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    posted a message on More hellishness
    I agree with the OP, I want to see naked mutilated corpses plastered to the walls, like the previous Diablo games. Although I doubt they will be naked this time around since the game is in D3.
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    Quote from "Luckmann" »
    How and why is it outdated? Is there an expiration date on art? ^_^ Don't you think that there's been non-tetris inventories for years before Diablo III, WoW or any other "new" game?


    This has nothing to do with time or evolution. It's a preferential choice amongst many others.
    It's cumbersome and inconvenient compared to the 1 slot system. It also seems to give an impression of an outdated interface.

    I really can't think of any reason why the old system should be used other than nosalgia.
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    Tetris inventory is outdated. It's time to move on.
    Posted in: Diablo III General Discussion
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    posted a message on Will running return in D3?
    Also, stamina better be GONE!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 PvP
    I liked the old D2 PvP system where there were PK games and we would have endless hours of fun just killing eachother. However, I doubt its coming back because the system was unfair.

    Arenas are fine, but in WoW, there is nothing that gets more QQ than arena, its a vicious cycle of winning, getting gear, and hence winning more.

    I would prefer there to be a new type of PvP system in D3, I'm not sure what it should be at the moment.

    But the most important feature is that it must remain rewardless like in D2.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Release Date 12/1/2008 -Vivendi
    Blizzard doesn't even know their own release date, and people think Vivdendi does?
    Posted in: Diablo III General Discussion
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    posted a message on What the hell is everyones problem with d3s graphics?
    The outdoor zones are fine.

    They are lush, colorful, and bright, just like in D2. No change is needed.

    The indoor dungeons could benefit from being darker, a light radius should suffice.

    The armor should also be less bulky and be more D2ish.

    The giant statues are awesome, and makes the whole place feel more epic and important.

    And for god's sake get that damned miniture lion statue off the railings.
    Posted in: Diablo III General Discussion
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    posted a message on Petition to have map revealed when complete
    The only problem with this suggestion is that it defeats the point of having randomized dungeons.
    Posted in: Diablo III General Discussion
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    posted a message on Showing Blizzard We Support Them
    I support this thread.

    I just quickly played through D2 the other day to check out the art, and it really is quite vibrant with a lot of color.

    D2 is not a dark or gothic game in any way. We should all go have a look at the outdoor zones in Act 2, 3 and 5, which were bright, vibrant, and very colorful. Act 1 wasn't really that dark, and Act 4 had a very distint hellish theme.

    Of course, having so many colorful zones in D2 doesn't prohibit places like the Catacombs, and the Durance of Hate being dark, but its a good think that the whole game isn't like that because it gives contrast. For example, playing through Act 3 you see 80% of it as a vibrant, although distintly corrupted jungle, and then when you enter a place like the Durance of Hate, its a nice change of pace to see dungeon that is dark and bloody. Similarly, 90% of Act 5 wasn't dark at all, but rather bright and colorful, with the only dark zone being Nilehthak's Halls.

    In addition, D2 also isn't a gothic game. The only zone that can even be remotely be considered gothic is the Cathedral in Act 1. Nowhere else, in any other Act or any other zone is gothic in any way.

    Diablo really isn't a dark game. It had dark dungeons, colorful exterior zones, and places that were sort of a mixture of both, like the River of Flames, or the Ice Caves in Act 5. It just had a large VARIETY of zones and colors.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Ask Lore Questions Here (No Theories)
    Quote from "darkie" »

    As Imperium said earlier, the soulstones act as anchors for the demon spirit, since they are not very powerful without a corporeal form which they could have by posessing a host. Be that as it may, no corporeal form is invulnerable to corporeal weapons. So, as a precaution, the Prime Evils sought to corrupt Izual to convince Tyrael to give them soulstones, so that IF they are to be destroyed, they would still be bound to the world of Sanctuary.

    I think that is why Blizzard can take liberties with the design of the Prime Evils, since their demon forms are not very definite (Diablo kept taking the form of the viewers' fear each time he showed himself), and we don't actually know how each would look like (Mephisto looked really cool!).
    From the manual the Soulstones were used to imprison the Prime Evils, so they also bind them to Sanctuary, when killed? Does it say, or imply this somewhere?
    Posted in: Lore & Storyline
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    posted a message on Diablo Movie
    I love the Diablo games. But I don't want a Diablo movie. It's going to suck, and its going to flop majorly.
    Posted in: Other Games
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    posted a message on Φ Ask Lore Questions Here (No Theories)
    Quote from name="Elfen Lied" »
    The soulstone binds the Prime Evil. Once killed it returns to the soulstone, and can then be placed into another host. As evident by the Wanderer. The prior host was Albrecht.

