• published the article Celebrate the Season 12 Launch Alongside Your Favorite Streamers

    A new season is here and that means it's time to celebrate. Come join your favorite streamers as they start their journey through Season 12.

    Level With a Cause Charity Event:

    Level with a cause is a charity event that will run from November 9th to November 12th. During this event you will find your favorite Diablo streamers raising money during the start of Season 12 for Take This, a non-profit charity that is raising awareness of mental health issues within the gaming community! You can see a full list of the streamers and help support this amazing charity here or on /r/diablo. Or, you can keep an eye out for #LevelWithACause in stream titles on Twitch!

    Season 12 Live Streams From NA

    Thanks for tuning in!

    Season 12 Live Streams From the EU

    Thanks for tuning in!

     

    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Celebrate the Season 12 Launch Alongside Your Favorite Streamers
  • published the article Community Hightlights: Rhykker & Loot Boxes, Westmarch Workshop Ep. 126, Geek & Sundry Visits Blizzard, And Glenn Rane's Art

    Rhykker - Loot Boxes in Games

    Rhykker address the concerns of the gaming community at large has with Loot Boxes within games and how they could affect design decisions for the future of the Diablo series.

     

     

    Westmarch Workshop: Ep. 126

    Leviathan and I cover the latest round of PTR updates, the Diablo Loot Crate, BlizzCon goodies, and more.

     

     

    Geek & Sundry Visits Blizzard

    Geek & Sundry has been covering the road to BlizzCon 2017 and they recently stopped by the Diablo development office in the most recent teaser of their coverage.

     

     

    Glenn Rane's Official Diablo Artwork

    Blizzard artist Glenn Rane has been uploading his works to Art Station, including some familiar Diablo pieces. Check out his full gallery here.

     

     

    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Hightlights: Rhykker & Loot Boxes, Westmarch Workshop Ep. 126, Geek & Sundry Visits Blizzard, And Glenn Rane's Art
  • published the article Era Leaderboard Changes & Travis Day's Necromancer Retrospective

    Era Leaderboard Changes

     

    Originally Posted by Nevalistis (Official Post)

    Hey everyone,

    Patch 2.6.1 is on the way and, for those of you who have kept a close eye on the PTR, it is jam-packed full of balance changes across all classes. While many are looking forward to the start of Season 12 to try out these changes, we recognize that those of you who are passionate about the Era leaderboards may be viewing this next patch with apprehension. 

    We’re experimenting with some technology that will allow us to, temporarily, lock the Era leaderboards. This will allow us to give some “downtime” between this era and next while we deploy the upcoming patch and take care of any serious issues that may arise post deployment. Because the nature of Eras is to be continuous, this does have an unfortunate side-effect; this will effectively lock all leaderboards, including those associated with Challenge Rifts. Don’t worry; you’ll still be able to complete Challenge Rifts for a reward! There just won’t be active leaderboards to compete on during the downtime.

    To reduce the impact of this lock as much as possible, we currently plan on enabling this lock on October 20, at the same time Season 11 is scheduled to end. We would leave the leaderboards locked up until Season 12 begins, aligning the next roll of Era to occur on November 9

    Overall, we feel that this is the best, most fair way for us to ensure that the most hotly contested leaderboards remain in as equal and fair a state as possible.

     

     

    Travis Day's Necromancer Retrospective

    Senior Game Designer Travis Day wrote a two part series of articles detailing some of the hurdles the Diablo III development team faced when bringing the Necromancer back to the franchise. Many of the key points are listed below. You can find links to Part I and Part II of the series here.

     

    Necromancer vs Witch Doctor

    Part I: Diablo III Brought the Necromancer Back From the Dead — Here’s How

    "The truly rewarding part of working on the Necromancer was that it gave us an opportunity to look back at not only Diablo II, but much of the original design of Diablo III as well to see how we could improve our craft." - Travis Day

     

    • The Necromancer was the first class Travis Day played in Diablo II.
    • The Witch Doctor was designed for a lot of indirect damage through DoTs and uncontrollable pets, the Necromancer was designed with more control in mind to differentiate the two classes.
    • The Diablo II Necromancer was iconic, the team had to be careful when adapting it to the modern era.
    • Many Diablo II skills were thrown out because they overlapped with other skills or didn't fit the overall theme of the Necromancers (e.g. Curse of Weakness vs Decrepify, Fire Golem).
    • The team learned a lot of lessons in the years since release of the game and the Reaper of Souls expansion, the skill/rune and item design for the Necromancer is the culmination of that experience.
    • The Necromancer had fewer skills than other classes because they made runes matter more vs overlapping designs (e.g. Teeth being a rune of Bone Spear since it does the same thing, just in a different shape).

