• published the article Community Highlights: Epic Cosplays & Original Concept Art

    While all eyes are on BlizzCon 2018 for any news about the future of the Diablo franchise, there are still plenty of awesome creations being put together from fans throughout the community. Take a look!

    Auriel Cosplay

    This amazing cosplay was created by Tiffany Gordon. It took two months to create and you can find videos of the wings in-action and more behind-the-scenes photos on her Instagram.

     

    Wei Wang Diablo III Concept Artist

    Wei Wang, one of the original Diablo III artists, has recently joined Twitter and has been showing off many of his concept pieces from the earlier days of Diablo III's development. You can find art from him about Diablo, Warcraft, and more on his Art Station account.

     

    Barbarian Cosplay

    The official Diablo Twitter account has shown off an awesome Barbarian cosplay by Anhyra Cosplay

     

    Deckard Cain Coming to the Nexus

    And just in case you missed it, Deckard Cain will be entering Heroes of the Storm's Nexus soon, and the husband and wife duo of Steel Barrel Cosplay made an epic Deckard Cain to help celebrate the announcement.

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights: Epic Cosplays & Original Concept Art
  • published the article Is Diablo 3 Coming to Switch? If So, Here Are New Features We'd Love to See

    Diablo 3 on the Switch?

    One of the biggest rumors buzzing around the Diablo community at the moment is the possibility of Diablo 3 coming to the Nintendo Switch. The rumor has been shared around the web across various news sites and even got a response from Blizzard in the form of a cryptic tweet. But Blizzard has since gone on record to say that they did not mean the tweet as an acknowledgement of a Switch version in development and that they have no official announcements for Diablo 3 at this time. A few days later, a report from Eurogamer seems to confirm that the game is indeed in production, though a official announcement appears to be several months away.

     

    This back and forth has, naturally, sparked lots of conversation. With that in mind I wanted to dive in and give my thoughts on what features I’d like to see included if Diablo 3 does ever arrive for the Switch.

     

    The Necromancer and Eternal Collection

    Currently, new copies of Diablo 3 available for the PS4 and Xbox One come in the form of the "Eternal Collection", which contains the base game, Reaper of Souls, and the Rise of the Necromancer pack. I would expect nothing less from the Switch Version, so no extra DLC here: just one purchase for all of the currently available Diablo 3 content.

    Nintendo Easter Eggs?

    When Diablo 3 was originally announced for consoles, Blizzard had a load of special pre-order bonus items exclusively for the Playstation 3 based off of popular Sony IPs, namely Journey and Uncharted.

    Blizzard would later go on to release more exclusives for the launch of the Ultimate Evil Edition for the PS4 with the Shadow of the Colossus transmog and the chance of encountering a special Last of Us themed ‘Clicker’ Rift.

     

     

    Could we see Blizzard repeat this pattern for the Switch? There are certainly tons of possibilities.

    A Legend of Zelda themed transmog of Link’s tunic?

    A Chain Chomp cosmetic pet?

    Samus inspired shoulders and helm to go alongside the Starcraft transmogs?

    A chance for Whimsydale/Whimsyshire to spawn with Koopas and Goombas?

    A Master Sword legendary drop?

    With so many iconic IPs a version of Diablo on a Nintendo console would have an incredible selection of transmog, cosmetic, or thematic items to offer.

     

    Diablo On The Go

    All console versions of Diablo 3 offer an offline mode of play. If the Switch rumor does come true, Diablo 3 would be the first in the series to go mobile and be able to be played anywhere. Running a rift while waiting between classes, finishing some bounties while on your lunch break from work, or you could even play while flying.

     

    Local Wireless Play - The Next Level of Couch Co-Op

    The portable nature of the Switch would make this feature a sure bet. One of the original intentions for the console port of Diablo 3 was the idea of the couch co-op. Couch co-op, aka local multiplayer, is simply having multiple players all play on the same screen in the same room. Blizzard’s commitment to couch co-op lead to many changes in the game, from Necromancer corpse usage on consoles, the ability for multiple players to enter Set Dungeons, and even for the multiplayer Challenge Rifts. The Switch’s local wireless play feature is the next logical step for couch co-op. Rather than every player playing on the same screen, a player could play on their individual Switch while still being linked in a party with players playing nearby on their own Switches. Any place with a wifi connection could be an instant group to play with friends. Local play would combine all the best aspects of the Switch’s mobile nature and Blizzard’s commitment to the multiplayer experience. Imagine putting together Bounty runs or Rift groups while hanging out at BlizzCon.

