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    posted a message on Side Quests on D3
    I'm fine with side quests under 1 condition:
    They do not advance the lore, and if they do they must be available to all characters and not random.

    Otherwise, please add as many flavor sides quests as possible, and make them as random as possible for replayability.
    Posted in: Diablo III General Discussion
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    posted a message on Selectable Dialogue / Reputation
    I not a fan of branching dialogue trees which lead to alternate story paths or alternate quests.

    As long as there is ONE story, then I'm fine with it.

    I don't want to be playing Choose Your Own Adventure.
    Posted in: Diablo III General Discussion
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    posted a message on Tyrael has no face
    "Gone in an instant was the Prophet, who, for all his perfection, was a mere shadow of the awesome truth. In his place stood a looming, hooded figure with vast wings of flame. Within the hood there was no face, instead a radiance--formed from the blending of both light and sound."

    Scales of the Serpent, Page 51

    This is a description of Inarius transforming from his human form to his angel form.
    Posted in: Diablo III General Discussion
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    posted a message on Tyrael has no face
    We're refering to the pic in the OP.
    Posted in: Diablo III General Discussion
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    posted a message on Tyrael has no face
    Quote from "maverickus" »
    It's true that Tyrael has no face in any of the images or movied made, yet personaly I always imagined that his face was pitch black and that's why it couldn't be seen. Personaly I think it's cooler like that then not having no face at all. Like someone said, maybe you can only see a vague form of a face.
    I believe its explained somewhere in the Sin War books that angels don't have any physical form, they don't have faces, or flesh for that matter.
    Posted in: Diablo III General Discussion
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    posted a message on Tyrael has no face
    Quote from "DiabolicFire" »
    Why discuss about tyrael's face, he never hade one. We just think so when we se this picture. We just notice it more because of the drawer's way to draw him. If we should start a thread about Tyrael in this picture it should be why he suddenly are full armed and kinda fat :P
    Or why his shoulders all of a sudden look dumb.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone care about Cinematics?
    Agreed, but cutscenes don't work for multiplayer games, which is why we don't see it in D2 and WoW. There will probably be just cinematics and dialogue, which if done as well as D2, is always great.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Director Resigns
    I can see it already. Everyone is gonna blame the game getting darker in Act 3, 4, and 5 on the new art director. Although its already been said that the game will get progressively darker.
    Posted in: News & Announcements
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    posted a message on Anyone care about Cinematics?
    How exactly can your character be put into the cinematics? They are prerendered and not made with the game engine. It's practically impossible.

    And even if it were done, it would cause an inconsistency with the lore since the main character would vary depending on your character.

    And Diablo II cinematics were boring?

    WTF.

    The expansion had boring cinematics, but Diablo II has the best cinematics of any video game I've ever seen. They beat all those FF games, the WC3 cinematics, and even WoW cinematics, all of which while visually appealing, lacked depth in story and the total coolness that the original D2 cinematics had.

    The cinematics really drove the story making your character's chase of the Wanderer feel very urgent. It really felt as if you were always a little too late. It helped to pace the game and made the story exciting and gave it a sense of urgency.

    The opening cinematics was quite awesome. It was epic, being 7 minutes long, I don't know any game with pre-rendered cinematics of that length, most are 2 or 3 mins at most. And Tyrael fighting Diablo and Baal was just totally awesome, so was Mephisto's monologue while the 3 Prime Evils united to open the gate to Hell. But the last cinematics was the best.

    "You haven't failed old man, you've done exactly as you were meant to do. However ... I'am not the Archangel Tyrael ..."

    Biggest OMG moment ever. I was totally not expecting that.

    If anything, the D3 cinematics will have a lot to live up to if it is to top the D2 cinematics.

    Also, I would hate for the D3 cinematics to be a whole lot of flashy action scenes with no sense of story like the WoW cinematics.
    Posted in: Diablo III General Discussion
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    posted a message on Tyrael has no face
    If you look at that pic of Tyrael is can see a face, even a beard.

