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    posted a message on Trag's vs. Pest Lancer Builds

    You will eventually realize that most players just go with trends. For example, when Necro was first released everyone played Inarius when I already knew Trag'Oul's was superior to any Inarius build. But I could not convince anyone since the leaderboards said otherwise. Lo and behold 2-3 weeks later everyone converted to Trag builds. This is the same thing that happens every season. Everyone plays Pest but to me it's just a trend. Trag'Oul's is just as good if not better in my opinion.

    Posted in: Necromancer
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    posted a message on T13 Condemn Speed Crusader Build (2.6.1)

    I use Invoker set for T13 speed farm but Condemn builds are great as well. I tested both and the only difference is that Invoker is more of an elite hunter build while Condemn can obliterate trash mobs.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Condemn Build is Legit

    After my near year long hiatus, I decided to mess around with the newly buffed Condemn build for Sader. I gotta say, it's legit.


    I solo'ed GR90 with only 1.3M sheet dmg (red gems). I solo'ed GR87 with 600k sheet dmg before that (blue gems). Obviously, the build isn't really about sheet damage from the comparison.


    Currently, using Gogok though because I'm farming for a better ring/neck for another 8% CDR. Once I have that, I'll switch that gem to Stricken since it takes longer to kill the RG than clear the rift.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    Tested. Does not work anymore. Not sure how they managed to break Inarius even more but they did. I used to do 70-80 with ease in the same exact gear and sheet damage (actually, I have about 30%+ more sheet damage now). Surprisingly, I just die without even getting a few swings in with Bone Armor at max. This is totally broken. It was never this bad. It's been almost a year and they still haven't fixed Inarius. That's disappointing.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+
    Quote from CSummerz96»

    Is this build still viable for 70s? Anyone tested it? I have a build close to it and I'm attempting to get above 60 currently but struggling, although I don't have the entire build yet.

    For 70's, it should be fairly easy. This is a very tanky solo build. It's not an "elite hunter" type build. You gather as much trash as possible when burning down an elite pack. Since all of your damage comes from Grim Scythe, attack speed is your priority. Cdr is great to proc Bone Armor damage but I wouldn't sacrifice attack speed for Cdr. I think area damage should be second to attack speed then Cdr. If you're looking for speed then this isn't the build for you.
    Posted in: Necromancer
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    posted a message on Season 13: Inarius + Grim Scythe poison build

    I'm not going to say your build is good or bad. I'll just tell you this much.


    With Inarius your skills have to be close range or they don't proc the damage buff from the set. The only mage rune I found that works great with Inarius is the poison rune. Otherwise, you have to go head first into a bunch of monsters to get the damage buff applied to your mages. In other words, you can't just stand behind your mages and expect them to do any damage. It's similar to proccing Bone Armor. You have to take a risk and get close to monsters to proc Bone Armor. I can't count how many times I died because of that. Now, imagine trying to manage Bone Armor + Mages... you'll probably die twice as much.


    From what I recall, the gem doesn't proc the poison buff.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    I wrote this build almost a year ago and been gone for almost 8 months. I guess I'll try it out again and give you some feedback based on the new changes. Since I've been back, I've tested a few of my old Inarius builds and they didn't hold up. I'm not sure what happened with Inarius. I feel like Bone Armor doesn't even work lol. I don't feel ANY damage reduction even with 15 stacks of Bone Armor when I use the necklace.

    Posted in: Necromancer
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    posted a message on Trag's vs. Pest Lancer Builds

    Hi ALL!


    I've been gone awhile... about 8 months. I came back less than 2 weeks ago and been updating myself with builds and all that stuff.


    I wanted to talk about one thing and that's Blood Lance vs. Pest Lance. Don't believe the hype! The #1 player on solo leaderboards with a solo gr of 121 is Trag's Blood Lance. Just because popular streamers with 4k paragon post a vid clearing gr100 doesn't really mean it's a good build. 4k paragon and rank 110+ gems plays a huge factor in completing such rifts. What you need to base judgement on is how two different builds perform at some base level with equal gear and sheet damage.


    I tested both builds at GR 90 with the EXACT same sheet dps. Trag's dramatically did more damage than Pest. It wasn't even close.


    Aside from the damage there is survivability and Trag's is 3x better with better dps. So, why run Pest? Idk, because some streamer claims it to be better than Trag's and they get brainwashed. Remember, the #1 player in the world uses Trag's. He must know something, right?


