Quote from Ryude
If the console is anything to go by, you wont even need magic find anymore. I have found 20 legendaries and I haven't even hit level 40 yet.
That number is just unbelievable - and I am NOT saying you're making it up. From what I've seen of the console they seem to fall like rain. Gonna miss that little thrill that the "legendary drop sound" used to give - hell it still worked its magic when a keywarden would drop a key.
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I would be SHOCKED if you can't find a level 3 rune of the appropriate color for each of your skills by the time you get midway through Nightmare. I don't even want to contemplate how stupidly easy the game would be if the expectation is that you should have level 6 runes of the appropriate color in all your skills at any point before being ready to go in to inferno.
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If level 1-3 runes are common as dirt by the time you get into Nightmare then you have the ability to customize your skills the way you want to play them - the difference (from what Ive seen) between a 3 and 6 is not earth-shattering. Yes the 6 is better but if you want a specific function from you skill you will have it - and it will probably be about 80% of the power of someone who has that skill in level 6 rune - you're not crippled... its virtually identical in comparrison to someone with a very rare weapon over your "average" legendary.
I would expect to be using level 4/5 runes in my skills well in to farming hell - possibly even the entire time. Getting the proper level 7 rune into your skill should be roughly the equivalent of finding that ultimate legendary weapon with perfect prefixes/suffixes.
I don't see how having to use a more common level 4 rune in your skill is frustrating - customization to use the skill you want in the way you want is easily attainable - the last 3 (very incremental) levels of power though come at the same price of grinding and luck as always.
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I'd make the "unattune" process use lower level runestones as part of the process. Want to unattune a level 6 runestone? You would need the salvage from a bunch of level 5 runestones - if you set the ratio in line with their drop rates (level 6 stones drop 1/20th as often as level 5's) you'd effectively remove a significant fraction of each preceeding level from the game on a permanent basis. They will have to do something along these lines or every runestone short of level 7's will become boringly common on the AH. With a system like this even a "bad" drop for you retains some value as it can be used later to unattune a high level wildcard rune.
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My solution for sets is to create at least one of every class right off the bat and any set item for that class is immediately stored in their inventory (from the shared) until I get around to playing that class. The space will only become a problem once you have high level characters of 3 or 4 classes and you're using their inventory for actual game play, instead of being part of your item bank.
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Don't get me wrong - I would love to see more unique abilities show up on on certain weapons but if theyre not going to use any skills it really limits what they can do to differentiate items.
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I probably should have included the idea that it was toggleable - for both the finder and the teammate. If I dont want people asking me what I got I could turn off notifications .
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I was wondering what people felt about a system where you would see when someone picked up a rare/legendary item? The way things stand now the only way to know if someone in your party picked up something good is if they tell you. I thought having their portrait flash or in the case of a legendary named item have the item name "pop" above their head for a second or two.
(tool bar hides my text when I type for some reason)
I wouldnt want someone asking me "what did you get?" everytime I pick up a blue, but I think it would be cool to know my teammate just lucked out on a legendary.
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Gems - We know they drop only up to level 5 but there 14 levels and six? types. I believe you can use a gem/unsocket/upgrade/resocket your highest gem - but lets say you're working on a level 8 diamond. You theoretically could have a 7 in your eq, a six, a five, four, three, two and first level diamond all stored at once - in other words just upgrading one gem type could use up to 13 slots (assuming you were about to get to 14)
Runes - People seem pretty sure that runes "lock on" when you socket them in a skill - others have seemed to mention that the rune type is not determined until you socket it. So if I want a golden rune in a particular skill I may burn through any number of runes trying for the golden - I'm probably not going to get rid of the runes that locked in at the wrong type because you never know when you're going to want to try that combo. Lots of skills with many runes for each = might have a 100 or more runes - especially if you save low unsocketed ones for future builds.
Sets - We all know there's typically one piece of set eq that is super rare - assuming there is even a modest number of sets for each character class you quickly get to a point where you have dozens of set items waiting for the final piece before that set becomes truely useful (better than the random collection of rares you're probably wearing at that point).