     

     Corpse Concept Art

    Part II: Creating Corpses: Making Bodies Matter in Diablo III

    “If we’re going to make the Necromancer, he has to explode corpses, and he has to revive things.” - Travis Day

     

    • Diablo II was built from the ground up with corpses, Diablo III originally had no elements designed for corpses in mind.
    • In game visuals for corpses were made uniform so that players could better identify them in the middle of combat.
    • Many corpse skills were made AoE due to the number of corpses that would be on the screen at once, single target spells were too tedious.
    • Corpse skills were designed to be a big tool kit for players to experiment and have fun with.

     Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Era Leaderboard Changes & Travis Day's Necromancer Retrospective
  • published the article Top Lore Locations Yet to Visit In-Game

    From Heaven to Hell the Diablo series has taken us to many fantastic places across the world of Sanctuary, but in a setting as deep as Diablo we've barely scratched the surface. We've scoured through dusty maps and tomes of forgotten lore to find some of the most interesting locales we've yet to visit in game.

     The World of Sanctuary

    5. Kingsport

    Whereas Westmarch fills the role of the pinnacle of a civilized medieval city, Kingsport is it's shady counterpart. Located south of Westmarch and Khanduras, Kingsport is a city full of merchant and thieves guilds and can be a very dangerous place for those not privileged enough to escape it's slums. Kingsport was the home to both Adria and Lyndon. The Nephalem would briefly visit Kingsport during the events of the Reaper of Souls in a failed attempt to save the life of Lyndon's brother, Edlin. Edlin had been murdered by his own wife, Rea, who left a taunting note daring Lyndon to come back and find her if he wanted revenge. What adventurer wouldn't love the chance to visit Kingsport proper? Heroes have visited tiny villages, ruined fortresses, and majestic cities in Diablo, but never have we had the chance to dig into the slums of a crime infested urban sprawl. In Kingsport, adventurers would have plenty to see and do; find redemption (or revenge) for Lyndon, dig deeper into Adria's past before she fell to the dark powers, and maybe even bust up a crime syndicate or two.

     

    4. Gea Kul

    Gea Kul was a quiet fishing village on the coast of Kehjistan near Kurast. We visit there briefly during the events of the novel Legacy of Blood, but we come to know the true nature of the city in the The Order. In times past, Gea Kul was the site of another city, Al Cut, and was the center of a massive battle during the Mage Clan Wars where many powerful mages died and were entombed, along with the entire city, beneath the earth. The area would later be resettled as Gea Kul and it's history forgotten in all but a few ancient tomes kept by the Horadrim.

     

    After the fall of Kurast, Gea Kul would suffer a similar fate to Tristam and be taken over by a powerful sorcerer, Garreth Rau, who was in service to Belial. The Lord of Lies wanted to resurrect the magi of the dead city as an unstoppable army of over a thousand undead mages. Gea Kul was purged and most of the inhabitants were corrupted and turned into undead or demonically possessed servants of Garreth in his quest to raise the souls buried in Al Cut. Garreth and Belial's plans were foiled by Deckard Cain and a newly reformed Horadric Order who collapsed the cave containing Al Cut and flooded it with the sea before the events of Diablo III. But was all of Al Cut truly destroyed? Who knows what could still be lurking in the hidden depths below the remains of Gea Kul?

     

    The Lost City of Ureh

     

    3. Ureh

    Ureh was a grand and refined city in the mountains that bordered to the east (always to the east) of what is present day Kehjistan. It was one of, if not the, most righteous bastions of order on Sanctuary and earned the ire of Diablo during the Sin War. The leader of the city, Juris Khan, was tricked by the Lord of Terror and enacted a ritual that was meant to shift the city into the realm of Heaven, but while in actuality the ritual would send the city to Hell and open a permanent gateway that the forces of evil could use to assault Sanctuary. Archmage Gregus Mazi had discovered Diablo's secret, but was unable to convince the now corrupted rulers to stop the ritual. Gregus was able to alter the ritual and the inhabitants of the city were sent into a limbo between Heaven and Hell and the once great city of Ureh became nothing more than a hollow ruin.

