If you read the entire post correctly, I doubt it affects solo play much. I mean in all honesty, which solo build rely's on self healing skills?
The meta wont change much while 50% of the sets in the game are total garbage at the same time LoN being nothing but a thing to house..4 gr builds maybe. 4! Out of a game that you can make dozens per character skill combinations that make sense. All of those should work in a sense but...here we are.
The nerf to some damage buffs can easily be reworked/coded to affect groups and not solo in the nerf, such as "for each player this buff affects, its impact is lowered by 50%". This means that for a 2 player group, the buff provides 50%, 3 player is 25% and 4 player would be 12.5% while still allowing a 100% buff increase for solo. I am not sure they will do this from the start, so we may have to go a single season without that coding, but I expect it by season 8.
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You do realize the incessant whining puts the Development team and Company as a whole in a no win situation right?
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However, take Helltooth WD for instance, you can just as easily swap out Endless walk for convention and a Hellfire, or remove Tasker from the equation and go for CoE in cube, and wear SMF and Unity with Hellfire or immune ammy.
You could also go firebats arachyr, zuni, or jade.
Really, the WD is in a great place when it comes to set and build diversity, and the other classes need to follow suit!
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There are tons of options for customization, but no plateau so people wll always play the best.
I do not know how many times I need to say this, but it is simply the truth of the matter.
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The tweet said "cool" not OVER THE TOP FUCKING AWESOME WORLD BREAKING CONTENT!!!!
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The bottom line is that top end employees would not talk about the game if the series was dead. People like going to the extreme because a game is not 100% what they want, no offense, you are this type of person. The facts are that they have an unannounced project, filled multiple positions within the last 6 months including lead game designer, and openly stated at Blizzcon that contrary to vocal minority belief, this game and the entire series are not being overlooked, and are a MAJOR part of the future of Blizzard entertainment.
Beyond that, what is the point of arguing and complaining over what is. They said what Diablo 3 was going to be, and made adjustments to improve it after a massive Vanilla fail. They gave us tons of free content which they should not have. It has been 11 months since the last major patch content, so I can understand why people are impatient, but again, I feel the lot of you are diving off the deep end blaming the company because of your own lavish expectations which were likely completely irrational and based on nothing but self desire.
Your last comment culminates everything I said, when you mention 5 minutes, even though Diablo 3 was on stage for around 28 minutes give or take and was actually 25% of the opening ceremony.
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And all this being said, expansion is an outdated word anyways.
A DLC pack is the exact same thing, but more modern. A DLC pack is typically lesser variations of content, offered more frequently. Instead of doing an expansion 2 years later, you will typically see 3-4 DLC's in that time.
Fundamental issues are subjective, and the ones that people on this website talk about, typically balance of current sets, etc.... they have in fact addressed this as something they are always looking at when able. They are adding DX11 64 bit via the next patch, which opens up floodgates of potential changes as performance will not be as much of a concern given DX11 64 bit can handle much more.
The bottom line is that when you have Frank Pearce talk about the future of Diablo 3 and the franchise as a whole, MAJOR THINGS ARE COMING. Frank is a massive center piece within Blizzard, as a cofounder of the company, and the fact he talked about D3 in the opening ceremony is being far overlooked.
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You trolls are terrible!
If you like the game so much, go play it, and stop diverting topics involving serious questions. Thanks, and good day!
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1 - They moved crafting recipes to bounty cache rewards. So by doing bounties you will get crafting recipes.
2 - The other goblins can spawn whenever just like the normal goblin. Side note, make sure you go online and download the latest patch if you have not done that, as it may affect the types that show up.
3 - Honestly, each class has a lot of top end power solo. And given you are playing on console, making things harder to target, I feel that Crusader with their LoN Bombardment build will be the easiest, as you literally just run around.
4 - If you plan a build out well, utilizing both offense and defense, you should be able to take a build of each set, and then a few random other builds to at least GR45 which is Torment 10.
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We have no clue what the "MUCH MORE" i though.
Being that it will be a larger patch, there is going to be a lot of content other than the Necro, but you will need to pay for the Necro and 2 stash tabs.
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In several interviews afterward they talked about it with others, saying the rewards will likely start with Bounty Mats, and beyond that they are not 100% sure, but it will likely have xp tied to it as well in some form, even if it is minor.
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You would have to share a ton more detail for anyone to help you
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Some things are known about them, and it appears you do not know them yet, so let me share.
The Challenge Rifts are a snapshot. Essentially, they will randomly take a GR clear from their database, and present it as the Challenge Rift.
Thus, it can theoretically be anywhere from GR1-GRinfinite, as they copy the exact map, GR level, build, etc.... and then relay that as a challenge.
What is not known are the rewards of this mode, where we go to access it, how often it will reset, and most importantly, when it will be released.