- Bleu42
- Registered User
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Member for 12 years, 8 months, and 10 days
Last active Tue, Feb, 18 2020 22:16:12
- 4 Followers
- 4,341 Total Posts
- 625 Thanks
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Sep 11, 2011Bleu42 posted a message on Much Ado About ColorsI've agreed with people about the blue mana too boring for the WD for awhile, since they were officially announced. But as I watch this third installment of a FnF beta WD play through, it's changed my mind; The blue DOES look really good actually, especially with the surrounding environments. I say defiantly watch the vids or play the game before we start demanding changes. =DPosted in: News
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Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectPosted in: NewsQuote from batmon
see i was thinken sentse its beta and not the demo they released at press events. that maybe you will still be able to play ur char after u complete the first act and cant go any farther. then what good is that char besides just bank space. remember to take his runes off before you beat the act lol. more runes u find maken multiple toons, u can shift them around and see or get a general concept of what skills u like for each class. remember that for rule of thumb. plus its first act so u wont get that many lvls... ehhh frustrating lol. seriously all this diablo news all the time gives me high blood pressure just gimmie the damn game
I'm sure they can play their toon after they have beaten the skeleton king, but know that runes don't drop until the second act, so you won't be seeing them in the beta =/ -
Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectAh cool ty. Hopefully the people who don't want to play the beta and only signed up so they can sell the keys know this, and take themselves out of the pool =D *wishful thinking*Posted in: News
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Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectI'd also like to ask a question, are beta keys (at least for diablo 3) tied to ones' account, and can only be used by the original account? Or are they separate?Posted in: News
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Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectAlso a side note, with that August 29th due date for the website/media's info (and the fact that its on a monday, and midnight today would go into teusday, and not at the end of the month) possibly tomorrow goes out the first wave of keys?Posted in: News
/starts a riot -
Aug 29, 2011Bleu42 posted a message on Diablo 3 Beta: What to ExpectGrats on those keys, I can't wait to watch you guys =D I spend enough time already on your site on my phone at work =D Now I'm pretty sure i'll get fired but w/e it's warranted, its frackin diablo =DPosted in: News
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Aug 25, 2011Bleu42 posted a message on New Class Skill VideosWhya are all these posts from the future? Is the websites calander off? Pretty sure it's the 25thPosted in: News
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Aug 24, 2011Bleu42 posted a message on New Class Skill VideosAnd watching the DH makes that my #1 pick for my first toon again =D AMG that rapid fire sold itPosted in: News
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Aug 18, 2011Bleu42 posted a message on Inferno RevealedPosted in: NewsQuote from pernunz
Regardless of what they do, there will be an area in Inferno where you can get the most items / minute of grinding.
They say they want a flat difficulty curve and no incentive to do runs of a particular boss/area. The only way to guarantee this is to give all monsters in Inferno the same drop rates.
So that you don't grind the first area of Act 1 (or the first area which has the highest number of low-HP monsters) they would need to adjust the HP/Resistances of every monster in Inferno to be able to be killed at the same rate.
I know we shouldn't compare to D2, but the portal to Nilathark's temple that Anya made. That was a huge farming spot just for XP. If, in inferno, you could go to a similar style of location (near a portal or waypoint) and kill enemies quickly, then the incentive becomes to just grind that area.
Of course, they could simply just implement a 30 second or 1 minute timer on exiting a game and creating a new one.
I can never find the quotes when i need them, but there was a recent blue post about this issue, and addressing people asking if they will scale the monsters to be killed at the same rate. It was either jay or bash but they said they were toying with the thought of slightly screwing around with the drop rates to normalize inferno, so yea you can go into that area and decimate the 4k skeles, but added together they have the same drop rate as those huge berzerkers in a different area. -
Aug 18, 2011Bleu42 posted a message on Inferno RevealedPosted in: NewsQuote from Kiwi Chap
I have a doubt about INFERNO...
can you venture to any area of the INFERNO difficulty level from the very start of the difficulty meaning no principal quests or do you have to go through the same procedure as previous difficulties and finish INFERNO before you can roam freely?
From what I gather you can start in INFERNO difficulty anywhere and roam freely to any location.... please confirm or deny.
While i have no concrete evidence, it makes complete sense that you would have to play through the entire game once again to unlock the whole thing. (I'm guessing because of achievements and such, like 'complete inferno'). - To post a comment, please login or register a new account.
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So in essence you want to make the new feature almost exactly like Grifts, except instead of a timer to stop you, it's total deaths. Like the poster above, useless in HC mode, and it's so much like Grifts that even for SC mode I wouldn't personally vote for it.
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As soon as you take all rng out and make it the exact same thing is when you lose me. Sounds boring as all hell.
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This is probably it. Season 4 started on PTR, which means if you pulled your live toons onto the PTR before this happened, then all of the season toons you had would have had their XP put into the non season PTR toons, resulting in PTR showing higher paragon then what you really have on live.
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If time matters, then saying 14k / 14M / 14B is faster.
Just deal with it.
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Aren't you supposed to be out for the day? WE GOTTA GO SHRED SHOULDERS IN DA GYM LETS GO YOU LYIN SACK O SHIT
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I'm loving hammerdin, half because of the rose tinted goggles on D2's one (WTB enigma to tele around). BUT, this just might be the season that I start off the bat on HC mode. Toyed around but never went full into it. Hyped for sure though on 2.3 =D
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I personally would like to see the re roll feature taken out. With the cube we can target legendaries even more than just gambling, and that should be enough.
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Viable means feasible, not efficient. Did the op ask if frenzy can beat rank 1 world? Or did he ask if it's a viable build?
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omfg a suggested build that won't be able to reach rank #1 world??!!! Should never even try it, just for fun.
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All legendaries of a specific item type have their chance fitted within 100% of all legendaries of said type. So when a new legendary is added to that pool, every other legendary has it's chance slightly reduced to make the numbers fit. Which means, more legendaries, the less of a chance of seeing a certain one, if all other chances are to remain equal.
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Hisssssssssssssssssssssssssssssssssssss
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Yep, it should be pretty dead now. A lot more types of CC's add to the CC resistance of a mob, and I can't remember the numbers atm but their max CC resis went from like 65% to 95%. So hopefully perma lock is dead now.
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I can tell you the sader helm pic is a skull helmet
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They're probably for the Chinese cash shop if I were to guess.
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Live and PTR are on different servers, so just because ones up doesn't mean the other has to be.