OK: I can run through A1 inferno insta-gibbing just about everything in as much cheap mf as I can find. I can farm A2 pretty efficiently wearing about 100% extra MF. I can work my way through A3 if I have to but the killing speed is so slow I know the better drop rate of 60+ is still not in my favor and I die quite a bit.
In my best "dont die" gear;
Vit 1329 (57k life)
Armor = 3.2k and Resists are mid 300's
Critical Hit % = 30 Critical Hit Damage = 217% My current bow is a 62 DC (1059 DPS) with a 70% crit emerald. Attacks/Sec = 1.39 46k damage w/o SS (in A2 if that matters)
I use Hungering Arrow as my generator (Teeth or Shatter Shot depending)
Elite groups take most of their damage from Mines (Scatter) and I use Cluster Arrow (Loaded for Bear) for point burst damage or when my Hatred is full.
Self Critique: I know on their own most of my pieces of gear are solid. I probably can't buy a reasonable upgrade for any spot for under 3-5M and even that would take some luck and yet my DPS is very much lacking for killing stuff in A3. I think I might be prioritizing dex+vit items too much instead of max dex but dying every time something blinks at you in kind of unappealing but Ill do it if I could clear A3 with some ooomph!
Is my dex too low or is it my weapon? (1300+ dps bows are INSANE expensive)
Are my Crit numbers the problem?
Does the build suck (it works damn well through A2 but A3 is just not fast enough)?
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Jun 30, 2012I finally managed to make the transition from A1 to A2 for solo MF runs with my DH - other than improvements to life/damage my gear hasnt changed all that much in the last week - certainly NOT any additions to mf.Posted in: Diablo III General Discussion
My observation: In A1 once I had 5 stacks of buff, yellows frequently fell in 2's and even 3's - it was a bit unusual to get only 1 off an elite pack. Now that I can run a lot of areas in A2 and clear lots of elites after hitting 5 buffs it seems that it is MUCH more common to get 1 yellow, unusual to get 2 and rare to get 3 yellows.
Anyone else that can confirm or deny this? I can say with certainty I'm seeing a lot more 62's and 63's than I did in A1 so not getting another crappy level 54 yellow doesnt really bother me but I was wondering if I was just on a 2 day cold streak or if this is really the way it is.
Jun 20, 2012You've GOT to be trolling.... I have... hmmm maybe 1/3 the DPS at every level - I can do A1 Butcher runs till I turn blue with maybe a death an hour. I can even do A2 Mahgda picking up 2 or 3 Neph Valor buffs before getting there.Posted in: Demon Hunter: The Dreadlands
Now maybe you cant farm the end of A4 but theres very little reason to be banging your head into that wall when you should be able to breeze A2 with the only trade off being about 1/2 as many ilvl 63 items.
Jun 19, 2012I've made a couple runs since the patch went live (too few to be sure) but it seems like there are fewer boss packs in dungeon level 2/jail area - I never hit the jailer with fewer than 4 Neph Valor buffs if I at least make a decent effort to clear the areas but I've gotten there with 2 a few times already.Posted in: Diablo III General Discussion
Anyone else seeing the same thing?
Jun 19, 2012Seems like some of you are confusing the nerf (it's bad but not as bad as I think some of you are assuming).Posted in: Demon Hunter: The Dreadlands
It's not "Hits one target"
It's "Hits each target only once" - should still pierce 100% and hit everything in that giant conga line thats usually chasing us around but it used to hit large creatures multiple times per shot because it was in the hitbox long enough to trigger damage twice,
This is gonna hurt me bad on boss runs but for normal sized crap it wont change much if at all.
May 17, 2012Summary: Solo only, level 25 (26?) just completed first quest series in A3.Posted in: Demon Hunter: The Dreadlands
I figure I'm probably over-leveled for this area but I've been lookin around quite a bit. I died once on Belial (sp?) before I noticed not to stand in the green stuff.
I've got about 250 dps and around 2k hps - stacking dex/+dam on most items but vitality on a couple (like chest)
Mainly using Hungering/Bolo (with improved radius rune) as default, rapid fire for single target damage hose and multishot/trap for group control (bolo shot helps tons as well).
I'm not all that crunchy and I seem to kill at a good pace but I can't tell if its because I'm appropriately skilled/equipped or simply overleveled.
