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    posted a message on [Witch Doctor] Gear and spec progression through torments - atm solo Torment IV
    This thread has helped me greatly. I've been farming a bunch of portal devices on MP6 using the spider+bears combo, but I am reluctant to use them because I can't really do mp10 ubers worth a darn. I'd rather not risk doing them on mp 6/7 and not getting the item, because the last 7 or so wardens I've killed (even on mp6) have not dropped keys, so you just never know.

    Here is my profile: http://us.battle.net/d3/en/profile/Chip-1277/hero/4092215

    I recently finally found a few decent items and have ~230 million gold to spend on upgrades. If anyone could help me make the most of the gold I have, and suggest a build for mp10 ubers, please do so. I'll be doing the ubers with my brother's CMWW wizard, who has a relatively low damage output ("~110k").
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2H or Dual Wield, what should I know (before...)
    Thanks gnarf.

    What is a viable build for 2h with a budget of 200 million? Also, what MP can you handle with that gear?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 2H or Dual Wield, what should I know (before...)
    Is 2h viable with WW?
    Does IK's crusher compare at all to skorn?

    Thanks.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Infernal Recipe?
    something funny is going on... I've killed maybe 20 wardens on MP3-5 (with 5 NV, which now feels like it takes forever...), and have gotten only one key from the act 1 guy I've sense not killed.
    Posted in: Diablo III General Discussion
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    posted a message on Infernal Recipe?
    I have a question, does anyone know if you can enter the portal of other players? (while not having the item themselves)
    Posted in: Diablo III General Discussion
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    posted a message on Infernal Recipe?
    Ugh, I have killed the warden maybe 7 times now at MP3 with NV5 and no drop...
    Posted in: Diablo III General Discussion
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    posted a message on Sentry Engineer Build (1.0.5 Custom Engineering)
    This build is STUPID good. Basically nodding to OP: http://us.battle.net/d3/en/profile/Chip-1277/hero/4094057
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunters 1.05 and beyond
    Sporting sentry and spike trap right now, my damage has multiplied since prior to 1.0.5....
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH very fun again!
    It feels like I do 2 to 3 times my old damage, and in low MP diff, the mobs hit me for jack. Of course I'm a moron who has 65k hp 600+ resist all, 800 life on hit and +10k random health from globes (70k dps), but hey!

    That and decent items actually drop, even for me.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Trying to decide on weaponry ... may I see some profiles?
    Quote from Jaetch

    I guess you can use mine as a long-term goal. Bear in mind that I've played consistently since launch.

    Looking at your all's characters makes me want to cry for two reasons.

    1)The sheer awesomeness of how it must feel to have damage like that and
    2)The daunting process I would have to undergo to even slightly scratch the surface of a single piece of said gear.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New to Inferno
    Can I get gear suggestions, preferably 3 mil. or less a pop? I have next to nothing now (a few hundred thousand) so the items don't have to be perfect, they just have to be pretty good. I'm pretty sure I'm going to go with 1h+ Of the Deep, stack cc and ch, intel, and try to somehow still get decent life/resist all. I'm not familiar with most of the revamped legendaries nor the sets or their bonuses. Just want to make sure I don't waste time gathering the wrong things.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on New to Inferno
    Let me add some specific questions for inferno, since I just finished leveling my WD late last night and while I'm laughing my way through act 1, because I had some gear sitting around for him that I found on my other characters and the content has been nerfed, I figure better to ask now than regret spending gold on items later.

    1) Do pets benefit (and how much) from your stats (Armor, Vitality, Resist All, Regen, Life on hit)? I threw on a new set of gear once hitting 60 and they seem to be much more durable, at the moment?
    -Does anyone use fierce loyalty and stack life regen to keep their pets alive?

    2) Tankish builds/itemization. This is my current build. http://us.battle.net/d3/en/profile/Chip-1277/hero/4092215 Right now I have 60k life and maybe ~750 resist all before soul harvest/Gfeast stacks but only ~24k unbuffed dps before aforementioned active/passive skill buffs... Am I going the wrong direction here? Like I said act 1 is a joke, but I can imagine my pets dying and then being left alone to die to elites in act 3 because my damage wasn't high enough. I understand I need to get pickup radius for gruesome feasts, for pet longevity, etc. Or do people play witch doctors as glass-ish cannons and run around with skorn and stacking crit chance/damage ;)?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Sentry Engineer Build (1.0.5 Custom Engineering)
    I assume you'd use archery once geared in place of brooding for damage or numbing traps for a basically screen-wide -20% incomming damage (sentry, caltrops, AND spike all trigger the effect), and I assume sentry doesn't work with night stalker if it doesn't work with LoH, this does look cool indeed.

    When I read the patch notes, sentry stuck out to me as well. Not only does it and the damage rune increase in effectiveness by almost 220% (320% of original value) a piece, it picks up all kinds of synergy from the remodled passives. I'm now looking at two builds with a few possible variances. One is basically the build you listed, maybe with some minor deviation, and the other is: http://eu.battle.net/d3/en/calculator/demon-hunter#WRlgSV!aeY!ZacYbb , which I may have to make additional deviations from IF different types of stuns/snares share diminishing returns, etc, such as http://eu.battle.net/d3/en/calculator/demon-hunter#WRdgSV!aeY!ZaYYbb or http://eu.battle.net/d3/en/calculator/demon-hunter#WRdgSV!aeY!YaYYbb.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5, how to survive ?
    I don't know what you're talking about.

    -Aren't they nerfing the base-line damage of monsters by 25%? (and in turn, reducing the damage reduction from abilities which you don't/can't yet even use?)
    -They are buffing slow in inferno, as well as crowd control, as well as many crowd control abilities see: Thrill of the hunt, numbing traps(with use of sentry/grenades) while buffing other skills that have synergy with said skills...
    -Making high level monsters spawn high level affixes (consistently) on items and
    -Doubling the drop rate of legendaries and
    -Increasing the effectiveness (works on resplendent chests) and ease of collection of the Nephalem Valor buff (from chests/major completed events)... put together mean that on a difficulty as low as monster player level 1 (I BELIEVE), you can roll high level items/affixes by clearing just about any part of inferno on any act...

    This patch should be the best thing that ever happened to you, I would think.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What have I missed: resource spendature, items, strategy
    Good advice, thanks guys :) haha.
    Posted in: Demon Hunter: The Dreadlands
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