I don't get why we would need 600 runes though, we can only use 7 skills at a time, with 7 lvls of runes and 5 different runes that makes 245, but we won't need one rune of each lvl for every rune, so once we have lvl 7 runes we'll need 35 runes, provided that we can change them around freely.
Indeed, we wouldn't. That simply has to be Jay making up fake reasons for bad changes.
We have other items still. I'm expecting charms to come with an expansion too. This change to skill runes (from 3,000 affix runes being bound to individual skills) is the single greatest change to date for me personally. I think the change to the skill interface (secondary/primary) is ridiculous but at least I can disable it.
That combined with the fact I can play the beta all the sudden, I couldn't be a more happy man right now.
"The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds"
I think that since you'll be able to choose whatever skill/rune combo you like once at the level-cap, the cooldown should be a lot higher. Customization and the removal of the need to start over again to try another build is great, but they should at least let you feel like you are making a choice that is at lasting for a couple of minutes.
EDIT: But in some way, it open the way to multi-phases bosses that requires you and your team to reorganize and use a new strategy on each phases, which would add to the depth of the hack and slash mechanics.
"The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds"
I think that since you'll be able to choose whatever skill/rune combo you like once at the level-cap, the cooldown should be a lot higher. Customization and the removal of the need to start over again to try another build is great, but they should at least let you feel like you are making a choice that is at lasting for a couple of minutes.
The problem was, since runes were an item people wanted to give them affixes and have them bind to skills, so they weren't stackable.
Don't get me wrong I was OK with the original system, but the 3,000 different rune system (not to mention them being bound to specific individual skills) was a total mess from the start.
People need to chill out and give it a chance realizing that there will always be items to farm and this change only helps in fulfilling the original purpose runes served, customizing your skills.
slightly off topic but how do you get those official blizzard quotes?
You type {blizz=copy a link to the source address where the blue post} paste all the blue text then {/blizz}
But replace the all of the { and } with [ and ]
"The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds"
I think that since you'll be able to choose whatever skill/rune combo you like once at the level-cap, the cooldown should be a lot higher. Customization and the removal of the need to start over again to try another build is great, but they should at least let you feel like you are making a choice that is at lasting for a couple of minutes.
All that would do is make things more annoying.
To experiment things yes, but it'll be good for those who doesn't like the lack of permanent choices, while not permanent at least players would be more likely to stick to one build for a longer time instead of always swapping skills back and forth.
"The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds"
I think that since you'll be able to choose whatever skill/rune combo you like once at the level-cap, the cooldown should be a lot higher. Customization and the removal of the need to start over again to try another build is great, but they should at least let you feel like you are making a choice that is at lasting for a couple of minutes.
All that would do is make things more annoying.
To experiment things yes, but it'll be good for those who doesn't like the lack of permanent choices, while not permanent at least players would be more likely to stick to one build for a longer time instead of always swapping skills back and forth.
Again, the REAL problem is, you want others to play how you'd play. Admit it, what makes you angry when you think of swapping skills, is the thought of OTHER people swapping. It's a control issue. If YOU want to play that way go ahead, but don't force others too. Personally playing the beta, the decrease to 15 seconds is awesome, that 30 seconds was a pain.
Sorry can't comment, too busying DL'n the beta to play with skill runes!!!!! fuck yes, mr jay wilson. <3 you
Lol @ all these kids with beta access loving Jay Wilson and this change. OMG YAY! We get to try the runes now!!!
That's cool and all, but it's too bad the change takes away from the final version of the game. Enjoy your time playing while you can, your enjoyment will expire soon.
Rollback Post to RevisionRollBack
Playing a Wizard. Looking for Demon Hunters to play with.
I really like the sound of this system and I can't wait to try it out, on paper it sounds like a huge improvement. It's also going to be really nice having something to unlock every level, there's nothing worse than when your character just stops gaining abilities, it makes levelling feel a lot less worthwhile. Now I just need to find myself a beta key. *wink wink*
Rollback Post to RevisionRollBack
The question isn't why do I kill. The question is, why I don't kill everybody.
This system did take them a while to come up with, but remember that they were probably working on it since before July last year. It's been under development for some time, and they've done a really good job at keeping it under wraps until now :P. I mean, they could have talked about the change at the last Blizzcon (they teased us with those Rune images during that fansite visit).
I do vastly prefer this system overall - starting with the equivalent of a rank 4-5 Rune right off the bat? Yeah!
However, it comes with one ginormous downside - some of us won't get the desired rune effect until LEVEL 60. Like let's say that hypothetically, I really wanted Toad of Hugeness with Plague of Toads - I'd have to play through Hell difficulty just to get it. I won't get to enjoy having a giant toad with me in the earlier difficulties of the game, even if its weaker like in the previous rune system.
I dunno, that's my only real reservation but it is a big one, I think. Some builds are DEPENDENT on specific rune effects for skills! It just makes me so bummed to think that I may not be able to play a pure Spirit Witch Doctor, or a Vermin-based pet-less Witch Doctor throughout Normal/Nightmare/start of Hell, if I get shafted by the order in which I unlock runes =/.
I'm not sure how finding 3,000 unique runes would be rewarding anyway. Just tedious and boring to get a single spell effect.
Even without the runestones you had your skills to play with (the ones handed to you), you just had one more thing to look forward to. Now you have your skills to play with (the ones handed to you), and one less thing to look forward to.
Which is better?
Rollback Post to RevisionRollBack
Playing a Wizard. Looking for Demon Hunters to play with.
