Listed in order of importance. I would really like an answer to the first and second questions.
1. The presence of the corpses and blood of slain monsters adds a lot to the feel and immersion of Diablo. Why do corpses, blood, and the destroyed environment decay so quickly (in the gameplay trailer)? Are there plans to have at least an option that prevents decay, or an option to lengthen the time to decay?
2. Are the random adventures or random quests important to the main story or do some of them indirectly tie in to the main story or are they simply side quests that explore smaller stories that are not related to the main story. In other words, will we be able to experience the main story in its complete entirety, without having to rely on the chance of having to get certain random quests?
3. There are various concerns that the armor shown, especially the shoulder pads are disproportionately large compared to armor in Diablo II. Is this the size of armor to come or are there plans to lessen its exaggerated size?
4. Diablo II contained a good mixture of darker dungeon zones to brighter outdoor zones, is the plan to have a similar balance in variety of environments and colors in Diablo III?
5. From the gameplay trailer, there appears to be a faint light radius, which is far less dark than the light radius in the previous games. Are there plans to have a darker light radius or do you feel that the current less obstructive light radius is more suitable for Diablo III?
6. Will we see impaled/mutilated/tortured corpses in Diablo III?
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They do not advance the lore, and if they do they must be available to all characters and not random.
Otherwise, please add as many flavor sides quests as possible, and make them as random as possible for replayability.
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As long as there is ONE story, then I'm fine with it.
I don't want to be playing Choose Your Own Adventure.
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Scales of the Serpent, Page 51
This is a description of Inarius transforming from his human form to his angel form.
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And even if it were done, it would cause an inconsistency with the lore since the main character would vary depending on your character.
And Diablo II cinematics were boring?
WTF.
The expansion had boring cinematics, but Diablo II has the best cinematics of any video game I've ever seen. They beat all those FF games, the WC3 cinematics, and even WoW cinematics, all of which while visually appealing, lacked depth in story and the total coolness that the original D2 cinematics had.
The cinematics really drove the story making your character's chase of the Wanderer feel very urgent. It really felt as if you were always a little too late. It helped to pace the game and made the story exciting and gave it a sense of urgency.
The opening cinematics was quite awesome. It was epic, being 7 minutes long, I don't know any game with pre-rendered cinematics of that length, most are 2 or 3 mins at most. And Tyrael fighting Diablo and Baal was just totally awesome, so was Mephisto's monologue while the 3 Prime Evils united to open the gate to Hell. But the last cinematics was the best.
"You haven't failed old man, you've done exactly as you were meant to do. However ... I'am not the Archangel Tyrael ..."
Biggest OMG moment ever. I was totally not expecting that.
If anything, the D3 cinematics will have a lot to live up to if it is to top the D2 cinematics.
Also, I would hate for the D3 cinematics to be a whole lot of flashy action scenes with no sense of story like the WoW cinematics.
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And its not that you're not suppose to see his face, its that Tyrael actually has no face.
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I think the artist who drew this forgot.
/discuss
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The barb finally looks FUN to play. But people really do complain about anything.
The D2 barb is by far the dullest, uncreative, most boring class that has been designed, I'm glad that's been fixed.
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You can read all about it here:
http://us.blizzard.com/support/artic...rticleId=24660.