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    posted a message on Expansion Segregation and Character Restart
    Quote from ruksak

    Quote from Fizpez

    A comment in the "Economy" thread got me thinking:

    Quote from Savages

    Other stuff was here...

    Honestly... I know there aren't many that will be a fan of this, but I wish they'd make "expansion characters" like they did in LoD. You have to check the box to play with other expansion characters. Complete wipe. Maybe give some sort of boost if you have a lvl 60 non-expansion character of the same class and still keep the Plvl for the account, but a complete wipe would be great for the economy of the expansion imo.



    It seems to me this is almost a requirement - not a "nice to have" but a straight up "can't be any other way" situation.

    There is likely to be certain items/gems/crafting materials that will only be droppable in the expansion - and players with and without the expansion will not be compatible with one another (for example: I can't trade a diamond to someone without the xpac)

    So the question of value of certain items may be entirely moot - you might be able to designate an existing character as a "xpac only" character but those items will be removed entire from the non-xpac economy.

    I doubt you will allowed to have a blended (some vanilla, some expansion) character roster as it makes the stash situation a complicated mess.

    I find it very plausible that the only thing transferred to the expansion will be your paragon xp and nothing else.

    If you buy the xpac, all your chars SHOULD be converted.

    The items, a non-issue. All items and para changes are being done via patch.

    They've never changed the stats on already rolled items. They're redoing the Legendary items (again) with Loot 2.0

    If they transfer all your characters with their loot in to the xpac you could conceivably have 3 versions of each Legendary floating around.

    I only throw that out there as some of the things that make me think there have been serious arguments in design meetings in favor of a clean and segregated start of expansion characters. Perhaps your account keeps its gold, gems and crafting mats but that would be it if they wanted to clean up the eq database.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion Segregation and Character Restart
    Quote from Enty

    Quote from Mutilate24

    From a programming perspective it would just be a "IsExpansion" flag. It's handled at the account level, right? So you either have it or you don't. They still have not announced what all will be available to vanilla customers compared to expansion customers either, with respect to Act V and the new class. They have been doing this same thing in WoW for years so I am confident they have that aspect under control. (Famous last words).

    Actually they did. The exp currently includes:

    Lvl 70 Characters
    Act V
    Crusader

    Apparently more info is to come by Blizzcon but for now this is what the expansion gets you. So obviously non exp's can't hit act V or play with a crusader (this may not be true) and you can't obtain any of the new items or maybe you can and they'll just roll shittier stats cause your max lvl is 60 vs 70... I'd assume Diamond will be included with the Loot 2.0 patch along with the Neph Trials Loot runs and the paragon system.

    I think the "playing with a Crusader" thing is what had me (mostly) convinced that the two games would be entirely segregated - just to play with one they'd have to patch in all the artwork, skills, effects from group buff types skills etc. I have a hard time seeing them going to all that effort when the other option is SO much less effort and complication.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion Segregation and Character Restart
    A comment in the "Economy" thread got me thinking:

    Quote from Savages

    Other stuff was here...

    Honestly... I know there aren't many that will be a fan of this, but I wish they'd make "expansion characters" like they did in LoD. You have to check the box to play with other expansion characters. Complete wipe. Maybe give some sort of boost if you have a lvl 60 non-expansion character of the same class and still keep the Plvl for the account, but a complete wipe would be great for the economy of the expansion imo.



    It seems to me this is almost a requirement - not a "nice to have" but a straight up "can't be any other way" situation.

    There is likely to be certain items/gems/crafting materials that will only be droppable in the expansion - and players with and without the expansion will not be compatible with one another (for example: I can't trade a diamond to someone without the xpac)

    So the question of value of certain items may be entirely moot - you might be able to designate an existing character as a "xpac only" character but those items will be removed entire from the non-xpac economy.

    I doubt you will allowed to have a blended (some vanilla, some expansion) character roster as it makes the stash situation a complicated mess.

    I find it very plausible that the only thing transferred to the expansion will be your paragon xp and nothing else.
    Posted in: Diablo III General Discussion
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    posted a message on = Official Info = [Reaper of Souls]
    Quote from Mienta

    Quote from Fizpez

    Quote from Bleu42

    Quote from Elendiro

    Quote from Mienta

    If they revealed the necromancer at Blizzcon, they would make peoples head explode

    There won't be any more class than the crusador in this expac...

    I'm seeing you in every thread pooping on everyones coats. Exactly how do you know about what's NOT going to be announced?

    Logically it makes sense for there to only be one: Up until the Crusader you had 2 classes competing for DEX items (Monk,DH) - 2 classes competing for INT items (WD and Wiz) and only one going after STR items - which IMHO was bullshit (but really only because I've never been interested in playing the Barb char).