     

    Accounts of the time frame differ, but once every eon the souls of the lost city return to Sanctuary and Ureh comes alive once more, but in a dark, twisted parody of itself. Having been corrupted by the forces of Hell, the inhabitants of Ureh were turned into near mindless undead bound to the will of Juris Khan. Diablo's plan was finally put to rest when the mercenary Kentril and the Necromancer Zayl destroyed the Keys of Light and Shadow that would permanently open the gate to Hell. Even with the Keys destroyed the shade of Ureh could still make it's way back to the mortal realm. Could there be secrets there of the machinations of the Prime Evils? Lost treasures? Or just another corrupted locale of Sanctuary needing to be cleansed?

     

    2. Viz-jun

    Of the sites of ancient battles of the Mage Clan Wars, none were as violent or as bloody as Viz-jun. Viz-jun was once the capital of the Mage Clans' empire in the southern jungles of what is now Kehjistan and one of the most powerful cities to ever exist in Sanctuary. During the Clan Wars, the Vizjerei were on the brink of defeat from the combined might of the other clans, but in a last bid for survival the beleaguered clan broke all taboos and summoned an army of demons to aid them. The Vizjerei turned the tables on their foes and pushed the rival clans all the way back to the gates of Viz-jun, but it was here they were betrayed by Bartuc, who had been completely corrupted by demonic influences. The Vizjerei forces turned on one another in a civil war while the rest of the city could do nothing more than watch on in horror.

     

    The only person that could challenge Bartuc was his brother, Horazon. While Horazon would emerge the victor, the cost was great. So terrible were the forces unleashed by the brothers that tens of thousands died and it left the once might city of Viz-jun nothing more than a smoldering ruin. Since the events of the Mage Clan Wars, Viz-jun has been abandoned and the area is infested by the lingering demonic essence of the countless legions of Hell that were summoned and the souls of the thousands of mages and civilians that died there. What treasures of the ancient Mage Clans might still lay hidden in the ruins of the once great city? And what horrors may still guard them?

     

    Skovos Isles

     

    1. Skovos

    Skovos is the island home to the Amazons, the martial order of the Askari people. In the southern part of the Twin Seas on the border of the Great Ocean, the Skovos Isles are secluded from the rest of the world and have developed their own unique culture and traditions. As befitting of there island nation, Skovos controls a vast fleet of merchant vessels that travel the globes and tales of the battle acumen of the Amazon warriors that guard these ships are known in every corner of the world. Despite their prominence in the trade markets of Sanctuary, the nation of Skovos itself is secluded and the Askari are very secretive of their home. While the nation has many port towns, little know of the jungle cities of the islands. The jungles of Skovos are so dense that the Askari have constructed arboreal cities above the ground in the trees. It is said to be a true wonder to behold the streets and buildings that rest upon the thick boughs of the jungle trees.

     

    The jungle floors of Skovos are shrouded in complete darkness and are full of dangerous beasts. Even the flora of Skovos is deadly, with toxic plants ready to lure the unprepared to their deaths. Skovos is a land of untamed wilderness and is very different from many of the other places of intrigue in Sanctuary. There are few tales of demonic influence in the Isles, but maybe that is just because even demons are hesitant to step foot into the wilds of Skovos.

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Top Lore Locations Yet to Visit In-Game
  • published the article Community Highlights: Rhykker's PTR Update, Diablo 3 Commercial, Necro Fan Art, & Curse Hiring

    Rhykker's PTR Update

    Rhykker shares his thoughts on the latest (and last?) round of updates for the 2.6.1 PTR.

     

     

     

    Trag'Oul's Avatar by RHagmann

    This awesome piece of fan art was made by RHagmann and submitted to the BlizzCon 2017 Art Contest. You can find more of his work on his Deviant Art page.

