• 0

    posted a message on Expansion, possibly new game in the works...
    Quote from FoxBatD2»

    Blizzard North was independently working on D3 when WoW was gearing up for release, the project failed on their watch as so much key talent jumped to flagship. The D3 we have was built from scratch a bit after they shut down blizz north, meaning only 5+ years of actual development.

    And it really was not even 5+ because the new team was not assembled until around 2008, and only scraps were developed up to that point.

    4 Years for a fledgling game designer and little budget room will lead to garbage, we got to witness that first hand.

    Things are changing within the company now, which will certainly lead to improvements.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Suggestion] Optimistic idea for Paragon update.
    Quote from Triceron»

    I think Paragon should stray away from well rounded stat boosts and focus in on character/build flavouring instead. It can still revolve around stats, but don't allow all stats to be maxed out. Gate them like a talent tree system, forcing you to dedicate in one branch of specialization. Reward unique 'Perks' for having certain stat combinations.


    Resists are separate categories; Fire, Lightning, Arc/Holy, Frost and Poison. Other stats include Dodge, Armor, Block, Life Regen, etc. Perks (unique bonuses) can be awarded after reaching certain stat requirements. Some powerful perks might come with a pt cost. There may be a limit on the number or total value of perks you can get as well, like only 1 Immunity or only 5 Perks max.


    * None of these examples are balanced in any way *


    50pts Poison Resist - 5-second Poison Absorb proc when you take over 30% health damage from Poison.

    75pts into Poison Resist - Full immunity from Poison (limit 1 Immunity) - or - Provide a Poison Resist aura

    50pts Life Regen 75 Poison resist - Heal when taking damage from Poison

    25 resist in each element - Bonus 10% to all resists, 10pt Perk cost to unlock

    50 block 50 Lit Res - Doubles block amount of Lightning element -or- release Charged Bolts every time you block


    Perks would be like a mini Talent system that would make stat allocation a bit more interesting and help support builds as well. If you are a ZDPS build, Resist Aura perks helps ally survivability. If you are a gimmick build that uses element procs, then you want more proc perks. If you just really hate one type of Element without wanting to use the immunity amulets, then feel free to specialize your Paragon Perks to have it. There will be some obvious overlaps with some Legendary effects, but stacking immunities and stacking proc effects is part of the min-maxing that makes Diablo fun anyways.

    Really, this^^^^^

    They talk about players making decisions, how to distribute paragon would be a great build defining decision to make!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Expansion, possibly new game in the works...
    Quote from Abyssia»

    Yeah dream on nothing will come except some halfhearted january dungeon and eventually the necro and armor rack late 2017, which is fine.. but not really what the game needed.


    Blizz and a few of the dedicated D3 players could have taken this game somwhere, but Blizz is a big machine and I guess pets, transmog and the occasional useless legendary gem is what the game has come to. Sure necro looks cool, but the armory is really stuff anyone with 1000 hours D3 woudl have implemented years ago for free.


    I do enjoy the game, but Blizzard is fuck all passionate about it..we used to get weekend buffs and events.. now they dont even care to change anything for new seasons except a new portrait or pet. Stop dreaming its not a conspiracy to make something grand new and shiny, its just a big corporation, killing its game slowly while selling as many D3 copies on post like this.

    Nothing is a dream, it is people like you that want to ignore facts as presented to you.

    Whatever, to each their own.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Expansion, possibly new game in the works...
    Quote from gurete»

    http://www.conanexiles.com/


    Something along those lines (1st person, open-world survival) would give the franchise a nice reboot.


    Imagine if they could provide the dark-tense atmosphere on d1 and (part of) d2 in a 1st person game.


    It's so freaking sad that we have to try to find hidden clues in Job openings, after they decide to humiliate the Diablo franchise on its 20th anniversary.

    They did not humiliate a damn thing, you people need to drop it!!!!

    You think that the darkening of Tristram and motivation to create the Necro is nothing? All World of Warcraft did for its 10 year anniversary was offer an xp boost, and give a small bag of goodies.

    The passion they are pouring into D3 is evident, they still care about the game immensely, and the lot of you need to stop acting like self-righteous people and see the facts!
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Expansion, possibly new game in the works...
    Quote from bigworm79»

    This place is full of seti type people. everything you guys keep posting is some trumped up opinion on something you have no actual proof to go on. Blizzard does so many games you never get to hear about and scraps them all the time, if you look at the YEARS it took between D2 (expansion 2001) and D3 release (2012) that should be enough to show you D4 or an expansion would not be around for YEARS. Not 1 year or 2 or 3 BUT YEEEEEEEEEEEEEEEEARS. stop posting bullshit , that is why they made facebook.

    Why do people like you ignore the facts?

    Like the story they told us at Blizzcon. To summarize the story, from 2005-2009, they had massive struggles maintaning servers for WoW, the companies cash cow, and they used every ounce of manpower they had to deliver. Thus, SC2 and D3 were delays 5+ years to make sure WoW became the hit that it is today.

    Because of this, I firmly believe future Blizzard projects are going to be beyond kickass experiences.

    Overwatch is the first game to come out since the company began to collect this insane amount of revenue from WoW (some of you are going to say hearthstone, but hearthstone was originally going to be an in game minigame for WoW that they expanded upon, so the game really is just an extension of WoW.)

    Bottom line, the facts are that they finally have a dedicated staff again for each game, and I expect to see some pretty amazing things from Blizzard moving forward. If you thought this company was able to make kickass games before, just wait until you see what they can do with nearly 4000% more yearly revenue!!!!!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Expansion, possibly new game in the works...

    Could it be a reboot of The Lost Vikings ala Elder Scrolls style?

