Pretty straight forward actually (IMHO) for most "great but not world best" eq loadouts 750 stat is probably somewhere around 6-8% of your total main stat
10% CC is usually around 1/5th (20%)
100% CHD is around 1/4th (25%)
Elemental is probably 20-25% of your Elemental bonus
and the sockets will grant unique abilities which are build changing and can probably never be done without again....
About the only thing mainstat has going for it in the background is the additional defensive capabilities but it represents an even tinier fraction of either Armor or All Resist.
The poll that REALLY needs to be answered is how much would you give up for a new eq slot that could take those sweet sweet legendary gems....
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Jun 27, 2014I made a post 3 months back or so - I feel the same way about DB's - there are things about them that I really think make them a useful "currency" to be spent in the game: You must find them yourself, they can only be acquired by playing the game, being in the zone and actually (for the most part) participating. Sure there are a few ways you could limp along behind someone clearing for you on higher T levels but by and large getting significant numbers of them is a simple as playing.Posted in: Diablo III General Discussion
I've probably got almost 2500 stored of them in my play time - I'm sure there are many people who have multiples of that number. Seems to me they should be used for something.
Apr 27, 2014Fizpez posted a message on New AFK Farming Spot 300mil+exp/hr and LegendariesPosted in: Diablo III General Discussion
I couldnt disagree more - every time they "fix" one of these things it hurts the people who actually play the game - which is EXACTLY why we have white mobs that arent worth any xp, dont drop anything and are completely useless objects - there to be "killed" only if theyre actually in your way from running from point A to point B or you need 100 of them to complete a bounty.Quote from Galedorn
almost certain nobody is getting banned for this, its not really an exploit its more like clever use of game mechanics, it will be fixed as the other afk methods before and the afk'ers will find something new and blizz will fix that, and the dance continues and anyone getting butthurt over people using it get over it they are only cheating themselves its a singleplayer game with a coop element nothing anyone else does has a bearing on your playing of the game
The game is not being patched in a vacuum where they only "fix" the code for those exploiting bugs. Every change they make ultimately affects every player and we've already been shown that the fixes typically remove something from those playing the game.
Aug 21, 2013Posted in: Diablo III General DiscussionQuote from Jamoose
I got a total of 148 paragon levels but it sucks because it's 72, 47, 13, 8, 4...
So yeah my account wide paragon should be like 80 i guess?
I'm going to believe the first 100 will "cost" less experience than a p100 costs right now - even if it was straight up the same and only gets more expensive from there you'll probably be in the 80 to 85 range. The 13, 8 and 4 probably dont total that much xp but the 47 is some decent xp.
Nov 14, 2011So I've managed to make myself a 85 softcore sorc for mf runs since the ladder reset and I've noticed some things I am HAPPY will (most likely) not be in D3:Posted in: Diablo III General Discussion
1)Trash mobs that die, emit a poison cloud that your follower basically MUST walk in to which poisons you for the next 5 minutes - this of course happens 5000 times in one area.
2) Curses which last almost as long, making you (or your merc) practically 100% likely to die to the next archer group you run across which basically necessitates a trip to town - for the ONLY way to get rid of it.
3) Ninja looters on boss runs
5) Hauling valuble stuff back to town to insure I have enough cash to res my merc... who just wandered off and got himself poisoned,cursed and killed.
6)Being worried that I might ruin my build with a misplaced skill point or stat (the limited respecs ARE very nice though - too bad it took them a decade to get them into the game)
Nov 9, 2011Posted in: Diablo III General DiscussionQuote from Verity
Quote from Fizpez
Things like this used to be cool "for the fans" kind of enhancements, given away for nothing more than shits and giggles by developers - now.... ugh.
If you've ever played the flash game "Upgrade This" you'll know exactly what I'm talking about when I say that some developers would like to monitize EVERYTHING about the game - want a prettier working interface? 20 cents please. How about the ability to save? We can add that for just 2 dollars more.... better sound? A new texture pack? How about some additional gameplay? New voice overs? cha-ching, cha-ching, cha-ching....
Day zero DLC's and the bug ridden crap that often gets launched show how little some (not all) developers actually feel about getting it right and providing value with the launch - they've been dialing in exactly what we will pay for and how much for decades now - it has ALWAYS been pushed toward shorter single player games, multiple DLC's and fewer "free" post-launch goodies. About the only thing that haven't been able to successfully charge for is patches - but don;t think they wouldnt love that as well.
That's the thing though with Blizzard. They don't do that stuff. Yeeeees they have expansion packs and yeeees they have some microtransaction-ish things like pets and mounts for WoW but seriously, that is purely aesthetic. You do not gain anything gameplay-wise for buying them.
In addition they constantly give away free pets for anniversaries and other events.
I personally don't mind it and yea, we'll probably see them in some way and shape for Diablo 3.
Yeah I wasn't targeting Blizzard in general or really at all - however the pressures of the business community are relentless - better rates of returns have lead to some very short sighted, "get the quarterly numbers up NOW so I can get my bonus" thinking. A company that only has a net profit marging of 3% is branded a failure and closed/sold because, hey why take 3% when you could go for 10 or 12% - never mind the company made money, employed people and offered something of value to the world - 3% just isnt good enough.
When "rate of return" is the only measure by which anything is judged we end up with the things we are already stating to see from business.... its sad.
Nov 1, 2011A) They don't WANT you to have all the skills at once, they've said so a dozen or more times.Posted in: Diablo III General Discussion
They're balancing the game against characters with some nominally limited set of skills.
C) If its possible to switch on the fly it becomes macro/bot-able.
They want you to be able to try new builds (ala respec but easier) but NOT be able to use all skills at all times or even even on an encounter by encounter basis. In short going back to town is a pretty painless way to do this. I'm actually surprised that they havent made the skill swap cost gold - it would make a good gold sink for the game.
Oct 18, 2011Posted in: Diablo III General DiscussionQuote from Zoltor
Have you ever played a Blizzard game before?
I am now convinced, Blizzard is actually "trying" to make a subpar game. Hell, It's either that or they're just being super lazy(thus they are purposely wasting time, until release).
Again don't give me that BS(do you work for Blizzard or something, because you sound just like them). WTF is wrong with the new crafting format(or the original rune system for that matter) for lv 5,6, and 7, oh yea that's right, nothing, infact It's as good as a system you can have, now move on.
No, the older Blizzard games lasted 10 years, because they actually put effort into the gameplay(lol yet the older games didn't take this long to make).
Also there are other developers that made games that have lasted for 10 years too, so don't even try to claim Blizzard is the only one.
Wow - go look up the word petulant - they've posted your pic there. This is not a group of people who got together with the expressed intent of annoying you - they work for a FOR PROFIT company - quite frankly what would have been more typical of a software game company would be to force the product out the door in time for Q4 holiday sales - bugs, shitty mechanics or boring gameplay all included for no charge. The fact that they are taking their time speaks VOLUMES about how much they care about releasing quality products instead of cashing in on an established brand.
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