All part of the plan to make RoS more appealing. Before 2.0.1, you could find 6-8 legendaries per hour farming MP6-7. Now, you're lucky if you get 1.Quote from Mini641
I'm farming Depths 2 and Bridge runs on T3 solo and i find maybe a lego an hour.
I kind of wish Blizz would buff Res chests and the amount of items elite packs drop. its kind of underwhelming to kill a pack or clear an entire dungeon and open a res and see 1-3 items.
- Registered User
Member for 13 years and 11 months
Last active Sun, Jan, 25 2015 18:34:48
- 0 Followers
- 651 Total Posts
- 47 Thanks
Mar 4, 2014Posted in: Diablo III General Discussion
Mar 3, 2014On Normal I got about 2 per hour. Then I played Torment 3 and get about 1 per hour. So it looks like the increased magic find from Torment doesn't overcome the fact that monsters are much harder to kill.Posted in: Diablo III General Discussion
On the bright side, I did get about 5x the amount of xp when playing T3.
Mar 2, 2014The problem is you don't really get good experience anywhere until Torment 2+, so it's kind of mandatory to be well geared in order to level efficiently. Also Monk and Wizard are so far ahead of every other class when it comes to damage output it's not even funny. My Wizard has 110k DPS and can do torment 3 CotA. My Demon Hunter is at 250k DPS and can only do Torment 1.Posted in: Diablo III General Discussion
Jan 22, 2014Posted in: Diablo III General Discussion
To be fair, this is the same thing that would happen to you no matter what online game you were playing. You don't own the game, you can be banned for any reason, and they do not have to inform you of their reasons. I don't agree with this, but I understand the ToS that I accepted.
Nov 17, 2013Ryude posted a message on Story Time With Wyatt Cheng, Removal of Nephalem Valor, Pickup Radius Reduced for RoS, Curse Weekly RoundupWho am I kidding? RoS will release, I'll find stuff to bitch about, but ultimately I'll play the crap out of it. I'm still playing D3, even though I find it boring. Why? I don't freaking know, it's just addictive for some reason. Like a bad relationship where you keep telling yourself you're gonna leave her, but you're still there 6 years later.Posted in: News & Announcements
Nov 16, 2013Ryude posted a message on Design a Legendary, Part 2 Results, Post-BlizzCon Online Store Sale, Ladder Clarifications, Pandemonium Fortress LorePosted in: News & AnnouncementsQuote from Mehsiah
I was hoping to hear about ladder news from Blizzcon on whether I want to keep going for Paragon 1000 or not. With news that nothing is going on with it at the moment I'll prob stick with going for 1000 since Im around the 600 mark now.
Yeah man, I realized last month that they weren't going to implement ladder. It's just one of those things they do to draw in people. Remember team deathmatch?
Nov 13, 2013Ryude posted a message on Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion FeaturesTrifecta is being looked at. To quote Wyatt, "We don't want to take away trifecta, instead we want to provide you with more options." It's not always necessarily about making the most commonly used stats worse, but the ones that are less utilized better.Posted in: News & Announcements
The whole point of playing a game like Diablo is so that you can reiterate your character's stats, skill points, and item build to become more and more efficient. Trifecta isn't the problem as they said, the problem is that no other stat comes close to crit dmg, crit chance, and attack speed.
One way they could make Trifecta less required is to offer skills or passives that scale much higher with non-crit damage. Example: Perhaps have a rune that makes Bola Shot deals additional damage equal to 500% of your total poison damage, but the trade off would be that it cannot crit.
Nov 11, 2013Ryude posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan ReviewsWatch RoS release without ladders, all those people who stopped leveling paragon gonna be mad.Posted in: News & Announcements
Nov 10, 2013Ryude posted a message on BlizzCon Recap: Diablo III: Reaper of Souls; RoS Curse Interview; WoW: Warlords of Draenor; Heroes of the Storm; HearthstonePosted in: News & AnnouncementsQuote from maka
Quote from Elendiro
Even though I'm not a competative person and generally keeps to myself by playing hardcore selffound. I can't help but get ticked of by streamers bragging about (third party site bought) gear that he claims is self-found. Even though I don't participate in the run down softcore culture it still affects me. I'd rather see everybody find the best items themselves. That's just how I am and feel about the game.
Those streamers can feast on these two round objects dangling down there.
In all seriousness, why care about what some no-life loser claims or does not claim?
One could ask why you care what others care about. Just because it's not an issue to you, doesn't mean that it invalidates others concerns.