    Gameplay Improvements

    The Ultimate Evil Edition launched in 2014 and there hasn’t been any major mechanical overhauls to the console version of the game since then. A Switch version would be the perfect opportunity for Blizzard to revisit the game and make improvements.

     

    One of the biggest weaknesses of the console versions of Diablo 3 are the controls. Many of the best builds on PC don’t translate well to console due to many skills having fixed targeting. As an example, very few Wizards on console use any type of Meteor build due to the awkwardness of targeting the skill when surrounded by enemies, while easier to use skills like Energy Twister dominate the Wizard leaderboards. The simplified targeting system on consoles make Diablo 3 feel like an almost completely different game at higher level Greater Rifts. The Switch version could bring the higher level experiences closer to one another through an overhaul of the control scheme of the game.

    Parting Thoughts: A Sign of Things to Come?

    Diablo 3 on consoles seemed like a huge risk for Blizzard. It was their first console game in over a decade and it was a litmus test of sorts to see if there was any interest for Blizzard titles on platforms other than PC. With the success of Diablo 3 and then Overwatch on the Playstation and Xbox, a Switch version of Diablo 3 is definitely in the realm of possibility. A Switch version of Diablo 3 could be a good way to gauge consumer interest in Blizzard titles on the Switch as well. If the game sold well, Blizzard might look to bring over Overwatch or other future titles to the Switch.

     

    What do you think about the possibility of Diablo 3 on the the Switch? What new features would you like to see included? Let us know in the comments below.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Is Diablo 3 Coming to Switch? If So, Here Are New Features We'd Love to See
  • published the article Community Highlights: Diablo Fanart, Cosplay, & More

    Bio Cosplay's Bone Necromancer Cosplay

    Bio Cosplay has shared some photo's from his necromancer cosplay from BlizzCon '17. He based the work off of some early concept art of armor for the necromancer that didn't fully make it into the game. You can follow his instagram page for more photos, in-progress pics, and more.

     Bio Cosplay's Necromancer

    Tony Timperi's Death of Diablo Fanart

    Tony Temperi recently created this impressive Diablo illustration for the Darkening of Tristram event. You can find more of his work on his artstation account.

    Death of Diablo

     

    Ebunny's Tristram Cover and How to Play Tutorial

    Reddit recently uncovered an older cover and 'how to' for the Tristram theme. Ebunny's other covers and original music can be found on Youtube.

     

    Westmarch Workshop Episode 134

    Neinball and Leviathan discuss the recent use of exploits and jump into the communities thoughts and ideas of what Diablo 4 could look like.

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights: Diablo Fanart, Cosplay, & More
  • published the article Lore Loose Ends: Eirena's Awakening

    With rumors of the "Unannounced Project" and Diablo 4 circulating around the community, we have to stop and ask — what comes next? We're going to take a look back at many of the loose ends and unfinished storylines from previous games to speculate about where future entries in the franchise could go.

     

    The Sisterhood

     

    Eirena lived during the times of the Mage Clan Wars. Her and her sisters were the servants of a powerful Vizjerei mage, who's books they used to teach themselves magic. The sisters would eventually learn that their master was summoning demons from the Burning Hells. Eirena and the others resolved to stop their master from completing his rituals. While their master was distracted during his rites, Eirena and the others attacked and succeeded at stopping the summoning, preventing more demons from entering their world. But it came at great cost. While the sisters defeated their master and his minions, they were cursed with the corrupted mage's dying breath. The sisters were brought to the edge of death, their life forces quickly fading.

     

    Eirena, The Enchantress

    Words of the Prophet

     

    It was at this time that the mysterious entity known as the Prophet appeared and saved the sisters. He offered to teach them the ways of magic and train them to face a great evil he foresaw would come at some point in the future. After recruitment and training the burgeoning sisterhood was dubbed the Hands of the Prophet and their mission made clear. They were to be placed in a magical trance and made to slumber until the appointed time that they would be called upon to save Sanctuary with the help of a great hero. After roughly 1,500 years, Eirena awoke from her slumber and found all of her sisters dead, with signs of a demonic attack and a great battle having taken place in their sanctum. Undeterred, Eirena searched the deserts around Caldeum until she crossed paths with the Nephelam, the prophesied hero she was destined to find. 

