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    posted a message on FULL REFUND LEGALLY.(For those interested, not intended as a flame thread)
    Yeah, I agree, you have to a mindless moronic fanboy to be part of this forum, and TC isn't one of them, he has standards and actually cares about the sort of product that goes in his hands and cares to be treated properly instead of ripped off.

    He's totally unfitting to this forum.
    Posted in: Diablo III General Discussion
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    posted a message on Loot alert legal?
    If the program hooks itself on the game in any way, its not legal. If it doesn't, its undetectable, and the stuck up morons at Blizzard can not prevent you from using it, neither should they.

    This whole "we're conditioning people to be pawn" thing by them is pathetic enough.
    Posted in: Diablo III General Discussion
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    posted a message on Introducing the Paragon System
    Why does anybody care about this again?

    Lets add something ridiculously grindy that adds nothing to the end game at all except more pointless grind which is what the entire game is already about?

    I'm not saying the addition is "negative" but it adds absolutely NOTHING meaningful to the game, its the exact same old dribble yet people somehow think this is worth playing the game again?

    Are people so stuck up in their desires for a game to tell them they're making progress (even if they're wasting their lives on it) that they become so pathetic to think this change alone is their saviour?

    What a joke. Diablo doesn't even deserve the title of game anymore and everyone that's liking this is a sad little pawn that needs to get a fucking grip of reality.
    Posted in: News & Announcements
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    posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included Initially
    I think option 2 and 3 without any visual clue in details would be all this needs if they care so bad about removing this "feature", as they are not intrusive. Don't know why the hell they care about how players can notice it or not. So much crap in this game is never told to the player.
    Posted in: News & Announcements
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    posted a message on Wizard teleport: limited functionality as designed or bug?
    Lets make something clear.

    You cannot teleport over certain things a barbarian can leap over. Try the pits in Izual's room, thats when I truly learned about that.

    Pathetic. Teleport has basically nothing unique and good about it and has a ridiculous cooldown AND a AP cost (albeit a small one). Leap is so much better in every way.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on No Longer a Fan
    This is the realm of the most pathetic excuses on Earth.

    What have you done to this forum.
    Posted in: Diablo III General Discussion
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    posted a message on Level First to 60 or Do All Classes on Normal first?
    Nothing more boring in this game than Hell through Inferno. Nightmare is fun for the simple challenge, anything else is a repeat with annoyances and gear checks.

    I got my Wizard to level 55, stopped cold, never could bother again, incredibly boring. Then played Normal with each class. I'm still not done, haven't touched D3 in a while actually, but its more fun than just playing at high levels.
    Posted in: Diablo III General Discussion
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    posted a message on NV Feedback given during beta.... u joking?
    No, he's actually kind of correct, in that during the Beta people were screaming for builds to have more meaning.

    The result isn't... quite that.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3 Official Patch Notes
    Blizzard, changes things that don't affect me previously to "fix" things you don't agree about in a way that NOW affects me negatively.

    Thanks, dick heads.

    If I'd want single player offline for anything, its to avoid stupid fucking changes being forced down my throat.
    Posted in: News & Announcements
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    posted a message on Hit detection broken, dodging impossible
    Blablabla balancing.

    There was a day games were made for fun.

    What a bunch of garbage. Who cares if they have to redo everything, they already should with their shitty itemization.
    Posted in: Diablo III General Discussion
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    posted a message on Datamined 1.0.3.10057 patch changes - IAS nerf!
    Quote from Temsen

    I don't get why they would want to nerf ias on weapons

    Because everybody is using it, and doing it will just cause more things to happen in the RMAH.

    Ideally such nerfs (or buffs) should constantly happen every month to force people to buy and sell more gear.

    Blizzard CANNOT hit balance. WoW proved that to me. As long as they expect anything they'll never be content and won't fix anything, they just love to shift balance by nerfing things to death.
    Posted in: Diablo III General Discussion
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    posted a message on Share your Fastest Attack Speed you have reached!
    Its funny, I never hit 2.0.

    Never liked Attack Speed. For a few classes the design of the energy resources goes against it.

    But I'd like to see how having so much attack speed on a barbarian looks like with Frenzy.
    Posted in: Diablo III General Discussion
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    posted a message on Hit detection broken, dodging impossible
    Quote from Plocer

    Quote from lorien1973

    What's funny is that if you get desecrated, you can move to just the edge of the pool and not take damage. Plagued too, or molten. They drew a very very fine line for those types of damage. But dodging melee? 20 feet away and you take damage.

    The disconnect there is odd.

    Different things, when most monster swing, they have to be in range, if you get caught within range, you get hit as you move away, otherwise 90 percent of the damage could be avoided and the game would be much too easy.
    Who cares? You have to actively be dodging, you have to stop every now and then to attack, nevermind that monsters are rarely alone. Thats like saying ranged monsters should all have perfectly homing attacks, because hey, its too easy if you can just dodge them, right?

    Some monsters have dreadfully slow attacks and can't be dodged. If its that bad, some monster's attack animation can be made faster.

    They should also ideally, home in (so you can't just move to the side of the monster to dodge it) and have "some" range so that if you're not actively moving before they start to swing, they can hit you.

    And besides that, there are days I don't care about weird "balance" decisions.

    There's a simple point to make. Is it fun to get hit from 10 meters away? No. Remove it.
    Posted in: Diablo III General Discussion
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    posted a message on Lets Change Diablo III Colision System
    Yeah its a... "feature"... of this game... I hate it.
    Posted in: Diablo III General Discussion
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    posted a message on Whats keeping you to play D3 ?
    I'm actually thinking of going back to D2 with friends.

    D3 is funnier alone. But with my drop mods, D2 is a lot more fun in group. You can actually get items without relying on trading, items are SO much more fun, so much more fun build possibilities and just a more fun game all around.

    Its also more random. D2 had less details, but almost every places (few exceptions) felt different everytime. In D3, even though dungeons change, they feel the EXACT SAME everytime, I almost never notice the difference. Not to mention the overworld is absolutely static and the random quest system they talked about is really just an on-off joke.


    D2 is just so much more fun in the end. Its insane how D3 is incredibly boring. Who the hell cares about beating Inferno? I really, really, really don't. If itemization wasn't HORRIBLE it would help...
    Posted in: Diablo III General Discussion
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