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    posted a message on Blizzard may have indirectly announced a future D3 Expansion.

    Without ever having attended one, I can guarantee you OP that every employee is briefed in a meeting before Blizzcon to smile at every question, and never shoot anything down directly, instead be vague. "Is there going to be a D4?!", *employee smiles*, "What, are you trying to get my fired?!" doesn't actually mean anything, at all.


    If they weren't even ready to *announce* anything, and in the same breath tell us the Necro will be at least 8 months out, we AREN'T getting anything new, expansion or otherwise, for YEARS. We'll be lucky if they even talk about anything at the NEXT Blizzcon.


    Stop hyping yourself, and just play games you enjoy, it'l make everything a lot more fun.

    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.
    Quote from Slayerviper»

    Quote from Bleu42


    Well that's the argument though, isn't it? Do you build a brand new game from the ground up, which will take years upon years with all new art and assets, or do you fix what is essentially a working game?
    I'd like to rather see a fix to the current D3. Unless they go into an MMO or other type of genre with Diablo, there's no reason to start over again.



    I'm happy where this game has gone since vanilla, but in its current state this game isn't fun playing for more than a week. Addressing some of the core issues of the game would cause a long overhaul of re-balancing, it took them a few seasons just to somewhat balance LoN and basically all it did was create massive power creep.



    There is a simple life-cycle of a game, the longer it is played, the quicker I get bored of it when I come back to it. If they re-hauled the game I'd be happy, but would likely just stop playing again after a couple of months. I rather have something new and shiny to eventually get burnt out on. for example I played wow a fair bit, but in the end I was playing the "same game" with new content that dumbed down all theory crafting and uniqueness. It eventually got to the point I bought and expansion and quit after two months because I seen most of the content and grinding the same game play I've done for years just gets stale. I haven't gone back in years and refuse to do so unless its F2P (which will never happen).



    The reason I made my two suggestions is it would be very easy and rejuvenate the D3 community somewhat. All D2 had was player damage reduction and it was policed and run by the community. It kept D2 going a lot longer than seasons did and it made other pieces of loot more intriguing. far as my suggestion for ladders, seeing the same old cookie cutter builds gets old. I know my suggestion would lead to the same situation, but wouldn't it be fun seeing a WD toad build and how far you could push it and get recognised?



    I enjoyed D3 and definitely got my entertainment value. I expect this game to go maintenance mode two seasons ago and now it just finally went maintenance. I've since switched to a few other games and are enjoying those thoroughly. When D3 finally gets some updates I'll be like most others probably play for awhile again before burning out. It's the nature of this series, it doesn't cost you to leave the game, you can always come back and enjoy any additional features.



    TL;DR
    It's been a good ride. Waiting for the new shiny, until then I'll enjoy Grim Dawn for my Diablo needs.

    When I made this list of what I'd like to see fixed, it was with the assumption that there's be whole new expansions. I agree that even if they overhauled some of the systems, the game would burn out again for lots of people because lack of new content, IE whole new acts.
    Side note; just started playing Grim Dawn last night. That game runs SUPER smooth and looks really good on my 21:9, 3k monitor. I might actually get into it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on My top 5 NEEDED changes.
    Quote from melacine»

    I like where D3 is at now and I know I'm in a tiny minority.. maybe 5% if that. I like where paragon's at, although paragon does feel like it relates more to power than gear at time. Maybe there is a positive correlation between the two.


    4, The loot before wasn't balanced. People getting 10-20 legendaries per hour by certain farming routes compared to others getting 1, maybe 2 an hour. IT wasn't even necessarily based on who had the best MF gear even. I would rather see more legendaries/set pieces drop than less; however, I do think they have it right at the moment. You really need to spend a lot of time getting the right pieces of gear that let you run through Torment 10 or higher quickly. At 30+ hours in this season, I'm not there yet (mostly due to time I'm able to play but still).