     

    During the battle against the Prime Evil in the High Heavens, Eirena would come across a dying angel that gave her an ancient document that had been written by the Prophet. In the document she found that the Prophet was actually an angel and acted in secret to protect Sanctuary, for he saw the great promise within humanity. However, the identity of the Prophet was still a mystery. Was he the dying angel that gave her the scroll? Or some other figure lost to time? After this encounter Eirena and the Nephalem would defeat the Prime Evil Diablo and save the High Heavens and Sanctuary in the process. But not all would stay peaceful for long. Soon a new threat would endanger Sanctuary in the form of the angel Malthael. Eirena would again join forces with the Nephalem to protect their world.

     

     

    Sister Lysa

    The Whispers in Chaos

     

    During Malthael's attack on Sanctuary, Eirena would begin to hear whispers from her long lost sisters. Through scrying, Eirena was finally able to discern the source of the voices, Sister Lysa. Somehow Lysa still lived and was calling to her from the realm of Pandemonium. While venturing through the broken realm, Eirena encountered the souls of her dead sisters. They began to warn her of what lay ahead and to give clues to what happened to them so long ago. At the heart of the Lair of the Prophet, Eirena encountered Lysa and learned the truth of what the Prophet had asked of the sisterhood. Unbeknownst to Eirena, she had been chosen as the one that would fight against the Great Evils after her sleep, and the rest of the sisterhood was given the choice to leave or to sacrifice their lives to allow Eirena to survive until the coming of the End of Days. All of the sisters agreed to these terms, save one, Lysa. Lysa was furious that she had not been the chosen one. In her pride, she made a pact with demons to try and destroy the Hands of the Prophet. The rest of the sisterhood awoke as they were beset by the demonic horde and, as predicted, gave their lives so that Eirena would live. Lysa somehow survived the encounter and sought revenge on Eirena, but the corrupted Enchantress proved no match against the Nephalem and Eirena's combined might.

    The Truth Unveiled

     

    After defeating Lysa, the Prophet reached out to Eirena to explain what he asked of her sisters, telling her she should view their sacrifice as a gift and not a burden. After returning from Pandemonium Eirena resolved to continue the Prophet's work and rebuild the sisterhood. But this new order would not sleep for centuries at a time. Instead, they would remain vigilante and pass down their knowledge from generation to generation. This new Hands of the Prophet would actively watch over and protect humanity without having to sacrifice their own.

     

    Questions still remain. Were the words of the Prophet a message from the past or did the Prophet still live? Who exactly was the Prophet and is he still working behind the scenes to save Sanctuary? Tyrael seemed to recall someone in his past that went by the name of the Prophet. Could he be referring to Inarius, who posed as the Veiled Prophet during the Sin Wars? Could Inarius still be alive, chained and tormented in Hell, looking after the safety of humanity, his legacy? And what of Eirena's new order? Will she be able to rebuild the Hands of the Prophet in the wake of Malthael's attack?

     

    Eirena's story dives deep into the history of Sanctuary and could potentially involve some of the major players in the creation of our world. Her quest to learn the identity of the Prophet could lead her back to the father of the Nephalem, Inarius, and could even be traced back to the Worldstone. We will have to wait and see if Blizzard has plans to answer these remaining questions, whether in Diablo 4 or elsewhere.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Lore Loose Ends: Eirena's Awakening
  • published the article Lore Loose Ends: Kormac's Torment

    With rumors of the "Unannounced Project" and Diablo 4 circulating around the community, we have to stop and ask — what comes next? We're going to take a look back at many of the loose ends and unfinished storylines from previous games to speculate about where future entries in the franchise could go.

     

    The Templar of Westmarch

     

    Kormac has been at the side of the Nephalem's since the very beginning of the hunt for the Black Soulstone and the fight against the Prime Evil. Along the journey, Kormac searched for sacred texts of his order, the Templar Order. The Templar had redeemed Kormac, cleansing him of his past sins, as well as his memories. As a Templar, Kormac found purpose in fighting for the Light and all that was righteous. While Kormac couldn't remember any of his past before being a Templar, he was very devout in following the Templar's teachings, since they had given his life meaning. It was during these studies that he found that his life as a Templar was a lie. The Templar Order didn't redeem criminals and convicts, as he believed — they kidnapped and brainwashed converts. He wasn't the flawed person he had been led to believe that he was, and doubt was cast over everything he believed in. The Templar were also revealed to be actively trying to collect weapons from the Angelic Host, in order to use them to further their own agenda.