Nov 10, 2013Ryude posted a message on BlizzCon Recap: Diablo III: Reaper of Souls; RoS Curse Interview; WoW: Warlords of Draenor; Heroes of the Storm; HearthstoneWith soulbound, at least you don't have to worry about d2jsp.Posted in: News & Announcements
Oct 21, 2013Ryude posted a message on More Paragon 2.0 Clarifications, More on "Create a Legendary", Community Commentary: Quality of Life, Curse Weekly RoundupIf the console is anything to go by, you wont even need magic find anymore. I have found 20 legendaries and I haven't even hit level 40 yet.Posted in: News & Announcements
Oct 19, 2013Ryude posted a message on RoS at BlizzCon 2013 on PC and PS4, BlizzCon 2013 Map and Schedule, Introducing: Design a Legendary, Blizzard All-Stars BecomesIf it was supposed to be realistic, the DH would be the best character. In D3 duels, the DH is almost impossible to beat with the legacy Nats set.Posted in: News & Announcements
Oct 17, 2013Ryude posted a message on Announcing the DiabloFans "Site Update" Beta, Diablo 3 For PS3 and Xbox 360 GiveawayI voted for Direct Control Over Your Character.Posted in: News & Announcements
My reasoning for this is that in a game like Diablo, the gameplay experience is extremely important. In a game where I've spent maybe 1500-2000 hours total playing, the chance to experience it all in a different way with different controls is awesome. I played the demo and found the controls to be crisp and enjoyable. I've been debating purchasing the game for a while now, but I'd love to win a copy.
I'd like the copy for Xbox 360, if I win that is
Oct 16, 2013Ryude posted a message on Difficulty Discussion, Transmogrification and Legendaries (Part 2), RoS Skill Limit Will Remain at 6, Tyrael Fan ArtPosted in: News & AnnouncementsQuote from yourgrandma
okay, im not the one to reinvent the wheel, but why doesnt Blizz give us "full control" of game difficulty by implementing a switch using a variable built on a few exponential (or heavens forbid linear) functions like the /players X switch was in D2 (which was of course more linear than exponential)?
simply type: /mp X and the formula will dynamically adjust the monsterhp/monsterdmg/loot/xp and whatnot ratio using those functions
i have always wondered with regards to monster power why we were bound by static, preprogrammed difficulties in the first place
Probably because of the always online requirement, there are tons more data that has to be synced than there was in D2.
- To post a comment, please login or register a new account.
Jun 19, 2014Ryude posted a message on AH Closure Reminder, PTR Likely This Month, More Information on Leaderboards, Devs not "Done" with MonksGreater Rifts are independent of difficulty. They are based on their own difficulty levels: 1,2,3,etc.Posted in: News
Jun 6, 2014Ryude posted a message on Seasonal Legendaries Will Drop For Normal Chars After a Season Ends, Blizzard Looking to Improve Clan Communication, DH BuildStrafe as a general rule of thumb is a sure sign of someone who has not yet grasped the most efficient way to play the game.Posted in: News
Apr 3, 2014Ryude posted a message on The Radius and Mass of Wizard's Black Hole Calculated, Blizz's April Fools Summary, Female Crusader Cosplay, Comics CollectionI like how that legendary sword fell out of a white chest too. So true... so true....Posted in: News
Mar 17, 2014Ryude posted a message on Shard Of Hate Now In The Game Guide, Mithrie Menethil's Cyclone Strike Monk Build, Hot Pepper Gaming: RoS EditionPosted in: News
Mephisto never used Fire.Quote from Valaran1
I guess fire users are SOL on that weapon.
Mar 16, 2014Ryude posted a message on Shard Of Hate Now In The Game Guide, Mithrie Menethil's Cyclone Strike Monk Build, Hot Pepper Gaming: RoS EditionPosted in: News
The damage is not the only important thing on a weapon. We have not had a chance to test it's proc, proc chance, whether it can trigger all 3 at once, etc. Because 750% weapon damage procs would make it much much stronger than other 1H weapons.Quote from ZwuckeL
That sword only rolls 1901.2 - 2274,3 DPS ... pretty weak compared to the weapons with 3k dps we've seen
Feb 24, 2014Ryude posted a message on Closed Beta Hotfixes, Reaper of Souls First Look: Paragon 2.0, Curse Weekly RoundupPosted in: News
You get one extra stash page.Quote from migobt
Those new improvements looks thrilling and i Cant wait for RoS to come out.
Did the RoS will have larger character stash?
Feb 17, 2014Ryude posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupThe problem with Diablo 3 is that Blizzard thinks people want the game to be balanced. Balance is good for a competitive game, not a game where you're basically just farming the same content over and over for paragon levels and loot.Posted in: News
Instead of making every build weak, make every build strong in different ways. There are plenty of ways they could do that, but what's frightening is that it has been 2 years and they still haven't figured out how.