    If they introduced another character it would screw that up once again.... it's not the worst thing in the world but it does lack a certain economic symmetry.

    So you're practically saying, that the expansion after RoS has to include 3 new characters? or just none?
    I don't really think the "2 of each" argument is valid, as the balance will be tipped at some point anyways.
    And as they're shifting a bit more away from AH-focus, it'll also be a bit less important how many users for each main-stat there are.

    I'm saying that it's a topic that has been discussed before in the official forums and was acknowledged as such. What they do in the distant future is WAY more unclear than the practicality of having a single char. I would have bet ANY amount of money that whatever they introduced would use STR as its primary stat because of the existing discrepancy.

    At this point I would be willing to be there won't be another expansion after RoS rather than a second expansion.
    Posted in: Diablo III General Discussion
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    posted a message on = Official Info = [Reaper of Souls]
    Quote from Bleu42

    Quote from Elendiro

    Quote from Mienta

    If they revealed the necromancer at Blizzcon, they would make peoples head explode

    There won't be any more class than the crusador in this expac...

    I'm seeing you in every thread pooping on everyones coats. Exactly how do you know about what's NOT going to be announced?

    Logically it makes sense for there to only be one: Up until the Crusader you had 2 classes competing for DEX items (Monk,DH) - 2 classes competing for INT items (WD and Wiz) and only one going after STR items - which IMHO was bullshit (but really only because I've never been interested in playing the Barb char).

    If they introduced another character it would screw that up once again.... it's not the worst thing in the world but it does lack a certain economic symmetry.
    Posted in: Diablo III General Discussion
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    posted a message on New Paragon discussion.
    Quote from Jaetch


    Basically, gain more EXP on your non-100 characters. It's not the actual levels being shared, it's the total EXP accumulated so far by all your characters.

    The only players that may be screwed from this are those who run only one character (say paragon 100 with 3,000 hours of play time). The 5x paragon 100 players will enjoy the greatest benefits, and they should as they put in the work to level more characters.

    They chose *IMHO* the best way to do it - no one really gets screwed - about the only current investments (as you mentioned) is the 5xP100 max people - and really, if you're that hardcore (read: insane) making a 6th character that's a different build from a p100 you already have would be a reasonable way to keep claiming even more paragon xp.
    Posted in: Diablo III General Discussion
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    posted a message on New Paragon discussion.
    Quote from Jamoose

    I got a total of 148 paragon levels but it sucks because it's 72, 47, 13, 8, 4...

    So yeah my account wide paragon should be like 80 i guess?

    I'm going to believe the first 100 will "cost" less experience than a p100 costs right now - even if it was straight up the same and only gets more expensive from there you'll probably be in the 80 to 85 range. The 13, 8 and 4 probably dont total that much xp but the 47 is some decent xp.
    Posted in: Diablo III General Discussion
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    posted a message on New Paragon discussion.
    Quote from Bleu42

    Quote from nuhertz

    Lyirra (sp?) confirmed that it will be averaged paragon experience that determines shared paragon.

    So 1 p100 char > 20 p10 chars.

    Total experience counts, so the only way you're wasting time now is playing a p100 char.


    There won't be any p100 characters. It's and account stat now.

    Think what he's saying is having 1 P100 character will place your account paragon at a higher level than having a bunch of lower lever characters who's total (combined) level is greater than 100.

    In other words, don't waste your time filling you char slots with lower level paragon characters because you're hoping it will get you some cheap easy levels in the new systems.
    Posted in: Diablo III General Discussion
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    posted a message on New Paragon discussion.
    It seems very strange that you couldn't customize each individual character with there own custom blend of paragon points - but it really only makes sense if they are NOT sharing the point but rather all characters allotted the same number of points based on total paragon experience. Their past comments lead me to believe they really want you to feel like you are still contributing to your paragon levels even if you jump down to a lesser (lower) character - so pooled paragon experience makes sense.

    If they pooled the points (not experience) and all characters shared the same paragon bonuses I would HATE sitting there thinking "Do I use my new point in INT for my WD or throw it in to DEX for my DH...."

    From a customization standpoint (which they keep saying they REALLY want to do) it only makes sense if I can tweek each character individually without worrying about the impact on my other characters.
    Posted in: Diablo III General Discussion
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    posted a message on Guide to Effective Paragon Leveling (Alkaizer Method), Blizzard Says There Is Still Room For Improvement, Scheduled Maintenance
    I can see why they need to focus on nerfing Trail of Cinders, clearly that gives DH's too huge of an advantage in just plowing through areas without even stopping....