     

    Kormac's Quest

     

    Upon reaching Westmarch to fight against the Angel of Death, Kormac wanted to bring the evidence he had discovered to the Templar's Grand Maester, so that the corruption within the order could be purged. While Kormac held out hope that the Maester wasn't complicit with the torturing and brainwashing of initiates, he eventually found evidence to the contrary. Kormac began to further question his Templar beliefs. He eventually resolved that only by confronting the Maester with the sins of the Order could his conscience be put at ease.

     

     

    Confronting the Maester

     

    Upon reaching the Templar's main hall, Kormac was welcomed as a hero. Having helped defeat Azmodan and Belial, his conquests to safeguard humanity were legendary. While passing through the Templar stronghold, Kormac is confronted with even more evidence of the order's sins, as they were torturing new converts. When Kormac is finally given an audience with the Maester to confront him with the evidence of the Templar's crimes, the Maester turns on him. The Maester's grand vision was to convert all of humanity into Templars, so that he could lead them and control everyone in his blind and twisted interpretation of the Light. Only with the help of the Nephalem is Kormac able to face down the elite of the Templars and fight his way through to the Maester. In the final confrontation with the leader of the Templar, Kormac is able to find some small sense of justice in righting at least one of the wrongs the order had inflicted upon the world. 

     

    Future of the Order

     

    After taking down the leadership of the Templar, Kormac begins a new quest: to search for and find every surviving Templar and free them from the order's brainwashing. 

     

    How many Templar factions still exist within Sanctuary, and how many people will fall to them in the aftermath of Malthael's mass attack across the world? 

    Could the Templar be a major force in the future, now that many cities — and possibly entire nations — are left defenseless?

    How far will Kormac's travels take him, and will he be able use the secrets he's learned to truly save others?

     

    There are endless possibilities for the Templar storyline to expand upon going forward. We've faced plenty of human enemies that have pledged themselves to the forces of Hell, but an entirely human faction with no connection to the Burning Hells or the High Heaven serving as an antagonist would certainly be an exciting new direction for Diablo


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Lore Loose Ends: Kormac's Torment
  • published the article Community Highlights: Diablo's Future, Sonya Cosplay, Diablo II, & Fanart

    Bluddshed - Goldman Sachs Diablo Prediction

    Bluddshed shared his take on the recent Goldman Sachs prediction that a new Diablo title would be released by 2019.

     

     

    Sonya Cosplay

     

    Anhyra Cosplay did an amazing job on her recent Sonya cosplay. The rest of her gallery can be found on DeviantArt.

     

     

    Diablo II Ladder Reset

     

    The Diablo II Ladder was recently reset, let the Baal runs continue! Do you still play Diablo II or even the original Diablo? Is a ladder reset enough to get you back into the game?

    The Evil Faces of Diablo

     

    The Diablo community team recently shared a collection of fanart from freelance game artist Etienne Beschet. You can find the rest of his work on his Art Station gallery.

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights: Diablo's Future, Sonya Cosplay, Diablo II, & Fanart
  • published the article Lore Loose Ends: The Tale of Lyndon's Brother

    With rumors of the "Unannounced Project" and Diablo 4 circulate around the community, we have to stop and ask, 'What comes next?' We're going to take a look back at many of the loose ends and unfinished story lines within the games to speculate about where future stories of the franchise could go.

     

     

    Lyndon's Brother and the Kingsport Thieve's Guild

     

    Lyndon, the Scoundrel, was the second follower to join the side of the Nephalem during the End Times and the fight against the Prime Evil. Throughout most of the story, Lyndon alludes to his life in Kingsport as a member of the Thieves Guild and the guilt he feels over the imprisonment of his brother, Edlin. Lyndon and Edlin were very close despite having took very different paths in life. Lyndon had a knack for stealing and Edlin joined the city guard. Lyndon wasn't entirely without morals, he'd slip information to his brother to disrupt the Thieves Guild's plans and make Edlin a hero. The brothers also loved the same woman, Rea, but she had no feelings for Lyndon and married Edlin.

     

    During a major heist Edlin showed up too early and instead of catching the Thieves Guild in the act was instead accused of being a part of it. Lyndon barely escaped, but left his brother behind to be locked away and the Thieves Guild has been chasing after Lyndon ever since. Rea convinces Edlin that it was Lyndon who had set him up. Due to his guilt, Lyndon never returns home to Kingsport, but instead sends all the money he steals and cons back to Rea to help pay off Edlin's debt and help get him out of prison.

