Quote from Bisso
Quote from insanetrasher
Give me at least 2008 graphics and I'd trade D3 for D2 anytime. I'd even pay 60$ for it, nothing changed to gameplay (except maybe potions spamming removed) just updated graphics (and not even today's graphics).
Personally, I am suprised no one came up with some kind of patch that would basicly just upscale the whole game via a post processing shader. Just enough so it can smooth pixels out to be a bit easier on the eyes. À-la- SNES emulators upscale filters.
I doubt it would do the trick to make it acceptable to play again. But on a side note there are already custom patches that enables higher resolution, but it doesnt scale with the action bar so it looks weird.
Anyways, beside some limited gameplay features, D2 was so amazing in terms of art style (for its time indeed) and the environments were always fun to play over and over (and more randomized than D3 linear acts/lacks of dungeons). I'm so underwhelmed by D3 in those aspects... too bad Blizz North didn't live to make D3.
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It's like this. Say you have five builds. Build A is 100% effective. It is the best and it pounds things to sand in a heartbeat. Build B is 99% effective. It also pounds things into sand in a heartbeat. Builds C, D an F are 90% effective. All three still pound things into sand in a heartbeat.
Well, I might be mistaken here, but from what I saw so far there is no build say for the DH that comes 90% as efficient as Mara. Thats an example and maybe and exception to your rule. If its the case then too bad for DHs I guess, but its a good example as for what I can't understand that hasn't been "fixed".
Honestly I really doubt your "there are at least 3 builds 90% as efficient as the best build". But maybe you're right, I'm not playing the game enough to have any credibility as you might have to be honest. But the thing is, when you look at certain runes for skills, a lot of them are just plain useless or almost if compared to their most used runes, and that I can't understand 2 years + after launch.
I'm pretty sure Blizz can draw evidence of skills that are so unused at maxed level character, they don't need to try and buff 'em to reach the top 10% used builds, but ... at least give them a chance ffs
Maybe they just put to much skills available to chose from into the game...
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But the same thing is still keeping me away from sinking hours into the game.
The lack of variety in viable builds (and the lack of complaint about it as well) and the game progress relying way to much on luck.
Am I missing something or the top GRifters are all using the same 1-2 builds with few variations of them?
And the fact that those builds are 80% (I just made that number.. I know, but ..whatever..) based on luck to get the gear to use those builds.
Where is the fun in hoping for luck to get to use the 1-2 only viable builds out of of so many possibilities that are just plain useless?
I don't get why Blizz don't just simply buff all of those unused skills?
I'm sure I'm missing something here, so could someone explain to me why the game is still suffering from the lack of builds variety?
And why everyone is alright with the game being almost purely based on luck as far as gear is concerned (Diablo must involve luck indeed, but based only on it.. that sounds bad for a 2014 game) ?
Thanks guys.
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There was a guy who tested like 50 caches and got more loot from normal that t1 ... rng is rng but still. Do not know exactly what is the brakingpoints of bounty caches, but this is what I seen/heard/read. Even if the difference is only from T2 (which starts to be harder to 1 hit) its still worth it to do T1, be it only for the torment-only possible drops of "kill x elite" bounties. I mean at some point its a question of seconds (less than a minute) for the whole 5 bounties.
And my highest geared character was only able to solo T4 (acceptable pace) and was 1hitting T1 or almost 1 hit...
Imagine all the possible torment only drops you misses from doing dozen of those run in normal, again, for a few seconds.
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What is really annoying is the fact that this item is definitely OP (opens a ton of build) and that you can only get it by playing A1... that is ridiculous.
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They really need to add more seasonal legendaries, that would make me jump into every single season. They doesn't need to be uber powerful, just nice alts to already existing items, at least make them so they open 1 new build for each class.
They added some, but most of them are meh..
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If adventure mode wouldn't be open I wouldn't even dare to play seasons.. and I'm sure most players would agree.
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And if you look for innovative content, what they put on since RoS is thousands time more innovative than D3 vanilla (yeah I know, even 12 years old child with no gaming experience could've done better than what they did, but they did it anyway so..) and most arpg afaik.
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But I find brute farming to be so boring that I couldn't keep on playing knowing that greater rift will bring much more challenge and fun so... And seasons! But yeah they might not be online with 2.1 day one I know..
Anyway grats for your xbow and progress
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So I'm happy to get back in game.
I just hope this will be the last time a patch gets tested in PTR this long.
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For T1 to be more efficient than master, you gotta be able to clear elite fast enough which I doubt is the case right now. But give it a try.
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I mean seriously, how many hours did you even spent in D2 starting with low end items to get high eng gear.. It's not even comparable. I played hours upon hours of D2, and I never had anything more than "fine" by the end of a ladder season.
But, I do get your point that its only based on luck so far. You can play 10 hours and find nothing except working you way towards better gems. And that sucks (but is still 1000000x better than D2 was in terms of giving back for your time).
I really think D3 would infinitely benefit from a system that either guarantee to rewards you appropriately over time (more than just x% chance of finding x items) or rewards you appropriately for playing at higher difficulty level (right now its only efficient if you do T1 until you can 1 shot or so T2, then T3...).
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