (if it were single player only, I might say different, in fact it's a big reason why I refused to use Steam for 5+ years), nor do I think what we gained was temporary. If this was an ubisoft online only, then it would have been, because their online only tends to just be a server check, you can't run the game without connecting to the server, but the server doesn't do anything useful. Whereas here, it does do something useful - reducing hacks and dupes.
And for the OP, at the time, being online only would have been foolish. But, I don't think the guy was saying they were wrong to allow offline play. He said it's wasn't some perfect utopia, and that it upset a number of people. Which is true.
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This is my plan. It will absorb any DC's without risking a character I've put in a lot more time on. Plus it will fit with my long term goal of finally getting a lvl 60 (now 70?) in each class in HC. I currently need to get the Wiz, Monk, and Barb up. Hopefully I'll have at least the Wiz and Monk there by the time RoS comes out.
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The biggest thing is cut out the monologuing. It didn't add anything to have Azmodan on Diablo constantly taunt us.
The next biggest flaw is to rewrite Belial/Hekan to make it less obvious that Hekan is Belial. I'm not sure how we could do that, though.
Finally, I think it would be better if we could give Cain's death more impact. All it does is give us another reason to chase Maghda into Act 2, as Leah immediately accepts Cain's prophecies as soon as Tyreal shows her that Angels do exist. I mean, we would have chased Maghda into Act 2 anyway, given what she did to Wistram, and what she wanted to do to Tyreal. It is necessary, given that the Book of Tyreal shows us that Cain knew Adria was once the co-leader of the Coven, so we either change that part (but then you still have to deal with him being more likely to spot Adria's evil then anyone else), or come up with another way to kill him. While I don't have a problem with his death, I just think it didn't improve the story.
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This is actually the kind of thing I miss from the older Blizzard games. I remember when the games came with a manual that was a bloody text book, stuffed full of random lore. Now we get tiny little things.
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Maybe he hasn't actually become the Aspect of Death, but maybe he's aligned himself with Trang'Oul, and he seeks to remove the Angiris Council to balance out the loss of the Prime Evils.
I mean, lets face it, if you're concerned with seeking balance between High Heavens and Burning Hells, then the last three games have tilted the scales a long way out of balance. The 7 evils destroyed and who knows how many lesser named demons killed, including important ones, like Hephaestus. The angels have sort of lost Tyreal and Maltheal. That's it.
Another idea is he wants to recreate Anu before he split himself in two, so he needs the souls of the seven evils to represent Tathemet.
Although it's probably more likely he really has taken on the Aspect of Death, and believes that since all things end in death, the point of creation is to die, and he wants to do that.
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However, I think the "per game" idea isn't a good idea. Not only is it heavily weighted towards those who can play for several hours in a sitting, but it forces people to run through areas they don't like. While I like the idea of getting away from real short runs, like the Baal or Pindleskin runs everyone did in D2, I don't like the idea of forcing people through sections of the game they don't want to go through either.
Perhaps, instead of it being per game, it's per day, or per week? For someone who plays a lot, and can play for several hours in a sitting, all it means is that each sitting skips the level up period. So it is an increase, but likely isn't a massive increase (because most of the time would be at lvl 10 anyway). But for someone who can only play 20 minutes to an hour at a time, they can still benefit.
Also, that exp meter is too big. I'd make it a green bar just above the normal lvl bar, then put a small number in the middle (dividing the bar in half).
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Anyway, I stopped playing because:
I disliked the art style. It looked, to me, to be a crappy HD version of D2, in terms of art/graphics.
I really didn't like the penchant the game had for having a tiny light radius. It felt like I was stumbling around in the dark. That works, imo, for atmosphere in first person games (like System Shock. Holy crap that game could be scary), but not so much for 3rd person.
The combat felt weak. It was like I swinging a stick. Even when I could kill in one hit, it didn't feel like I was hitting anything.
The combat wasn't visually interesting. Maybe later on, it is, but early on, it wasn't. I can remember my young self laughing at the Necro's corpse explosion. That's the kind of thing I want in combat, and I think D3 does that WAAAYY better than PoE does (or did).
Loot. It was boring. I can't say that D3 does it really well, but I just never felt like I was getting anything good, and I think that's because of how the skills worked (being items you socket). I could see this being good later, but it just seemed like it was unnecessarily complicated.
Lore. Not that it was bad, I was lost. I'm a lore geek. I listen to and try and find everything. I didn't know who was doing what, why they were doing it, or even where I was. Why were prisoners being treated that way? Who locked up the gates? What was with this or that. It felt like I was missing something. Maybe I was, what with it being beta and all, but I don't think a game's lore should require any outside reading to have a basic understanding, and it felt like I needed that.
I DID think it had a lot of good ideas (the barter system instead of money, the "skill" tree, the runes), I just felt that the set up was fundamentally sub-optimal. Again, it may have changed, but I didn't see anything then that made me want to try it again now.
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This is why I like the AH. Not because I think it was 100% successful, but it was because it was an attempt to fix a major flaw (IMO) with D2. Of the 10+ characters I maxed in the game, I think I made...2 trades?
Because 1 hour of AH/3rd party site is like 20+ hours in game? And that's probably a massive low ball. A lot of people play the game for the sense of progression. I, personally, do not. I stop playing when it's not fun, and getting new gear is only a small percentage of that. But others do.
Anyway, I really hope they come up with something to replace the AH. And by replace, I mean something that makes it so you can barter in ways other than a stupid amount of threads/named games (which you couldn't do when I played last spring, and I assume you still can't do).
Perhaps it's a barter house, where you post what items you want to trade, and what items you want to trade for, and you can search by items you want, items others want, and specific trades (this for that). If they did this, they would have to make it anonymous, and it would still be painful, because you have to hope that someone, somewhere, wants what you have, has what you want, AND is using the trade system.
I also hope they have a good alternate to trading. Perhaps increase the value you can get by selling/salvaging? The idea is "I have this legendary that I won't, and I don't want to bother trading, therefore, howerver, I can get something useful from vendors, so that is what I'll do." That would be my guess at what brimstone is for, it is just that the AH combined with not so good crafting made it not so useful.
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I always love the complaints that the quest are too repetitive, and the world is too linear. Cause everyone used the random maps in D2, and didn't just run Baal and a few other bosses. And they totally didn't just power level past every single quest, which was totally not just "go here, kill this, except get this item first."
Don't get me wrong, the quest are repetitive, and the worlds are somewhat non-random (not "linear"), but that's pretty close to par for the course (yes, slightly less random than D2, but at least everything isn't a big box with something randomly inside, or a long slog through a jungle).
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I thought inferno was that, more or less, with the exception of a few OP'ed skills? I never really got very far in Inferno, so I don't know for sure.