     

    Growing Fears

     

    Shortly into Malthael's attack on Westmarch, Lyndon decides that he must leave to save his brother. The Nephalem is able to talk sense into Lyndon that he'll likely die trying to leave Westmarch with Malthael's attack going. A nearby guard overhears their conversation and points out that they recently received a transfer of prisoners from Kingsport and that they're being kept in the guard's garrison. 

     

    Restlessness

     

    The Nephalem and Lyndon break into the garrison to rescue Edlin, but it seems that the Thieves Guild had already infiltrated the prison and were moving to kill Edlin. After fighting their way through the Guild and the prison, the Nephalem and Lyndon discover they are too late. Edlin had already been murdered. All that was left in the cell was Edlin's corpse and a dagger.

     

    A Stolen Life

     

    After heading back to the Survivor's Enclave, Lyndon is inconsolable until Haedrig take a closer look at the dagger. Their was a note hidden in secret compartment in the pommel of the dagger addressed to Lyndon. The note was from Rea, saying that it was she that had Edlin killed and told Lyndon that if he wanted revenge, that he could come to Kingsport to find her.

     

    This cliffhanger leaves many questions unanswered:

    • Why would Rea kill her own husband? Is there more history between her and Lyndon that would cause her to lash out at him in this way?
    • What is Rea's connection to the Thieves Guild?
    • And the big question: Will Lyndon get justice?

    We ultimately don't how much more of the Diablo III tale Blizzard intends to tell. The storyline was pushed forward slightly in the Shrouded Moors with Patch 2.6, but we're left to wonder how many of these other minor stories within the game will be picked up and finished, whether it's in Diablo III or in a future game.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Lore Loose Ends: The Tale of Lyndon's Brother
  • published the article Season 12 Haedrig's Gift Build Suggestions

    Now that we're a few days into Season 12, many players have completed the first four chapters of the Season Journey (or are close to it). Once you have your full starter set, what do you do next? We've collected some of the most popular builds that utilize

    Posted in: Season 12 Haedrig's Gift Build Suggestions
  • published the article Celebrate the Season 12 Launch Alongside Your Favorite Streamers

    A new season is here and that means it's time to celebrate. Come join your favorite streamers as they start their journey through Season 12.

    Level With a Cause Charity Event:

    Level with a cause is a charity event that will run from November 9th to November 12th. During this event you will find your favorite Diablo streamers raising money during the start of Season 12 for Take This, a non-profit charity that is raising awareness of mental health issues within the gaming community! You can see a full list of the streamers and help support this amazing charity here or on /r/diablo. Or, you can keep an eye out for #LevelWithACause in stream titles on Twitch!

    Season 12 Live Streams From NA

    Thanks for tuning in!

    Season 12 Live Streams From the EU

    Thanks for tuning in!

     

    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Celebrate the Season 12 Launch Alongside Your Favorite Streamers
  • published the article Community Hightlights: Rhykker & Loot Boxes, Westmarch Workshop Ep. 126, Geek & Sundry Visits Blizzard, And Glenn Rane's Art

    Rhykker - Loot Boxes in Games

    Rhykker address the concerns of the gaming community at large has with Loot Boxes within games and how they could affect design decisions for the future of the Diablo series.

     

     

    Westmarch Workshop: Ep. 126

    Leviathan and I cover the latest round of PTR updates, the Diablo Loot Crate, BlizzCon goodies, and more.

     

     

    Geek & Sundry Visits Blizzard

    Geek & Sundry has been covering the road to BlizzCon 2017 and they recently stopped by the Diablo development office in the most recent teaser of their coverage.

     

     

    Glenn Rane's Official Diablo Artwork

    Blizzard artist Glenn Rane has been uploading his works to Art Station, including some familiar Diablo pieces. Check out his full gallery here.

     

     

    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Hightlights: Rhykker & Loot Boxes, Westmarch Workshop Ep. 126, Geek & Sundry Visits Blizzard, And Glenn Rane's Art
  • published the article Era Leaderboard Changes & Travis Day's Necromancer Retrospective

    Era Leaderboard Changes

     

    Originally Posted by Nevalistis (Official Post)

    Hey everyone,

    Patch 2.6.1 is on the way and, for those of you who have kept a close eye on the PTR, it is jam-packed full of balance changes across all classes. While many are looking forward to the start of Season 12 to try out these changes, we recognize that those of you who are passionate about the Era leaderboards may be viewing this next patch with apprehension. 