Feb 17, 2014Ryude posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
How?Quote from knightofthorns
They don't nerf "fun" things, they nerf "broken" things which takes choices away. What is "fun" for you can create problems for the whole community.
Feb 16, 2014Ryude posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
I have fun, but then they nerf it. I found another build that is fun, hopefully they don't nerf that too.Quote from Depthsofhell
people do. maybe you don't ryude
Feb 16, 2014Diablo III is just one nerf after another. God forbid someone has fun in this game.Posted in: News
Feb 11, 2014Ryude posted a message on Transmog Price Lowered To 50K, Blue Posts, Blizzard Stream Awards WinnersI think gold drop rate is fine, I find enough to craft 5-10 legendaries per day which is enough to make me feel like I have a chance at an upgrade. Any more than that and I might get upgrades too fast.Posted in: News
Feb 3, 2014Ryude posted a message on List of Torment Only Legendaries, MannerCookie's Reaper Witch Doctor Build, European Community Meet Up in ParisPosted in: News
There's a legendary that converts Life on Kill into something else. I forget exactly what, but it makes Life on Kill like super good.Quote from CardinalMDM
I can agree with you somewhat on wanting to play Hardcore...even without Adventure Mode on the PTR, thanks to the increased difficulty levels, Softcore leveling is pretty swift. Conversely, playing on Hardcore in Adventure Mode seems way more dangerous, as it's not as predictable where the next real danger will be. So I'm looking forward to playing on Hardcore more as well.Quote from Koksii
the motivation for playing (high) torments just ripped. i basicly have almost all the items i want (just missing 2 setitems) and got most of them from farming expert mode...within 6 weeks of the beta btw
i hope they will introduce something new with the next beta patch (besides tuning and class changes) and give us a motivation to play on high torments besides a higher drorate for legendaries...(i wonder when they will reveal how much the legendary find chance increases with every slidertick)...
i think i will start on HC when Ros comes out, with this item system softcore is getting so boring after a coouple of weeks. i hope hc will be a bit more time consuming
btw i have a bottomless potion, if i use it my life after kill is increased by 5000 for 5 seconds...so legendary! ._. the only bottomless potion with some kind of "legendaryness" is the one that allows you to walk through waller walls but i havenf found it yet
and i can confirm that those potions are identified on drop and arent tradeable (not even within 2hours)
However, so many people have constantly complained about loot being better, both in quality and as a reward. If you're happy with what 6 weeks of Expert farming has gotten you, that's your business. Play the expansion for six weeks and quit, or simply don't buy it at all when it releases. But lots of people are salivating for awesome legendaries and new sets that change up builds. For a lot of people, that desire to hunt down awesome items is still there, and boosted drastically as a result of items that only drop on levels ABOVE Expert.
As for more motivation for playing on higher Torment levels...what better reward is there than more xp, more gold, and special items that don't drop below that level? You want an exact drop chance based on each slider tick? Honestly, will that really make much difference? If you were to find out that, hypothetically, on Torment 2, you have 30% extra chance to get Torment-only legendaries and on Torment 4 you have 60% extra chance, given what you said about what you've found, is that really going to change anything? I highly doubt it.
And by the way...extra temporary Life on Kill may not mean much to you, but I'm sure people will find smart ways of using it, as well as make builds around it.
Jan 31, 2014Ryude posted a message on DiabloFans Is Nominated For Most Educational Stream, Upcoming Hellfire Ring Changes, API Key UpdateOnce you get to Paragon 150-200 it starts to take forever anyway, just for 0.2% increase. Who the F cares about Paragon. Exp bonus is bottom tier affix now, I think Life % and Cooldown reduction is way better.Posted in: News
Jan 31, 2014Ryude posted a message on DiabloFans Is Nominated For Most Educational Stream, Upcoming Hellfire Ring Changes, API Key UpdatePosted in: News
Never gonna be there. That's not the vision the team has for Diablo 3.Quote from fluup
still dont see end game there
Jan 28, 2014Ryude posted a message on Bounty Rewards Hotfix, Blue Posts, Curse Weekly Roundup
The quoted white text was a fan wish list, so it doesn't matter. The blue was merely 'agreeing' with the wishlist, at least in a way that makes it seem like Blizzard will be doing something relating to those issues.Quote from Mike JezZ
- progressive bounty rewards for subsequent bounties (staying in the game)
- require monster kills to complete all bounties
- require direct player participation in completing a bounty just like it was required to get NV stacks
- make rift key tiers related to the difficulty they were farmed in
- allow rift keys to be combineable into a higher tier key" Can anyone tell me what they mean with "direct player participation in completing a bounty" ? Just that you have to have been active during the event?
- To post a comment, please login or register a new account.