Holy hell..
Now.. Now.. I'm excited BOOYAH!!
So happy!!!!!!@
- snowhammer
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Member for 12 years, 11 months, and 4 days
Last active Wed, Feb, 8 2017 11:06:22
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Sep 17, 2013snowhammer posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Posted in: News
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Sep 12, 2013snowhammer posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and morePosted in: News
- ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.
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Aug 21, 2013snowhammer posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!Ah crap.. there is that itch again..Posted in: News
This looks amazing..
My big hang-ups are the itemization and the lack of meaningful choices when you level up.
So.. of course I'm buying this, but crossing fingers on the new loot and if the paragon stuff makes you make choices that matter. -
Jan 17, 2013snowhammer posted a message on Message from Jay WilsonAs someone who basically has given up on D3 (and who was more excited for it than any game ever pre launch) - I can't help but be happy about this.Posted in: News
I like Jay. I really really do. Everytime I hear him speak I think "I bet he's awesome to hang out with in real life".
I've even liked some of the directions he took D3.. and of course, I feel a bit of an attachment to him as no other game director have I personally scrutinized to the extent I did with Jay.
All that said, so many of the choices, design goals, and ultimately the direction the entire game has gone in are in places that I feel are not good for the longevity of the game, nor for my continued enjoyment of the game - that I feel this is good news.
This at least gives me hope that the "new lead" is willing to revisit some of the choices that have been made.. perhaps take the expansion in a new direction.
Time will tell - Best of Luck Jay - hope the future works out for him! -
Dec 27, 2012snowhammer posted a message on The PVP Blog Is HereWow.. just.. wow.Posted in: News
I spent soo many hours (years!) looking forward to D3.. theory crafting before we even had anything to theory craft.
I've played TONS of D3 and for the most part enjoyed the time - so I can't really say that I think the game is a terrfic failure.
But does it / has it fallen WAY short of my hopes and dreams? Absolutely.
The last two months or so have been a "wait for PvP" time for me - hoping that my D3 love would be rekindled.
Now with this news.. I'm ready to really and actualy move on. Path of Exile is SO amazing (been in the beta for almost half a ayear and it just keeps getting better and better with every patch). I'll be playing the heck out of it.
I'm not calling D3 a failure, or a bad game. Its not. But its nothing even remotely close to what I hoped it would be (for me at least) while spending over a year of my life devouring every piece of development news.
I'll of coruse keep tabs on the game - I'll give dueling a try - I'd also be lying if I said I wont still be hoping / praying for a better game to come of it all with future patches / expansions. But for the time being.. I'm moving on to PoE.
Been fun hanging out here (not been around alot of late), espacialy during development. -
Oct 17, 2012snowhammer posted a message on Patch 1.0.5 is LIVE!Simlilar to what other's have posted above - I was pretty excited for this patch. I had been playing D3 consistantly since launch, but set the game down when MoP came out.Posted in: News
Today, I went back to it to try out the new stuff. I loaded up MP level 7 - started act 1 and played.
It was fun to play a different act. I got 2 legendaries to drop in 2 hours. (both garbage)
After two hours, it was raid time in wow. I logged out and that was that.
So.. I looked forward to Diablo 3 more than I can explain. I was one of those "check D3 news 10 times a day" people back in development. But after playing two hours in this patch, and especaily after a long break from the game, if I'm honest with my self - its just not that fun to grind in this game.
Everyother game in this genre has had an immportant mechanic to battle the bordem that comes up - roll a new character. I've come to the conclusion (personally) that the freespec/skill system is ultimately the thing that is going to keep me from playing D3, at least as consistantly as I hoped pre launch, long into the future.
I still plan to play this patch more, and I still plan to play PvP - and I'm sure I'll get the itch to farm up some more amazing gear too from time to time - but for now, I too have that feeling that D3 has about run its course for me -
Sep 19, 2012snowhammer posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapPosted in: News
- "players will be back in the game world in every corner to find to the mysterious clues and objects, and then piece together the challenges purgatory system."
- "Purgatory device to challenge the players to have reached 60 to be eligible to enter. The official pointed out that this copy will be a completely new architecture, although there will be no new Boss and monsters"
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Sep 18, 2012snowhammer posted a message on Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly RoundupPosted in: NewsQuote from Khaleesi
Quote from Shanto94
Quote from Khaleesi
Wow PvP was playable in 2010 at expo's and was scheduled for "shortly after release"
Now their lieing and saying they originally said the end of the year???
