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    posted a message on 2-3 Player - suggestions please

    I would honestly start with a Barb with him, loot share with your friend to get them geared, then have your friend P-level your Monk or WD that will perform as the group damage dealer.


    If you are 3 player, Witch Doctor Arachyr firebats is going to be extremely strong. If you have a monk and barb support, they will be able to clear/keep you alive and your dps will certainly be enough to pull the group through some solid GR levels.

    Posted in: Diablo III General Discussion
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    posted a message on Factors that killed D3
    Quote from hksin11186»

    Beyond xpacs and the incoming class options there isn't any post-initial purchase revenue anyway, so I'm not really sure what the size of the current playerbase has to do with anything. A lot of people very well may have played D2 at the frequency you describe. I'd also bet a lot of people took breaks when they got bored.

    It's fine. It happens. It's a sheer fact of human psychology that the same stimuli fail to produce the same results over long periods. No reason to tilt at windmills.

    It matters because they are beyond the point of being able to sell the next Diablo game by name alone. There is a fracture, and they need to heal it.

    They thought they were doing good by catering to casuals, and making the game easier, but in the end, that turned the true dedicated players away, and the casuals got bored fast because they could gear so easily.

    The anniversary event is a big pitch to bring back a chunk of the playerbase, but the fact is that it is also failing. Me personally, I love the event they are going to throw, I love this game, but I also see why so many dedicated players are beyond repair.

    The only thing that will allow this franchise to continue is if the devs begin to make changes to D3 that proves they have a dedication to the future of the franchise. They need to prove that they have learned from their errors, and they need to prove that they know how to fix those errors.

    Furthermore, they have to prove, most importantly, that they are willing to go back to traditional ARPG roots, and put the power back into the hand of the player, not the developers.
    Posted in: Diablo III General Discussion
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    posted a message on Factors that killed D3
    Quote from Skelos_bg»

    End game build diversity is the clear winner - number 1 problem as voted by the fans. Let's see if Blizzard manages to do this one right in their next aRPG projects.


    I expect a big Blizzcon 2017 announcement - a new game, maybe WarCraft 4, maybe a completely new project. Whatever it is, let's wish Blizzard and Diablo a successful 2017. And let's hope they make an in-depth analysis with all the things that went wrong with Diablo 3. Happy new year to DiabloFans also - stay the best as always!


    They could even fix it for every season moving forward with relative ease in D3.

    1 - Remove rewards from the Greater Rift system, infinite scaling higher rewards is the sole purpose this game is beginning to fade.


    2 - Make set item drop rates lower than an ancient item. But they always roll ancient. If you want them to be the best, put your money where your mouth is Dev Crew!


    3 - As stated above, the devs want sets to be the focus, so make them all really good, but really freaking rare. Balance them within 10% of that classes strongest set, and keep it that way, ALWAYS. This means when a new item is released, you tend to set power again, and adjust as needed. It is not rocket science.


    4 - Also, this means no more Haedrigs Gift, the gift ruins any phase of mid game progression this game had in the past. Terrible idea.


    5 - Tune torment difficulties to actually scale with power creep. Right now, Expert, T2-5, as well as T7-9 are all rarely played difficulties. Remove these, whether you keep using torment or a new name, does not matter, just make it a 1 by 1 progressive scale to the highest difficulty. Allowing a player to skip entire tiers ruins a key component of character progression that is ultra important. A sense that EVERY STEP MATTERS.


    By doing these 5 steps, you fix inflated xp gains, you fix diversity issues, you add a sense of accomplishment and progression back into the game.


    Once the Necro pack launches, these things need to happen, or the Necro pack sadly will be a flop. But I hope Blizzard understands that their next title is not going to sell by name alone like D3 did. It is going to take a lot of trust rebuilding. The community is torn regarding this game, many are just burnt out, but when you have sales of 32 million copies, and peak periods of only 30,000 players logged into a NA server, you clearly have an issue.

    Posted in: Diablo III General Discussion
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    posted a message on Factors that killed D3
    Quote from Moboroshi»

    We complain this much because this game has no equal when it comes to combat feeling and fluidity. No Other ARPG comes close to this, except Devilian but that is some crappy mmorpg. We are sad to see DEVS making mistakes after mistakes and showing us that they don't really understand some aspects from the game that they made.


    Let me say this with a little example.


    Next patch they changed Barbarian Set Wrath of the wastes making the 6 piece bonus.

    from this

    Whirlwind gains the effect of the Dust Devils rune and Dust Devils damage is increased to 2500% weapon damage

    to this

    Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%

    now your usual casual noob o the neighborhood would say well 340%*800% and another 120%*800% is better than 120%*2500% damage right ? ( 340% is ww skills damage could be 400% if ire rune is used and 120% is dust devils damage ), WRONG

    You see the damage of this set even tho was crap it came rom AREA DAMAGE and WW it self generates crap area damage when compared with the Dust Devils so there you go a BUFF that is actually a NERF

    And I could give you more examples of devs incapability to understand how certain things work in this game.