    I realize this has been beat to death but jeeze - I've been playing since launch and have damn good *not world class amazing* eq - I can clear all those A3 areas (keep/craters/towers) in what I thought was "efficient" time of maybe 2 hours but even with ToC Im gonna die 10-15 times - these guys are the d3 equivalent of Hammedins. Even if the nerf bat comes down they'll still have 50 paragon levels on everyone else.

    Yeah yeah, Ill shut up now - gotta go sit in the rain and watch my kid play soccer....
    Posted in: News & Announcements
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    posted a message on Better start saving your +xp gear
    I will admit that I never really gave a ton of thought to +xp gear as it seemed like I leveled from 1-60 in pretty quick order but: Don't most of those pieces have somewhere between 5 and 20 bonus xp per item - for a total possible bonus of, perhaps 200? How is that going to make any meaningful difference (especially since it doesnt spawn on lvl 60+ gear) in reaching Paragon levels?
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.4 Changes to Demon Hunter
    Quote from Bearbarian

    Quote from Draco_Draco

    I'm a bit dissapointed that they didn't touch the subject of DH survivability, and how we are forced to use Gloom if we want any damage reduction at all (considering turrets have a diameter of 30 yards range, meaning a vault brings you from one end of the zone to the other). We have no viable choises in terms of passive survivability, while every other class has a *ton* of them.
    We're stuck with Shadow Power: Gloom (assuming 50 disc from quiver + chest, it is useable 14+14+14=42 3 times, for an uptime of 9 seconds. Over 9 seconds you regen 9 disc without nats, 9+the remaining 8 = 17, giving you another one, making for a total of 12 seconds of "tankability", and leaving you at 6 discipline. At this point, you have to wait another 8 seconds to be able to become protected for 3 seconds, and from there on out, you'll have a 21% uptime on Gloom, not accounting for Preparation [which can basically be assumed as the above *2]. Which means 12 seconds of protection, 6 seconds without, 3 seconds of protection, 11 seconds without, repeat).

    Obviously, Smoke screen is far worse - but as it is, even with prep, tanking for more than half a minute is not a probable scenario, and at the point where you've done that, you need to not spend any disc for almost a minute to get back to "full power".
    we need some passive damage reduction, or other skills providing us with some - heck, even other forms of dmg reduction like Dodge (give vault a glyph that makes us dodge for 30% more after using it, etc) would be appreciated.

    As I posted in another thread, I can't help but laugh at how moronic it was to design a class who's defense mechanisms are aimed at avoiding attacks in a game where you're not allowed to avoid attacks. Anyone ever vault away from an incoming blow only to find that you've died exiting the vault? Yeah...


    I actually HATE dying coming out of a vault more than if I drop right where I was *vault - - -> *let the bodies hit the floor*... *rage*

    The idea of *DODGE* is fine but it has to be a part of the whole "mitigate vs. avoid" scheme. Doesnt matter if you avoid 19 attacks out of 20 if the 20th one will always 1 shot you. I run A3 with ~50k hps but there are still plenty of singular attacks that will kill you in one hit.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.4 Changes to Demon Hunter
    Didn't read anything in there that made me start figuring out what I was taking off of my bar - really you can get by in A3 Inferno with 1 generator and 1 damage skill (which for just about everyone is Elemental Arrow) and the rest is typically "How the hell can I stay alive" choices.

    Be interested to see if they played with passives at all - my guess is that 90% of DH's use at least 2 of the same 3 skills.

    I love my softcore DH but I wouldn't even consider playing on HC,
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hall of Shame - ilvl 63 edition
    Quote from Capitano666

    So apparently most weapons are considered crappy just because of the low dps even though the stats are good.

    Well I would have thought that would be pretty obvious - they made the decision to scale ALL damage off your weapon damage so in importance of stat ordering on a weapon #1 - #10 is damage and around #11 you can start to ask the question of "does it have any other stats?"

    See "Grim Hellion Crossbow of X" with no other stats but 1400 dps selling for 5M+ on US.
    Posted in: Diablo III General Discussion
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    posted a message on I think I'm missing something for A3
    The bow (my bad) is already a 2h xbow so the range is small - crits are big (175k+) on the mines ( the range is 770-1150 on the xbow) Ive been using caltrops with t-ground as the stun/stop allows me to open up distance when needed - given a decent circle I can kite almost forever unless the mobs are already fast with a fast affix or teleport.

    What's your dex total? Your bow is already probable 200 base damage higher than mine so I'm sure that's some of it but I think as long as Ive been farming Inferno my reported damage w/o SS should be a freakin lot higher than 45k so I know I've got to be geared incorrectly somewhere.

    NVM on the dex? I see it in your sig now.
    Posted in: Demon Hunter: The Dreadlands
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