    Other notes about your points- THEY WONT ADD A TRADING SYSTEM EVER! - Why? Don't you remember the ebay/bots farming for gear since they could sell it online for money? This is why they started with the AH- figuring people could only trade through their system and they'd get a cut. Well I'm guessing they found out some people were making plenty- enough to have a tax form to fill out from the money they were making. Now Blizz didn't cut out AH because other people were making money.. that'd be dumb; they did run into bugs that were ruining the system- a bug that would post your auction incorrectly and if you cancelled it, it somehow gave you way more money back (erroneously). Bugs like this plagued the auction house at time and it was down quite often... because of this they dropped it from the game and made most items that are worthwhile soulbound (aside from group members now). They won't bring trading back because then people are going back to amazon and ebay to sell digital goods. (also being able to sell digital goods like that ends in people trying to hack other accounts- See WoW).


    TLDR: Some of your ideas couldn't ever happen: Trade, loot balancing. PAragon balancing is a good idea- it was a great idea at first but after ROS, things didn't quite get back to how it was before), I do think PVP could be added back and custom games- they made this online game a lot less about playing with random diablo players as they made about- play with your friends or clan only.

    That's why I added trading in the last paragraph; something that I think could happen if done very carefully. However, yes that would bring in a whole new slew of problems, and my feelings aren't going to be hurt if it never makes it back in.
    On the topic of loot, it boils down to personal preference. I'd personally rather see less items dropping, and the more rare / powerful ones actually be rare again. I feel that having the loot hunt turned into 'find all items multiple times, and instead hope they have higher stats' isn't near as fun as 'oh man how awesome would it be to have X drop!'. Again, personal preference.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I was RIGHT!!!
    Quote from Vimix99»

    Was the announcement only a new class? I heard specualtion about Diablo 4, or a new expansion.

    An anniversary event that'll only last in January, and a new class sometime late next year. Yep.
    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.
    Quote from Negator402»

    This is just a horrendous set of ideas. You want the game's scalability removed, and it returned to the D3 vanilla slog fest. Almost reminiscent of someone who wants New York City "dirty and original" like it was in the 1980's again. No thanks, and lets dial back on the "MUST HAVE CHANGES." Its your opinion, and its not a panic. We are getting an expansion, things are looking good.

    While you don't have to like my ideas, I do feel the need to point out that we aren't getting an expansion. If we were they would have saved the necro, which won't come out for close to a year, for it.
    And the whole point of my thread is that even with a new class, nothing is actually being fixed, let alone addressed. If you're perfectly fine with the state of the game that's cool, but I had to at least write out the problems I personally see as the core issues that continue to dissolve this game.
    Also, lastly, the title is MY top 5 changes. So if that bothers you I don't know what to tell ya.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on So, how do you feel?
    Quote from Glowpipe»

    Quote from HanSolo1884»

    The announcement is not what I wanted but I am not mad at what we are getting. What I don't like is the Necro pack is coming second half of 2017. The armory and mats tab are coming in 2017. Challenge rifts are not coming until 2017. All major changes to the actual game are so far out. Had they not wasted there time building the original Diablo in the game we could get real upgrades to the game in a reasonable time. Don't get me wrong I have nothing against the original game but it is a 1 play through thing. The mentioned changes are quality of life far more important than nostalgia...


    No one is mad about what we are getting, we are mad about what we are not getting. Necromancer and 2 new zones in about 6 months is not nearly enough.
    The "second half of 2017" means it's at LEAST 8 months away. I wouldn't be surprised if it's not until mid September.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Necro-what? Mischevious Surprise at Blizzcon!

    If he was planned as part of D3x2 before it fell apart, then you were mostly right! maybe!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on So, how do you feel?

    The only core problem that's SLIGHTLY being addressed is the power cap, with challenge rifts.


    No new Diablo game (didn't think there would be one though). No new expansion (bummed about that), but, not even a big patch close down the road to look forward to. Just... an anniversary event. Which is cool! don't get me wrong! But man, when that's ALL, ya know?


    And now we know that the Necro patch is sometime 'in the second half of 2017'?


    Pretty uh, I feel pretty strange. If they're not even going to try to fix the core problems, the reasons WHY people say it doesn't feel like an actual Diablo game, I just don't know.