Any DH's around 30 that can tell me if this sounds typical or where you are/were at around 30.
May 17, 2012Posted in: Demon Hunter: The DreadlandsQuote from Bleu42
Dh is my main, lvl 36 now!
But yea, i was SUPER fucking squishy from levels ~ 20 - 29, luckily I was playing coop with my buddy a monk. But it wasn't until I upgraded all my gear that I finally felt safe lol. Also apparently a 2-4 damage ring is way > a 22 dex ring lol. But having made a bunch of perfect gems so far and getting decent drops, I'm at 900 dps now and Idk if I'm squishy because multishot fucking rapes lol.
So much THIS that it can be seen from outer space.
May 16, 2012Fizpez posted a message on Diablo III - Race to the Finish Contest: First Inferno Diablo KillPosted in: Diablo III General DiscussionQuote from Kael13
Well.. Looks like us Europeans win.
Is anyone else noticing he dropped about 500 gold and 3 blues?!? WTF is that for a first inferno kill?
Apr 30, 2012Fizpez posted a message on Which Class has the potential to level up the fastest, from 1, no gear?I played quite a bit of Beta - 1-10 about the only thing that matters is if you already have or get a decent drop on a weapon early. With all the patches I had my characters wiped quite a few times - I seemed to gravitate to DH first but I think that is mostly my "amazon d2" brain taking over.Posted in: Theorycrafting and Analysis
I had DH's where I couldnt seem to find a bow/xbow and progress seemed painfully slow - but that only in comparrison to finding some 12.1 dps lvl 3 req bow from the second pack I killed outside of town - which then easily carried me through SK and follow on runs.
Levels 1-15 will probably take less than 2 hours for just about anything. As for 16-60 we're all just pissing into the wind with guesses because only Blizz employees have any clue and I'm guessing if they ever noticed it took twice as long to level a DH as a WD they LONG ago fixed that.
Apr 16, 2012Posted in: Diablo III General DiscussionQuote from aldrek
It is limited by material, but you can also think that since there are 20 levels, you're expected to do ~5 levels per difficulty.
I tend to think that you will have the capability of capping your artisans no later than you hitting level 60, and most likely before (at least a little) - so its probably at least 7 levels per.
If you held a gun to my head and made me pick I would probably guess that you can cap your artisans by the end of nightmare but that the eq you could make will still be level restricted to 55+ so you're looking at some progress in Hell before you can use the stuff. Some recipes (on the other hand) may only drop in inferno - in other words you've capped your blacksmith 2 difficulties ago but you cant make the Boots of Awesome Moonwalk and Mosterslaying until you get that lucky drop in inferno.
Mar 30, 2012Posted in: Diablo III General DiscussionQuote from rozmata
Quote from Fizpez
Quote from rozmata
Quote from ozymandiasza
Meh, their "hard"/"inferno" is relative
Relativeness is given but I am afraid their "difficult" is relative to the first play through inferno. It's probably good it won't last forever but I am afraid that with one or two legendaries every noob will be able to easily finish it.
I've got to believe that Blizz employees have twinked chars with a couple inferno legendaries - I also have to believe that if simply finding one or two inferno legendaries is sufficient to turn you from a dud into a stud they will either nerf the legendaries or buff the difficulty more. I'd have to think they want (as a matter of principle) that you need to be almost stacked with inferno legendary gear before you are blissfully rolling areas for the lulz.
Aren't we a true believer
Well, I guess that my "optimism" comes from the existance of the difficultly level itself - it's the fourth playthrough, you could probably quote the dialogue by now if you had to - if they wanted everyone to get warm and fuzzy feelings from crushing the highest level of difficulty they would have stopped at "Hell" and made sure that by about 1/2 way through the level you'd be swimming in such uber gear that curb stomping Diablo would be taken for granted.
I think the whole concept of inferno was "So you think you're gonna solo OUR game in /players 8 do ya? Well here, eat THIS!" It's the level for masochists and the social life deprived. Anything less than that will be utter disappointment....
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Oct 21, 2013Fizpez posted a message on More Paragon 2.0 Clarifications, More on "Create a Legendary", Community Commentary: Quality of Life, Curse Weekly RoundupPosted in: NewsQuote from Ryude
If the console is anything to go by, you wont even need magic find anymore. I have found 20 legendaries and I haven't even hit level 40 yet.