    We’re experimenting with some technology that will allow us to, temporarily, lock the Era leaderboards. This will allow us to give some “downtime” between this era and next while we deploy the upcoming patch and take care of any serious issues that may arise post deployment. Because the nature of Eras is to be continuous, this does have an unfortunate side-effect; this will effectively lock all leaderboards, including those associated with Challenge Rifts. Don’t worry; you’ll still be able to complete Challenge Rifts for a reward! There just won’t be active leaderboards to compete on during the downtime.

    To reduce the impact of this lock as much as possible, we currently plan on enabling this lock on October 20, at the same time Season 11 is scheduled to end. We would leave the leaderboards locked up until Season 12 begins, aligning the next roll of Era to occur on November 9

    Overall, we feel that this is the best, most fair way for us to ensure that the most hotly contested leaderboards remain in as equal and fair a state as possible.

     

     

    Travis Day's Necromancer Retrospective

    Senior Game Designer Travis Day wrote a two part series of articles detailing some of the hurdles the Diablo III development team faced when bringing the Necromancer back to the franchise. Many of the key points are listed below. You can find links to Part I and Part II of the series here.

     

    Necromancer vs Witch Doctor

    Part I: Diablo III Brought the Necromancer Back From the Dead — Here’s How

    "The truly rewarding part of working on the Necromancer was that it gave us an opportunity to look back at not only Diablo II, but much of the original design of Diablo III as well to see how we could improve our craft." - Travis Day

     

    • The Necromancer was the first class Travis Day played in Diablo II.
    • The Witch Doctor was designed for a lot of indirect damage through DoTs and uncontrollable pets, the Necromancer was designed with more control in mind to differentiate the two classes.
    • The Diablo II Necromancer was iconic, the team had to be careful when adapting it to the modern era.
    • Many Diablo II skills were thrown out because they overlapped with other skills or didn't fit the overall theme of the Necromancers (e.g. Curse of Weakness vs Decrepify, Fire Golem).
    • The team learned a lot of lessons in the years since release of the game and the Reaper of Souls expansion, the skill/rune and item design for the Necromancer is the culmination of that experience.
    • The Necromancer had fewer skills than other classes because they made runes matter more vs overlapping designs (e.g. Teeth being a rune of Bone Spear since it does the same thing, just in a different shape).

     

     Corpse Concept Art

    Part II: Creating Corpses: Making Bodies Matter in Diablo III

    “If we’re going to make the Necromancer, he has to explode corpses, and he has to revive things.” - Travis Day

     

    • Diablo II was built from the ground up with corpses, Diablo III originally had no elements designed for corpses in mind.
    • In game visuals for corpses were made uniform so that players could better identify them in the middle of combat.
    • Many corpse skills were made AoE due to the number of corpses that would be on the screen at once, single target spells were too tedious.
    • Corpse skills were designed to be a big tool kit for players to experiment and have fun with.

     Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Era Leaderboard Changes & Travis Day's Necromancer Retrospective
  • published the article Top Lore Locations Yet to Visit In-Game

    From Heaven to Hell the Diablo series has taken us to many fantastic places across the world of Sanctuary, but in a setting as deep as Diablo we've barely scratched the surface. We've scoured through dusty maps and tomes of forgotten lore to find some of the most interesting locales we've yet to visit in game.

     The World of Sanctuary

    5. Kingsport

    Whereas Westmarch fills the role of the pinnacle of a civilized medieval city, Kingsport is it's shady counterpart. Located south of Westmarch and Khanduras, Kingsport is a city full of merchant and thieves guilds and can be a very dangerous place for those not privileged enough to escape it's slums. Kingsport was the home to both Adria and Lyndon. The Nephalem would briefly visit Kingsport during the events of the Reaper of Souls in a failed attempt to save the life of Lyndon's brother, Edlin. Edlin had been murdered by his own wife, Rea, who left a taunting note daring Lyndon to come back and find her if he wanted revenge. What adventurer wouldn't love the chance to visit Kingsport proper? Heroes have visited tiny villages, ruined fortresses, and majestic cities in Diablo, but never have we had the chance to dig into the slums of a crime infested urban sprawl. In Kingsport, adventurers would have plenty to see and do; find redemption (or revenge) for Lyndon, dig deeper into Adria's past before she fell to the dark powers, and maybe even bust up a crime syndicate or two.