    Don't get me wrong this game is good but when compared to the other two games it becomes obvious that it not up to par whit what they were, true gems that revolutionized the genre then maybe we expect to much from Blizzard, the yare not the same Greed changes many.

    You realize you are doing the wrong math in your discussion right?

    Also, it has been proven to clear a GR96 with the right gear and paragon, but MoTE and Raekor IK can do GR99 by this same player. So really, if you buff it to 1,000% and add rend to the 6pc bonus, it is right there.
    Posted in: Diablo III General Discussion
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    posted a message on Factors that killed D3

    None of these ruined the game, the game itself is just fine.


    Everyone who votes for one of these issues has something else in common, THEY HAVE PLAYED THE GAME FAR TOO MUCH AND ARE BURNT OUT.


    That is the common factor in 99% of people who complain that D3 is dead, yada yada

    Posted in: Diablo III General Discussion
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    posted a message on CORRUPTION nerfed on PTR -- need checking

    Or they are going to turn this item into something else in the future, and based on limited use are slowly working to change it now.


    Damned if they do, damned if they do not.

    Posted in: Diablo III General Discussion
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    posted a message on Ramaldni's Gift?
    Quote from xFerengiX»

    Quote from Monobrow»

    wouldnt mind them adding a gift in for rings/necks as well TBH, would open up so many more builds.


    On the initial PTR build, I got them a couple times as the bonus in Gift Bags from the new vendor.
    That vendor is PTR only, and they give you a Gift from the bag to make sure you can make the weapon the best possible.

    Which always led me to ask, "Why not just make the item auto ancient for testing?"
    Posted in: Diablo III General Discussion
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    posted a message on Ptr Wastes set changes
    Quote from Thelooon»

    It's about a 10% nerf to the overall set damage. Furthermore the fact that they moved the damage of the set from the tornados to actual WW means that using 1-hand weapons isn't necessarily the best anymore.


    which begs the question why not just use IK set since the damage multiplier is the exact same.


    IMHO the best WE set isn't really wasted anymore.

    The reason you do not use IK is because you still do not get the free 120%*5 = 600% dust devil damage. Where IK benefits a bit is if you do in fact use rend. And that to me is one of the biggest issues.

    Like you said, it is roughly a 10% nerf from the 2500% weapon damage dust devils, that being said, moving the 6pc bonus to 600 or 800% would make it roughly the same or even buff the set, which would be really nice.

    We need the 2pc Wastes bonus to "Auto Apply" rend, and then we need the 6pc bonus to increase all WW, Rend, and Overpower damage by 600%. THAT would be a major buff from what the set used to be, and would allow it to synergize much better as you do not need to interrupt your ww to apply rend anymore.

    It would also be nice to see them create a weapon that is designed specifically for Whirlwind, as well as a Bracer that synergized specifically with Whirlwind for damage reduction. I personally do not like it being tied with CC using Ancient Parth, especially with the CC nerfs they have laid out recently.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary gems on followers

    Troll for sure,


    That being said, it would be really cool if the follower was given an option of 5-10 legendary support gems for the user.

    Posted in: Diablo III General Discussion
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    posted a message on EXP pools in diablo 3
    Quote from prrovoss»

    Quote from Demonmonger»

    I get the benefit, but a lot of teams figure it simply is not worth the hassle of searching for them (given the group is not loaded with Bovine's for cow level, then you know 100% you are getting one within 1 min and the results are greater).


    If you are playing in a group and everbody knows how to farm xp pools then you will get at least one pool in less than a minute, even without the cow lvl.
    so for good organized groups there is a big advantage. if you are playing with randoms the results will vary i guess^^
    Okay, so lets say 50 seconds, 100 rifts, thats 5000 seconds, 83 minutes, so 1.4 hours.

    If we assume a GR95 takes 7-10 minutes, we can safely say 7 GR's in an hour can be cleared. I would need to look at an xp table and run the comparison numbers, curious to see if it is even remotely worth it.
    Posted in: Diablo III General Discussion
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    posted a message on EXP pools in diablo 3

    I would love for someone to give me a quantitative breakdown of the benefit of xp pool hunting verse straight running rift after rift without the pool.


    Sample size of 100 rifts compared to time giving us XP per hour.


    I wager that the numbers are very close making looking for pools a moot point.


    I get the benefit, but a lot of teams figure it simply is not worth the hassle of searching for them (given the group is not loaded with Bovine's for cow level, then you know 100% you are getting one within 1 min and the results are greater).