    And its not that you're not suppose to see his face, its that Tyrael actually has no face.
    Posted in: Diablo III General Discussion
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    posted a message on Tyrael has no face
    http://www.blizzard.com/blizzcon/index.xml

    I think the artist who drew this forgot.

    /discuss
    Posted in: Diablo III General Discussion
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    posted a message on Is the Barbarian too Magical? Shouldn't it be Opposite? (Bashiok)
    I love the new barb abilities, especially that shockwave, which looks awesome.

    The barb finally looks FUN to play. But people really do complain about anything.

    The D2 barb is by far the dullest, uncreative, most boring class that has been designed, I'm glad that's been fixed.
    Posted in: Diablo III General Discussion
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    posted a message on Battle.net 2.0 and diablo info...
    Quote from "Xapti" »
    As far as I know, the "rolling password" system uses something like a "hash". This hash is what's used to sync two systems together, and must be transmitted in a secure manner (in person, over secure line, etc. - most of the time a wired or high security wireless internet connection would be sufficient), since it's essentially the master password.

    Time is not necessarily a factor, as someone mentioned, since you could just obtain a new passcode/password based off the number of uses, as opposed to the time. Even time-based could get the time off an internet server, and those are always steady.

    Overall, the security may be a bit of a hassle, but it will definitely protect from brute forcing and keylogging. It will not protect from a specific virus/program on the computer that hunts down for the hash code, though (which even if it wasn't stored on the computer, it would need to be typed or transmitted to the computer, making it readable by a memory hook or keylogger).
    Read the above posts, in particular the wiki article. The codes are seeded by the current time.
    Posted in: Diablo III General Discussion
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    posted a message on Battle.net 2.0 and diablo info...
    Quote from "SlickSTi" »
    It seems some of you don't understand how this "keychain" works. I'm the admin of one of those systems at my work. We've only had it for about a year though.

    Its basically an RSA secureid token (http://www.rsa.com/node.aspx?id=1156) with a Blizzard logo slapped on it. The token has an algoritm it uses to generate that number. It does not connect to anything. Its a standalone unit. The server (and backup server) the tokens come with know the serial number for each specific token and algorithm for that specific token and generates the number for authentication accordingly. It is possible for a token to get out of synch which requires a call to the helpdesk to resynch it although this is pretty rare. I've never had to resync my token in over a year. The implementation we use is a bit more secure. If Blizzard is just requiring the code from the token there is still a chance that someone could steal your token and use it, although they would have to know your account name. We require a pin number you choose plus the number generated on the token for a passcode. That way even if someone steals your token and steals your username from your computer because its saved somewhere, then they would still not have your pin number. Another thing they could do is sell the USB version of the token which has a digital certificate on it. Then if you want to connect to BNet you just have to plug it into your USB port. The battery on these things will run out after a certain point and you will have to buy a new one. I don't think you can simply replace the battery on your own. There is also what appears to be an expiration date on mine set for next year. I'm not sure if the token will still function after that. Although I have admin rights on the server I'm not really the main button pusher, the guy who sits across from me is. I'll have to ask him about that today. I know in rare cases where some VIP has left their token at home we have gone into the server and set them a static password temporarily. I doubt Blizzard will do that as policy. I'll bet they ship every box of SC2 and D3 with one of these tokens and make them mandatory for those games. I know I would.
    While I agree its a nice additional feature, I wouldn't want it to be mandatory. I've never had my D2 or WoW account or any account for anything ever hacked. And although I can certainly see how this authenticator will help some people, I wouldn't use it, it seems like a rather big hassle.
    Posted in: Diablo III General Discussion
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    posted a message on Battle.net 2.0 and diablo info...
    Quote from name="Elfen Lied" »
    Whats is this stuff with codes and authenticators? I play WOW but I don't remember all that crap.

    regular old CD key that is placed on the Cd case, and the regular password I have used since I started playing, haven't changed it once.

    Only code for me that changes is my time card codes because they expire.
    It's an optional (physical) device you can buy to add a different code that is required along with your password on each login.

    You can read all about it here:
    http://us.blizzard.com/support/artic...rticleId=24660.
    Posted in: Diablo III General Discussion
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