     

    Trag'Oul's Avatar by RHagmann

     

    Curse Is Hiring

    Curse is Hiring

     

    Want to work with other fans of Diablo? Curse has several open position for talented, passionate gamers. Employees receive catered lunches, an annual gaming budget, a generous vacation policy, and awesome healthcare. Plus, we all play Diablo as much as you. Our current open positions include:

      • Front End Developer -  In this role, you will be flexing your CSS and JavaScript skills to build beautiful user experiences that will be used by millions of users.

      • Software Development Manager - Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You'll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices.

      • Marketing Director - Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You'll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices.

      • Sales Director, East Coast - Curse seeks an East Coast Sales Director to drive territory revenue in the non-endemic games marketplace. The Sales Director will have ownership of the East Coast sales territory and will be entirely dedicated to driving long term success. 

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights: Rhykker's PTR Update, Diablo 3 Commercial, Necro Fan Art, & Curse Hiring
  • published the article Community Highlights 8/18

    Westmarch Workshop

    This week's episode of the Westmarch Workshop covers the new patch notes and what other features we could see in this PTR.

     

    Watch live video from BlizzPro on www.twitch.tv

    Diablo Development Theories

    Rhykker talks about the recent new hires for the Diablo development team, and what this could mean for the future.

     

    Watch live video from Rhykker on www.twitch.tv

     

    Zhanji's 4-Man Clear

    Zhanji made a push for the top 4-man spot this past week, and the speed of the Boss Kill is a real testament to the power of the Necromancer. While this clear has already been beaten, the top clear (123 as of the time of writing) is only a few levels below the top GR128 clear of Season 10 — and only a month into Season 11. We've seen incremental GR pushes over the last few Seasons, but the Necromancer is really bringing a big shake-up for higher level teams.

     

     

     

     

    Awesome Necromancer Cosplay

    Astro Kerrie showed off a quick cosplay she put together of the Necromancer.

     

    You can find more of her Diablo-themed cosplays and more on her DeviantArt and Facebook pages.

     

    Necro Cosplay

     

    Why Aren't Challenge Rifts More Competitive?

    Leviathan has been trying to stir up conversation on what could be done to increase community interest in Challenge Rifts and make them more engaging.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights 8/18
  • published the article Community Highlights: Perfect Jesseth Scythe, Fan Art Wallpaper

    Bigdaddyden76 Perfect Jesseth Scythe

    Bigdaddyden76 hit the RNG jackpot when crafting some 1-Handed Scythes for his Necromancer.

     


    Shrouded Moors Wallpaper

    Longtime fan art contributor Holyknight3000 recently released a new wallpaper celebrating the new Act II zone: The Shrouded Moors. Find the full size image and more at his DeviantArt account here.

     

    The Shrouded Moors

     


    Additional News

    How Blizzard Saved Diablo III From Disaster

    Kotaku published an excerpt from the upcoming the upcoming book, BLOOD, SWEAT, AND PIXELS, which is due out in early September. It details the story behind Diablo III's rough start and subsequent revitalization. 

    20 Years of Diablo

    IGN also delved into the past of Diablo with a 20 Year Retrospective that detailed many of the challenges and triumphs across the franchise's history.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Community Highlights: Perfect Jesseth Scythe, Fan Art Wallpaper
  • published the article Season 11 Necromancer Guide: Leveling Tips, Builds, and More

    Season 11 is finally starting today, and many players will be creating a Necromancer for the very first time. Haedrig's Gift for Necromancers in Season 11 will be the Bones of Rathma "Pet" set, so be prepared to play a pet build for the early paragon level

    Posted in: Season 11 Necromancer Guide: Leveling Tips, Builds, and More
  • published the article Diablo 3 Necromancer Guide: Diablo 2 Differences, Leveling, Sets, and Playstyles

    The Rise of the Necromancer content pack is now available. To help you begin your new journey with the Necromancer, we've created a guide detailing everything you need to know about the class.

    Posted in: Diablo 3 Necromancer Guide: Diablo 2 Differences, Leveling, Sets, and Playstyles
  • published the article The Lore and Secrets of the Shrouded Moors, New Diablo 3 Zone Coming in Patch 2.6

    The Shrouded Moors and Temple of the Firstborn are two of the new zones being added in Patch 2.6. Like Greyhollow Island, these two new zones will include their own sets of events and bounties for Adventure Mode, as well as their own storyline. Unlike Greyhollow, however, the Shrouded Moors and Temple of the Firstborn bring the focus back to the main narrative of Diablo 3, pushing the story a little further past the events of Reaper of Souls.

