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    posted a message on Hope these guys are way off base.
    SC2 was released, roughly, 6 months after beta, but SC2 requires a lot more balancing, and Blizzard was still testing battle.net 2.0 features.



    I would say that D3 will be released 3-4 months after beta, so if beta starts in september, the game will still be released in 2011.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - E-Sports and PvP
    Quote from xManiaCCCx

    Quote from Diisfunk

    Quote from lafu-rebu

    Quote from Seluhir

    They said they can have mechanics like reduced durations and stuff for pvp, not completely different damage numbers

    I assume you're referring to Jay Wilson's quote on their "snowy system" which is the system that's already implemented to separate PvP and PvE ability effects when necessary.

    What he ACTUALLY said was that it would get "tricky" when tweaking damage numbers. I would think the vast majority of design development would be classified as "tricky." Tricky doesn't mean it can't be done. It just means it might take a little effort. Explain to me what else the "PvP team" is responsible for if not this?
    idk what's so hard about tweaking dmg

    -20% dmg on pvp for all skills so hard

    -30% on really high hitting skills so hard

    Because we have no idea how scaling works.. for example WoW.. most spells benefit from stats/spell power differently.. so you just can't lower base damage.. because .. it could change scaling in big way, or it wouldn't makes much difference when most spell power are from items anyway... This is probably the tricky part.


    WoW pvp needs to have perfect balance, D3 pvp is going to be unbalanced, period, they just need to tweak it so its not completely broken. Its not hard, at all.
    Posted in: PvP Discussion
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    posted a message on The Banner System
    Quote from italofoca

    Quote from ErU

    Quote from Hirgie

    There may be no real discussion about this system, because there´s no point to not like it as Leeodin says and because it didn´t get much attention in the interviews and on the news.

    I think it´s a great way to show your skills, especially in hardcore mode, as you hopefully need guts to take the risk for some of the really crazy achievements.

    It could also be useful in making some areas of the game more attractive.


    D2 already had that in the form of titles - King/Guardian

    There are a few differences. In D2 the title was something exclusive of your character. So while you play with your new toon noone knows you're actually a god (if u're one).

    In D3 they cna make the banner show stuff like:
    Finished Hell HC with Barb
    Finished Hell HC with Wiz
    Finished the game at Normal without trading any items and without uisng town portals (iron man) with class x.
    Finished Hell without equiping any items (nake run)
    Defeated 50 players in an row without dying once in PvP matchs

    If you're a avid player, whenever someone see your banner, they will see the hardest acomplishments you did in the game. It doesn't really matter if you have bad ass gear or not, you might have bought it with you money anyway. But kill 50 people in an row? You surely can't buy that.

    And to be honest, any of those achievements i created seens much more interesting then simply farm for many hours. Skill and effort in completing specific tasks it's a much better parameter to show whos the best player.


    Seems interesting, but i really can't see blizzard adding any of those, especially the pvp one.
    Posted in: Diablo III General Discussion
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    posted a message on The Banner System
    Quote from Hirgie

    There may be no real discussion about this system, because there´s no point to not like it as Leeodin says and because it didn´t get much attention in the interviews and on the news.

    I think it´s a great way to show your skills, especially in hardcore mode, as you hopefully need guts to take the risk for some of the really crazy achievements.

    It could also be useful in making some areas of the game more attractive.


    D2 already had that in the form of titles - King/Guardian
    Posted in: Diablo III General Discussion
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    posted a message on PvP vs RM AH, where are Blizzards priorities.
    Quote from Nuvian

    Quote from ErU

    Quote from Nuvian

    Quote from ShadowGoat

    .

    What I don't understand is why they are making it clear how casual PvP will be. I'm sure everyone can agree that the PvP community was MUCH larger than the real money trading community in D2. Why does it feel like they are giving support to such a smaller community with the RM AH and really limiting what we will be able to do with PvP.


    What is so hard to understand about the casual pvp, pvp was casual in Diablo 2, this is Diablo 3 so they want to keep the game true to its roots, i don't see how the RM AH has anything to do with that to be honest.

    And you cant really compared the money/resources/time investment it takes to add RM AH to a competitive pvp system that needs constant attention when it comes to nerfing and buffing all the builds/skills/runestone effects/items etc...