And to add insult to injury are saying it wont be here till 2013?
Horrible public relations....I wonder why when it was playable in 2010 with full arenas with the schedule of launch(later being pushed back to "just after launch", they have failed this badly???
Hope lots were fired over the failure to meet deadlines.
That you fail to read isnt blizzards fault.
LOL im guessing your a new player...
PvP was avalaible in 2010 at expo's blizzard attended. They also stated during beta they were ment to have PvP at release but that it would be pushed back till shortly after release.
Then YOU FAILED TO READ:
""the original hope was this year, but they're focused on making its quality up to their standards."
Which is in the top line of the article were posting about and obviously implys that they dont have the resources to get it out this year, even though they had finished one of the systems and made it playable in 2010 and promised it to customers before release that it would be avalible shortly after.
I guess having the best selling video game of all time still doesn't give you enough money to be able to meet internal or even publically annouced deadlines even with 3 years of pre-development/their obviously small amount of staff
Its a bloody tough multi-billion dollar industry I tells ya.../sigh
Oh and speaking of failing to read:
Originally Posted by (Blue Tracker / Official Forums)
As we're counting down the days until we're ready to announce a release date for Diablo III, we've come to realize that the PvP game and systems aren't yet living up to our standards. Today, we wanted to let you know that we've made the difficult decision to hold back the PvP Arena system and release it in a patch following the game's launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.
While we work on making sure PvP lives up to its full potential, we hope you'll find some consolation in the fact that soon, you'll be having a blast leveling characters, finding items, learning the classes, and perfecting builds…and that when the Arenas do arrive, you’ll be all the better prepared for battle.
When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We'll also be adding a personal progression system that will reward you for successfully bashing in the other team's skulls.
We know a lot of you are looking forward to PvP, and we’ll be focusing our post-launch efforts on making sure the Arenas are as brutal, bloody, fast-paced, and awesome as we know they can be. In the meantime, we're in the process of putting the finishing touches on what we think is a truly epic campaign and co-op experience for launch.
We'll have a lot more info to share on the PvP system in the future, and we look forward to the moment we can get the game into your hands.
SHow me in here where it says "shortly after release"? -
Sep 18, 2012snowhammer posted a message on Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly RoundupPosted in: NewsQuote from Khaleesi
Wow PvP was playable in 2010 at expo's and was scheduled for "shortly after release"
Now their lieing and saying they originally said the end of the year???
And to add insult to injury are saying it wont be here till 2013?
Horrible public relations....I wonder why when it was playable in 2010 with full arenas with the schedule of launch(later being pushed back to "just after launch", they have failed this badly???
Hope lots were fired over the failure to meet deadlines.
Its because they are trying to figure out how to let people with 200k damage and only 500k ehp fight eachother with out it being really really really stupid (1 shot fest) -
Sep 14, 2012snowhammer posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Grigori
I bet they have no clue whatsoever on how to approach this skill. xD
Lets be honest, no one know how to do this, because it is impossible to do, without forcing players to switch items.
Change OWE to give you 50% all resist for ANY other elemental resist not just your highest. It would result in an effective 50% nerf to the passive, but not make our double reset gear worthless, while also making gearing as a monk easier (any double resist works)
If the goal is to not make Monk's current double resist gear worth less, than they have already indirectly done that with all the nerfs to inferno. 25% less damage means our double resist gear is 25% less necessary, so its less valuable.
I think the goal is to just not make us have to change gear - the above would do that, while also nerfing the passive, but sorta/kinda buffing Monk's gearing in general since any resist on an item would take advantage of the passive. -
Aug 22, 2012snowhammer posted a message on A Message From JayPosted in: News
^
This appology/state of the game was pretty awesome.
1: More than just PvP coming in the next patch (endless mode?, some kind of challenge mode? who knows)
2: They recognize the "short circut" the AH has caused - I made a post a few days talking about why I hadted the AH and felt having millions of items at your finger tips was a bad thing - looks like they are on the same page.
Most importatnly, its nice to just hear they are still working - the game still needs alot of love -
Aug 20, 2012snowhammer posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for TomorrowNice ! Gues I'll be working from home tomorowPosted in: News
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Aug 15, 2012snowhammer posted a message on Patch 1.0.4 Preview: BarbarianPosted in: NewsQuote from Slayerviper
Quote from antrodax
With the LE-GEN-DA-RY and this barb previes (I use HoA, I'm a romantic), my only real concern is the nerfing of Inferno. Why now when the skills are being buffed?