    Cain is no doubt refering to this fact. If you do not destroy the soulstone with Mephisto's essence inside, it is possible that the stone could become lodged in a new host's body. And Mephisto would once again walk the earth.

    Destroying the soulstone at the hellforge will send his essence or spirit to the Black Abyss (coincidently where it was spawned) so it cannot return (until D3)
    Ahh, that makes sense. Why would the warrior from D1 jam the Soulstone into his head? Wouldn't it be more sensible to just leave Diablo's Soulstone, there so that Diablo is trapped inside it?
    Posted in: Lore & Storyline
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    posted a message on Φ Ask Lore Questions Here (No Theories)
    Quote from "Imperium" »
    Normaly demons need some1 for there host. THey can`t actualy come in physical[or even spirit, the lesser ones] form in the human world. So when a demon is killed in the human world, his host is killed and the demon is sent back to Hell.

    I think in the Diablo universe it is the same. But a powerfull demon like Diablo would need not only a host. The soulstones do the job of an anchor. When we kill Diablo in hell, he is still bound to Sanctuary. We don`t kill his true form but only destroy the link. That`s why Cain says"Only by doing this can you prevent Mephisto from manifesting in this world ever again" and not "... you will destroy..."
    I see, so its only because you kill the demon's host, and not the actual spirit that they are banished to Hell? Wouldn't that mean Andariel is still alive in Hell. So demons get sent back to the Abyss if they are killed in Hell?

    Also, I thought the purpose of the Soulstone is to imprison the Prime Evils, and not to bind them to Sanctuary.
    Posted in: Lore & Storyline
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    posted a message on Φ Diablo III Art Design Direction Survey
    I don't have anything against the bright colors that are used. If you play through D2, you'll notice that most of it is not dark at all, especially the outdoor zones in Act 2, 3 and 5. There's nothing wrong with a variety of bright colors, its far more pleasant to look at, and I would say it more accurately depicts the world of Sanctuary (at least the exterior).

    Color is good for contrast, the game wouldn't me fun if everything is just awash with gray. And that isn't remotely close to how the previous Diablo games looked. Although the dungeons would probably benefit from a darker artstyle like the previous games, the outdoor zones don't need to be changed. Also, Diablo never had a gothic artstyle, none of the 5 acts in D2, except a few parts of Act 1 could be even considered gothic at all.

    With that said, the light radius definitely must return, at least for dungeons (I don't think its necessary for the outdoor zones, but I wouldn't mind if they had a light radius too). It sets the atmosphere for dungeons very well. Although, I understand that a light radius would be a feature that would probably be better to add near the end of development, but it must be there.

    However, I don't like how corpses, blood, and the destructible environment fades in about 30 seconds. This hinders the immersion of the game. In D1, corpses and blood never decayed, and in D2 they decayed after a long time, but in D3 they decay almost immediately.At the very least, make it an option to have no decay, if the concern is the system requirements. There's nothing like going back to see the bloody floor littered with corpses, and the carnage you just unleashed. Decay makes the game world far too clean, it should be messy and bloody, like the previous Diablo games, and the 30 second decay timer in D3 is just dumb. This is the most important issue I have with D3 at the moment.

    Also, I do feel that the graphics are cartoony. Armor shouldn't be too large or be out of proportion, and some of the textures, such as that lion statue of the stairs that everyone keeps pointing to looks out of place in the Diablo universe. These are some examples where some more realism isn't a bad thing. Just follow the artstyle of D2.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Ask Lore Questions Here (No Theories)
    Hi, I'm new here.

    I have some questions on the way death is handled in Diablo. In Act 2, in Drognan's introduction speech he says, "I've heard that you are responsible for banishing Andariel back to the Burning Hells." Does this mean that whenever demons are killed on Sanctuary, they don't actually die, they just get sent back to Hell?

    And what if they get killed in Hell, are they dead then?

    For example, Diablo was killed in Hell, but he was only banished back into the Abyss when his Soulstone was destroyed.

    Cain also says "Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer. Only by doing this can you prevent Mephisto from manifesting in this world ever again." How does destroying the Soulstone do this, when in the D1 manual, it explains that "Any non-physical entities caught within this vacuum are drawn into the burning recesses of the Soulstone and are forever trapped within. These spirits are released only when the Soulstone is deactivated or destroyed", which says whatever is imprisoned in the Soulstone gets released when its destroyed.

    Sorry for all the questions. Its quite confusing. :)
    Posted in: Lore & Storyline
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