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...
    Quote from gurete»

    Quote from Demonmonger»


    THe other portion of the no-win is people like you, not getting what they want, then looking to blame.

    Be a freaking adult and move on! Once the game adds content that you want, play it, if they do not, play something else. Stop complaining about it trying to stir a pot. Thats immature.

    Follow your own advise. There had been lots of people in this forum who have asked you to stop posting your crap.
    In every thread you appear, you seem to insult whoever doesn't share your opinion.

    Then you post this garbage.... point again proven, thanks!

    I am not trying to provoke, I am trying to teach. You are too immature to realize that your constant complaining about the game does nothing but put you into a sour mood, and does nothing but destroy/elevate your expectations of a game beyond normality.

    The bottom line is that when something in life does not provide what you are looking for, as an adult, you move on. The wrong decision is to come into a forum, attack people like you are in the above post, and constantly complain about lavish expectations you yourself built and designed.

    That is what I meant when I said, "People like you are what create the no-win situaton". Regardless of what they do for the game, you will have an even higher expectation of what they should give you. You will never offer a single suggestion to fix the game, instead constantly complaining about what is wrong, then they will do what you suggest, and you will complain how that sucks now instead, and have a different expectation.

    Bottom line, players that live to complain are terribly toxic for the community. That is why I begin to take offense to them. My little tirade of copy cat was the only time people told me to stop posting anything, and that was simply another obvious form of immaturity, because they could dish it, but not receive it. When it comes to my discussion topics regarding D3, many posters agree with my statements, if you personally do not, so be it, I could care less. I am here to talk Diablo, not deal with whining entitled people.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...
    Quote from gurete»

    So, we should blame Activision Blizzard , but not the Dev Team. They do as much as they can.


    That could be true. But let's see how this works out: (made-up numbers)


    Necro DLC. (1 class-2 stash - a pet.) 20-25 $.


    2 million people buy it. totalling 40-50 million $.


    Is it gonna be the Dev team who is gonna receive it for, as you told, using the resources to work at a better pace?

    Or is it gonna be Activision Blizzard getting the cash, who ,then, is gonna invest this money in OW and WOW because their Return of Investment is better?


    See what I did here? If we don't protest with our wallets, we are accepting the situation. Or even prolonging it, making it harder to solve.


    Abut NO CONTENT hyperbole: Yeah, no content is an exaggeration. But reusing old skills, adapting d2 old models and animations to d3..., there's nothing NEW in here. Reused aint new. Content , following your logic, would be changing all skill coefficients; rendering old builds useless, creating new ones. Reusing.


    What I call content is NEW CONTENT. And in over a year , there's been none.

    THe other portion of the no-win is people like you, not getting what they want, then looking to blame.

    Be a freaking adult and move on! Once the game adds content that you want, play it, if they do not, play something else. Stop complaining about it trying to stir a pot. Thats immature.
    Posted in: Diablo III General Discussion
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    posted a message on Removal of order on bounties

    I would be cool with using shards for bounty mats, but not at the rates OP mentioned.


    I would do 1 act mat is 500 bloods.


    Thus, it is simply a different variation of a dump when you have nothing left to use bloodshards for other than a small .5% upgrade. That at least gives us a choice, but also will still make farming the bounties the best way to get the mats.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...
    Quote from gurete»

    True. Some people will be happy with whatever is fed to them. Others will feel entitled to more, not because they have paid for it, but because they LOVE the franchise and would love to see new heights. Even if paying more was necesary.


    Demon, the Dev team is not in a no win situation. My personal opinion is that they are misguided. That's the only way I can understand Nev (love her, she really has a passion) answering "Rekt" to people asking for new content in the game, after giving NO NEW content at all.

    They want WIN? Seriously, not that hard. A small as fuck act 6. Insert the Necro with stitches in there. Put in some class, skills and sets balance (like it was given for free in 2.4) , and you have yourself 3.0. All is shiny as fuck for another couple of years.


    But the key to that is content. Not reused, new content. Not reused, new classes. NEW .


    This is important to remark: content is what makes a game playable and re-playable. Sets tuning and overall class balance is important, but imho secondary to "having something new to do", or in a words that Blizzard could appreciate more, "have some kind of competition".


    And, as talked to exhaustion, D3 core flaws with the infinite paragon and the level 120 ++ gems create an unending playing field, and a new player will never ever be able to compete with a paragon 3000 with all gems 100+. That is a Loss-Loss situation. No new blood in greater rift competition--->prOs leave (see Quin). But the new blood cannot compete due to paragon and gems.

    Your post is exactly why they are in a no win situation, thank you very much for the proof.

    Its not worth going farther with this discussion other than saying this. Everything is an opinion, people need to understand what they post is just that, an opinion, and not the bloody truth they try to make it out to be.
    Posted in: Diablo III General Discussion
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