That's why it's called a drop rate. Over a very large number of tries, it will ultimately be correct. This means that if you play enough, you will find a legendary (more than one we hope).
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Apr 16, 2014Ryude posted a message on Understand probability better; drop rate statisticsPosted in: Diablo III General Discussion
Apr 16, 2014Ryude posted a message on Understand probability better; drop rate statisticsProbability of finding a legendary increases the more you play. This is simple to understand, everyone knows this. You may say, "Yes, but the chances don't change!" I disagree.Posted in: Diablo III General Discussion
Let's say the chance to find a legendary is 0.02% per monster kill. This is theoretical for demonstration only.
The chance to not find a legendary is 99.98% per monster kill. Let's see how this changes after killing 500 white monsters.
1 - (0.9998)500 = 0.9048283
So the chance to NOT find a legendary after 500 kills is 90.48283%. The chance to find a legendary is 9.52827%.
However that only tells us the chance for finding legendaries from normal white monsters. What if we wanted to include elite packs?
Let's assume that elite packs have a 0.5% chance to drop a legendary per kill. In a rift, we can assume that there are at least 20 elite packs.
1 - (0.9998)500(0.995)20 = 0.8587234
So the chance to not find a legendary after 500 white kills and 20 elite packs is 85.87234%. The chance to find a legendary is 14.23876%.
As you can see, even though they are independent events we can increase our chances by simply playing more.
Mar 4, 2014Posted in: Diablo III General Discussion
All part of the plan to make RoS more appealing. Before 2.0.1, you could find 6-8 legendaries per hour farming MP6-7. Now, you're lucky if you get 1.Quote from Mini641
I'm farming Depths 2 and Bridge runs on T3 solo and i find maybe a lego an hour.
I kind of wish Blizz would buff Res chests and the amount of items elite packs drop. its kind of underwhelming to kill a pack or clear an entire dungeon and open a res and see 1-3 items.
Mar 3, 2014On Normal I got about 2 per hour. Then I played Torment 3 and get about 1 per hour. So it looks like the increased magic find from Torment doesn't overcome the fact that monsters are much harder to kill.Posted in: Diablo III General Discussion
On the bright side, I did get about 5x the amount of xp when playing T3.
Mar 2, 2014The problem is you don't really get good experience anywhere until Torment 2+, so it's kind of mandatory to be well geared in order to level efficiently. Also Monk and Wizard are so far ahead of every other class when it comes to damage output it's not even funny. My Wizard has 110k DPS and can do torment 3 CotA. My Demon Hunter is at 250k DPS and can only do Torment 1.Posted in: Diablo III General Discussion
Mar 2, 2014Posted in: Diablo III General Discussion
You know, I have been finding some "build changing" legendaries. Even though it was a net loss of dps, it allowed me to spec in a way that was more fun. I found the Bow that makes my attacks pierce 2 times, then I found another legendary that has a chance to suck nearby monsters to my target on hit. Now I just need the quiver that makes bolas explode instantly and it'll be awesome.Quote from Bagstone
I'm not so sure anymore, actually. I think if you find a really nice game-breaking legendary, you might hold on to that for quite some time in RoS as well. 2.0.1 really exceeded my expectations, I've found an alternative to my Witching Hour which I didn't during beta. I've replaced plenty of gear already, sooner than I expected. The only thing that level 70 gear adds to 2.0.1 gear is about 100-150 higher main stats, and maybe some higher allres (like what, ~10 more?). Many affixes, such as elemental damage, CC, CHD, IAS, roll the same on 60 and 70, and the legendary affixes are the same as well.
Contrary to what I had thought earlier, I do believe it is absolutely worth it to play now already. If you manage to get rid of life steal and craft/find items to raise your toughness significantly, you will have a super smooth transition to RoS.
But like I said, it is still a loss of dps and I am still stuck at Torment 2. I went from 248k DPS to 209k DPS.
Mar 2, 2014Posted in: Diablo III General Discussion
Hm, I guess you're right. Blizzard must have changed that due to the imminent release of RoS. As soon as you play RoS you'll probably instantly upgrade every piece anyway. And honestly, the only point to play D3 right now is to prepare for the expansion via Paragon levels or amassing gems/gold/materials.Quote from Bagstone
There is no "iLvl 62" anymore, or 61 or 63 for that matter. It's all just level 60 now, the only difference is how many affixes a recipe can roll. The guaranteed main stat affix of the 1.0.7 recipes also isn't that big of a deal anymore since smart loot works for crafting as well. Haven't done thorough testing how much better the 1.0.7 recipes compared to regular 6 affix recipes are, but I've crafted some nice pants - something that was impossible pre-2.0.1. I guess the 1.0.7 recipes just grant you a bit higher main stat than other recipes, that's it.Quote from Ryude
Crafting is still limited to iLvl 62, except for Shoulders/Chest/Gloves/Bracers/Amulet.