     

    If you're waiting to uncover the secrets of these new zones for yourself, be warned: there are spoilers ahead.

     

     A Land of Mystery

    A New Cult is Forming

    Tyrael dispatches the Nephalem to the Shrouded Moors when he hears of a new cult forming in Northern Kehjistan. These lands are covered in a constant mist that has helped to keep secrets buried, allowing the new cult to stay secluded as they practice their horrific rituals. It is through bloodletting sacrifices that the cultists hope to "Ascend", a practice that will increase their power, but warp and mutate their flesh in the process. However, some of their rituals focus squarely on appeasing and empowering their leader.

     

     The Ritual of the Blood Mother

    Blood Rituals 

    As we continue across the Moors, we learn more details about this grisly cult. Their leader seems to have witnessed the fall of Belial, Azmodan, and even Diablo from afar, and was left distraught at how the Lords of Hell could be so easily defeated by a mortal. After witnessing the rise of the Angel of Death — and his subsequent defeat at the hands of the same Nephalem who laid the Prime Evil to rest — this mysterious leader saw the untapped potential that was dormant within all humans and understood that the time of reawakening of the Nephalem race was at hand. This figure amassed a cult with the intent to unlock the secrets of the Nephalem, and he is determined to empower himself and his minions through blood rituals designed to bring out their greater potential.

     

     

    The Entrance to the Temple

    A Hidden Threat

    From the Moors, we find an excavation site where the cult has found an ancient Nephalem structure, the Temple of the Firstborn. This place of power is the epicenter of the cult ,and as we delve deeper into the Temple, we'll have to contend with the "Ascended". Having witnessed their rituals and learned their secrets, we now know that this process of Ascension is a twisted and horrific practice that unlocks a small portion of their recipient's Nephalem potential. While no match for a true Nephalem, the cultists have been kidnapping villagers from the surrounding areas, concentrating on children. Their blood has been specifically requested by the leader of the cult in rituals to help empower himself.

     

     

     The Lord of Envy

    The Lord of Envy

    When we finally find our way through the cultist stronghold within the Temple, we find ourselves face to face with the leader of the cult — Vidian, the Lord of Envy. One of Azmodan's lieutenants, Vidian rarely engages in direct combat. Instead, he prefers to stay in the back of a fight, and he slowly corrupts his opponents until their own envy festers, forcing them to turn on each other. Vidian acknowledges in his own writings that he's weaker than most of his brethen and is no where near the power level of the Greater Evils. However, his consumption of Nephalem blood has imbued him with a strength that emboldens him to believe that he could take on the Nephalem, despite others having failed before. Alas, Vidian overestimated his newfound power, and he was still no match for the hero that defeated both Diablo and Malthael. The Lord of Envy was defeated and banished back to the Burning Hells.

     

    The Eternal Conflict Continues...

    Malthael showed that the he could achieve far greater power by using the Black Soulstone to consume human souls, rather than the essence of the Lords of Hell. What if someone finds a way of imparting a Nephalem's power into a minion of Hell, or a defender of Heaven? Vidian's blood rituals proved to be lacking when faced with the true power of a Nephalem, but what if those techniques were perfected? While the Prime Evil may be dealt with, there are still a great many threats that face the denizens of Sanctuary, and it is up to the Nephalem to protect us while the world recovers...

     

    The Shrouded Moors and Temple of the Firstborn are only two of the new Adventure Zones coming in Patch 2.6, alongside Challenge Rifts, Season 11, and the new Necromancer class.

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: The Lore and Secrets of the Shrouded Moors, New Diablo 3 Zone Coming in Patch 2.6
  • published the article Necromancers You Should Know From Diablo Lore

    Necromancers have been present at some of the greatest conflicts in the history of Sanctuary. Ever vigilant, these keepers of the Balance roam the world seeking out any corruption from the Burning Hells or rare interference from the High Heavens. Today we take a look at some of the most famous members of the Priests of Rathma.

