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    posted a message on The Cosmology of Diablo: The Worldstone
    Quote from topic_man


    I also believe going with the idea that humans are angel demon hybrids was bad idea. It added nothing to the story, it just limited it! if they had maintained that humans are just humans a natural native element of sanctuary a world among many more. and that heaven and hell are just the isolated elements of a binary universe, it would have left their hands much more open! just think of it if humans are angel/demon hybrids then what are the critters in the world?
    I disagree.

    I feel that making humans the offsprings of angels and demons is one of the most amazing plot details of the Diablo universe.

    It felt rather revelatory to read about this idea in the Sin War books, and it brings a sense of grandeur to the whole story.

    More importantly, it neatly explains how humans are able to be powerful enough to kill the Prime Evils, which before this, was thought to be simply a "game mechanic".

    Lastly, positioning humans as descended from the union of angels and demons is new and unique. It's not something I have ever heard rehashed in any other medieval, heaven/hell fiction.
    Posted in: News & Announcements
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    posted a message on The Cosmology of Diablo: The Worldstone
    On the point about Baal "searching for the Worldstone".

    I think the most probable reason for writing that line is that it was a story element thought up during early development of LoD, and so they had not decided all the fine details back then, particularly Mephisto's pack with the Angiris Council, and what they did to the Worldstone, which were only developed for the Sin War books.

    However, I really don't feel it's an issue. It's best explained by assuming that Tyrael was implying that Baal is going to Mount Arreat to look for the Worldstone because he knew it was there, as that was what Mephisto had relayed to him. Therefore, Baal didn't know the exact specific location of the Worldstone.
    Posted in: News & Announcements
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    posted a message on No LAN, first clue for Pay2Play?
    Who the hell plays on LAN anyway? B.Net is where it's at.

    And I fail to see how no LAN implies pay to play.
    Posted in: Diablo III General Discussion
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    posted a message on For everyone who hated the wailing in the Diablo III cinematic teaser
    I LOVE the wailing. Loved it back then, and love it now.
    Posted in: Diablo III General Discussion
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    posted a message on "Only the Barbarian returns"
    Hmm, intresting. I heard that Blizzard North's plans were to make all new classes anyway. This comes close. I agree with Wilson said, the Barb was a terribly designed class in D2, and it would be pointless to bring the Necro back because he's pretty much perfectly designed in D2.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    PvP Systems

    There should be 3 types of PvP options (keeping in mind that PKs are out), (i) PvP-enable games, (ii) player-made arena games and, (iii) competitively ranked arena games.

    Before we get started I would like to stress there should be no material PvP rewards, all rewards should be purely cosmetic, or be ranks and titles.

    PvP-Enable Games
    On game creation, players can choose to tick the "PvP-Enabled" checkbox. These are normal games except that players are now allowed to PK and hostile each other. These are ideal for my favorite PvP in D2, Blood Moor dueling (or whatever the new starter area is).

    Player-Made Arena Games
    Players can make thier own unranked arena games.
    On the game creation screen players can choose from the following options:
    (a) the map to play on or choose a random map, or choose to randomize maps every x rounds;
    (b) the number of teams (up to 4 maybe);
    (c) the number of players per team (perhaps (?) up to 8, with a max of 16 total players in the game);
    (d) number of rounds played until the game ends (can be infinite).

    Upon entering you can choose which team you want to be on (unless it is full). Friends can tag each other in the B.Net lobby before entering so they are always on the same team (if possible). If team sizes become too skewed after a round they are automatically reshuffled so they are evened out.

    The actual game is like a WoW arena, you get preparation time (30 seconds should do), and then you go out into an arena and kill people. Last team standing wins, and the round begins again.

    Competitively Ranked Arena Games
    These are arena matches that are ranked competitively. Players search for a game and B.Net uses an anonymous match-making (AMM) system to form these games. Team matching is based on expected ladder level (ELL), like WC3. Only 2 teams fight off in a deathmatch style arena. The maps are randomly chosen. Game modes supported can be 1v1, 3v3, and 8v8, with the game being balanced for solo combat (not rock, paper scissors, like WoW, if this doesn't work I guess you can cut 1v1 and replace it with 2v2).

    Ladder levels, and win ratios of teams are tracked. The top ranked players get cool cosmetic rewards and titles. Real cash prizes can be given at the end of the season. No material PvP rewards are given.

    Hardcore Mode
    Both arena's should work with hardcore mode, i.e. if you die in an arena you are revived when you leave. Or perhaps you can only go down to 1 hp, like WoW dueling after which you are removed from the match.

    Trading Systems

    Some simple trading systems that should work side by side in Diablo III are the auction house and the trading post.