Jan 22, 2014Posted in: Diablo III General Discussion
To be fair, this is the same thing that would happen to you no matter what online game you were playing. You don't own the game, you can be banned for any reason, and they do not have to inform you of their reasons. I don't agree with this, but I understand the ToS that I accepted.
Nov 17, 2013Ryude posted a message on Story Time With Wyatt Cheng, Removal of Nephalem Valor, Pickup Radius Reduced for RoS, Curse Weekly RoundupWho am I kidding? RoS will release, I'll find stuff to bitch about, but ultimately I'll play the crap out of it. I'm still playing D3, even though I find it boring. Why? I don't freaking know, it's just addictive for some reason. Like a bad relationship where you keep telling yourself you're gonna leave her, but you're still there 6 years later.Posted in: News & Announcements
Nov 16, 2013Ryude posted a message on Design a Legendary, Part 2 Results, Post-BlizzCon Online Store Sale, Ladder Clarifications, Pandemonium Fortress LorePosted in: News & AnnouncementsQuote from Mehsiah
I was hoping to hear about ladder news from Blizzcon on whether I want to keep going for Paragon 1000 or not. With news that nothing is going on with it at the moment I'll prob stick with going for 1000 since Im around the 600 mark now.
Yeah man, I realized last month that they weren't going to implement ladder. It's just one of those things they do to draw in people. Remember team deathmatch?
Nov 13, 2013Ryude posted a message on Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion FeaturesTrifecta is being looked at. To quote Wyatt, "We don't want to take away trifecta, instead we want to provide you with more options." It's not always necessarily about making the most commonly used stats worse, but the ones that are less utilized better.Posted in: News & Announcements
The whole point of playing a game like Diablo is so that you can reiterate your character's stats, skill points, and item build to become more and more efficient. Trifecta isn't the problem as they said, the problem is that no other stat comes close to crit dmg, crit chance, and attack speed.
One way they could make Trifecta less required is to offer skills or passives that scale much higher with non-crit damage. Example: Perhaps have a rune that makes Bola Shot deals additional damage equal to 500% of your total poison damage, but the trade off would be that it cannot crit.
Nov 11, 2013Ryude posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan ReviewsWatch RoS release without ladders, all those people who stopped leveling paragon gonna be mad.Posted in: News & Announcements
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Jun 19, 2014Ryude posted a message on AH Closure Reminder, PTR Likely This Month, More Information on Leaderboards, Devs not "Done" with MonksGreater Rifts are independent of difficulty. They are based on their own difficulty levels: 1,2,3,etc.Posted in: News
Jun 6, 2014Ryude posted a message on Seasonal Legendaries Will Drop For Normal Chars After a Season Ends, Blizzard Looking to Improve Clan Communication, DH BuildStrafe as a general rule of thumb is a sure sign of someone who has not yet grasped the most efficient way to play the game.Posted in: News
Apr 27, 2014Ryude posted a message on T6 3-Level Rift Cleared In 3m:16sec, KageKaze's Witch Doctor PlayThrough, Curse Weekly RoundupTorment 6, Rift MF bonus, 4 player MF bonus, and only one legendary.Posted in: News
I remember doing solo barb runs on MP10 and getting 1-2 legendaries per KD2 run. And they said they increased drops due to removing AH, HAH!
Apr 3, 2014Ryude posted a message on The Radius and Mass of Wizard's Black Hole Calculated, Blizz's April Fools Summary, Female Crusader Cosplay, Comics CollectionI like how that legendary sword fell out of a white chest too. So true... so true....Posted in: News
Mar 17, 2014Ryude posted a message on Shard Of Hate Now In The Game Guide, Mithrie Menethil's Cyclone Strike Monk Build, Hot Pepper Gaming: RoS EditionPosted in: News
Mephisto never used Fire.Quote from Valaran1
I guess fire users are SOL on that weapon.