Blizzard is delivering, at last...
They stated that they shouldn't have put inferno in... or at least the way they have designed the item hunt and inferno. They are basically just making it "another difficulty" and not an endgame tactic. I believe they announced they would be adding something new for end game... don't remember if that was in 1.0.4 or a future patch.
Exactly - Inferno's whole concept failed - Blizzard knows it.
It started as flat difficulty, somthing to provide a challange at all times
That didnt work
Then they made it just a stupidly (we doubled it!) over tuned 4th difficulty - all that did was highlight the games flaws (bad items, poor pacing for upgraded.. you name it, inferno made it more obvious and bad)
Now, they've basically brought inferno more in line with just another difficulty, nothing special about it except its the last one. Thats how it should be.
Now we all just need to wait while they plug in some kind of end game fun (Levels of excelence?)
They're on the right track though. Good job Bliz -
Aug 15, 2012snowhammer posted a message on Patch 1.0.4 Preview: BarbarianSounds like my Barb will come out of semi retirement - having the option to play with out Frenzy would be nicePosted in: News
I bet the Monk gets some similar stuff when it comes to EVERYone using Fist of Thunder cause of its faster Attack Speed (LoH) -
May 29, 2012snowhammer posted a message on Diablo III Patch 1.0.2 TodayPosted in: News
As much as I want to jump on that band wagon right now (LET ME PLAY!!) I remind my self of the alternative - with massive item duping.. then I come back to the side of they did the right thing.Quote from BigEd781
Great, I have a two hour windows in which to play, probably the last time I'll be able to this week, and the servers are down. I'm constantly reminded of how awesome it is to force players to always be online.
I do, however, think Blizzard needs to do a better job at keeping their stuff up - To post a comment, please login or register a new account.
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For me - being around since WAY before the beginning (we are talking years of devouring every detail about the development of D3)..
The thing I love the most is the "redemption" process that the game has undergone. Really, starting with RoS
I have never been more excited for a video game than I was for Diablo 3. And after about 1 year of denial after the launch of Vanilla, I gave up on it.
But Blizzard proved to be up to the task and its the single thing about this game that makes me love it so much nowadays. Blizzard took what was an AMAZING shell of a game and has turned it into an amazing game. They FIXED Diablo 3. So proud of them for being willing to shut down the Auction house. The free updates since RoS launch with so much content each time - its amazing!
When I play Diablo 3 now, I get the same warm, fuzzy feeling that I had back in the day playing Lord of Destruction. Only its even better because we've seen the progress they've made since May 2012. 3 1/2 years and they've turned the game into something awesome - can't wait for more expansions!
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I'm going Crusader.
Like you, I was down to DH or Crusader and the deciding factor for me was the free season set for Crusader appeals to me more the DH one. (Invoker vs Shadow)
Also the variations on LoN builds excite me for Crusader allot!
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Rare items cannot compete (at least at level 60, I've not played the beta to see what its like at level 70).
The game is now broken into these stages of "looting":
Equip anything is an upgrade, can include rares: This will happen while we all level up from 60-70 in RoS
Equip basically any legendary you find because it will be an upgrade: This will happen while leveling and for quite a few hours at level 70.
Start hunting for specific legendaries at level 70: This will take quite a while - weeks, months?
Start grinding gold to dump into the Mystic to reforge your specific legendaries: I would imagine those players who have 1000 billion gold will fly through this step - those of us with less, this could take a very long time.
Correct me if I'm wrong, but with loot 2.0 there is no "hunt for perfectly rolled legendaries" step. You use the Mystic to do that no?
I can see how some people might not like this order of loot progression - but I love it. There is certainly the feeling of "that next great item could be right around the corner" I just worry about the last step in the process.. grind gold to reroll your items perfectly. Though, after that, you can move on to the next class and do it all again.
And this is waay better than play forever without every finding a good item.. like it was before.
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That was really a great time!
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Now.. Now.. I'm excited BOOYAH!!
So happy!!!!!!@
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But, I remember all to well the years leading up to D3.
I LIVED on this website eating up all the info everyday.
So much sounded awesome pre launch - and then it all got scrapped / watered down and generally screwed up before release.
So.. very, very cautiously, I'm getting excited for the possibility that RoS will make this game the game I wanted it to be back then.
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This looks amazing..
My big hang-ups are the itemization and the lack of meaningful choices when you level up.
So.. of course I'm buying this, but crossing fingers on the new loot and if the paragon stuff makes you make choices that matter.