    Auction House
    On the Battle.Net lobby or chat channel (or maybe integrated into the game world (?), in Caldium), players are able to open an auction house interface. Here players can put items for auction, and set it for sale by choosing either, (i) a minimum bid price in gold (like WoW), or (ii) a buyout price in gold (like WoW), or (iii) be able to choose from a list of all items, and set up 3 (or possibly more) combinations of any of these items as a buyout.

    For example, I can put up the following auction:

    Item for sale: The Stone Ring of Jordan
    Cost of Buyout (choose from): (1) Shaftstop and Vampire Gaze and 50000 gold
    (2) Azurerwrath
    (3) 2 Ist Rune and 2 Um Rune

    So if I see this auction put up, I can buy this SOJ by paying for it in any one of the 3 ways listed by the seller.

    (If you don't want players to see a list of all the epic items in the auction interface, perhaps unlock the item into the list when the player sees the items anywhere in the game.)

    Trading Post
    This would be an interface that serves a similar purpose to the trading forums. You can enter the trading post via a B.Net lobby/channel icon, or by right clicking a player in the channel and clicking on their trading post profile.

    Setting your trading post profile is divided into 2 lists: WTB (want to buy), and WTS (want to sell). You can link items that you have onto the WTS list, and choose items from a list in the interface to add to the WTB list. These links are of course like WoW item links, so you can see the stats of the item. Next to each item on both lists you can add a comment (maybe what you are willing to sell/buy these items for). The WTS list can be automatically updated as you sell items.

    With the trading post interface you can search for other player's trading lists or search by item names. Searching items will give a list of all those players who want to sell that item or want to buy that item, with the comment they added. There should be a "send message" icon allowing you to send a whisper or a mail to the player.
    Posted in: News & Announcements
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    posted a message on Diablofans WWI Card Contest - Comments
    Are the winners, the ones with the best ideas, or are they randomly selected from all who have given ideas? Sorry if this has already been answered.
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    I agree with arenas.

    However, I disagree with (material) PvP rewards (cosmetic rewards, ranks and titles are fine).

    It's because of the vicious cycle of welfare arena epics that WoW's arena system gets so much hate. Rewarding PvP diminishes its fun, because it feels like a grind for better gear, and it becomes difficult to balance in the long run, due to the vicious cycle it creates.

    And to the OP, WoW prevents duping by simply having no exploitable mecahnism by which items can be duped, items also have tracking codes.
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    5) Diablo has always incorporated a bit of loss. This adds spice and makes the game feel more alive. A little more exciting. Remember drop-trading...great adrenaline rush there, sometimes. Even in D2, I got ripped off a few time by clever traders who managed to swap a ring at the last moment...or something like that. Or the very clever person who manages to spy on you exhcanging gear between chars. The fear that your session might close out and delete your gear...when you couldnt log back in fast enough. Blizzard obviously views this sort of thing as a problem that needs to be solved. Thats why they made all those safeties in the trading window. And Ive read that they will make it easy to transfer items between characters in D3, and also that drops are now individual for each monster. They also changed it so that you cant steel loot from PK-ing.
    This is about the dumbest paragraph I've ever read. So I'm muling some gear and all of a sudden the server crashes. I feel so dangerous now. This game is so dangerous. I'm so emerced in the game by the sense of danger of this server crash. /sarcasm

    And scamming is not a good thing. Scammers should be warned/banned like in WoW. And I'm not saying this because I'm QQing about being scammed (I've been scammed only once in the 5 year I've played D2, and I got over it immediately).
    Posted in: Diablo III General Discussion
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    posted a message on Skills you DONT want coming back
    Fist of Heaven's is cool. It should definitely return.

    Blessed Hammer needs to go. Seeing hundreds of ethereal hammers that fly in a spiral just looks dorky and out of place.
    Posted in: Diablo III General Discussion
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    posted a message on Deckard Cain Should Die!
    I don't like the OP skill idea. It would be a balancing nightmare.

    But for purposes of story, Cain should definitely die. Now that we know the story is ending, he's a dispensable character. We could have Leah replace him for identifying items and other stuff.
    Posted in: Diablo III General Discussion
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    posted a message on My 2 Cents Regarding Most Issues
    That's how it's currently working in D3. They said that potion are more for emergency heals. If you look at the gameplay trailer, you can see potion dropping.
    Posted in: Diablo III General Discussion
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    posted a message on Mysterious Angel
    There is no upturned sword in the new artwork.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo MMO Hinted?
    Well its nice to hear that they intend to satisfactorily end the Diablo storyline, without dragging it through the mud like they did with WoW.

    But I don't see any World of Diablo in that article. I think Wilson is just saying that they're keeping their options opened about future games after D3.
    Posted in: News & Announcements
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    posted a message on trailer music
    OMG! The wailing is the best part!
    Posted in: Diablo III General Discussion
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