    You're wrong, pvp was played competitively in D2, don't assume that just because you played casually it was the case for everyone. There was even a list of top duelers in diabloii, pkhq, and lurkers.


    I will repeat myself, Its not up to Blizzard to decided if pvp will be competitive in D3, if the community mobilize, people will make it happen, just like in Dota and TF2 (banning items, op skills, and such)




    Quote from Charlondo724

    I'm also getting sick of the words 'Competitive' and 'E-Sport' being used as if they're exactly the same.

    QFT

    Hmm, i don't remember seeing an official ranking system/ladder for pvp in Diablo 2, its been some years since i was actively pvping in HC but i cant remember anything about blizzard officially supporting anything besides casual pvping/duels.

    If im wrong then im sorry but im getting old :D


    I didn't said anything about official, the ranks/ladders were fanmade, by sites like this one.
    Posted in: Diablo III General Discussion
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    posted a message on The Banner System
    I don't really care about achievements, the whole concept is kind of sily, i want to brag with my super elite gear and stomping noobs in the arena with my unique build, but now that seems meaningless.


    Good ridance, i guess.
    Posted in: Diablo III General Discussion
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    posted a message on PvP vs RM AH, where are Blizzards priorities.
    Quote from Nuvian

    Quote from ShadowGoat

    .

    What I don't understand is why they are making it clear how casual PvP will be. I'm sure everyone can agree that the PvP community was MUCH larger than the real money trading community in D2. Why does it feel like they are giving support to such a smaller community with the RM AH and really limiting what we will be able to do with PvP.


    What is so hard to understand about the casual pvp, pvp was casual in Diablo 2, this is Diablo 3 so they want to keep the game true to its roots, i don't see how the RM AH has anything to do with that to be honest.

    And you cant really compared the money/resources/time investment it takes to add RM AH to a competitive pvp system that needs constant attention when it comes to nerfing and buffing all the builds/skills/runestone effects/items etc...


    You're wrong, pvp was played competitively in D2, don't assume that just because you played casually it was the case for everyone. There was even a list of top duelers in diabloii, pkhq, and lurkers.


    I will repeat myself, Its not up to Blizzard to decided if pvp will be competitive in D3, if the community mobilize, people will make it happen, just like in Dota and TF2 (banning items, op skills, and such)




    Quote from Charlondo724

    I'm also getting sick of the words 'Competitive' and 'E-Sport' being used as if they're exactly the same.

    QFT
    Posted in: Diablo III General Discussion
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    posted a message on D3 in Latin America
    Well i'm from Brazil, and i completely despise other brazilians in pretty much every game, the vast majority are stupid, bad mannered assholes that should never have access to any kind of multiplayer games.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 PvP Discussion
    Since the other thread got closed because people we're being stupid i will just copy and paste what i wrote:


    ''Jay Wilson doesn't want D3 to be an esport, but honestly? If D3 will or not be one its not up for blizzard to decide.


    I mean, i doubt there will be professional players like in sc2 with $200,000 tournaments, but pvp WILL be played competitively, IF there is a community to support it.


    Take DOTA as an example, everytime a OP hero was released all the major leagues would put him under a banlist, in TF2 unbalanced items are banned from competitions, in D3 something like that may happen, with leagues banning OP skills, limiting the amount of legendaries, etc.''
    Posted in: Diablo III General Discussion
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    posted a message on No Offline Mode - No More Bot/Hacks!
    The game will be hacked, eventually, that's a fact. D3 will have its own d3jsp, maphacks, and such.
    Posted in: Diablo III General Discussion
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    posted a message on How do you feel about respawning inside pvp games..
    Quote from Ophion

    Atm they are only considering one game mode for launch as far as I know (TDM). Blizzard is not the kind of company who would just go "Hey, they want X mode, let's just throw it in there". No, they would make sure that it is properly done. I mean what is the point of CtF if it turns out that the only viable class is the Demon Hunter? They have to solve such issues without creating separate solutions for each mode since that is way too confusing.

    But Jay said that pvp will be terribly unbalanced, so, who cares about the CD in different game modes anyway?