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Expansion, possibly new game in the works...

    You would not hire a "Game Designer" for a simple Necromancer pack.


    You hire game designers to streamline an entire project. This is absolutely either an expansion, Diablo 4, or a MASSIVE DLC pack that offers a new act, new story, new game systems, etc.....



    I think people need to come to realize that the Diablo 3 engine has a lot of room for growth, so we very well could see Diablo 3 evolve into simply being called "Diablo" with constant DLC packs revamping it every 6 months or so! I personally would be all for that. It gives you something to look forward too. You are not just playing dead in the wind wondering if they will ever do anything new. Instead, you would know that two times a year you are going to get some form of content that is going to add more play-ability to the game.



    We would all welcome that! And at the least, if it is not the D3 engine, I really believe the next game in the series is going to simply be called "Diablo" and will follow the model I shared in the paragraph above.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Diablo 2 Ladder reset

    Okay, thanks, I was not seeing that, but now that I went into b.net I see that as an option.


    SWEETNESS!!!!



    Not going to hard or anything but should be fun for a change of pace!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 2 Ladder reset

    Hello everyone,


    Can someone please share with me how you participate in the ladder again, I completely forgot!


    Thanks a bunch, and happy loot hunting everyone!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make solo bounties viable please!
    Quote from ApoAlaia»

    Quote from Demonmonger»

    I am on the fence with this.


    Personally, rather than making bounties better for solo, I would like them to stay in the current format with a group focus.


    Instead, I would like them to add other avenues to get bounty materials. Maybe a rift guardian could have a 5% chance on T10 to drop a full cache with 2 of each material in it, scaling to 15% on T11, 25% on T12, and 35% on T13.


    Basically, find other reasons to get people into different game modes. These Rift Guardian cache drops should ONLY DROP the materials needed for the cube, no white mats, blue mats, yellow mats, or any legendary related items. Keep bounties for farming those related items!


    As it stands there is currently zero group focus on bounties.
    There would be group focus if all party members would have to be at the very least in the same map when the bounty is completed for it to count towards obtaining the cache.
    However not only they are not in the same map, they are not even in the same act for most of the run.
    Is just an absurd proposition to have a mechanic that increases disproportionally the yield by having three or four people in the party yet these people behave as if they were playing on their own.
    It is a useful exploit, but it makes no sense whatsoever.
    I guess I fail to see how there is no group focus, when a group strategy is to split and conquer.

    Like I said, I am on the fence. I get your suggestion, and it is viable, but another posted pointed out the huge problem of people simply selling these individual runs for others.

    In the end, I think the best solution is as I stated, allowing other avenues to still give the mats, but at a limited rate. With how often you run rifts, 200 rifts at T13 would still net you 140 of each bounty mat based on my 35% suggestion, and running T13 is something you do anyways for keys. So maybe my suggestion was simply too high, or maybe it could just be 1 of each mat, yielding 70 act mats for each act based on odds per 200 rifts.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make solo bounties viable please!

    I am on the fence with this.


    Personally, rather than making bounties better for solo, I would like them to stay in the current format with a group focus.


    Instead, I would like them to add other avenues to get bounty materials. Maybe a rift guardian could have a 5% chance on T10 to drop a full cache with 2 of each material in it, scaling to 15% on T11, 25% on T12, and 35% on T13.


    Basically, find other reasons to get people into different game modes. These Rift Guardian cache drops should ONLY DROP the materials needed for the cube, no white mats, blue mats, yellow mats, or any legendary related items. Keep bounties for farming those related items!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 2.4.3 RELEASE
    Quote from Rob64»

    Aren't we just waiting desperatly for a release of either lost ark or lineage eternal? If blizz won't come out with D4 mmo these two will cleanup the market... who cares about a patch here and there face it: d3 has major flaws that have nothing to do with item balancing or that sort.

    Nope, I still love D3 and I will simply wait for them to keep adding content.

    If you do not like it, move along, and I hope you enjoy any other game you play :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ptr GR Density Problems
    Quote from Usling»

    Ok, here is my report from the PTR.


    Been playing my wizard as allways, 460 plvls atm in season 9 testing and grift 76 down atm.


    Alot of new maps, mobs in the new system, overall im worried. On this last 76 clear I got to floor 5 "end" killed all packs and was @ 88% progress. In other words I had to backtrack and kill white mobs to get the 100% progress.


    Overall I think they are trying to make the system better than it is on live, but with all the new VERY wired map types and the way they put monsters in there is sadly potential for some insanly BAD maps out there but also very good ones where the new spread out white mobs help.


    Overall I think the new system needs abit of tweeking, and sins the old system had so few maps it was easy to somewhat not have the big disasters that I see now and then on PTR atm.

    I do not see an issue with the progress.

    It simply means that you skipped to much/did not stack properly as you went through.

    I actually like it if they put maybe 105% total progression into the map. Making you kill what is present instead of skipping for what is preferred.

    That would be a culture shock, I admit, but it is needed, as the current system of skip skip skip kill skip skip skip is beyond acceptable.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Future Character Packs
    Quote from bstin85»

    So you want there to be extract legendary power recipe to destroy items and add their power to the cube and an extract legendary power recipe to add a power from the cube to an item.... that wouldn't be confusing....

    I am sorry, there is a clear language barrier here and you simply do not understand English.

    I am dropping this discussion with you.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 2 Runeword Search

    You know, I never played D2 enough to get into runewords like this.


    But after looking at them, why are people complaining about +X% modifiers when they were even present in D2?


    I guess I do not understand the argument anymore. Not even the slightest.

    Posted in: Diablo Tools
  • To post a comment, please or register a new account.