Quote from Ryude
If the console is anything to go by, you wont even need magic find anymore. I have found 20 legendaries and I haven't even hit level 40 yet.
That number is just unbelievable - and I am NOT saying you're making it up. From what I've seen of the console they seem to fall like rain. Gonna miss that little thrill that the "legendary drop sound" used to give - hell it still worked its magic when a keywarden would drop a key.
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In my best "dont die" gear;
Str 620
Dex 1635
Int 463
Vit 1329 (57k life)
Armor = 3.2k and Resists are mid 300's
Critical Hit % = 30 Critical Hit Damage = 217% My current bow is a 62 DC (1059 DPS) with a 70% crit emerald. Attacks/Sec = 1.39 46k damage w/o SS (in A2 if that matters)
I use Hungering Arrow as my generator (Teeth or Shatter Shot depending)
Elite groups take most of their damage from Mines (Scatter) and I use Cluster Arrow (Loaded for Bear) for point burst damage or when my Hatred is full.
Self Critique: I know on their own most of my pieces of gear are solid. I probably can't buy a reasonable upgrade for any spot for under 3-5M and even that would take some luck and yet my DPS is very much lacking for killing stuff in A3. I think I might be prioritizing dex+vit items too much instead of max dex but dying every time something blinks at you in kind of unappealing but Ill do it if I could clear A3 with some ooomph!
Is my dex too low or is it my weapon? (1300+ dps bows are INSANE expensive)
Are my Crit numbers the problem?
Does the build suck (it works damn well through A2 but A3 is just not fast enough)?
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My observation: In A1 once I had 5 stacks of buff, yellows frequently fell in 2's and even 3's - it was a bit unusual to get only 1 off an elite pack. Now that I can run a lot of areas in A2 and clear lots of elites after hitting 5 buffs it seems that it is MUCH more common to get 1 yellow, unusual to get 2 and rare to get 3 yellows.
Anyone else that can confirm or deny this? I can say with certainty I'm seeing a lot more 62's and 63's than I did in A1 so not getting another crappy level 54 yellow doesnt really bother me but I was wondering if I was just on a 2 day cold streak or if this is really the way it is.
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Now maybe you cant farm the end of A4 but theres very little reason to be banging your head into that wall when you should be able to breeze A2 with the only trade off being about 1/2 as many ilvl 63 items.
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Anyone else seeing the same thing?
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It's not "Hits one target"
It's "Hits each target only once" - should still pierce 100% and hit everything in that giant conga line thats usually chasing us around but it used to hit large creatures multiple times per shot because it was in the hitbox long enough to trigger damage twice,
This is gonna hurt me bad on boss runs but for normal sized crap it wont change much if at all.
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I figure I'm probably over-leveled for this area but I've been lookin around quite a bit. I died once on Belial (sp?) before I noticed not to stand in the green stuff.
I've got about 250 dps and around 2k hps - stacking dex/+dam on most items but vitality on a couple (like chest)
Mainly using Hungering/Bolo (with improved radius rune) as default, rapid fire for single target damage hose and multishot/trap for group control (bolo shot helps tons as well).
I'm not all that crunchy and I seem to kill at a good pace but I can't tell if its because I'm appropriately skilled/equipped or simply overleveled.
Any DH's around 30 that can tell me if this sounds typical or where you are/were at around 30.
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So much THIS that it can be seen from outer space.
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No... no you didnt.
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Is anyone else noticing he dropped about 500 gold and 3 blues?!? WTF is that for a first inferno kill?
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/that is all.
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I had DH's where I couldnt seem to find a bow/xbow and progress seemed painfully slow - but that only in comparrison to finding some 12.1 dps lvl 3 req bow from the second pack I killed outside of town - which then easily carried me through SK and follow on runs.
Levels 1-15 will probably take less than 2 hours for just about anything. As for 16-60 we're all just pissing into the wind with guesses because only Blizz employees have any clue and I'm guessing if they ever noticed it took twice as long to level a DH as a WD they LONG ago fixed that.
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I tend to think that you will have the capability of capping your artisans no later than you hitting level 60, and most likely before (at least a little) - so its probably at least 7 levels per.
If you held a gun to my head and made me pick I would probably guess that you can cap your artisans by the end of nightmare but that the eq you could make will still be level restricted to 55+ so you're looking at some progress in Hell before you can use the stuff. Some recipes (on the other hand) may only drop in inferno - in other words you've capped your blacksmith 2 difficulties ago but you cant make the Boots of Awesome Moonwalk and Mosterslaying until you get that lucky drop in inferno.
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Well, I guess that my "optimism" comes from the existance of the difficultly level itself - it's the fourth playthrough, you could probably quote the dialogue by now if you had to - if they wanted everyone to get warm and fuzzy feelings from crushing the highest level of difficulty they would have stopped at "Hell" and made sure that by about 1/2 way through the level you'd be swimming in such uber gear that curb stomping Diablo would be taken for granted.
I think the whole concept of inferno was "So you think you're gonna solo OUR game in /players 8 do ya? Well here, eat THIS!" It's the level for masochists and the social life deprived. Anything less than that will be utter disappointment....