    At least a new class in a year.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My top 5 NEEDED changes.
    Quote from Grievuuz»

    Sounds like you want the return of D3 vanilla. No, really. Far in between legendaries, no absurd paragon leveling system, sets not mandatory, fewer difficulties etc.

    Basically D3 vanilla + a few RoS features.

    If you want to put it that way, sure.
    I'd like to think of it more like Current RoS, with it's core features tweaked. Rarer loot, capped power in GR's, Sets and items and Paragon. Then build off of that with new items to find (runes / charms / jewels ect.), adding in custom games / pvp / and trading. I give reasons for these in my OP, but that's the quick TLDR.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on My top 5 NEEDED changes.
    Quote from Slayerviper»

    A new franchise or D4. Fixing D3 would be more work than starting fresh.



    Only comment I can offer is add PvP with player damage reduction by 95% and add ladders based on specific abilities not classes (would see more variety of builds trying to push their limit).

    Well that's the argument though, isn't it? Do you build a brand new game from the ground up, which will take years upon years with all new art and assets, or do you fix what is essentially a working game?
    I'd like to rather see a fix to the current D3. Unless they go into an MMO or other type of genre with Diablo, there's no reason to start over again.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on My top 5 NEEDED changes.

    So this is a quick thread I wanted to make following the opening panel at Blizzcon. I'm very excited for the necro, and new areas are always welcome. I also hope that this is a sign of a new DLC type system for the Diablo franchise, so it can bring in steady income and thus we can get more and more content.


    However, the following is a list of the deep problems myself as well as many others have with the current state of Diablo 3. I'm going to try to make it quick, so if I don't cover something please feel free to add. In only a somewhat particular order, here's my five problems with D3 that, when put together, has caused me to actually contemplate whether I'll really love this game again; (I know I know, dramatic, but still).


    1. Paragon

    A great idea of a system, it unfortunately fell to all the early changes in the game, and couldn't keep up. Originally meant to be an extra reward for slaying monsters and not getting loot, it's character specific leveling and the fact that it granted Magic Find meant no one wanted to play any alts. Fast forward to Paragon now being account wide and near infinite. Magic Find is gone, and drops dramatically increased. Alas, Paragon still rewards power, but instead of increased drops it now gives the player direct stat upgrades, and there's no cap. There's MANY ways to change paragon, and in the end the power needs a cap somewhere, or it should be completely removed. My ideal situation is that past a certain level, the only rewards are cosmetic. And instead of just filling every available stat upgrade, you only get a certain amount of points to distribute, IE a skill tree but for stats. However it's done, it needs fixing.


    2. Greater Rifts

    A good addition to the game, greater rifts present the end game for D3, it's what you strive for. However, the biggest problem with them (and there's many little ones), is that they are infinite. Their difficulty has no cap (see a theme?). Why is that a problem? Because that system inherently goes AGAINST classes having multiple builds and options. It doesn't matter that one build is only a little bit behind in damage and survivability, because the very nature of infinite rifts is that they shave off every build but the most optimal. Greater Rifts need a cap as well, a very difficult to achieve BUT obtainable cap. Why? Because if I can clear the hardest level with a build I like AND the most 'optimal' build, then I'll play the one I like, even if it's slightly slower, because I've reached the 'end game'.


    3. Sets

    At launch, sets were trash. Most likely due to Blizzard not wanting them to be overpowered, which makes sense. However, instead of slowly moving the pendulum in the direction of making them more competitive, that thing was drop kicked through the other side of the grandfather clock. Now, sets are absolutely mandatory to even touch the end game of Diablo. Not only do they take up half your equipment slots, locking you out of all the other fun and interesting stand alone legendaries, they also lock you IN to very specific skills. Man, it's fun to have your generator tickle for 50m, and your spender crit for a Trillion. Sets need to be dialed back, optional. No more of this 'increase your damage with a couple skills by 4,000%'. And while the legacy of nightmares ring set has good intentions, it's again another SET of items mandatory for players.