    Anyway, test this yourself. You'll find out that MY findings are very accurate.


    Sometimes I think streamers are just like movie commercials. "The #1 Movie in the World!" Like ten #1's on the same day.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+
    Quote from Booker64»

    Well, I tried this build precisely as it set. I tried a simple GR80. I wasn't dying, but it took forever to kill stuff and elites were a no-go. I subbed BoS for PE, and that seemed to work a bit better. I did not even come close to dying, so it is tanky, but it took me 20:28 to clear that simpel GR80 which is no good. I tried my simple bone storm build and completed it in 8:36 without dying. This build is tanky, but does not have the DPS to ever do GR90, at least not for me as I am under P1000. Great defense, NO OFFENSE!

    I was on the same boat under 1k paragon. Most players that clear GR90 smoothly are paragon 1.5k and up, and that's with ANY build. That's just something to consider. It's a strong build and offers something different. Completing 80+ is more challenging because it's a tanky build. Personally, I like this build because it's not CDR dependent. It's more engaging than running around waiting for LotD.
    Other players will prefer high dps builds because they want to beat timers. This build isn't made to race the clock but it's a good build and can get you to 80's in no time. Clearing 80+ without issues requires a bit of paragon and sheet damage.
    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+
    Great guide, I like that you don't simply provide an overview, but also a lot of details in the written section below.
    Since you mention the HC viablity explicitely, are there any
    modifications you would suggest for that extra hunch of survivability?

    If you have enough paragon then use blue gems. I was using red gems in 80+ but I had under 1k paragon.


    OR


    Swap out Gogok for an Eso.


    Don't do both because you'll sacrifice too much damage.

    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+
    Quote from Booker64»

    This does look promising and I will give it a try once my gems are leveled. I do have a few questions as this build baffles me with some of your choices:

    1- Why do you have CDR prioritized in your Stat Priority? You only have Bone Armor and Blood rush that use cooldowns and they will not benefit much from the CDR.

    2- Why SOJ? The primary stats on SOJ are elite damage and guaranteed elemental damage, however, you do not have physical% as a stat priority, why???

    3- Why Lornelles? Isn't Unity a better option for solo GR's

    4- Wouldn't PE be a better gem than Stricken? Stricken is only good against bosses and elites, why use it for higher GR's?

    5- What advantages are there over Bone Storm? Bone storm has a higher damage output with Corpse Lance, why switch? What are the advantages of this build?

    1. Just an oversight. If you read the description it's very clear that CDR is not needed.
    2. In the description, Physical damage is a stat priority under "Physical Synergy". The "gear" itself went through 3 or more changes. It evolved to SoJ. Another thing to mention is that initially this build was stacking attack speed with PE + Gogok. Hence Int + Attk speed were more optimal at the time.
    3. They are "recommended" not required. There are other options in the description.
    4. PE is fine. You can read in the comments section that we were using PE until 80-85 where we had trouble with the RG just taking way too long to kill. Stricken closed the gap. It really depends on which RG you get though. Some bosses are just a pain for melee.
    5. Survivability. This is a tanky build. Plus, why not have options? Not everyone likes to wait for a cooldown every 20-30 secs just to anything. Most people don't even like Lance builds but they play it because there aren't many options available. And, why play a Lance build with Inarius when it's 10x better with Trag'Oul? In my opinion, Inarius is a melee set and my build supports that concept.
    Posted in: Necromancer
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    posted a message on Inarius "Cursed Bones" Melee Build GR90+

    This build has always relied solely on Grim Scythe. I created this build in the first week of Necro release. Didn't even use Mirinae at first which isn't worth much anyway now.


    I don't use Depth Diggers because you lose a gem slot and +15% Grim Scythe damage which you didn't include in your equation.


    These are things I've tested at 80+ grs countless times. The only issue is the RG. SoJ provides consistent elite damage than CoE which I have tested as well.

    Posted in: Necromancer
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    posted a message on Necro Speedfarm build, check it out.

    This is a cookie cutter pet build. You just slapped on an Ingeom and called it a "speed" build.


    Btw you don't want Molting for speed builds. You want Metabolism.

    Posted in: Necromancer
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    posted a message on Need suggestion rerolling Ancient Lost Time

    The speed increase doesn't work and hasn't worked since Necro release so that part can be ignored. Same with Fueled by Death.


    Mages benefit from Attack Speed.


    If you're using Releina's Shadowhook for cube power then I would roll the secondary to max essence.

    Posted in: Necromancer
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