If you read the entire post correctly, I doubt it affects solo play much. I mean in all honesty, which solo build rely's on self healing skills?
The meta wont change much while 50% of the sets in the game are total garbage at the same time LoN being nothing but a thing to house..4 gr builds maybe. 4! Out of a game that you can make dozens per character skill combinations that make sense. All of those should work in a sense but...here we are.
The nerf to some damage buffs can easily be reworked/coded to affect groups and not solo in the nerf, such as "for each player this buff affects, its impact is lowered by 50%". This means that for a 2 player group, the buff provides 50%, 3 player is 25% and 4 player would be 12.5% while still allowing a 100% buff increase for solo. I am not sure they will do this from the start, so we may have to go a single season without that coding, but I expect it by season 8.
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I would honestly start with a Barb with him, loot share with your friend to get them geared, then have your friend P-level your Monk or WD that will perform as the group damage dealer.
If you are 3 player, Witch Doctor Arachyr firebats is going to be extremely strong. If you have a monk and barb support, they will be able to clear/keep you alive and your dps will certainly be enough to pull the group through some solid GR levels.
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They thought they were doing good by catering to casuals, and making the game easier, but in the end, that turned the true dedicated players away, and the casuals got bored fast because they could gear so easily.
The anniversary event is a big pitch to bring back a chunk of the playerbase, but the fact is that it is also failing. Me personally, I love the event they are going to throw, I love this game, but I also see why so many dedicated players are beyond repair.
The only thing that will allow this franchise to continue is if the devs begin to make changes to D3 that proves they have a dedication to the future of the franchise. They need to prove that they have learned from their errors, and they need to prove that they know how to fix those errors.
Furthermore, they have to prove, most importantly, that they are willing to go back to traditional ARPG roots, and put the power back into the hand of the player, not the developers.
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They could even fix it for every season moving forward with relative ease in D3.
1 - Remove rewards from the Greater Rift system, infinite scaling higher rewards is the sole purpose this game is beginning to fade.
2 - Make set item drop rates lower than an ancient item. But they always roll ancient. If you want them to be the best, put your money where your mouth is Dev Crew!
3 - As stated above, the devs want sets to be the focus, so make them all really good, but really freaking rare. Balance them within 10% of that classes strongest set, and keep it that way, ALWAYS. This means when a new item is released, you tend to set power again, and adjust as needed. It is not rocket science.
4 - Also, this means no more Haedrigs Gift, the gift ruins any phase of mid game progression this game had in the past. Terrible idea.
5 - Tune torment difficulties to actually scale with power creep. Right now, Expert, T2-5, as well as T7-9 are all rarely played difficulties. Remove these, whether you keep using torment or a new name, does not matter, just make it a 1 by 1 progressive scale to the highest difficulty. Allowing a player to skip entire tiers ruins a key component of character progression that is ultra important. A sense that EVERY STEP MATTERS.
By doing these 5 steps, you fix inflated xp gains, you fix diversity issues, you add a sense of accomplishment and progression back into the game.
Once the Necro pack launches, these things need to happen, or the Necro pack sadly will be a flop. But I hope Blizzard understands that their next title is not going to sell by name alone like D3 did. It is going to take a lot of trust rebuilding. The community is torn regarding this game, many are just burnt out, but when you have sales of 32 million copies, and peak periods of only 30,000 players logged into a NA server, you clearly have an issue.
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Also, it has been proven to clear a GR96 with the right gear and paragon, but MoTE and Raekor IK can do GR99 by this same player. So really, if you buff it to 1,000% and add rend to the 6pc bonus, it is right there.
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None of these ruined the game, the game itself is just fine.
Everyone who votes for one of these issues has something else in common, THEY HAVE PLAYED THE GAME FAR TOO MUCH AND ARE BURNT OUT.
That is the common factor in 99% of people who complain that D3 is dead, yada yada
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Or they are going to turn this item into something else in the future, and based on limited use are slowly working to change it now.
Damned if they do, damned if they do not.
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Which always led me to ask, "Why not just make the item auto ancient for testing?"
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Like you said, it is roughly a 10% nerf from the 2500% weapon damage dust devils, that being said, moving the 6pc bonus to 600 or 800% would make it roughly the same or even buff the set, which would be really nice.
We need the 2pc Wastes bonus to "Auto Apply" rend, and then we need the 6pc bonus to increase all WW, Rend, and Overpower damage by 600%. THAT would be a major buff from what the set used to be, and would allow it to synergize much better as you do not need to interrupt your ww to apply rend anymore.
It would also be nice to see them create a weapon that is designed specifically for Whirlwind, as well as a Bracer that synergized specifically with Whirlwind for damage reduction. I personally do not like it being tied with CC using Ancient Parth, especially with the CC nerfs they have laid out recently.
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Troll for sure,
That being said, it would be really cool if the follower was given an option of 5-10 legendary support gems for the user.
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If we assume a GR95 takes 7-10 minutes, we can safely say 7 GR's in an hour can be cleared. I would need to look at an xp table and run the comparison numbers, curious to see if it is even remotely worth it.
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I would love for someone to give me a quantitative breakdown of the benefit of xp pool hunting verse straight running rift after rift without the pool.
Sample size of 100 rifts compared to time giving us XP per hour.
I wager that the numbers are very close making looking for pools a moot point.
I get the benefit, but a lot of teams figure it simply is not worth the hassle of searching for them (given the group is not loaded with Bovine's for cow level, then you know 100% you are getting one within 1 min and the results are greater).
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Then you post this garbage.... point again proven, thanks!
I am not trying to provoke, I am trying to teach. You are too immature to realize that your constant complaining about the game does nothing but put you into a sour mood, and does nothing but destroy/elevate your expectations of a game beyond normality.
The bottom line is that when something in life does not provide what you are looking for, as an adult, you move on. The wrong decision is to come into a forum, attack people like you are in the above post, and constantly complain about lavish expectations you yourself built and designed.
That is what I meant when I said, "People like you are what create the no-win situaton". Regardless of what they do for the game, you will have an even higher expectation of what they should give you. You will never offer a single suggestion to fix the game, instead constantly complaining about what is wrong, then they will do what you suggest, and you will complain how that sucks now instead, and have a different expectation.
Bottom line, players that live to complain are terribly toxic for the community. That is why I begin to take offense to them. My little tirade of copy cat was the only time people told me to stop posting anything, and that was simply another obvious form of immaturity, because they could dish it, but not receive it. When it comes to my discussion topics regarding D3, many posters agree with my statements, if you personally do not, so be it, I could care less. I am here to talk Diablo, not deal with whining entitled people.
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Be a freaking adult and move on! Once the game adds content that you want, play it, if they do not, play something else. Stop complaining about it trying to stir a pot. Thats immature.
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I would be cool with using shards for bounty mats, but not at the rates OP mentioned.
I would do 1 act mat is 500 bloods.
Thus, it is simply a different variation of a dump when you have nothing left to use bloodshards for other than a small .5% upgrade. That at least gives us a choice, but also will still make farming the bounties the best way to get the mats.
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Its not worth going farther with this discussion other than saying this. Everything is an opinion, people need to understand what they post is just that, an opinion, and not the bloody truth they try to make it out to be.