     

    4. Gea Kul

    Gea Kul was a quiet fishing village on the coast of Kehjistan near Kurast. We visit there briefly during the events of the novel Legacy of Blood, but we come to know the true nature of the city in the The Order. In times past, Gea Kul was the site of another city, Al Cut, and was the center of a massive battle during the Mage Clan Wars where many powerful mages died and were entombed, along with the entire city, beneath the earth. The area would later be resettled as Gea Kul and it's history forgotten in all but a few ancient tomes kept by the Horadrim.

     

    After the fall of Kurast, Gea Kul would suffer a similar fate to Tristam and be taken over by a powerful sorcerer, Garreth Rau, who was in service to Belial. The Lord of Lies wanted to resurrect the magi of the dead city as an unstoppable army of over a thousand undead mages. Gea Kul was purged and most of the inhabitants were corrupted and turned into undead or demonically possessed servants of Garreth in his quest to raise the souls buried in Al Cut. Garreth and Belial's plans were foiled by Deckard Cain and a newly reformed Horadric Order who collapsed the cave containing Al Cut and flooded it with the sea before the events of Diablo III. But was all of Al Cut truly destroyed? Who knows what could still be lurking in the hidden depths below the remains of Gea Kul?

     

    The Lost City of Ureh

     

    3. Ureh

    Ureh was a grand and refined city in the mountains that bordered to the east (always to the east) of what is present day Kehjistan. It was one of, if not the, most righteous bastions of order on Sanctuary and earned the ire of Diablo during the Sin War. The leader of the city, Juris Khan, was tricked by the Lord of Terror and enacted a ritual that was meant to shift the city into the realm of Heaven, but while in actuality the ritual would send the city to Hell and open a permanent gateway that the forces of evil could use to assault Sanctuary. Archmage Gregus Mazi had discovered Diablo's secret, but was unable to convince the now corrupted rulers to stop the ritual. Gregus was able to alter the ritual and the inhabitants of the city were sent into a limbo between Heaven and Hell and the once great city of Ureh became nothing more than a hollow ruin.

     

    Accounts of the time frame differ, but once every eon the souls of the lost city return to Sanctuary and Ureh comes alive once more, but in a dark, twisted parody of itself. Having been corrupted by the forces of Hell, the inhabitants of Ureh were turned into near mindless undead bound to the will of Juris Khan. Diablo's plan was finally put to rest when the mercenary Kentril and the Necromancer Zayl destroyed the Keys of Light and Shadow that would permanently open the gate to Hell. Even with the Keys destroyed the shade of Ureh could still make it's way back to the mortal realm. Could there be secrets there of the machinations of the Prime Evils? Lost treasures? Or just another corrupted locale of Sanctuary needing to be cleansed?

     

    2. Viz-jun

    Of the sites of ancient battles of the Mage Clan Wars, none were as violent or as bloody as Viz-jun. Viz-jun was once the capital of the Mage Clans' empire in the southern jungles of what is now Kehjistan and one of the most powerful cities to ever exist in Sanctuary. During the Clan Wars, the Vizjerei were on the brink of defeat from the combined might of the other clans, but in a last bid for survival the beleaguered clan broke all taboos and summoned an army of demons to aid them. The Vizjerei turned the tables on their foes and pushed the rival clans all the way back to the gates of Viz-jun, but it was here they were betrayed by Bartuc, who had been completely corrupted by demonic influences. The Vizjerei forces turned on one another in a civil war while the rest of the city could do nothing more than watch on in horror.

     

    The only person that could challenge Bartuc was his brother, Horazon. While Horazon would emerge the victor, the cost was great. So terrible were the forces unleashed by the brothers that tens of thousands died and it left the once might city of Viz-jun nothing more than a smoldering ruin. Since the events of the Mage Clan Wars, Viz-jun has been abandoned and the area is infested by the lingering demonic essence of the countless legions of Hell that were summoned and the souls of the thousands of mages and civilians that died there. What treasures of the ancient Mage Clans might still lay hidden in the ruins of the once great city? And what horrors may still guard them?

     

    Skovos Isles

     

    1. Skovos

    Skovos is the island home to the Amazons, the martial order of the Askari people. In the southern part of the Twin Seas on the border of the Great Ocean, the Skovos Isles are secluded from the rest of the world and have developed their own unique culture and traditions. As befitting of there island nation, Skovos controls a vast fleet of merchant vessels that travel the globes and tales of the battle acumen of the Amazon warriors that guard these ships are known in every corner of the world. Despite their prominence in the trade markets of Sanctuary, the nation of Skovos itself is secluded and the Askari are very secretive of their home. While the nation has many port towns, little know of the jungle cities of the islands. The jungles of Skovos are so dense that the Askari have constructed arboreal cities above the ground in the trees. It is said to be a true wonder to behold the streets and buildings that rest upon the thick boughs of the jungle trees.