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This will be my last response to this thread - I'll let it die in peace.
Many of you have offered vaild points - such as calling me out (thanks Catelpet) for to a certain degree, playing the "holyier than though art" pc gamer card. I hate that. I do in fact love console games (as I tried to make clear in my first post when I said I plan to buy this for consoles).
I - also acknowledge - that alot of this stuff is just MY OPINION. I PERSONALY, do not like Diablo 3. At least not 1/100th as I thought I would.
I think back to Bashiok's commet on the forums, the one that brought on a post form Jay Wilson. Bash said: "Part of my job is to make sure you don't have too haigh of expectations for this game - its just a game" I remeber thinking - wow it really didn't sound like he was joking.
As it turns out, I should have listened to Bash. Diablo 3 is, (for me and my opinion!!) just another game. It was fun, it will make a fun console game. But was it great? Was it what I drooled over for 2+ years day in and day out.. nope.. at leat for me not even close.
So again, this is my last response. You folks who write me off as a hater - count your self lucky if you truly love diablo 3 still. I wish I were with you in that feeling.. I really really do. Go back through (if you care to be bothered) my post history from 2012.. its full of me defending changes that were announces, hoping for the best.
I just really should quit coming to this site. It was such a big part of my daily shcedule for so long. I came here 10, 15, 20+ times a day. So.. even though I don't play any more, and don't like diablo 3 as it is now, I come here out of habbit.. and everyonce in a while make a post to vent about it.
Dissagree with me all you want - but I was one of you - I had never been more excited for a game than this one. Ever. Not even close. I took of 2 weeks of work to play at launch. I WENT OUT OF MY WAY to try to love this game - playing it much past all of my other firends who quit after just a few weeks.
Feel free to just delete this if you want mods - as it was mostly made out of continuing depression for how much I was let down by diablo 3. I wont reply again to the thread.
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I have a PS3, an Xbox, a PS2, had a Dream Cast.. I'm certainly BOTH a console gamer and a PC gamer.
Are there hardcore games on consoles? OF COURSE! (I point to Darksouls or Demon Souls)
But you rambling response doesn't give me anything to take seriously.
Simple of course doesn't automatically = bad. There are simple games that are great! (Tetris anyone?)
But taking what should be a complex game and simplifying it down to what diablo 3 is, isn't good design. it was targeting a larger audience.. one that I argue is console gamers first and foremost.
And - i say again - I gave 2 years of my life to this game (pre launch). I used to joke with my family that I spent more time "thinking about playing" Diablo 3 than I did actualy playing other games during development.
So yes, I feel i have the right, complete with my crayon colored name tag, to comment on how much I think the game failed.
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Oh this didn't change my opinion of the game - I've thought it was not a good game for a loong loong time now. This just made it more clear why. To me any way.
Ok. Any more to add there buddy?
I can only comment on the reality I'm seeing play out in front of my eyes. That reality points to Diablo 3 being aimed at simper console gamer's for a long long long time.
I'm just calling it like I see it.
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Its like this.. even people who "dont agree with me" (these people like Diablo 3, and are offended by the statement that its deisgned for consoles) say things like this.. that totally back up the fact that its made for a console.
ergonomic design??? Thats what I want in my PC game for sure ..
The fact thats its ported to console isn't what got me.. its the realization that its DEVELOPED for consoles - with an obvsious (IMO) biased to that community over the PC community.
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Your press select to open up the menu screen. You use the D pad to move to the "Skills" tab. You plug in active skills into your unlocked slots. Compare this to trying to manage hunreds of varying levels of skill gems like in the original system. Wouldn't have been hard on a PC (play Path of Exile - the skill gems as items is great) but on a console, it would have NEVER worked.
You only need to easily use 6 skills in Diablo 3 - if you could build characters like some of my PoE characters that have 10+ active skills it wouldn't work on a Console. The 8 Primary buttons cover all of the instant availablity to use needs (6 skills + 2 Potions). All that other crap you list is available in the menu.. that you open by pressing start or select... its like you have never played a Console Game before? (possible)
Dead Horse? Ok. You think Diablo 3 isn't linear. I do. Fair enough. Different Opinions.
"Its made because ballancing a few stats is EASIER than a hundred different variables"
Bingo, thank you for re-stating my point. EVERY design choice went the rout of mindless and easy. What do console gamers like (The majority of them - like my brother I mention above)? Easy and simple. Again, my whole point here is that Diablo 3 was made for THESE people. People who like easy and mindless.
