- ScyberDragon
- Registered User
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Member for 15 years, 3 months, and 11 days
Last active Tue, Apr, 1 2014 12:13:11
- 119 Followers
- 8,816 Total Posts
- 478 Thanks
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Jul 29, 2009ScyberDragon posted a message on Traditional Weapon-Character Relation MaintainedI am ok with a wizard not wielding a maul. My only concern is that weapons will loose there importance to skill runes. IMO weapons were the most important piece of gear to get and armor was more as bonuses. When I got better boots I was like "yeah" but when I got a new weapon i was like "YEAH!!!". I feel with the direction they are going weapons will not be as important as skill runes. Not that skill runes aren't the best new system they are adding. I just feel in a dos game weapons still need to hold significance.Posted in: News
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Jun 7, 2009ScyberDragon posted a message on REMINDER! Diablofans' BlizzCon Ticket Contest Deadline is this Monday!!Well, I have never won anything but I am hoping to change my luck with this contest. Vote for scyberdragon (shamless promoting). But I assume everyone who entered wants to win.Posted in: News
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May 4, 2009ScyberDragon posted a message on About The PatchAll you negative people are killing me. I'm hoping for a new act 6 new quests and 2 new character classes.Posted in: News
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Apr 1, 2009ScyberDragon posted a message on New Diablo 3 Character Class Announced: The Archivist!For any of you that honestly think that there is even a chance that this is real, go to diablo3.com and select "character classes" from the main page and you will see that he has not been added to that page. SERIOUSLY though this class is awesome.Posted in: News
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Mar 27, 2009ScyberDragon posted a message on NEW Unannounced Blizzard GameI really think if they want something new IP or not they would have to go for a FPS. I think it would be cool if it was a starcraft spin off but a whole new concept would be awesome.Posted in: News
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Mar 4, 2009ScyberDragon posted a message on Bashiok on Runes.In my opinion there really is no reason to upgrade weapons other than end game items. Any other item you could simply replace rather then "upgrade" your current one. To implement an entire system for end game seems a little redundant to me. I would prefer more items all together. More uniques, magic, and or set items. Customization can come from what type of unique you use (a unique that adds strength and knock back or a different unique that adds + to skill). Lets face it, everybody used the same rune words anyway so it really didn't customize anything.Posted in: News
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Feb 25, 2009ScyberDragon posted a message on Blizzard Announces Theme Park ContestAm I the only one concerned about the prize. A Starcraft beta key!? This makes me think that if only one game is being released this year, it will unfortunately be SC and not D3.Posted in: News
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I also think that the bag icon for the large items looks more like a 1930's explorers bag then something medieval. Feels a little out of place.
I think that the text of the different skill tress is a little generic. I'm sure they'll change it though.
I do like the "stony" feel in the background of the item screen. Very diablo-esque.
The colors on the items equipped bothers me. I believe they correspond with the rarity of the item but I think it will look weird later on when you have a green, a purple, a yellow, and a blue item all equipped at the same time.
I think it would be cool if the replaced the generic face atop the swords and gold pouch with something more recognizable, like bishibosh's face.
Well those are my opinions.
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As far as the barb's leap in the video, I don't think everyone should get this ability or it's equal. I believe they will give other characters a different route and to the randomization of the game. I do think it would be cool though if they add other obstacle that other classes could overcome. For example, a giant obstacle blocking the way the the wizard could use telekinesis to move out of the way or a blockade of diseased bodies that no body could walk through except the witch doctor since he can control diseases.
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"Unless you can also find other class items I'm not sure."
I've mentioned this somewhere else, but if the limit your drops to only your class then they will have ruined any sense of commerce in the game with no trading except for runes.
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In Diablo 1 the demon held the life and the angel held the mana. In D2 they switched it and had the angel holding your life while the demon held your mana. So I don't understand what you're saying. IMO it just makes sense that the angel represents life and the demon represents death. Like they had it in D2
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I do understand the aesthetically the demon is red and angel is blue but how does a demon keep you alive or angel bestow you the ability to kill.
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Also, you could use the corner stone for more then just class specific gear. Runes, gems whatever you need to get to another one of your characters.
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Well, I could be wrong but I believe that Cain cannot die in the video. I means something more like...
You find Wirt's brother Wort who has lost both of his legs (haha) and you have to protect him as he crawls back to town. the monsters can actually attack him and kill him. You have to kill the monsters attacking him to keep him alive. If he dies then you fail the quest.
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For those of you who played Diablo 1 Hellfire, you should remember the corner stone. It was ingenious. And for those of you who didn't, the cornerstone was an area in the game (a 1x1 square) where if you left an item on it then you could switch your character and go get that item. Basically, self trading. I was very upset that this never came to be in D2. I don't know how many times I would get a sick drop for a druid on my barbarian and so forth.
I really hope that they put something like this in D3. As someone who plays mainly single player, it was a quick and easy way to get the drops I've earned onto the character that can use it. And you didn't have to worry about switching it through multi-player hoping the guy wouldn't run off with your stuff.
What do you guys think?
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Any ideas?