     

    The jungle floors of Skovos are shrouded in complete darkness and are full of dangerous beasts. Even the flora of Skovos is deadly, with toxic plants ready to lure the unprepared to their deaths. Skovos is a land of untamed wilderness and is very different from many of the other places of intrigue in Sanctuary. There are few tales of demonic influence in the Isles, but maybe that is just because even demons are hesitant to step foot into the wilds of Skovos.

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Top Lore Locations Yet to Visit In-Game
  • published the article Community Highlights: Rhykker's PTR Update, Diablo 3 Commercial, Necro Fan Art, & Curse Hiring

    Rhykker's PTR Update

    Rhykker shares his thoughts on the latest (and last?) round of updates for the 2.6.1 PTR.

     

     

     

    Trag'Oul's Avatar by RHagmann

    This awesome piece of fan art was made by RHagmann and submitted to the BlizzCon 2017 Art Contest. You can find more of his work on his Deviant Art page.

     

    Trag'Oul's Avatar by RHagmann

     

    Curse Is Hiring

    Curse is Hiring

     

    Want to work with other fans of Diablo? Curse has several open position for talented, passionate gamers. Employees receive catered lunches, an annual gaming budget, a generous vacation policy, and awesome healthcare. Plus, we all play Diablo as much as you. Our current open positions include:

      • Front End Developer -  In this role, you will be flexing your CSS and JavaScript skills to build beautiful user experiences that will be used by millions of users.

      • Software Development Manager - Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You'll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices.

      • Marketing Director - Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You'll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices.

      • Sales Director, East Coast - Curse seeks an East Coast Sales Director to drive territory revenue in the non-endemic games marketplace. The Sales Director will have ownership of the East Coast sales territory and will be entirely dedicated to driving long term success. 

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights: Rhykker's PTR Update, Diablo 3 Commercial, Necro Fan Art, & Curse Hiring
  • published the article Community Highlights 8/18

    Westmarch Workshop

    This week's episode of the Westmarch Workshop covers the new patch notes and what other features we could see in this PTR.

     

    Watch live video from BlizzPro on www.twitch.tv

    Diablo Development Theories

    Rhykker talks about the recent new hires for the Diablo development team, and what this could mean for the future.

     

    Watch live video from Rhykker on www.twitch.tv

     

    Zhanji's 4-Man Clear

    Zhanji made a push for the top 4-man spot this past week, and the speed of the Boss Kill is a real testament to the power of the Necromancer. While this clear has already been beaten, the top clear (123 as of the time of writing) is only a few levels below the top GR128 clear of Season 10 — and only a month into Season 11. We've seen incremental GR pushes over the last few Seasons, but the Necromancer is really bringing a big shake-up for higher level teams.

     

     

     

     

    Awesome Necromancer Cosplay

    Astro Kerrie showed off a quick cosplay she put together of the Necromancer.

     

    You can find more of her Diablo-themed cosplays and more on her DeviantArt and Facebook pages.

     

    Necro Cosplay

     

    Why Aren't Challenge Rifts More Competitive?

    Leviathan has been trying to stir up conversation on what could be done to increase community interest in Challenge Rifts and make them more engaging.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights 8/18
  • published the article Community Highlights: Perfect Jesseth Scythe, Fan Art Wallpaper

    Bigdaddyden76 Perfect Jesseth Scythe

    Bigdaddyden76 hit the RNG jackpot when crafting some 1-Handed Scythes for his Necromancer.

     


    Shrouded Moors Wallpaper

    Longtime fan art contributor Holyknight3000 recently released a new wallpaper celebrating the new Act II zone: The Shrouded Moors. Find the full size image and more at his DeviantArt account here.

     

    The Shrouded Moors

     


    Additional News

    How Blizzard Saved Diablo III From Disaster

    Kotaku published an excerpt from the upcoming the upcoming book, BLOOD, SWEAT, AND PIXELS, which is due out in early September. It details the story behind Diablo III's rough start and subsequent revitalization. 

    20 Years of Diablo

    IGN also delved into the past of Diablo with a 20 Year Retrospective that detailed many of the challenges and triumphs across the franchise's history.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights: Perfect Jesseth Scythe, Fan Art Wallpaper