    4. Loot

    Loot! The friggin focus of the game since D1! Sure there's small groups of people who would argue that they liked other aspects more, but would you really have liked PVP in D2 if there wasn't any loot? D3 doesn't seem to share the same opinion however, considering just how easy it to to get every item in the game, within DAYS of a season starting. Between multiple legendary drops per Greater Rift, gambling, a free set every season, and targeted legendaries via rare upgrading, there might as well be a loot vendor in town. The focus instead has shifted to just XP farming for paragon, and maybe hoping for another ancient version of an item you've already got three of, with 1% more crit.

    The original vision for loot is what I personally think we need to go back to (after it was buffed even); About a legendary or two an hour. It should actually be somewhat rare to get them. Now I know the reaction to that; most are crap so that would suck. Right, they're crap when compared to the one that increases a single skills damage by 400%. All that insane damage increase needs to be toned down a TON.

    And speaking of loot, we desperately need something to lust after, something to hope to drop, besides just weapons and armor. Rare Runes, Charms and Jewels would be very welcome. I'd also personally go as far as to remove the leveling mechanic on legendary gems (again, at least add a cap), and just friggin call em jewels.


    5. Player interaction, and the catch-all category

    Okay so yea this last bit has a few things in it, but they are all pretty important in my opinion. I'll just write maybe a sentence or two about each.

    A. Custom games.

    That games list from D2 was genius. No matter how many filters and options you want to try to put into D3's random queue public game system, nothing beats being able to make your own game, give it a title and some options. This is something I'd love to see a return on.

    B. Difficulties.

    Holly hell we don't need 17 + difficulties! A normal / NM / hell while leveling / getting the first bit of gear for your fresh max level would do wonders, with a final, kick-your-ass Inferno mode to top it off. You'd still have a range of Greater Rifts, but like I wrote above they'd have a cap.

    C. Trading.

    Lets say by some miracle that everything written was implemented. Then there'd be no reason not to re-introduce trading. With all the new items that can drop (charms / jewels / runes) as well as the lowered drop rate, there might actually be an in-game economy.

    D. PVP.

    Not last because I hate it, but because it's actually kind of simple. Just put back in the hostile system from Diablo 2. The creator of the game can choose whether people can hostile one another, and bam, that's that.



    Alright, so, giant wall of text. Also what I listed would definitely require a LOT of work. But, hey, if I was making the next expansion, this would be the vision. Thoughts?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Class DLC - Necro just the beginning?
    Quote from sechs»

    Quote from Triceron»

    [...] shapeshifting Druid (Str)?



    Druid had the fewest points into strength at level 1: 15! They could change that, though.

    But I'm all for many more classes, also to support the further development of D3.

    Druids are related to the Barbarians, so strength makes the most sense.
    But to OP; I'm hoping that what is happening is that Blizzard decided to not do a once-every-two-years expansion pack, and instead a 2-3 times a year DLC type pack that will eventually tell the rest of the story.
    At least that's what I'm hoping in my head canon, because otherwise I've lost all faith.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Not Flame but....the Diablo stuff isn't over yet @ Blizzcon2016

    Necromancer WAS the big announcement. There's absolutely no way blizzard would release him separate from an expansion. We already got the big news; a D1 event, and the necro in some paid DLC thingy next year.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on The "new" content is not enough to get me to return.

    I'm holding out until later today for the other panel. But damn if there's no actual systems work like oh idk sets being mandatory, paragon being awful ect, it looks like yet another disappointing blizzcon for what now feels like blizzards neglected child of a game.


    Maybe this new form of DLC will be common? D3 IS their only game without a steady source of income, so maybe if a payed DLC system is put in place we'll actually get some meaningful changes to the core game play?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on What will happen at Blizzcon?

    Kinda strange we suddenly got a blog about the Crusader set right? AND that the changes aren't even concrete, nor is a date?


    IDK man, I'm *hoping* for an actual D3 expansion. That's my final guess, good luck for tomorrow and gnight!

    Posted in: Diablo III General Discussion
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