     

    Necromancers in Diablo Lore

    Necromancer art from the upcoming DLC

    Mendeln

    The original Necromancer, Mendeln, was trained by none other than Rathma and Trag’Oul, the patrons of the Priests of Rathma. As one of the first reawakened Nephalem, he was incredibly powerful. His ability to resist the control of Inarius was something that even Rathma was impressed by. Mendeln was one of the few people of Sanctuary to retain the knowledge of the events of the Sin War, and after the war, he retreated to jungles of Kehjistan to begin founding the Necromancers.

     

    Kara Nightshadow

    Kara was integral to stopping the resurrection of Bartuc, the Warlord of Blood. When Bartuc’s armor was stolen from a tomb warded in part by the Necromancers, it was Kara that investigated. She was unwillingly drawn into the conflict that culminated in a siege outside of Lut Gholein just before the arrival of Diablo in his search for the Tomb of Tal Rasha. Kara was able to negate the power of Bartuc’s armor (with the help of Horazon’s spirit) and finally erase Bartuc’s taint from Sanctuary.

     

     

    Xul - Necromancers in Diablo Lore

    Art of Xul, one of the most famous Necromancers

    Xul

    Perhaps the most famous Necromancer, Xul fought against the three Prime Evils during their resurgence and plot to corrupt the Worldstone. Xul was part of a group of adventurers that chased Diablo and his brothers from the wilds of Khanduras to the jungles of Kurast to the snowy reaches of Harrogath - and even into the depths of Hell. After defeating The Three and the destruction of the World Stone, Xul returned to the jungles of Kehjistan and mentored an apprentice, Mehtan.

     

    Karybdus

    Within the Priests of Rathma, there were few as widely renowned as Karybdus. Few could match the level of mastery he held over the Priests’ spells, and he was exceptionally gifted in the art of manipulating souls. Karybdus truly was a master of life and death, being over 100 years old and not showing the slightest hint of his age. Throughout his many battles, his soul had become damaged, causing him to become unstable. He thought that the Necromancers had fought for the Light against Hell for too long and that evil needed to be released into the world for his own twisted version of the Balance. His plot to release the greater demon Astrogha was foiled by another Necromancer, Zayl, and Karybdus was imprisoned within the artifact known as the Moon of the Spider alongside Astrogha.

     

     

    Zayl - Necromancers in Diablo Lore

    Screenshot of Zayl

    Zayl

    Zayl is a gifted Necromancer and a member of the new Horadrim. His first major battle came at the city of Ureh, where he helped stop the demonically-corrupted Kingdom from fully merging with Sanctuary and opening a permanent portal to Hell. He would later be involved in a battle against Karybdus, stopping him from unleashing Astrogha upon the world and saving Westmarch in the process. In recent history, Zayl aided Tyrael and other members of the new Horadrim in stealing the Black Soulstone from the High Heavens. It was Zayl’s powerful magics that helped the Horadrim transport the Black Soulstone without falling to its corruptive influence.

     

     

    Now that the Eternal Conflict has spilled over into Sanctuary, new heroes are answering the call of battle and forging new legends. The stories of new Necromancers ascending to the status of Nephalem spread across the lands. Who are these new wanders and how will they ensure the Balance of our world?

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Necromancers You Should Know From Diablo Lore
  • published the article Get Your Diablo 3 Wings by Playing Heroes of the Storm Now

    Starting today, Diablo players will be able to unlock a new set of cosmetic wings through a cross game promotion with Heroes of the Storm. The task to earn these wings is simple: between June 13th and June 26th, play 15 games as a Diablo hero while partied with a friend. Even as a new player you'll have access to a few Diablo heroes, such as Nazeebo (Witch Doctor), Sonya (Barbarian), Cassia (Amazon) — and Diablo himself will be free to play from June 13th through June 20th. After you complete your 15 games, you'll get the wings with the release of the Diablo 2.6 Patch.

     

    Originally posted by Blizzard (Official Blog)

    To celebrate Malthael’s entrance to the Nexus, as well as the Necromancer making his way out of the Eastern Swamps and into Diablo III: Reaper of Souls, we’ve struck an accord with the Aspect of Death himself. Agree to his bargain, complete his task, and reap… rewards!

