Listed in order of importance. I would really like an answer to the first and second questions.
1. The presence of the corpses and blood of slain monsters adds a lot to the feel and immersion of Diablo. Why do corpses, blood, and the destroyed environment decay so quickly (in the gameplay trailer)? Are there plans to have at least an option that prevents decay, or an option to lengthen the time to decay?
2. Are the random adventures or random quests important to the main story or do some of them indirectly tie in to the main story or are they simply side quests that explore smaller stories that are not related to the main story. In other words, will we be able to experience the main story in its complete entirety, without having to rely on the chance of having to get certain random quests?
3. There are various concerns that the armor shown, especially the shoulder pads are disproportionately large compared to armor in Diablo II. Is this the size of armor to come or are there plans to lessen its exaggerated size?
4. Diablo II contained a good mixture of darker dungeon zones to brighter outdoor zones, is the plan to have a similar balance in variety of environments and colors in Diablo III?
5. From the gameplay trailer, there appears to be a faint light radius, which is far less dark than the light radius in the previous games. Are there plans to have a darker light radius or do you feel that the current less obstructive light radius is more suitable for Diablo III?
6. Will we see impaled/mutilated/tortured corpses in Diablo III?
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And the witch doctors shoulder pads are perfect.
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And D2 and WoW have gamma and contrast sliders built-in.
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As for the second shot, we have no idea who that is, but its certainly not Tyrael, that's not his armor. As most people say, its likely Imperius.
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I've never seen it put better before.
Now please shut up about the art.
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http://us.blizzard.com/support/article.xml?articleId=24660
How does the Blizzard Authenticator work?
You must first associate the Blizzard Authenticator to the World of Warcraft account you play. Once the account has been linked, the Authenticator token will be required to log in to Account Management or to the game; when logging in, you will be prompted to supply a digital code generated by the Authenticator.
How it does this without connecting to the server is debatable however. I think when it authenticator is produced, it's equipped with a large number of randomly ordered codes, and when you associate an account with a particular authenticator the server will know which codes will appear next so it can check that what you enter is valid. Or perhaps the authenticator has a randomly selected algorithm for producing codes, which the server knows when you attach the authenticator to an account.
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I doubt it will be required, like in WoW its an additional protective measure for those who want to buy it.
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WC3 and D2 are probably the best.
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D3 will have a large variety of environments, colors, themes, and lighting, just like D2. Which is obvious even before Wilson talked about it in the article.
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If you people actually played D2 you would recall that there were a large VARIETY of colors and themes.
The point that Wilson was making was that variety is good. That's what they are aiming for. To have a game that looks completely washed out and monotonous everywhere is not interesting, and certainly not what D2 was about.
The colors are fine. D2 had a lot of colors. What's important is not the colors, but rather the variety of different environments/colors/themes.
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Tyrael will never be a boss. Tyrael is not corrupted, please give up on the corrupted Tyrael theories.
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