    It will be terribly unbalanced, but they wouldn't even create a PvP mode in the first place if they didn't intend to make it playable. Balance issues is not normally a problem since the matchmaking system will find fair fights anyway, and that is why they have made it very clear that it won't be an eSport. In an eSport there are tournaments and rankings, and obviously the best builds that would be considered extremely OP would dominate. So when they say that it will be unbalanced they are not saying that it will be unplayable, and the will do their best to make sure that it is enjoyable as a casual game mode. Adjusting cooldowns and crowd control durations is a part of that.

    Again. Diablo 3 is a casual game not a competitive game. Every choice Blizzard makes will be in favor of casual gameplay. If you want competitive gameplay you are looking at the wrong title, and arguing that Blizzard is making a mistake by not making it competitive is like arguing that IceFrog made a mistake by not making DotA casual.


    Honestly? If D3 will or not be an esport its not up for blizzard to decide.


    I mean, i doubt there will be professional players like in sc2 with $200,000 tournaments, but pvp WILL be played competitively, IF there is a community to support it.

    Take DOTA as an example, everytime a OP hero was released all the major leagues would put him under a banlist, in TF2 unbalanced items are banned from competitions, in D3 something like that may happen, with leagues banning OP skills, limiting the amount of legendaries, etc.
    Posted in: PvP Discussion
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    posted a message on How do you feel about respawning inside pvp games..
    Quote from VirtueOfDeath

    Quote from spaceninja123

    Quote from Noomba

    I didn't have a problem with one death per round but I prefer respawns over it. What is better than killing someone once? Killing them twice. After that? Killing them thrice! Hat trick! That will get some people raging, looking forward to it.

    I too think that blizzard should have kept in more options though. The game isn't out yet, so they can still put the one death per round in again if they want.

    When u kill some1 9000 times in 1 min it gets boring really fast.

    How would you know? You weren't invited to play the new PVP mode were you.. ? It's pretty stupid how all of you are "omg this sucks so bad boo hoo boo hoo", when you guys haven't even tried it out to determine how fun or not fun it is. If you don't like it, don't play it. Pretty simple if you ask me. :/


    Because we've been playing D2 for over 11 years and we know exactly what to expect from D3 pvp?


    Seriously, if you think D3 will be completely different from what we had in D2 then you really are being fanatic about it. D3 pvp as it is, is exactly the same as a Diablo 2 duel game, with one exception, there is no entrance/corpse to camp.



    btw, that ''OMg iTs BlizzArd you noT EVen Plyaied the GaME yet NuuuB'' is the worst argument possible.
    Posted in: PvP Discussion
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    posted a message on How do you feel about respawning inside pvp games..
    Quote from Ophion

    Actually I don't care if I win or lose, only about having fun doing either thing.

    I bet they can't have both modes at the same time for balance reasons. A skill (such as the 2 min cd ones mentioned by Blizz) might be possible to use once per round in last man standing, but in deathmatch that would equal many fights without having access to one of your most powerful skills. If they reduce the cooldown to suit deathmatch better then it might cause balance issues in last man standing.

    They will alter cooldowns for PvP, but I doubt they would do it for each separate game mode since that would mean way too much confusion for casuals. And Diablo 3 is very directed towards casuals.



    But Jay said that pvp will be terribly unbalanced, so, who cares about the CD in different game modes anyway?
    Posted in: PvP Discussion
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    posted a message on How do you feel about respawning inside pvp games..
    Quote from ScyberDragon

    You were always fighting the same person multiple times. In the old arena, you just did it in multiple rounds.

    I am happy with this change. I would hate to die right off the bat and have to sit there and wait for up to 3 mins while the rest dueled it out. Either way, we are fighting the same team for the same duration. They just got rid of people having to wait to fight again. Looking at the old videos, it seems that the rounds ended too quickly anyway. Why wait for a whole fresh reset when you can just keep the action going in the same round.


    LMS makes the game more tense and strategic, CS wouldn't be the hit it was if it had respawn timer. Blizzard MUST at least give the players the option to choose the game mode.
    Posted in: PvP Discussion
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    posted a message on D3 in Latin America
    I will be playing on USEast anyway, so i don't really care about a server in LA, but, since the SC2 latin america server turned out to be a failure, and will be merged with NA in season 3, i don't think a server for LA is on top of blizzard list right now.
    Posted in: Diablo III General Discussion
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