Quote from Ryude
If the console is anything to go by, you wont even need magic find anymore. I have found 20 legendaries and I haven't even hit level 40 yet.
That number is just unbelievable - and I am NOT saying you're making it up. From what I've seen of the console they seem to fall like rain. Gonna miss that little thrill that the "legendary drop sound" used to give - hell it still worked its magic when a keywarden would drop a key.
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They've never changed the stats on already rolled items. They're redoing the Legendary items (again) with Loot 2.0
If they transfer all your characters with their loot in to the xpac you could conceivably have 3 versions of each Legendary floating around.
I only throw that out there as some of the things that make me think there have been serious arguments in design meetings in favor of a clean and segregated start of expansion characters. Perhaps your account keeps its gold, gems and crafting mats but that would be it if they wanted to clean up the eq database.
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I think the "playing with a Crusader" thing is what had me (mostly) convinced that the two games would be entirely segregated - just to play with one they'd have to patch in all the artwork, skills, effects from group buff types skills etc. I have a hard time seeing them going to all that effort when the other option is SO much less effort and complication.
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It seems to me this is almost a requirement - not a "nice to have" but a straight up "can't be any other way" situation.
There is likely to be certain items/gems/crafting materials that will only be droppable in the expansion - and players with and without the expansion will not be compatible with one another (for example: I can't trade a diamond to someone without the xpac)
So the question of value of certain items may be entirely moot - you might be able to designate an existing character as a "xpac only" character but those items will be removed entire from the non-xpac economy.
I doubt you will allowed to have a blended (some vanilla, some expansion) character roster as it makes the stash situation a complicated mess.
I find it very plausible that the only thing transferred to the expansion will be your paragon xp and nothing else.
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I'm saying that it's a topic that has been discussed before in the official forums and was acknowledged as such. What they do in the distant future is WAY more unclear than the practicality of having a single char. I would have bet ANY amount of money that whatever they introduced would use STR as its primary stat because of the existing discrepancy.
At this point I would be willing to be there won't be another expansion after RoS rather than a second expansion.
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Logically it makes sense for there to only be one: Up until the Crusader you had 2 classes competing for DEX items (Monk,DH) - 2 classes competing for INT items (WD and Wiz) and only one going after STR items - which IMHO was bullshit (but really only because I've never been interested in playing the Barb char).
If they introduced another character it would screw that up once again.... it's not the worst thing in the world but it does lack a certain economic symmetry.
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They chose *IMHO* the best way to do it - no one really gets screwed - about the only current investments (as you mentioned) is the 5xP100 max people - and really, if you're that hardcore (read: insane) making a 6th character that's a different build from a p100 you already have would be a reasonable way to keep claiming even more paragon xp.
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I'm going to believe the first 100 will "cost" less experience than a p100 costs right now - even if it was straight up the same and only gets more expensive from there you'll probably be in the 80 to 85 range. The 13, 8 and 4 probably dont total that much xp but the 47 is some decent xp.
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Think what he's saying is having 1 P100 character will place your account paragon at a higher level than having a bunch of lower lever characters who's total (combined) level is greater than 100.
In other words, don't waste your time filling you char slots with lower level paragon characters because you're hoping it will get you some cheap easy levels in the new systems.
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If they pooled the points (not experience) and all characters shared the same paragon bonuses I would HATE sitting there thinking "Do I use my new point in INT for my WD or throw it in to DEX for my DH...."
From a customization standpoint (which they keep saying they REALLY want to do) it only makes sense if I can tweek each character individually without worrying about the impact on my other characters.
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I realize this has been beat to death but jeeze - I've been playing since launch and have damn good *not world class amazing* eq - I can clear all those A3 areas (keep/craters/towers) in what I thought was "efficient" time of maybe 2 hours but even with ToC Im gonna die 10-15 times - these guys are the d3 equivalent of Hammedins. Even if the nerf bat comes down they'll still have 50 paragon levels on everyone else.
Yeah yeah, Ill shut up now - gotta go sit in the rain and watch my kid play soccer....
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I actually HATE dying coming out of a vault more than if I drop right where I was *vault - - -> *let the bodies hit the floor*... *rage*
The idea of *DODGE* is fine but it has to be a part of the whole "mitigate vs. avoid" scheme. Doesnt matter if you avoid 19 attacks out of 20 if the 20th one will always 1 shot you. I run A3 with ~50k hps but there are still plenty of singular attacks that will kill you in one hit.
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Be interested to see if they played with passives at all - my guess is that 90% of DH's use at least 2 of the same 3 skills.
I love my softcore DH but I wouldn't even consider playing on HC,
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Well I would have thought that would be pretty obvious - they made the decision to scale ALL damage off your weapon damage so in importance of stat ordering on a weapon #1 - #10 is damage and around #11 you can start to ask the question of "does it have any other stats?"
See "Grim Hellion Crossbow of X" with no other stats but 1400 dps selling for 5M+ on US.
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What's your dex total? Your bow is already probable 200 base damage higher than mine so I'm sure that's some of it but I think as long as Ive been farming Inferno my reported damage w/o SS should be a freakin lot higher than 45k so I know I've got to be geared incorrectly somewhere.
NVM on the dex? I see it in your sig now.