That number is just unbelievable - and I am NOT saying you're making it up. From what I've seen of the console they seem to fall like rain. Gonna miss that little thrill that the "legendary drop sound" used to give - hell it still worked its magic when a keywarden would drop a key.
Sep 17, 2013Fizpez posted a message on Diablo III Auction House is Shutting Down on March 18, 2014I liked certain aspects of the AH but it did totally ruin the EQ hunt in nearly every respect.- I think the GAME could be better for it.Posted in: News
Having said that the price of gems has more than quintupled in the last 24 hours.
Sep 13, 2013Fizpez posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: NewsQuote from Slakr
hmm changes to the DH are not what I imagine and some of them seem like nerf... but I gues that now that we won't have op builds like WotB, Archon wizard or CM wizard everything will be more equal between classes... So let's see everything looks interesting.
Great work guys! and ty for the info.
Well my take was that they did nerf the DH - which I find almost shocking since I basically abandoned mine at P41 for a new WD I built for considerably less cost (not that I ever had much gold) but was able to get to MP7 pretty quickly whereas my DH could never effectively get past MP3. I'm no expert player but it's pretty well agreed DH is currently the most borked class.
I went in to the read expecting to see more buffs but it's definitely a mixed bag, maybe even a nerf in total.
I'd also say they're trying to cut crit chance percentages in half - no more 70+% crit chance builds I think.
Aug 30, 2013Fizpez posted a message on New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and ReviewPosted in: NewsQuote from aljung
In what universe is NV too restrictive? He probably didn't play any D2....
Obviously wants to be able to change skills for different elite packs - what's it take, maybe 5-8 minutes to get a full 5 stacks (less in A2 if you start in VoA)? If you can be bothered to make a new game and "waste" 5 minutes to try a "new build" you've never actually played the game to the end. I think they should leave it alone or get rid of the number of skills on your hotbar restrictions because the one is useless without the other.
Sep 8, 2012Fizpez posted a message on Guide to Effective Paragon Leveling (Alkaizer Method), Blizzard Says There Is Still Room For Improvement, Scheduled MaintenanceI can see why they need to focus on nerfing Trail of Cinders, clearly that gives DH's too huge of an advantage in just plowing through areas without even stopping....Posted in: News
I realize this has been beat to death but jeeze - I've been playing since launch and have damn good *not world class amazing* eq - I can clear all those A3 areas (keep/craters/towers) in what I thought was "efficient" time of maybe 2 hours but even with ToC Im gonna die 10-15 times - these guys are the d3 equivalent of Hammedins. Even if the nerf bat comes down they'll still have 50 paragon levels on everyone else.
Yeah yeah, Ill shut up now - gotta go sit in the rain and watch my kid play soccer....
Jan 24, 2012Fizpez posted a message on Patch 10 - Unofficial Changes + Official Patch NotesPosted in: NewsQuote from WishedHeHadBeta
Quote from Bandaai
Quote from JaundiceBunny
And did they just multiply all the numbers by 7.3 from the previous patch?!?! Are these number changes actually in the beta atm?
Looking forward to the feedback of the the new patch!
I agree looks weird like i stated above that mantra healing is insane compared to before. we'll just have to wait and see i guess.
lol.... you think those numbers are insane? check out the 29k absorbtion on obsididan diamond skin and the nearly 43k heal on crimson serenity
I don't actually think theyre that insane - using D2 as a guild there are some mobs that could almost one shot a 900 hp sorc (little defense but hps through vit) Assume level 60 mobs/chars to be roughly equivalent to lvl 90 D2 chars (just for the sake of argument) - these skills basically become the D3 equivalent of spamming a whole row of full rejuv's - you will live long enough when surrounded to either kill enough of them to move on or, at the very least, get the hell out of there.
Oct 20, 2011Agree completely - the death is still going to hurt - 95%+ of the time you'd be running in your best gear anyway when you died, in D3 especially because MF gear is no longer going to be a separate set of stuff. But to assume that things you put aside for a future char should just go *poof* is silly. My grandma's house didnt disappear when she died - her stuff got passed on - just like that dead HC stash.Posted in: News
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