    MalthBargain_Rewards_2.gif

    It’s a simple task: Play 15 Games with friend in VS AI, QM, Ranked, and Unranked Draft as Heroes from the Diablo Universe. Once the bargain is struck and the task is complete, you’ll receive the following rewards:

    • Heroes of the Storm Rewards: Leoric’s Phantom, 1x Epic Loot Chest
    • Diablo III PC Rewards: Ghost Kerrigan Wings*
    • The event begins during the week of June 13, and lasts until June 26**

    *While the Ghost Kerrigan Wings can be unlocked by completing your quest in Heroes of the Storm starting next week, they will be unavailable for use in Diablo III until Patch 2.6.0 is released in your region. Stay tuned to the official Diablo III site for more details.  

    **Exact start and end dates may vary slightly by region.

     

    Has it been a while since you last played Heroes of the Storm? Or have you never played the game before, but still want to grab those awesome wings? Don't worry, we've got you covered with some quick tips to prepare you for your trip into the Nexus.

     

    Knowing is half the battle!

     

    Understanding the Objectives 

    Heroes shares many core elements with traditional hero brawlers, in that each team's primary goal is to destroy the opposing team's core. However, Heroes diverges from the norm in that every battleground has a set of objectives that teams will fight over, to help them complete that task. Each map has a different objective that will be explained on the loading screen when a match is starting. These objectives are essential to winning and should not be ignored! Some maps will focus on splitting up your team and engaging in multiple small skirmishes in different areas — Dragonshire, Towers of Doom, and Warhead Junction are a few examples. Other maps will force full team fights in which you'll need to work with your team to claim the objective as a group. On these maps, make sure to stay with your team and keep an eye on the objective timers! Both of the Diablo themed maps, Infernal Shrines and Battlefields of Eternity, fall into this category. Pay attention to the tips on the loading screens for any battleground you're not familiar with, as blindly focusing on killing your opponent could cost you the game by giving up objectives.

     

    Time to take the Mines.

    Use Your Mini-map

    Across all heroes and on any battleground, your single most powerful tool is the mini-map. Nothing feels worse than getting ambushed by the enemy team when you thought they were somewhere else. The mini-map gives you a wealth of information to help you avoid these situations. Always be wary when you cannot see all the members of the enemy team. If you find that heroes on the enemy team are visible, be cautious and don't travel too far from your towers or teammates, as the enemy may be setting up an ambush. Also, before you engage in a team fight, check the mini-map to see if your team pulled back and left you alone. It can be very frustrating to die because you engaged an enemy by yourself, while your team decided to capture a different objective, or thought that the team fight wasn't worth it. An awareness of your team's whereabouts is just as important as knowing where your enemy is, and paying attention to the mini-map will help keep you from being caught unaware.

     

    A bigger threat appears!

    Know When to Lane and When to Not

    No matter what battleground you're playing on, your early game experience will consist of splitting your team across multiple lanes to farm experience. While you'll need to be playing with a friend for this event, don't be afraid to split up during this laning phase if necessary. Make sure that there is at least one hero in every lane to maximize your experience gains. As you begin to transition into the mid/late game you'll find that laning is far less important than staying grouped up with your team or prioritizing objectives. When and where this occurs will change depending upon the map, but a good rule of thumb is that it's almost always more important to go for objectives than it is to farm experience in lanes. There will be situations when this isn't the case, so communicate with your team when you're not sure if you should break off from your lane or not. Two great examples of when to give up an objective and stay in your lane are: 1) when you're outnumbered due to other players being dead or out of position and 2) when your opponents are level 10 or 20 and you are not (level 10 and 20 are huge power spikes and even when outnumbered, a team with access to level 10 or 20 talents will usually be favored in any team fight if their opponents are behind in levels).

     

    Always look before you leap.

    Don't Dive

    "Diving" is when you over extend yourself to try to finish off a low health enemy or tower, or to make a last ditch effort to capture an objective. As a new player this is almost always a bad idea. Focusing solely on trying to get that last hit to kill an enemy that's running away, or other similar situations, can create a tunnel vision effect and cause you to not see other threats around you. Unless you have support from your team, it's better to let a low health enemy retreat, because more often than not the scenario will play out with the enemy getting away and you dying in the process.

