Listed in order of importance. I would really like an answer to the first and second questions.
1. The presence of the corpses and blood of slain monsters adds a lot to the feel and immersion of Diablo. Why do corpses, blood, and the destroyed environment decay so quickly (in the gameplay trailer)? Are there plans to have at least an option that prevents decay, or an option to lengthen the time to decay?
2. Are the random adventures or random quests important to the main story or do some of them indirectly tie in to the main story or are they simply side quests that explore smaller stories that are not related to the main story. In other words, will we be able to experience the main story in its complete entirety, without having to rely on the chance of having to get certain random quests?
3. There are various concerns that the armor shown, especially the shoulder pads are disproportionately large compared to armor in Diablo II. Is this the size of armor to come or are there plans to lessen its exaggerated size?
4. Diablo II contained a good mixture of darker dungeon zones to brighter outdoor zones, is the plan to have a similar balance in variety of environments and colors in Diablo III?
5. From the gameplay trailer, there appears to be a faint light radius, which is far less dark than the light radius in the previous games. Are there plans to have a darker light radius or do you feel that the current less obstructive light radius is more suitable for Diablo III?
6. Will we see impaled/mutilated/tortured corpses in Diablo III?
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I feel that making humans the offsprings of angels and demons is one of the most amazing plot details of the Diablo universe.
It felt rather revelatory to read about this idea in the Sin War books, and it brings a sense of grandeur to the whole story.
More importantly, it neatly explains how humans are able to be powerful enough to kill the Prime Evils, which before this, was thought to be simply a "game mechanic".
Lastly, positioning humans as descended from the union of angels and demons is new and unique. It's not something I have ever heard rehashed in any other medieval, heaven/hell fiction.
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I think the most probable reason for writing that line is that it was a story element thought up during early development of LoD, and so they had not decided all the fine details back then, particularly Mephisto's pack with the Angiris Council, and what they did to the Worldstone, which were only developed for the Sin War books.
However, I really don't feel it's an issue. It's best explained by assuming that Tyrael was implying that Baal is going to Mount Arreat to look for the Worldstone because he knew it was there, as that was what Mephisto had relayed to him. Therefore, Baal didn't know the exact specific location of the Worldstone.
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And I fail to see how no LAN implies pay to play.
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There should be 3 types of PvP options (keeping in mind that PKs are out), (i) PvP-enable games, (ii) player-made arena games and, (iii) competitively ranked arena games.
Before we get started I would like to stress there should be no material PvP rewards, all rewards should be purely cosmetic, or be ranks and titles.
PvP-Enable Games
On game creation, players can choose to tick the "PvP-Enabled" checkbox. These are normal games except that players are now allowed to PK and hostile each other. These are ideal for my favorite PvP in D2, Blood Moor dueling (or whatever the new starter area is).
Player-Made Arena Games
Players can make thier own unranked arena games.
On the game creation screen players can choose from the following options:
(a) the map to play on or choose a random map, or choose to randomize maps every x rounds;
(b) the number of teams (up to 4 maybe);
(c) the number of players per team (perhaps (?) up to 8, with a max of 16 total players in the game);
(d) number of rounds played until the game ends (can be infinite).
Upon entering you can choose which team you want to be on (unless it is full). Friends can tag each other in the B.Net lobby before entering so they are always on the same team (if possible). If team sizes become too skewed after a round they are automatically reshuffled so they are evened out.
The actual game is like a WoW arena, you get preparation time (30 seconds should do), and then you go out into an arena and kill people. Last team standing wins, and the round begins again.
Competitively Ranked Arena Games
These are arena matches that are ranked competitively. Players search for a game and B.Net uses an anonymous match-making (AMM) system to form these games. Team matching is based on expected ladder level (ELL), like WC3. Only 2 teams fight off in a deathmatch style arena. The maps are randomly chosen. Game modes supported can be 1v1, 3v3, and 8v8, with the game being balanced for solo combat (not rock, paper scissors, like WoW, if this doesn't work I guess you can cut 1v1 and replace it with 2v2).
Ladder levels, and win ratios of teams are tracked. The top ranked players get cool cosmetic rewards and titles. Real cash prizes can be given at the end of the season. No material PvP rewards are given.
Hardcore Mode
Both arena's should work with hardcore mode, i.e. if you die in an arena you are revived when you leave. Or perhaps you can only go down to 1 hp, like WoW dueling after which you are removed from the match.
Trading Systems
Some simple trading systems that should work side by side in Diablo III are the auction house and the trading post.
Auction House
On the Battle.Net lobby or chat channel (or maybe integrated into the game world (?), in Caldium), players are able to open an auction house interface. Here players can put items for auction, and set it for sale by choosing either, (i) a minimum bid price in gold (like WoW), or (ii) a buyout price in gold (like WoW), or (iii) be able to choose from a list of all items, and set up 3 (or possibly more) combinations of any of these items as a buyout.
For example, I can put up the following auction:
Item for sale: The Stone Ring of Jordan
Cost of Buyout (choose from): (1) Shaftstop and Vampire Gaze and 50000 gold
(2) Azurerwrath
(3) 2 Ist Rune and 2 Um Rune
So if I see this auction put up, I can buy this SOJ by paying for it in any one of the 3 ways listed by the seller.
(If you don't want players to see a list of all the epic items in the auction interface, perhaps unlock the item into the list when the player sees the items anywhere in the game.)
Trading Post
This would be an interface that serves a similar purpose to the trading forums. You can enter the trading post via a B.Net lobby/channel icon, or by right clicking a player in the channel and clicking on their trading post profile.
Setting your trading post profile is divided into 2 lists: WTB (want to buy), and WTS (want to sell). You can link items that you have onto the WTS list, and choose items from a list in the interface to add to the WTB list. These links are of course like WoW item links, so you can see the stats of the item. Next to each item on both lists you can add a comment (maybe what you are willing to sell/buy these items for). The WTS list can be automatically updated as you sell items.
With the trading post interface you can search for other player's trading lists or search by item names. Searching items will give a list of all those players who want to sell that item or want to buy that item, with the comment they added. There should be a "send message" icon allowing you to send a whisper or a mail to the player.
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However, I disagree with (material) PvP rewards (cosmetic rewards, ranks and titles are fine).
It's because of the vicious cycle of welfare arena epics that WoW's arena system gets so much hate. Rewarding PvP diminishes its fun, because it feels like a grind for better gear, and it becomes difficult to balance in the long run, due to the vicious cycle it creates.
And to the OP, WoW prevents duping by simply having no exploitable mecahnism by which items can be duped, items also have tracking codes.
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And scamming is not a good thing. Scammers should be warned/banned like in WoW. And I'm not saying this because I'm QQing about being scammed (I've been scammed only once in the 5 year I've played D2, and I got over it immediately).
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Blessed Hammer needs to go. Seeing hundreds of ethereal hammers that fly in a spiral just looks dorky and out of place.
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But for purposes of story, Cain should definitely die. Now that we know the story is ending, he's a dispensable character. We could have Leah replace him for identifying items and other stuff.
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But I don't see any World of Diablo in that article. I think Wilson is just saying that they're keeping their options opened about future games after D3.
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