The new system is fine with leveling, but why not just add rank 5-7 runes in hell/inferno to combine the best of both worlds? Having rank5-7 runes as physical loot items will be manageable inventory wise, and will appease people who want them as items (myself included).
I wanna say I like it after having read the Jay Wilson blog, but its really hard to grasp the new system without seeing it. I'm waiting for the first video of it before I really pass judgement. Anyone know any good streams?
Maybe they should give skill runes equivalent to what were previously rank4 runestones, and then have 3 additional ranks to increase the effects of these skill runes drop throughout the game?
Y/N?
Personally even I kind vote 'N' on this one. Just an idea.
Rollback Post to RevisionRollBack
Playing a Wizard. Looking for Demon Hunters to play with.
Again, the REAL problem is, you want others to play how you'd play. Admit it, what makes you angry when you think of swapping skills, is the thought of OTHER people swapping. It's a control issue. If YOU want to play that way go ahead, but don't force others too. Personally playing the beta, the decrease to 15 seconds is awesome, that 30 seconds was a pain.
I don't play the Beta so you are probably right that it is a pain. But, actually I doubt I'll care how the others play the game, as long as they know what they're doing and that they are using good builds. What I'm pointing is that they should try to make it so there is some sort of "think twice before you make your choice" instead of going for a total "free-for-all" swapping.
For example a cooldown for "rune" swapping exclusively? I don't know, but something..
I think this is such an improvement on the itemized rune system. I would have hated grinding for a rune to make a build I wanted. Being able to choose the skills and the associated rune I want while I level seems much better. Let character power be influenced by gear and player skill, that's fine. However the ability to make a custom build and directly influencing your skills, I think that's something that you should be able to do by leveling.
I'm stoked about the new changes and am now really looking forward to skill and rune combinations a lot more than I was before. Yayzorz!
Rares > Uniques (for the most part)
No Runewords
No Runes
No charms
Gems
Whoooaaaaa nostalgia inc!
I dont mind it Although I hope with the first expansion they add charms back in, and enchants!
for he to-day that sheds his blood with me
shall be my brother..."
That combined with the fact I can play the beta all the sudden, I couldn't be a more happy man right now.
"The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds"
I think that since you'll be able to choose whatever skill/rune combo you like once at the level-cap, the cooldown should be a lot higher. Customization and the removal of the need to start over again to try another build is great, but they should at least let you feel like you are making a choice that is at lasting for a couple of minutes.
EDIT: But in some way, it open the way to multi-phases bosses that requires you and your team to reorganize and use a new strategy on each phases, which would add to the depth of the hack and slash mechanics.
Don't get me wrong I was OK with the original system, but the 3,000 different rune system (not to mention them being bound to specific individual skills) was a total mess from the start.
People need to chill out and give it a chance realizing that there will always be items to farm and this change only helps in fulfilling the original purpose runes served, customizing your skills.
You type {blizz=copy a link to the source address where the blue post} paste all the blue text then {/blizz}
But replace the all of the { and } with [ and ]
To experiment things yes, but it'll be good for those who doesn't like the lack of permanent choices, while not permanent at least players would be more likely to stick to one build for a longer time instead of always swapping skills back and forth.
Again, the REAL problem is, you want others to play how you'd play. Admit it, what makes you angry when you think of swapping skills, is the thought of OTHER people swapping. It's a control issue. If YOU want to play that way go ahead, but don't force others too. Personally playing the beta, the decrease to 15 seconds is awesome, that 30 seconds was a pain.
Lol @ all these kids with beta access loving Jay Wilson and this change. OMG YAY! We get to try the runes now!!!
That's cool and all, but it's too bad the change takes away from the final version of the game. Enjoy your time playing while you can, your enjoyment will expire soon.
I do vastly prefer this system overall - starting with the equivalent of a rank 4-5 Rune right off the bat? Yeah!
However, it comes with one ginormous downside - some of us won't get the desired rune effect until LEVEL 60. Like let's say that hypothetically, I really wanted Toad of Hugeness with Plague of Toads - I'd have to play through Hell difficulty just to get it. I won't get to enjoy having a giant toad with me in the earlier difficulties of the game, even if its weaker like in the previous rune system.
I dunno, that's my only real reservation but it is a big one, I think. Some builds are DEPENDENT on specific rune effects for skills! It just makes me so bummed to think that I may not be able to play a pure Spirit Witch Doctor, or a Vermin-based pet-less Witch Doctor throughout Normal/Nightmare/start of Hell, if I get shafted by the order in which I unlock runes =/.
Even without the runestones you had your skills to play with (the ones handed to you), you just had one more thing to look forward to. Now you have your skills to play with (the ones handed to you), and one less thing to look forward to.
Which is better?
Y/N?
Personally even I kind vote 'N' on this one. Just an idea.
I don't play the Beta so you are probably right that it is a pain. But, actually I doubt I'll care how the others play the game, as long as they know what they're doing and that they are using good builds. What I'm pointing is that they should try to make it so there is some sort of "think twice before you make your choice" instead of going for a total "free-for-all" swapping.
For example a cooldown for "rune" swapping exclusively? I don't know, but something..
I'm stoked about the new changes and am now really looking forward to skill and rune combinations a lot more than I was before. Yayzorz!
Official Blizzard Quote:
and how this final design is intended to resolve those issues.
Official Blizzard Quote:
Runes have been by far the biggest design hurdle we’ve had in the game, and as you know we’ve been continually iterating on them
This is the kind of "past tense" stuff I was hoping to see in this update and certainly points to a release date soon.