    We hope that some of these tips will help you on your first journey into the Nexus and that you have fun while on quest to earn the Kerrigan Ghost Wings. Just remember that after your quest is complete, you will still need to wait until the launch of Patch 2.6 before the Wings will be accessible in your Wardrobe.


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: Get Your Diablo 3 Wings by Playing Heroes of the Storm Now
  • published the article 5 Interesting Lore Facts for the Diablo Necromancer

    With the coming of the Rise of the Necromancer pack, we’d like to highlight some of the interesting lore and history behind these enigmatic and secretive spellcasters. Shrouded in mystery and hailing from a far and strange land, these ‘Priests of Rathma’ are mistrusted at best and hated by most, but is this ill will warranted?

     

    Necromancer Lore - Priests of Rathma

    1. Priests of Rathma

    Necromancers hail themselves as the Priests of Rathma, but who's Rathma? He was one of the original Nephalem of Sanctuary, born to Inarius and Lilith. Rathma had an innate ability to manipulate life forces, and he passed this knowledge onto the first Necromancer, Mendeln. All Necromancers since have studied these teachings and have become powerful spellcasters able to control souls. They can wield the power of life and death itself. Rathma’s pragmatic outlook on existence became the foundation of one the Necromancers’ guiding principles, the Great Cycle of Being, where life and death are merely different states that flow into one another instead of being a linear path.

     

     

    Necromancer Lore - Sin War

    2. They Know the Truth

    At the end of the great conflict known as the Sin War, the forces of Heaven and Hell made a pact to keep the world of Sanctuary off limits from either side’s influence. In keeping with this pact, the memories of the Sin War, as well as the knowledge of the existence of Heaven and Hell, were purged from the minds of almost all humans on Sanctuary, with one of the few exceptions being the original Necromancer, Mendeln. All Necromancers know of Heaven, Hell, and humanity's true origins as Nephalem. Whereas humanity is only now beginning to understand their true heritage and power, the Necromancers have known all along. It is these facts that fuel their core tenant to the maintain a principle they call ‘The Balance.’

     

     

    Necromancer Lore - Eternal Conflict

    (Source)

    3. All Things in Balance

    The Balance is a philosophy all Necromancers hold. It states that humanity should be free from the machinations of both Heaven and Hell so that the denizens of Sanctuary can choose their own fate. Humanity should not be manipulated as pawns in the Eternal Conflict, and it falls to the Necromancers to protect the world from the threats most people don’t even know exist. Necromancers will often roam the world to combat demonic invasions or angelic intrusions so that the rest of humanity can grow and evolved at their own pace, free from outside influences.

     

     

    Necromancer Lore - Secret City

    4. A Secretive Cult

    Necromancers are entrusted with some of the most guarded secrets of Sanctuary, and this led the original founders of the cult to seek out seclusion from the rest of humanity. Ultimately, the Necromancers founded a subterranean city hidden in the eastern jungles of Kehjistan to practice their own style of magic, far away from the prying eyes of rival clans and the judgement of others. The secrets of their home are so well guarded that not even scholars such as Deckard Cain know much about this city. Even its name is still shrouded in mystery.

     

      

    Necromancer Lore - Evil

    5. Not As Evil As You’d Think

    While most societies on Sanctuary view the manipulation of the dead as evil, Necromancers are far removed from such moral ambiguities. They see necromancy as just another tool in fighting the true evils of Creation, the forces of Hell. Death isn’t as final to a Necromancer as it is to others, as life and death are just different parts of the Great Cycle of Being. To a Necromancer, summoning a spectre to rip the soul from his foes is no different from a Sorceress conjuring a fireball to defeat her enemies.

     

    Now that some of the mysteries surrounding the Necromancers have been revealed, we hope that you’re as excited as we are about their inclusion into Diablo 3. Don’t forget the new class is only one piece of the Rise of the Necromancer pack coming later this year, in addition to the new portraits, cosmetic items, two character slots, and two new stash tabs that you’ll unlock with its purchase. The Rise of the Necromancer will be released alongside all the free content in Patch 2.6 which is set to include Challenge Rifts, new monsters, and the new Shrouded Moors, Temple of the Firstborn, and Fractured Realm zones.

     


    Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

    Posted in: 5 Interesting Lore Facts for the Diablo Necromancer