Wow.. what game are you playing that you need a spread sheet? There are no choices.. no meaningfull choices that require a spread sheet.
Path of Exile though? I've opened up a spread sheet 10+ times already. How much Mana and Energy Shield will I need to be able to run 5 Auras if I use the Eldritch Battery passive node? Wow thats alot! What level should I stop leveling up my auras so I can still run them with my desired amount of Mana? Questions.. complex questions like these dont exisit in Diablo 3.
To save development time? Thats whats frustrating to me. THIS feels like a case of: Diabl 3 was being pre-lauched for PC, for the actual console launhc. You are right, they could have left 6 players in the game. I'm saying (sure I could be tinfoil hatting) that this choice had just as much to do with "4 is best for console split screen" as it did with being good for the PC game, Diablo 3. Maybe more.
You can make games with names in SC2 - custom games!!
This is a Culture thing - does lack of game creating automatically mean bad game? Of course not! Thats what I didn't cry bloody murder in development about this topic. It does show that a certain mindset was present for D3's development, one that didn't have hard core PC gamers in mind.
Hard core PC gamers (the culture) expects certain things.. like being able to create game lobbies.
I'm sorry - you believe Jay Wilson's interview, and take that link as "proof" they didn't have a console team? Nothing that came out of Blizzard during development turned out to be correct or true. I'm not sure why you believe that. I don't buy that for one second. The powers that be (Bobby!!!) had this is mind for much much much longer than 15 months.
Thanks for putting forth the effort - I love it when people stoop to grammer insults
I'm a product of the fast paced world of gaming online - where spelling doesnt matter (only comprehension).
Yes, I did indeed log into see the new patch - quickly realized how pointless that was, and then went back to Path of Exile.
And yes, my monk is Cookie cutter - It wouldn't matter if I explained that my monk was built that way since Launch day, and that my Monk probably was one of the first Monks to use that load out.. so I won't bother. I'm not sure I see what you arguing here?
Are you saying that if I really wanted a more hardcore game I would be using an inferior load out, that requires nothing more than swapping some skills around on my next load up? If you are arguing that then I have nothing to add ..
Except this.. your comments are just doing nothing but backing up what I'm saying. I don't feel any diffeernt than anyother smuck Monk out there. And even if I was different, what would it matter? Some one else can just switch their skills over to mine any way.
OF COURSE I didn't find those items. Fosh no! I found my Inna's helm if I remeber correctly. The rest I saved gold for and bought. THis is another WHOLE arguement about why I don't like diablo 3 that I won't get in to because I think its off topic. But, the Acution house (Gold one too) is a cancer in Diablo 3. Sucked all the fun out of it for me. Again thanks for making more points for me.
Again, I took this build because its the best (I didnt read about the build, I made the build.. its not hard.. of course its not.. its Diablo 3). I'm not the type of gamer, by the way, do go make a new character on MP10 and use crapy skills just to say i did. At least no in this game. Its just not built that way.
But in a game like Poe!? I have 12 characters already.. all of them different. All of them with different gear needs. All of them unique. Its actualy fun to pick a skill and figure out a way to make it over powered. Why? Because its a complex game. I'm not going to try to jery rig diablo 3 into being complex.. thats a differnt way to play that I'm not interested in.
Here we go.. justifying Diablo 3's short falls by saying "well diablo 2 didn't do that good at all". I'm done with that game. I'm not talking about Diablo 2 - other than I revere it like no other game.
Again.. Look at Path of Exile rather than Diablo 2. Character build Permance (to me - I acknowledge its a prefernce) gives a game massive amounts of replayability.
LoL.. you don't even read. I never, not once, felt the need to use a spread sheet while playing diablo 3. Yes, i do love to use spread sheets. I do ALOT in path of exile.
No.. you have that backwards. I overestimated this game. for 2+ years I overestimated how good it would be. I had faith it would stick to its roots. i had faith it would take thought (somthing my perfect example of a cookie cutter monk shows) to build characters. None of that faith proved warented. So no, I'm finsihed OVERestimating this game. No underestimating going on here. If anything, I still have a shred of hope that the game gets overhauled in an expansion.. that is the truly niave fanboy in my still wishing Blizzard got it right with D3.
One of the first things you've said that I agree with. Mainstream is exactly why Im dissatisfied with Diablo 3. But its not simply because its "mainstream" - mainstream isn't bad (Diablo 2 was mainstream!) its because the defination of "mainstream" in this case is "for the masses" - or to get back to my topic point "For console gamers".
Argh.. makes me sick.