Are you kidding me? While I agree that we should hold out until we see all the buffs, this "one" nerf is affecting the most popular wizard build right now. Hardly anyone played a melee wizard before this and it takes expensive gear to efficiently use this build. Not to mention even with godly gear (I play with a top 10 wiz on diabloprogress with gear worth over 1bil), we still die MANY times to any combo of vortex/chain/jailer/desecrator/shield/mortar. Not to mention the build is practically worthless against fast/projectile mobs like those spear chuckers, fat fireball mobs and moloks in a3. I could easily play a range kiting build and die 10x less but those are so boring. I'll reserve my final judgment till all the patch notes are out but this is a huge nerf for WW/CM wiz.Quote from Roger
So, they are announcing 1 trillion buffs and one single nerf and people still complain about the nerf?
The game is probably getting so easy that Inferno will look like Hell with all those buffs to characters and nerfs to monsters. You really want to complain about a nerf to a incredibly easy to make freeze-locking build?
- aznguy0028
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Aug 16, 2012aznguy0028 posted a message on 1.0.4 Class Preview: Wizard, At Least 50 Procs Being Added, Class Previews are Previews, North American Battle.net Account UpdatPosted in: News
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If you want to try a new skill, gotta find that rune and since rank 7's would be much harder to obtain, why not be able to combine 3 rank6 runes to get a rank7 like upgrading gems in D2? Now all the problems of inventory is solved, runes are still physical loot items, and rarity is not such a super concern for uber rank runes b/c they can be combined from lower tiers. Since people will always be trying new builds, runes will still be valueble in the economy. Am I missing anything here?