Mar 16, 2014Ryude posted a message on Shard Of Hate Now In The Game Guide, Mithrie Menethil's Cyclone Strike Monk Build, Hot Pepper Gaming: RoS EditionPosted in: News
The damage is not the only important thing on a weapon. We have not had a chance to test it's proc, proc chance, whether it can trigger all 3 at once, etc. Because 750% weapon damage procs would make it much much stronger than other 1H weapons.Quote from ZwuckeL
That sword only rolls 1901.2 - 2274,3 DPS ... pretty weak compared to the weapons with 3k dps we've seen
Feb 24, 2014Ryude posted a message on Closed Beta Hotfixes, Reaper of Souls First Look: Paragon 2.0, Curse Weekly RoundupPosted in: News
You get one extra stash page.Quote from migobt
Those new improvements looks thrilling and i Cant wait for RoS to come out.
Did the RoS will have larger character stash?
Feb 17, 2014Ryude posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupThe problem with Diablo 3 is that Blizzard thinks people want the game to be balanced. Balance is good for a competitive game, not a game where you're basically just farming the same content over and over for paragon levels and loot.Posted in: News
Instead of making every build weak, make every build strong in different ways. There are plenty of ways they could do that, but what's frightening is that it has been 2 years and they still haven't figured out how.
Feb 17, 2014Ryude posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
How?Quote from knightofthorns
They don't nerf "fun" things, they nerf "broken" things which takes choices away. What is "fun" for you can create problems for the whole community.
Feb 16, 2014Ryude posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
I have fun, but then they nerf it. I found another build that is fun, hopefully they don't nerf that too.Quote from Depthsofhell
people do. maybe you don't ryude
Feb 16, 2014Diablo III is just one nerf after another. God forbid someone has fun in this game.Posted in: News
Feb 11, 2014Ryude posted a message on Transmog Price Lowered To 50K, Blue Posts, Blizzard Stream Awards WinnersI think gold drop rate is fine, I find enough to craft 5-10 legendaries per day which is enough to make me feel like I have a chance at an upgrade. Any more than that and I might get upgrades too fast.Posted in: News
Feb 3, 2014Ryude posted a message on List of Torment Only Legendaries, MannerCookie's Reaper Witch Doctor Build, European Community Meet Up in ParisPosted in: News
There's a legendary that converts Life on Kill into something else. I forget exactly what, but it makes Life on Kill like super good.Quote from CardinalMDM
I can agree with you somewhat on wanting to play Hardcore...even without Adventure Mode on the PTR, thanks to the increased difficulty levels, Softcore leveling is pretty swift. Conversely, playing on Hardcore in Adventure Mode seems way more dangerous, as it's not as predictable where the next real danger will be. So I'm looking forward to playing on Hardcore more as well.Quote from Koksii
the motivation for playing (high) torments just ripped. i basicly have almost all the items i want (just missing 2 setitems) and got most of them from farming expert mode...within 6 weeks of the beta btw
i hope they will introduce something new with the next beta patch (besides tuning and class changes) and give us a motivation to play on high torments besides a higher drorate for legendaries...(i wonder when they will reveal how much the legendary find chance increases with every slidertick)...
i think i will start on HC when Ros comes out, with this item system softcore is getting so boring after a coouple of weeks. i hope hc will be a bit more time consuming
btw i have a bottomless potion, if i use it my life after kill is increased by 5000 for 5 seconds...so legendary! ._. the only bottomless potion with some kind of "legendaryness" is the one that allows you to walk through waller walls but i havenf found it yet
and i can confirm that those potions are identified on drop and arent tradeable (not even within 2hours)
However, so many people have constantly complained about loot being better, both in quality and as a reward. If you're happy with what 6 weeks of Expert farming has gotten you, that's your business. Play the expansion for six weeks and quit, or simply don't buy it at all when it releases. But lots of people are salivating for awesome legendaries and new sets that change up builds. For a lot of people, that desire to hunt down awesome items is still there, and boosted drastically as a result of items that only drop on levels ABOVE Expert.
As for more motivation for playing on higher Torment levels...what better reward is there than more xp, more gold, and special items that don't drop below that level? You want an exact drop chance based on each slider tick? Honestly, will that really make much difference? If you were to find out that, hypothetically, on Torment 2, you have 30% extra chance to get Torment-only legendaries and on Torment 4 you have 60% extra chance, given what you said about what you've found, is that really going to change anything? I highly doubt it.
And by the way...extra temporary Life on Kill may not mean much to you, but I'm sure people will find smart ways of using it, as well as make builds around it.
Jan 31, 2014Ryude posted a message on DiabloFans Is Nominated For Most Educational Stream, Upcoming Hellfire Ring Changes, API Key UpdateOnce you get to Paragon 150-200 it starts to take forever anyway, just for 0.2% increase. Who the F cares about Paragon. Exp bonus is bottom tier affix now, I think Life % and Cooldown reduction is way better.Posted in: News
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